Custom Card Thread
by mtgrares
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Re: Custom Card Thread
by correioalternativo » 23 Feb 2016, 04:17
Surprise Raid: for a real surprise, should be instant speed.edessa wrote:Other ten cards,
Submarine Grotto: very good. Better than Kjeldoran Outpost.
Steppe Colosseum: weak. See Seal of Strength. Typo: ColosSeum.
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correioalternativo - Posts: 279
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Re: Custom Card Thread
by edessa » 24 Feb 2016, 06:10
Next cards are ready. I'm agree with "Surprise Raid" it has become an Instant. Steppe Colloseum modified.
Re: Custom Card Thread
by edessa » 24 Feb 2016, 06:12
Final cards. I will wait a few days for final tweaks, opinions and suggestions are accepted, all cards are scripted and functional now.
Re: Custom Card Thread
by edessa » 24 Feb 2016, 22:35
I'm having huge problems with the scripts, almost all the SubAbilities are not working, and I couldn't find the problem yet. So It may take more time to upload.
Re: Custom Card Thread
by edessa » 24 Feb 2016, 23:09
I need some asistance. This script seems fine to me, but the SubAbility does not trigger, the same is happening with almost all cards with secondary abilities I scripted, and I can't find the error.
Name:Lighting Rune
ManaCost:1 W W
Types:Instant
A:SP$ Pump | Cost$ 1 W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBPumpAll | SpellDescription$ Target creature and all other creatures with the same type as that creature get +2/+0 and gain First Strike until end of turn.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Remembered.sameType+Other | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
Oracle:Target creature and all other creatures with the same type get +2/+0 and gain First Strike until the end of turn.
Name:Lighting Rune
ManaCost:1 W W
Types:Instant
A:SP$ Pump | Cost$ 1 W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBPumpAll | SpellDescription$ Target creature and all other creatures with the same type as that creature get +2/+0 and gain First Strike until end of turn.
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Remembered.sameType+Other | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
Oracle:Target creature and all other creatures with the same type get +2/+0 and gain First Strike until the end of turn.
Re: Custom Card Thread
by correioalternativo » 25 Feb 2016, 03:39
Volatile Runes: good.edessa wrote:Final cards. I will wait a few days for final tweaks, opinions and suggestions are accepted, all cards are scripted and functional now.
Untamed Griffin: interesting.
Wild Skyclaw: should be rare.
Wild Nature:

Westernwood Monk: interesting.
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correioalternativo - Posts: 279
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Re: Custom Card Thread
by edessa » 25 Feb 2016, 04:49
Anyone help please..... I can't fix the target selection, aparently "sameType" does not work, if anyone can help coding please, I don't want to change those cards.
Name:Bury the Enemy
ManaCost:1 R R
Types:Instant
A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | RememberTargets$ True | NumDmg$ 3 | SubAbility$ DBSame | SpellDescription$ CARDNAME deals 3 damage to target creature and all other creatures with the same type as target creature.
SVar:DBSame:DB$ DamageAll | ValidCards$ Remembered.sameType+Other+Creature | NumDmg$ 3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Bury the Enemy deals 3 damage to target creature and all other creatures of the same type.
This is an example of what I have been doing, but it simply does not work, only the first part, choosing a target, dealing damage, but other creatures of the same type are not damaged at all, is there something wrong with my script. Please, any programmer can take a look.
Name:Bury the Enemy
ManaCost:1 R R
Types:Instant
A:SP$ DealDamage | Cost$ 1 R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | RememberTargets$ True | NumDmg$ 3 | SubAbility$ DBSame | SpellDescription$ CARDNAME deals 3 damage to target creature and all other creatures with the same type as target creature.
SVar:DBSame:DB$ DamageAll | ValidCards$ Remembered.sameType+Other+Creature | NumDmg$ 3 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Bury the Enemy deals 3 damage to target creature and all other creatures of the same type.
This is an example of what I have been doing, but it simply does not work, only the first part, choosing a target, dealing damage, but other creatures of the same type are not damaged at all, is there something wrong with my script. Please, any programmer can take a look.
Re: Custom Card Thread
by friarsol » 25 Feb 2016, 13:47
Where did you get sameType from? I don't even think that's a valid property. Endemic Plague seems to have what you are looking for.edessa wrote:Anyone help please..... I can't fix the target selection, aparently "sameType" does not work, if anyone can help coding please, I don't want to change those cards.
