Bug Reports xmage 1.4.9
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.9
by nah444 » 23 Feb 2016, 18:17
It seems T1 Ulamog is possible with just tapping Cavern of Souls.
LevelX: I guess you talk about the bug before 1.4.9v0 with colorless conditional mana sources. I can't find any problem in in 1.4.9v0. Can you describe more in detail what's the problem?
LevelX: I guess you talk about the bug before 1.4.9v0 with colorless conditional mana sources. I can't find any problem in in 1.4.9v0. Can you describe more in detail what's the problem?
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Re: Bug Reports xmage 1.4.9
by tuberov » 24 Feb 2016, 00:37
Whelming Wave doesn't return non-kraken, octopus, leviathan, serpent tokens to owner's hand.
LevelX: Fixed beyond 1.4.9v0
LevelX: Fixed beyond 1.4.9v0
Re: Bug Reports xmage 1.4.9
by PalladiaMors » 24 Feb 2016, 03:48
Stonecloaker's "return a creature to owner's hand" ability is coded as a "may" ability (that is, it's optional), but it should be mandatory, the player is forced to choose a creature to return.
LevelX: Fixed beyond 1.4.9v0
LevelX: Fixed beyond 1.4.9v0
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Re: Bug Reports xmage 1.4.9
by escplan9 » 24 Feb 2016, 13:15
Diluvian Primordial ETB trigger never happened in a 3 player FFA commander game. He just resolved, no ETB trigger occurred.
LevelX: Can't reproduce that problem. Any more information, how the Diluvian Primordial came into play? Or the game log would be of big help!
LevelX: Can't reproduce that problem. Any more information, how the Diluvian Primordial came into play? Or the game log would be of big help!
Re: Bug Reports xmage 1.4.9
by PalladiaMors » 24 Feb 2016, 23:17
Reviving Vapors isn't working, the chosen card doesn't go to the player's hand and he gains no life, all 3 cards end up in the graveyard.
LevelX: Fixed beyond 1.4.9v0
LevelX: Fixed beyond 1.4.9v0
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Re: Bug Reports xmage 1.4.9
by guifig » 25 Feb 2016, 10:36
I still can't download images from magiccardsinfo. I get the same error reported in Github, and my version is updated.
LevelX: There will be another update of this beyond 1.4.9v0 that will fix that (I hope).
LevelX: There will be another update of this beyond 1.4.9v0 that will fix that (I hope).
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Re: Bug Reports xmage 1.4.9
by richardba » 26 Feb 2016, 20:38
Skyline Cascade, it is not working properly I targeted a creature and it untapped in the next turn.
escplan9: Unable to duplicate. Skyline Cascade can target a tapped or untapped creature, but will not actually tap the creature. If it is already untapped, it will remain untapped during the next untap step.
escplan9: Unable to duplicate. Skyline Cascade can target a tapped or untapped creature, but will not actually tap the creature. If it is already untapped, it will remain untapped during the next untap step.
Re: Bug Reports xmage 1.4.9
by PalladiaMors » 28 Feb 2016, 14:38
I control Essence of the Wild and Back from the Brink on the battlefield, and start using Back from the Brink on the creatures in my graveyard. The creature tokens don't enter the battlefield as copies of Essence of the Wild.
Since it's an unusual situation, I checked around if there's something in the rules that would prevent this combo from working. Found this link and they confirmed that it should work, the tokens should come into play as 6/6s.
LevelX: Fixed beyond 1.4.9v1
Since it's an unusual situation, I checked around if there's something in the rules that would prevent this combo from working. Found this link and they confirmed that it should work, the tokens should come into play as 6/6s.
LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9
by CreepEvee » 29 Feb 2016, 21:19
My opponent played Crib Swap which resolved successfully. My creature was removed and I gained what should have been and was labeled as a colorless changeling token, but it was receiving a +1/+1 from my Honor of the Pure as if it was a white creature.
LevelX: Fixed beyond 1.4.9v1
LevelX: Fixed beyond 1.4.9v1
Re: Bug Reports xmage 1.4.9
by CreepEvee » 29 Feb 2016, 22:55
Goblin Rabblemaster isn't forcing Goblins to attack.
LevelX: Can't reproduce that problem. Can you provide the game log?
LevelX: Can't reproduce that problem. Can you provide the game log?
