Current Known Bugs list
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Re: Current Known Bugs list
by DennisBergkamp » 03 Sep 2009, 02:49
Oh boy, yeah Lignify is probably the buggiest card in MTGForge. It's also still a sorcery 

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Re: Current Known Bugs list
by Mr.Chaos » 03 Sep 2009, 06:49
I just noticed that Leaf-Crowned Elder always puts the card in play if it can do so.
Instead, it should give you the choice what to do: Do you look at the top card and if so, do you want to put it into play.
I just lost Nemata, Grove Guardian because I had 1 in play and the Elder revealed another Nemata and automatically put it in play. OUCH! (2 legendary permananents with the same name mean both leave play as the 2nd enters play)
I realize it means a lot of re-coding on the card but in it's current state, it can be a hazard to yourself to play it.
I think there are other cards in MTGForge that also need the option/choice to reveal or put into play where the current versions just put it into play if they can.
Instead, it should give you the choice what to do: Do you look at the top card and if so, do you want to put it into play.
I just lost Nemata, Grove Guardian because I had 1 in play and the Elder revealed another Nemata and automatically put it in play. OUCH! (2 legendary permananents with the same name mean both leave play as the 2nd enters play)
I realize it means a lot of re-coding on the card but in it's current state, it can be a hazard to yourself to play it.
I think there are other cards in MTGForge that also need the option/choice to reveal or put into play where the current versions just put it into play if they can.
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Re: Current Known Bugs list
by Chris H. » 03 Sep 2009, 14:03
I found another option.silly freak wrote:for now, an easy workaround is to move some divider at the beginning of the game. after that, the panels won't resize on their own any more
The various components contained in the battlefield/gaming window have a narrow light colored button that you can click. This will move the component into a separate window. You can separate the stack from the rest of the window.
I now wish that I had a two monitor computer system. I could place the battlefield on one and move the other components to the 2nd monitor.

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Re: Current Known Bugs list
by silly freak » 03 Sep 2009, 14:28
two-monitor systems are about the thing why I added the buttons. I whish i could have already tried it 

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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Current Known Bugs list
by apthaven » 03 Sep 2009, 14:43
I believe that most "You may do this or do that" cards really don't give the player a choice in Forge, only a few give the player a real choice.
It would definitely be a good thing to give those cards a separate dialog of a simple yes or no.
It would definitely be a good thing to give those cards a separate dialog of a simple yes or no.
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Re: Current Known Bugs list
by Mr.Chaos » 03 Sep 2009, 19:32
Here is a fun one:
I use Memnarch to take control of a Faceless Butcher.
This Faceless Butcher (AI owned) targeted a Royal Assassin (also AI owned) a few turns earlier because there was nothing else to target. (not smart but legal so it is fine with me)
Now it gets freaky: Memnarch turns the Faceless Butcher into an artifact and takes control of it.
The Faceless Butcher comes to my side of the battlefield as it should but... the game seems to think the Faceless Butcher left play because compy gets his Royal Assassin back in play on his side!
Correct me if I am wrong, but taking control of a creature does not make it leave the batlefield. It just changes sides. So I should get the butcher and the assassin should remain removed from play.
Anyway, it was not a real problem. Next turn, I had enough mana to also gain control of the assassin.
I must admit, I love the Master/Memnarch deck. There is nothing like winning by stealing all permanents your opponent controls and then unleashing a HUGE Master of Etherium on him.
I use Memnarch to take control of a Faceless Butcher.
This Faceless Butcher (AI owned) targeted a Royal Assassin (also AI owned) a few turns earlier because there was nothing else to target. (not smart but legal so it is fine with me)
Now it gets freaky: Memnarch turns the Faceless Butcher into an artifact and takes control of it.
The Faceless Butcher comes to my side of the battlefield as it should but... the game seems to think the Faceless Butcher left play because compy gets his Royal Assassin back in play on his side!

Correct me if I am wrong, but taking control of a creature does not make it leave the batlefield. It just changes sides. So I should get the butcher and the assassin should remain removed from play.
Anyway, it was not a real problem. Next turn, I had enough mana to also gain control of the assassin.

I must admit, I love the Master/Memnarch deck. There is nothing like winning by stealing all permanents your opponent controls and then unleashing a HUGE Master of Etherium on him.

