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Re: Community Wad - Updated Dec-12-15

Postby MasterXploder7 » 16 Jan 2016, 07:37

1/16/2016 2:33:55 AM: Low: Card (CHANDRA_FLAMECALLER_CW_4320023) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: CHANDRA_FLAMECALLER_CW_407614


Don't know who added it, but the deck builder pops this up. just in case someone who made it didn't know.

EDIT:

[lua] [string "Content\Functions\CW_GENERAL.LOL"]:128: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL

i believe that ob nixilis reignited creates this because his card in game is without a rarity symbol, (when you zoom in) without a mana cost representation, and he is without the white background that the card's text is housed on so its hard to read.

it otherwise works perfectly fine, no abilities were out of place, just some things that make it hard for people who havent memorized the card a bit confused.
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Re: Community Wad - Updated Dec-12-15

Postby nivmizzet1 » 16 Jan 2016, 11:25

just came here to post this...
MasterXploder7 wrote:EDIT:

[lua] [string "Content\Functions\CW_GENERAL.LOL"]:128: 'then' expected near '&'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL
and also this:

[lua] [string "WOODLAND_CEMETERY_MM_CW_241983_TITLE (RESOLUTION_TIME_ACTION)~0x0000084d"]:5: attempt to call global 'CW_General_SwampFilter' (a nil value)
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Re: Community Wad - Updated Dec-12-15

Postby Xander9009 » 16 Jan 2016, 21:08

All of CW_General functions would have been messed up because of the "&" in it. That was actually fixed last night before the post, but it was after the repack, so...

I hadn't caught Chandra, though.

As for the missing background, I've noticed this on a few other cards and I'm not sure what causes it. I might need to add the frames to the wad to make it work properly, but I don't understand why I should need to do that...
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Re: Community Wad - Updated Dec-12-15

Postby MasterXploder7 » 17 Jan 2016, 05:58

[lua] [string "CALCULATED_DISMISSAL_CW_398480_TITLE (RESOLUTION_TIME_ACTION)~0x00001d8e"]:2: attempt to call global 'CW_General_SpellMastery' (a nil value)

well i thought i copied more than that but it seems the spell mastery portion isnt working for this card. uncertain if all spell mastery cards are affected.
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Re: Community Wad - Updated Dec-12-15

Postby Xander9009 » 17 Jan 2016, 08:40

MasterXploder7 wrote:[lua] [string "CALCULATED_DISMISSAL_CW_398480_TITLE (RESOLUTION_TIME_ACTION)~0x00001d8e"]:2: attempt to call global 'CW_General_SpellMastery' (a nil value)

well i thought i copied more than that but it seems the spell mastery portion isnt working for this card. uncertain if all spell mastery cards are affected.
Xander9009 wrote:All of CW_General functions would have been messed up because of the "&" in it. That was actually fixed last night before the post, but it was after the repack, so...
It's probably still the same problem. Should be fixed after the update, but not necessarily.
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Re: Community Wad - Updated Dec-12-15

Postby MasterXploder7 » 18 Jan 2016, 04:23

i will be sure to confirm later. Ill probably pull another all nighter anyways but tomorrow if you dont experience anything weird ill be sure to share.
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Re: Community Wad - Updated Dec-12-15

Postby MasterXploder7 » 18 Jan 2016, 10:56

there are not any errors on my end in the deck builder nor afterclosing the game. however Bounce and Boon causes the game to crash when it taps a manual mana land and then returns a manual mana token to their hand with one of their bounce creatures. i know it cant be fixed.
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Re: Community Wad - Updated Dec-12-15

Postby Xander9009 » 18 Jan 2016, 15:14

MasterXploder7 wrote:there are not any errors on my end in the deck builder nor afterclosing the game. however Bounce and Boon causes the game to crash when it taps a manual mana land and then returns a manual mana token to their hand with one of their bounce creatures. i know it cant be fixed.
Actually, it can be. I need to edit the cards it uses from the base game to ignore MM tokens, and then include that corrected version in the CW so it overrides the original.
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Re: Community Wad - Updated Dec-12-15