Re: Bug Reports xmage 1.4.9
by escplan9 » 01 Mar 2016, 00:55
Scion of Vitu-Ghazi if it is NOT cast from the hand, it will still allow the Populate effect. It should only allow these when it is cast from hand.
LevelX: Fixed beyond 1.4.9v1
LevelX: Fixed beyond 1.4.9v1
1.4.9v1 download link is missing or moved
by Faavre » 01 Mar 2016, 04:12
May we have a link to 1.4.9v1 files please? I may be missing it but I'd like to download it.
LevelX: Added the links to the release thread. Sorry I did forget that.
Thanks for the link. I got it.
I have a new question and you might already have a link for the answer. Search returned mixed results.
I'm curious why my manual updates fail to make the xmage.de server aware that I updated when I connect using the launcher after major version updates. Or, why my process is incomplete.
Usually I add the files and change the "installed" file's version value. Then the launcher connects me normally and the launcher's version number matches the server's version number until the next major update. At the next major update I have to use the launcher's update button or the numbers won't match and the server will deny me.
I thought it might be the"installed"file's timestamp which I don't know. I thought it might be java too. However if I force the update of java and stop the process while downloading the Xmage update it updated that timestamp for me. Yet, the same problem persists.
I just use the Client .exe and it works but I'm not sure it's using the onboard java when I do that. Surely it'd run best with Xmage java.
It's not a bug I'm just learning. Thanks for all your time and effort.
Update: Now with the 1.4.9v1 update the launcher works normally again.
LevelX: Added the links to the release thread. Sorry I did forget that.
Thanks for the link. I got it.
I have a new question and you might already have a link for the answer. Search returned mixed results.
I'm curious why my manual updates fail to make the xmage.de server aware that I updated when I connect using the launcher after major version updates. Or, why my process is incomplete.
Usually I add the files and change the "installed" file's version value. Then the launcher connects me normally and the launcher's version number matches the server's version number until the next major update. At the next major update I have to use the launcher's update button or the numbers won't match and the server will deny me.
I thought it might be the"installed"file's timestamp which I don't know. I thought it might be java too. However if I force the update of java and stop the process while downloading the Xmage update it updated that timestamp for me. Yet, the same problem persists.
I just use the Client .exe and it works but I'm not sure it's using the onboard java when I do that. Surely it'd run best with Xmage java.
It's not a bug I'm just learning. Thanks for all your time and effort.
Update: Now with the 1.4.9v1 update the launcher works normally again.
Re: Bug Reports xmage 1.4.9
by booot » 01 Mar 2016, 15:39
1) Deadbridge Chant returns the battlefield Progenitor Mimic, but it's copy effect doesn't applied. It's 0/0, game put it into graveyard.
LevelX: Was not able to reproduce that.
2) On ai vs ai, Bruna, Light of Alabaster's ability is not resolves and freeze game.
LevelX: Was not able to reproduce that.
2) On ai vs ai, Bruna, Light of Alabaster's ability is not resolves and freeze game.
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Re: Bug Reports xmage 1.4.9
by fireshoes » 01 Mar 2016, 16:37
Face-up morph creatures that are bounced by Reflector Mage should be able to be replayed as morphs without the "until the next turn" restriction.
escplan9: Morphs do not have names, so indeed they should be able to be replayed from the hand. Not sure if this is an issue with the programming in the Reflector Mage effect handling, or the Morph handling, or both.
Confirmed issue. I added tests for Reflector Mage interactions with morphs recently. Modify them as needed. The test for this case fails at the moment.
LevelX: Fixed beyond 1.4.9v1
escplan9: Morphs do not have names, so indeed they should be able to be replayed from the hand. Not sure if this is an issue with the programming in the Reflector Mage effect handling, or the Morph handling, or both.
Confirmed issue. I added tests for Reflector Mage interactions with morphs recently. Modify them as needed. The test for this case fails at the moment.
LevelX: Fixed beyond 1.4.9v1
Re: Bug Reports xmage 1.4.9
by Iroald » 01 Mar 2016, 20:21
My "Put triggers on stack" window bugged out like this. I couldn't do anything except resize it horizontally. No idea what caused it, it worked properly the previous times I had to do this. The triggers are one Soul Warden and two Soul's Attendant s. I had "Skip stack" selected, that might have something to do with it (thought it doesn't seem likely, it worked throughout the match earlier).
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