AI card base value
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Re: AI card base value
 by stassy » 02 Oct 2014, 05:21
by stassy » 02 Oct 2014, 05:21 
I plead not guilty!
There are a lot of cards with weird AI base value number which were already assigned when I was tasked for the job, so I didn't touch them at all and only assigned blank cells (only blank, not 0 ones), so there are still some 0 and 1 cards around (the ones I assign to AI "unplayable" have the value of 9).
Do you want those marked again with our current ranks?
			
		There are a lot of cards with weird AI base value number which were already assigned when I was tasked for the job, so I didn't touch them at all and only assigned blank cells (only blank, not 0 ones), so there are still some 0 and 1 cards around (the ones I assign to AI "unplayable" have the value of 9).
Do you want those marked again with our current ranks?
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Re: AI card base value
 by Aswan jaguar » 09 Oct 2014, 03:54
by Aswan jaguar » 09 Oct 2014, 03:54 
Well,for cards with values 1,2,3,4,6,7,8 you could insert the value rankings you use.
Don't change cards with values 0 & 5 as most of them are intentionally like this by the original developers and Mok & probably Jatill and would need focused attention so we don't break AI - draft for them.When I have time & mood maybe I will look into them.
			Don't change cards with values 0 & 5 as most of them are intentionally like this by the original developers and Mok & probably Jatill and would need focused attention so we don't break AI - draft for them.When I have time & mood maybe I will look into them.
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Re: AI card base value
 by Aswan jaguar » 09 Oct 2014, 13:48
by Aswan jaguar » 09 Oct 2014, 13:48 
I forgot to mention about the cards with value 9 (the ones,that weren't put by you as place-holders) you can change them,too.
They are 84 cards I put them here for you,if it helps:
			They are 84 cards I put them here for you,if it helps:
- value 9 that you didn't change from no more 2000 version | Open
- ID	Full Name
 1651 Spectral Bears
 2073 Jester's Cap
 2297 Helm of Obedience
 3267 Perish
 3676 Coral Merfolk
 3840 Shiv's Embrace
 4124 Replenish
 4557 Tangle Wire
 4908 Sterling Grove
 5624 Nostalgic Dreams
 5695 Cabal Therapy
 6971 Distress
 8332 Think Twice
 8473 Seal of Primordium
 8974 Disperse
 10194 Stonework Puma
 10390 Awakening Zone
 10459 Growth Spasm
 10602 Abuna Acolyte
 10610 Assault Strobe
 10618 Blackcleave Goblin
 10636 Copperhorn Scout
 10649 Dissipation Field
 10650 Dross Hopper
 10675 Goblin Gaveleer
 10678 Golem Foundry
 10723 Myr Reservoir
 10725 Necrogen Censer
 10734 Origin Spellbomb
 10740 Panic Spellbomb
 10747 Psychic Miasma
 10765 Seize the Initiative
 10776 Steady Progress
 10784 Sylvok Lifestaff
 10788 Tel-Jilad Defiance
 10799 True Conviction
 10801 Tunnel Ignus
 10818 Whitesun's Passage
 10851 Flensermite
 10854 Fuel for the Cause
 10879 Lead the Stampede
 10893 Morbid Plunder
 10900 Oculus
 10909 Phyrexian Revoker
 10921 Rally the Forces
 10925 Rusted Slasher
 10955 Unnatural Predation
 10994 Darksteel Relic
 11011 Furnace Scamp
 11016 Glistener Elf
 11030 Isolation Cell
 11040 Marrow Shards
 11070 Praetor's Grasp
 11073 Psychic Barrier
 11081 Ruthless Invasion
 11100 Surge Node
 11158 Cellar Door
 11170 Creeping Renaissance
 11173 Curse of Death's Hold
 11177 Curse of the Nightly Hunt
 11210 Frightful Delusion
 11212 Furor of the Bitten
 11226 Ghoulcaller's Chant
 11246 Hysterical Blindness
 11309 Ranger's Guile
 11328 Silent Departure
 11333 Skeletal Grimace
 11341 Spectral Flight
 11360 Travel Preparations
 11388 Wreath of Geists
 11448 Lifelink
 11502 Ajani's Mantra
 11525 Crystal Ball
 11581 Reassembling Skeleton
 11589 Sorcerer's Strongbox
 11593 Stone Golem
 11604 Volcanic Strength
 11612 Alabaster Mage
 11637 Divine Favor
 11649 Gladecover Scout
 11651 Goblin Fireslinger
 11656 Guardians' Pledge
 11667 Merfolk Mesmerist
 11705 Wall of Torches
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Re: AI card base value
 by stassy » 13 Oct 2014, 10:06
by stassy » 13 Oct 2014, 10:06 
Thanks, sent the updated list to Sonic.
Do you want the others odd numbers to be tackled as well? I remember there were some weird cards with AIB>100...
			