Postby CalT2410 » 20 Jan 2016, 20:53

Delver of Secrets no longer seem to flip when its requirements are met. Huntmaster of the Fells also doesn't provide a token upon entry.
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Re: Community Wad - Updated Dec-12-15

Postby Sips » 31 Jan 2016, 12:28

Pls can someone help me with Jötun Grunt I want to create a deck I was playing years ago and I need this card badly. Thank you for your great work here.
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Re: Community Wad - Updated Dec-12-15

Postby Xander9009 » 31 Jan 2016, 19:28

Sips wrote:Pls can someone help me with Jötun Grunt I want to create a deck I was playing years ago and I need this card badly. Thank you for your great work here.
... This card looked so much easier than it turned out to be...

It seems to work. I tested it moderately thoroughly. It currently asks for the player many times (each iteration of paying the cost is completely separate, so it asks for a player, asks for cards from that player's graveyard, and then asks for the next cost iteration). Let me know if it has any problems. I did NOT test it with more than 2 players, but I did code it to work with any number of players, so it should be all right.

Just for the record, it does work as it says it should on the gatherer page: http://gatherer.wizards.com/Pages/Card/ ... eid=247182

Also, if anyone can think of a better way to handle this, please let me know. I feel it's overly clunky. It works, but... Anyway, the code in question is this which is the portion of the cost in which the player is chosen:
Code: Select all
<PLAY_TIME_ACTION>
   local InvalidPlayers = {}
   local InvalidPlayerCount = 0
   for i=0,MTG():GetNumberOfPlayers()-1 do
      local filter = ClearFilter()
      filter:SetZone(ZONE_GRAVEYARD, MTG():GetNthPlayer(i))
      if filter:CountStopAt(2) ~= 2 then
         InvalidPlayers[InvalidPlayerCount] = MTG():GetNthPlayer(i)
         InvalidPlayerCount = InvalidPlayerCount + 1
      end
   end
   local filter = ClearFilter()
   filter:SetFilterType(FILTER_TYPE_PLAYERS)
   for i=0,InvalidPlayerCount-1 do
      filter:Add(FE_PLAYER_INSTANCE, OP_NOT, InvalidPlayers[i])
   end
   if filter:CountStopAt(1) == 1 then
      EffectController():ChooseItem("CARD_QUERY_CHOOSE_PLAYER", EffectDC():Make_Targets(0))
   end
</PLAY_TIME_ACTION>
I originally was using MarkForFilter() and SetMarkedObjectsOnly(), but that didn't work (all players were available choices even if they weren't marked). I realized it was because I marked them in one filter, and then I made a completely new filter and asked about the marked objects but there weren't any at that point due to the filter being new.
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Re: Community Wad - Updated Dec-12-15

Postby Sips » 31 Jan 2016, 22:24

Also found that vesuvan shapeshifter from CW doesnt work properly. It just cant unmorph everything else is good.
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Re: Community Wad - Updated Dec-12-15

Postby Xander9009 » 31 Jan 2016, 22:30

Sips wrote:Also found that vesuvan shapeshifter from CW doesnt work properly. It just cant unmorph everything else is good.
This may or may not have been related to a couple of extra "end" instances that I found. They've been removed. When you get the updated version of that card (you can check by right clicking the card in the deck builder and choosing View Code. If, at the bottom, it has "Xander9009" as the third editor, and it has today's date as a date it was edited, then it's current).

EDIT: Also, don't format card names. Just capitalize them correctly and the forum will automatically highlight them.
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Re: Community Wad - Updated Dec-12-15

Postby Xander9009 » 01 Feb 2016, 16:38

It's been reported that when choosing a player, you can "Cancel" the choice. However, doing so causes it to hang, never allowing the step to end and for the game to move on. I tried putting it into a target block (with "not_targeted"), but then it didn't work at all. Any thoughts would be appreciated.
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Re: Community Wad - Updated Dec-12-15

Postby RiiakShiNal » 02 Feb 2016, 11:23

Cancel the selection for which card?
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