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Bug Reports xmage 1.4.9

by BetaSteward

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Re: Bug Reports xmage 1.4.9

Postby flawface » 02 Mar 2016, 13:17

Pithing Needle removes the effect of Blood Moon. This is wrong.
It should only affect activated abilities.

escplan9: I wasn't able to duplicate this. I have a Ghost Quarter out, play Pithing Needle naming Blood Moon. Opponent plays Blood Moon. My next turn, my Ghost Quarter can only tap for {R} mana as expected. I also tried it opponent plays Blood Moon, then next turn I play Pithing Needle naming Blood Moon. Same result.

LevelX: Can you provide a game log?
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Re: Bug Reports xmage 1.4.9

Postby whotc » 03 Mar 2016, 22:10

Casting Disrupting Shoal pitching Far // Away does not counter spells with converted mana cost 2 or 3, which it should.
Instead it does counter spells with converted mana cost 5, which it shouldn't

escplan9: Confirmed issue. Counters 5 CMC, but does not counter 2 or 3 CMC.
Split cards in your hand have two converted mana costs. Far // Away's are 2 and 3. It only has CMC of 5 when it is a fused spell on the stack.
So you can use Far // Away to pay the alternative cost [of Disrupting Shoal] if X = 2 or X = 3. It can't be used for X = 5 or any other value. And it doesn't matter the Away side is black, Far // Away in your hand is a single card that is both blue and black and has two mana costs.
www.mtgsalvation.com

LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby escplan9 » 04 Mar 2016, 12:12

Faerie Impostor and Glint Hawk do not allow the option of not paying the cost and allowing to simply sacrifice the creature. Likely some other cards that also are not behaving this way.

Glint Hawk ruling: "You may choose to sacrifice Glint Hawk as its triggered ability resolves even if you control an artifact."

Faerie Impostor ruling: "Returning another creature you control to its owner's hand is optional. You may choose to sacrifice Faerie Impostor, even if you could return a creature."

Find a list of more cards possibly affected here:
Code: Select all
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[%22sacrifice%20it%22]+[%22unless%20you%22]+[%22enters%20the%20battlefield%22]+![echo]+![%22Champion%20a%22]+![%22Cumulative%20Upkeep%22]&type=+[%22Creature%22]
edit: Fixed beyond 1.4.9v1
Last edited by escplan9 on 06 Mar 2016, 13:37, edited 1 time in total.
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Re: Bug Reports xmage 1.4.9

Postby mtg13579 » 05 Mar 2016, 01:09

Once Tuktuk Scrapper comes into play, the text for the triggered ability comes up and there is so much of it, that the "yes" "no" buttons are behind the cards of my hand and I cannot see them at all in order to click on a button to select the option I want. Any help correcting this would be appreciated. Thanks for all you do with xmage...it's an awesome program.

LevelX: Fixed beyond 1.4.9v1. The text area gets a vertical scrollbar if text is longer than available space. The buttons ar no longer moved behind the hand area in such cases.
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Re: Bug Reports xmage 1.4.9

Postby ZeroIshtar » 05 Mar 2016, 09:33

Nantuko Mentor should be tapped to add +X/+X where X is the creatures power, but when tapped and cost payed for, the target creature (either Giant Adephage or Vorapede) the card was not pumped.

LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby richardba » 06 Mar 2016, 00:59

If there are two planeswalkers in the battlefield and the player attacks and kills both of them, the game ends, and an error appears, next time I'm going to print,

Clipboard-1.jpg



LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby Desdomen » 06 Mar 2016, 18:13

Card: Molten Psyche

Expected Result: Molten Psyche (with Metalcraft) deals damage to each opponent equal to the number of cards that player has drawn this turn.

Actual Result: Molten Psyche (with Metalcraft) deals damage to each PLAYER equal to the number of cards that player has drawn this turn.

LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby RicGrejo » 07 Mar 2016, 04:23

IMAGES DOWNLOAD BUG
I've just downloaded the new 1.4.9 version, but everytime I want to download the images, it doesm't work. Shows that it's downloading, but when it ends, says that nothing was downloaded.

Could someone help me?