- Code: Select all
ValidCards$ Remembered.sharesCreatureTypeWith+Other+Creature
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Re: Custom Card Thread
by edessa » 25 Feb 2016, 19:46
Thank you so much. You are a life saver.friarsol wrote:Where did you get sameType from? I don't even think that's a valid property. Endemic Plague seems to have what you are looking for.edessa wrote:Anyone help please..... I can't fix the target selection, aparently "sameType" does not work, if anyone can help coding please, I don't want to change those cards.It also has the right templating for this type of effect.. "all {other} creatures that share a creature type with that creature"
- Code: Select all
ValidCards$ Remembered.sharesCreatureTypeWith+Other+Creature
Re: Custom Card Thread
by edessa » 01 Mar 2016, 07:20
Finally the second set is ready. It was delayed by some scripting problems and playtesting, some cards have to be modified cause I couldn't script them the way I wanted at the end, i refer to Sky Domain, Distracted, Sharing Strength mainly, some others were just minorly tweaked. I hope you like the second set. The RAR file includes the images, scripts, edition file and tokens. I have to clarify, at the beginning of the set I was planning to include some interaction with snow lands, but during the process I decided not to. But the basic snow lands were already done so I leave them in the set, they will have some use in other set, I already have some ideas.
As always thanks for your help and I hope you like them.
As always thanks for your help and I hope you like them.
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Tribes of Arden - Part 2.rar
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Re: Custom Card Thread
by correioalternativo » 01 Mar 2016, 20:47
edessa wrote:Finally the second set is ready. It was delayed by some scripting problems and playtesting, some cards have to be modified cause I couldn't script them the way I wanted at the end, i refer to Sky Domain, Distracted, Sharing Strength mainly, some others were just minorly tweaked. I hope you like the second set. The RAR file includes the images, scripts, edition file and tokens. I have to clarify, at the beginning of the set I was planning to include some interaction with snow lands, but during the process I decided not to. But the basic snow lands were already done so I leave them in the set, they will have some use in other set, I already have some ideas.
As always thanks for your help and I hope you like them.

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Re: Custom Card Thread
by correioalternativo » 01 Mar 2016, 22:55
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correioalternativo - Posts: 279
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Re: Custom Card Thread
by edessa » 05 Mar 2016, 02:32
I'm working on the third miniset. I hope the second one was ok. Next week I will start to post the new cards I'm working on.
Re: Custom Card Thread
by Taris36 » 08 Mar 2016, 20:56
I am attempting to script in this card into Forge and I'm not sure how to do it. I am new at this. Could someone help me out with suggestions? My script and the card I'm trying to do is down below.
- Attachments
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sozins_comet.txt
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Re: Custom Card Thread
by friarsol » 08 Mar 2016, 21:09
Careful about using the same SVar (String variables) in scripts as they will overwrite each other:Taris36 wrote:I am attempting to script in this card into Forge and I'm not sure how to do it. I am new at this. Could someone help me out with suggestions? My script and the card I'm trying to do is down below.
You're attempt looks pretty close, but it should be something like this -
- Code: Select all
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, put a charge counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ 1 | Defined$ Self
T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE3_CHARGE | Execute$ TrigExile | ValidCard$ Card.Self | TriggerDescription$ When CARDNAME has three or more charge counters on it, exile CARDNAME.
SVar:TrigExile:AB$Exile | Cost$ 0 | Defined$ Self
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Red | ValidTarget$ Creature,Player | ReplaceWith$ DmgThrice | IsCombat$ False | Description$ If a red source would deal damage to a creature or player, it deals triple that damage to that creature or player instead.
R:Event$ DamageDone | ActiveZones$ Battlefield | ValidSource$ Card.Red | ValidTarget$ Creature,Player | ReplaceWith$ DmgThriceCombat | IsCombat$ True | Secondary$ True | Description$ If a red source would deal damage to a creature or player, it deals triple that damage to that creature or player instead.
SVar:DmgTwice:AB$DealDamage | Cost$ 0 | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:DmgThriceCombat:AB$DealDamage | Cost$ 0 | CombatDamage$ True | Defined$ ReplacedTarget | DamageSource$ ReplacedSource | NumDmg$ X | References$ X
SVar:X:ReplaceCount$DamageAmount/Thrice
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