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Bug Reports xmage 1.4.6

by BetaSteward

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Re: Bug Reports xmage 1.4.6

Postby NeonLunix » 22 Dec 2015, 06:49

Small detail, but annoying after a while nevertheless.
I keep noticing in my newly-made Commander deck that cards with "may" in their effects are being forced with no option to opt out of the "may" effect. I'll take a screenshot next time I see it but for example...

The card Cryptoplasm reads "you MAY have Cryptoplasm become a copy of another target creature..." but the game forces me to pick a creature to copy that is NOT Cryptoplasm, meaning that it can't stay it's regular Cryptoplasm self sadly.

I have been playing against the AI when I've noticed it happening in the Commander 2 Player Duel game type.

Thanks for all of your hard work guys, and I'll provide screenshots next time I notice it.

Doctor Weird: Does it not ask you if you want to copy the creature after you picked the target? People get confused by this all the time, but the targeting is mandatory once your upkeep comes, so long as there is a valid target, it's only as the ability resolves that you may, or may not have it become a copy of said target.

Checked again, and you're correct, I have no idea why I didn't realize this beforehand. Thanks for the help!
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Re: Bug Reports xmage 1.4.6

Postby NeonLunix » 22 Dec 2015, 20:31

One more bug.

When I have Archfiend of Depravity on the field, the AI always sacks creatures until it has ONE left, when the card states that you can keep TWO at the end of each turn. This makes it un-fun playing the Archfiend as it makes it a lot easier to win.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby kunemon59 » 24 Dec 2015, 14:53

When Flickering Ward is cast granting protection from white, it sends itself to the graveyard as protection from white should, despite the fact that errata states it does not.

LevelX: Can't reproduce the problem. Can you descripe more in detail what happened so I'm able to reproduce.
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Re: Bug Reports xmage 1.4.6

Postby Styxo » 24 Dec 2015, 18:10

nzieses wrote:Zulaport Cutthroat Issue


I had a nantuko husk and 2 zulaport cutthroats on board. I sacked 1 cutthroat to the husk. Only 1 life gain/loss trigger went on the stack. 2 triggers should have gone on the stack...1 from the card on board, and 1 from the card that got sacked.
There is realy something wrong with sacrifice effects triggers.
Had Zulaport Cutthroat on battlefield and tried Altar's Reap and Bone Splinters on it. Neither triggered ZC's abbility. Tried the same with Blood Artist on battlefield, same result - no trigger.
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Re: Bug Reports xmage 1.4.6

Postby bleachi » 24 Dec 2015, 21:33

Against Human.

Balthor the Defiled does not function correctly as a commander. My opponent kept trying to use his exile ability, but if he selected to place Balthor in the command zone, instead Balthor would come back into play, and the ability would be removed from the stack, with all mana refunded. The log simply said "<player> has moved his or her commander to the command zone" every time. The ability only functioned when choosing to place Balthor in exile, permanently.

In paper magic, this is not the case. Balthor can be placed in the command zone to pay for his ability, since it is a replacement effect.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby Finbez » 26 Dec 2015, 22:09

In a 3 player EDH game, I played Scrap Mastery and this put all artifacts from my opponent's graveyard and my own under MY control. It should put it under each respective owner's battlefields(like living death).

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby ehohteewhy » 27 Dec 2015, 22:10

Not sure if this is exactly where this should go, but I encountered an error and the place it tells me to post says "This topic is locked, you cannot edit posts or make further replies."

I cast a Villainous Wealth in Vintage Cube, and when it came time to cast my opponent's cards (Mox Sapphire, Mox Emerald, Brainstorm, Snapcaster Mage, Fact or Fiction and a Quicken), it rolled back to before I had cast my spell after Quicken resolved. I have the error, but the forums won't let me post them. I did find it was replicatable whenever you try to cast Quicken off a Villainous Wealth.
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Re: Bug Reports xmage 1.4.6

Postby usogui » 28 Dec 2015, 11:35

Hello, there's broken Tezzeret, Agent of Bolas and Inkmoth Nexus interaction, it goes like this:
activate Inkmoth Nexus
-1 Tezzeret, Agent of Bolas and Inkmoth Nexus becomes 5/5 flying infect
The problem is at the end of turn Inkmoth Nexus loses its artifact status, and it should keep it, it's an artifact creature now.
Also if you reactivate Inkmoth Nexus to give it flying and infect it stays 5/5 and it should become 1/1 until the end of turn.
Haven't tested, but it's likely same thing happens with Blinkmoth Nexus, Mishra's Factory and others.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby fireshoes » 29 Dec 2015, 04:53

I cast Fold into AEther, targeting my Pact of Negation, but when Fold into AEther resolved, I didn't get the option to put a creature from my hand into play (Emrakul in hand).

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby fireshoes » 30 Dec 2015, 05:33

I cast Hinder targeting an opponent's Thassa, God of the Sea, but wasn't given the choice to put the card on the top or bottom of his library as it resolved. Hinder's tooltip doesn't mention the "or bottom" part.

LevelX: Fixed beyond 1.4.6v0
Last edited by fireshoes on 30 Dec 2015, 06:47, edited 1 time in total.
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Re: Bug Reports xmage 1.4.6

Postby fireshoes » 30 Dec 2015, 06:06

In commander, an opponent cast Ulamog, the Ceaseless Hunger off of Mosswort Bridge. After it resolved, another opponent exile Ulamog with a Quarantine Field. Ulamog was shown as exile face down, as it had been from the Mosswort Bridge.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby Eggcited Bird » 30 Dec 2015, 11:51

My Opponent played the card Cryptborn Horror after he attacked me for 2 and let me lose 2 life with Liliana's Caress. However, the creatuere entered the Battlefield without any +1/+1-counter on it.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby aml » 30 Dec 2015, 22:05

vintage cube: the null cards(Ancestral Vision, Lotus Bloom) are able to flashback with Yawgmoth's Will

LevelX: Fixed beyond 1.4.6v0

vintage cube: Huntmaster of the Fells had a Wolf with Sword of Light and Shadow
he activated target one of my guys and I couldn't do anything after it wouldnt let me chose or click pass or anything.

vintage cube: Shelldock Isle playing a land off of it although i coulda been wrong.

missing card: Jester's Scepter

really want it bro with new eldrazi and ashiok:)

-aml
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Re: Bug Reports xmage 1.4.6

Postby Finbez » 31 Dec 2015, 06:13

Keldron Necropolis is currently sacrificing itself rather than a creature.

LevelX: Fixed beayond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby Finbez » 31 Dec 2015, 06:27

I used Tower of Fortunes in my Upkeep step with Alhammarret's Archive in play and only drew 4 cards rather than 8.

LevelX: Fixed beyond 1.4.6v0
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