LevelX: There are some problems with downloading from magiccards.info. Seems like they change what kind of requests are allowed. There will be an update with the next release that should solve that. (you can also switch to betabranch in launcher settings of xmage home to test that out). Other sources should work as expected.
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Re: Bug Reports xmage 1.4.9

Postby LuckSound » 07 Mar 2016, 12:40

When I play commander today, I get next error. Error was throwed when opponent attack two of my planeswalkers on combat damage step (all planeswalkers die):

| Open
An error has occurred on the MAGE server. Your last action will be rollbacked.
Please post the following report here: posting.php?mode=reply&f=70&t=3116

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.9v1
mage.game.combat.Combat.removePlaneswalkerFromCombat(Combat.java:1116)
mage.game.permanent.PermanentImpl.removeFromCombat(PermanentImpl.java:1226)
mage.players.PlayerImpl.removeFromBattlefield(PlayerImpl.java:826)
mage.game.permanent.PermanentCard.moveToZone(PermanentCard.java:152)
mage.game.permanent.PermanentCard.moveToZone(PermanentCard.java:142)
mage.game.GameImpl.movePermanentToGraveyardWithInfo(GameImpl.java:1931)
mage.game.GameImpl.checkStateBasedActions(GameImpl.java:1702)
mage.game.GameCommanderImpl.checkStateBasedActions(GameCommanderImpl.java:205)
mage.game.GameImpl.checkStateAndTriggered(GameImpl.java:1536)
mage.game.GameImpl.playPriority(GameImpl.java:1267)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:836)
mage.game.GameImpl.play(GameImpl.java:750)
mage.game.GameImpl.start(GameImpl.java:717)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)


LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby Alph » 09 Mar 2016, 14:26

I don't know if this was already mentioned, if so i apologize and please ignore it ;)

Sakura-Tribe Scout asks twice to select a land to put into play, i.e. you Tap the tribe scout, select a land, 'put a land into play?' if yes you'll be asked to select the land again

Thanks for your attention, and once again thanks for the great work you've made available to us =D>

LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby PalladiaMors » 09 Mar 2016, 15:53

I cast Runic Repetition targeting a Silent Departure in exile, and afterwards I cast the Silent Departure from my hand. When it resolves, it goes back to exile instead of ending up in my graveyard. Looks like a problem with Runic Repetition?

LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9

Postby MrMarlon » 10 Mar 2016, 20:14

Draft got stuck today at pack 3, pick 12. :(

See attachment for the draft log.
Attachments
Draft_20160310_214757_d267e77e-b418-44c0-97bb-c3806f04b49a.txt
Draft log
(7.22 KiB) Downloaded 184 times
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Re: Bug Reports xmage 1.4.9

Postby MrMarlon » 10 Mar 2016, 20:20

MrMarlon wrote:Draft got stuck today at pack 3, pick 12. :(

See attachment for the draft log.
Seems to be because the host user got disconnected? It did resume at some point, but it took a while.
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Re: Bug Reports xmage 1.4.9

Postby MrMarlon » 10 Mar 2016, 21:39

Most of the times when my friend and I join a Draft in close succession, we end up seated next to each other. Shouldn't the seating be randomized?
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Re: Bug Reports xmage 1.4.9

Postby Hintelijente » 10 Mar 2016, 22:49

this happened during an odissey sealed.

Game exception occurred: java.lang.ClassCastException: mage.sets.odyssey.Auramancer cannot be cast to mage.game.stack.Spell
Server version: 1.4.9v1
Exception | Open
Code: Select all
mage.sets.odyssey.CeaseFireEffect.applies(CeaseFire.java:120)
mage.abilities.effects.ContinuousEffects.preventedByRuleModification(ContinuousEffects.java:746)
mage.abilities.SpellAbility.canActivate(SpellAbility.java:104)
mage.players.PlayerImpl.canPlay(PlayerImpl.java:2400)
mage.players.PlayerImpl.getPlayableInHand(PlayerImpl.java:2726)
mage.server.game.GameSessionPlayer.getGameView(GameSessionPlayer.java:242)
mage.server.game.GameSessionPlayer.select(GameSessionPlayer.java:103)
mage.server.game.GameController$18.execute(GameController.java:862)
mage.server.game.GameController.perform(GameController.java:1013)
mage.server.game.GameController.perform(GameController.java:1006)
mage.server.game.GameController.select(GameController.java:859)
mage.server.game.GameController.access$1100(GameController.java:97)
mage.server.game.GameController$2.event(GameController.java:240)
mage.server.game.GameController$2.event(GameController.java:224)
mage.game.events.EventDispatcher.fireEvent(EventDispatcher.java:56)
mage.game.events.PlayerQueryEventSource.select(PlayerQueryEventSource.java:67)
mage.game.GameImpl.firePriorityEvent(GameImpl.java:1956)
mage.player.human.HumanPlayer.priority(HumanPlayer.java:655)
mage.game.GameImpl.playPriority(GameImpl.java:1277)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:836)
mage.game.GameImpl.play(GameImpl.java:750)
mage.game.GameImpl.start(GameImpl.java:717)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)


LevelX: Fixed beyond 1.4.9v1
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