		Do you want the others odd numbers to be tackled as well? I remember there were some weird cards with AIB>100...
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Re: AI card base value
 by Aswan jaguar » 13 Oct 2014, 14:40
by Aswan jaguar » 13 Oct 2014, 14:40 
AI base values above 100 are not so weird as original game had values as big as 200.
it is kind of "weird" that they had values of 100,fraction better 105 and then way better cards 150 and last winners/broken of 200.Consider that most cards from 150,200 values are now days banned or restricted.
Reference of cards with values 95 and up from original cards:
			it is kind of "weird" that they had values of 100,fraction better 105 and then way better cards 150 and last winners/broken of 200.Consider that most cards from 150,200 values are now days banned or restricted.
Reference of cards with values 95 and up from original cards:
- Reference of cards with AI values 95 and up from original cards: | Open
- VALUE 95	
 48 Counterspell
 194 Psionic Blast
 240 Swords to Plowshares
 242 Terror
 290 Wrath of God
 321 Fissure
 not.or 377 Maze of Ith
 not.or 720 Mana Drain
 VALUE 100
 43 Contract from Below
 65 Disintegrate
 66 Disrupting Scepter
 80 Fastbond
 84 Fireball
 162 Mind Twist
 173 Nevinyrral's Disk
 292 Amnesia
 353 Book of Rass
 431 Jeweled Bird
 504 Jalum Tome
 510 Mishra's Workshop
 not.or 594 Chains of Mephistopheles
 not.or 681 In the Eye of Chaos
 not.or 685 Invoke Prejudice
 710 Land Tax
 not.or 724 Master of the Hunt
 not.or 734 North Star
 not.or 802 Sword of the Ages
 803 Sylvan Library
 VALUE 105
 113 Howl from Beyond
 145 Lightning Bolt
 VALUE 150
 62 Demonic Tutor
 131 Jayemdae Tome
 202 Regrowth
 282 Wheel of Fortune
 479 Bronze Tablet
 503 Ivory Tower
 not.or 829 Underworld Dreams
 VALUE 200
 1 Ancestral Recall
 10 Balance
 14 Berserk
 17 Black Lotus
 18 Black Vise
 25 Braingeyser
 30 Channel
 165 Mox Emerald
 166 Mox Jet
 167 Mox Pearl
 168 Mox Ruby
 169 Mox Sapphire
 230 Sol Ring
 249 Time Walk
 250 Timetwister
 438 Library of Alexandria
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Re: AI card base value
 by Sonic » 17 Oct 2014, 01:56
by Sonic » 17 Oct 2014, 01:56 
Indeed. It also used minus values as low as '-150' as well (City of Brass).Aswan jaguar wrote:AI base values above 100 are not so weird as original game had values as big as 200.
Check the original Rarity.csv file.
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		Re: AI card base value
 by Aswan jaguar » 26 Dec 2015, 09:48
by Aswan jaguar » 26 Dec 2015, 09:48 
Stassy,I really hope you will continue working on AI base values and come up with values for the last update.We drafters(seal deckers also) can't wait for this as those values are what AI looks to build decks and if not set AI (correctly) skips those as 0 value looks no good.I tried to draft new sets but new cards are a present only to me,AI still waits for it's present. 
			
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Re: AI card base value
 by stassy » 26 Dec 2015, 15:52
by stassy » 26 Dec 2015, 15:52 
Well, I am still ready to get the lists but Korath said he needed to do more thing before, so still waiting whenever he's ready...
			
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Re: AI card base value
 by Korath » 27 Dec 2015, 01:34
by Korath » 27 Dec 2015, 01:34 
Go ahead.  I'll deal with the merge if you don't want to learn git.
			
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Re: AI card base value
 by stassy » 29 Dec 2015, 18:30
by stassy » 29 Dec 2015, 18:30 
Dragons of Tarkir, Magic Origins and Battle For Zendikar cards with AI base of 0 are currently in process, even the latest version of LibreOffice can't handle the current Manalink.csv so it will be a compatible 97-2003 xls version or something else from Excel 2007.
			
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Re: AI card base value
 by stassy » 04 Jan 2016, 19:06
by stassy » 04 Jan 2016, 19:06 
Missing BFZ AI base value patch updated
			
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Re: AI card base value
 by stassy » 15 Jan 2016, 12:53
by stassy » 15 Jan 2016, 12:53 
Oath of the Gatewatch AI base value added
			
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Re: AI card base value
 by stassy » 07 Apr 2016, 19:53
by stassy » 07 Apr 2016, 19:53 
Shadows over Innistrad AI base value added
			
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