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Re: Current Known Bugs list
by indicatie » 03 Sep 2009, 20:11
Here's two bugs in one play...
All my permanents are indestructible due to Elspeth, Knight-Errant. I kill a Jedit Ojanen of Efrava, which I target with Adarkar Valkyrie. It comes into play on my side like it should, but does not gain indestrucible. When I attack with Jedit Ojanen of Efrava in my next turn, compy gets the token... Not nice when you have enought Forests to walk on....
All my permanents are indestructible due to Elspeth, Knight-Errant. I kill a Jedit Ojanen of Efrava, which I target with Adarkar Valkyrie. It comes into play on my side like it should, but does not gain indestrucible. When I attack with Jedit Ojanen of Efrava in my next turn, compy gets the token... Not nice when you have enought Forests to walk on....
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Re: Current Known Bugs list
by Marek14 » 04 Sep 2009, 06:26
Computer played Morph, then attached Bonesplitter to it...
The message I saw was that he targets Akroma, Angel of Fury with Bonesplitter.
It spoiled the surprise
The message I saw was that he targets Akroma, Angel of Fury with Bonesplitter.
It spoiled the surprise

Re: Current Known Bugs list
by indicatie » 04 Sep 2009, 14:22
Yavimaya Barbarian is a bit stronger than it should be. It's 3/3 (instead of 2/2), has protection from blue (which is correct) and has forestwalk (which it shouldn't have).
Not as good as the super-sized Llanowar Elf, but still quite good for 2...
Not as good as the super-sized Llanowar Elf, but still quite good for 2...
Don't mistake lack of talent for genius.
Re: Current Known Bugs list
by Chris H. » 04 Sep 2009, 14:37
Wildsize is drawing a card when the spell is resolved. This must be hard coded since the Wildsize entry in cards.txt is missing the Cantrip keyword. As long as it works OK.
Wildsize is missing the " Draw a card." text string and it does not appear in the Card Detail panel. Can we change the Wildsize entry in cards.txt to look like this:
Wildsize
2 G
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
spPumpTgt:+2/+2/Trample
This will add " Draw a card." to the existing "Target creature gets +2/+2 and gains trample until end of turn."
Wildsize is missing the " Draw a card." text string and it does not appear in the Card Detail panel. Can we change the Wildsize entry in cards.txt to look like this:
Wildsize
2 G
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
spPumpTgt:+2/+2/Trample
This will add " Draw a card." to the existing "Target creature gets +2/+2 and gains trample until end of turn."
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Re: Current Known Bugs list
by Chris H. » 04 Sep 2009, 15:02
The Yavimaya Barbarian is an Elf, is it possible that you had an Elvish Champion in play on the battlefield at the same time?indicatie wrote:Yavimaya Barbarian is a bit stronger than it should be. It's 3/3 (instead of 2/2), has protection from blue (which is correct) and has forestwalk (which it shouldn't have).
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Re: Current Known Bugs list
by DennisBergkamp » 04 Sep 2009, 19:23
Yeah, there must've been something in play that pumped it up.
Anyway, I'll have a look at the Planeswalker equipment bug, it looks pretty serious...
Anyway, I'll have a look at the Planeswalker equipment bug, it looks pretty serious...
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Re: Current Known Bugs list
by indicatie » 04 Sep 2009, 21:10
That must be it, although it wasn't me who had a champion, but compy did..... Just got used to the new style of only giving bonuses to creatures you control, that I forgot that it wasn't always like that....Chris H. wrote:The Yavimaya Barbarian is an Elf, is it possible that you had an Elvish Champion in play on the battlefield at the same time?indicatie wrote:Yavimaya Barbarian is a bit stronger than it should be. It's 3/3 (instead of 2/2), has protection from blue (which is correct) and has forestwalk (which it shouldn't have).

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Re: Current Known Bugs list
by indicatie » 05 Sep 2009, 08:14
I don't know how serious it is. You can still attack with the creature and use the abilities of the planeswalker. It's just a matter of which card is placed where, I think.DennisBergkamp wrote:Yeah, there must've been something in play that pumped it up.
Anyway, I'll have a look at the Planeswalker equipment bug, it looks pretty serious...
Don't mistake lack of talent for genius.
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