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Shadows over Innistrad spoiler season

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Re: Shadows over Innistrad spoiler season

Postby Hanmac » 15 Mar 2016, 18:19

i did Topplegeist and Tooth Collector because of the similar structure.

i used parts of Citadel Siege + Heavy Infantry and Eyeblight Assassin


Code: Select all
Name: Topplegeist
ManaCost:W
Types:Creature Spirit
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap target creature an opponent controls.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Condition$ Delirium | Execute$ TripTapOpp | TriggerZones$ Battlefield | TriggerDescription$ Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

SVar:TrigTap:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls.
SVar:TripTapOpp:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Choose target creature the active player controls.

SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/topplegeist.jpg
Oracle:When Topplegeist enters the battlefield, tap target creature an opponent controls.\nDelirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
Code: Select all
Name: Tooth Collector
ManaCost:2 B
Types:Creature Human Rogue
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Condition$ Delirium | Execute$ TripPumpOpp | TriggerZones$ Battlefield | TriggerDescription$ Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

SVar:TrigPump:AB$ Pump | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls. | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True
SVar:TripPumpOpp:AB$ Pump | ValidTgts$ Creature.ActivePlayerCtrl | TgtPrompt$ Select target creature an opponent controls. | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True

SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/tooth_collector.jpg
Oracle:When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.\nDelirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
Last edited by Hanmac on 15 Mar 2016, 18:31, edited 1 time in total.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 15 Mar 2016, 18:29

You're missing "n" in line break on Topplegeist's Oracle text.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 16 Mar 2016, 10:08

Code: Select all
Name:Breakneck Rider
ManaCost:1 R R
Types:Creature Human Scout Werewolf
PT:3/3
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
AlternateMode:DoubleFaced
SVar:Picture:http://www.wizards.com/global/images/magic/general/breakneck_rider.jpg
Oracle:At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

ALTERNATE

Name:Neck Breaker
ManaCost:no cost
Colors:red
Types:Creature Werewolf
PT:4/3
S:Mode$ Continuous | Affected$ Creature.YouCtrl+attacking | AddPower$ 1 | AddKeyword$ Trample | Description$ Attacking creatures you control gets +1/+0 and have trample.
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/neck_breaker.jpg
Oracle:Attacking creatures you control gets +1/+0 and have trample.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 17 Mar 2016, 20:01

OK, lots of new cards, but I have less time than expected...
Falkenrath Gorger -- I'd prefer if someone more experienced tried the "hey, let's give everyone madness" guy.
Olivia, Mobilized for War -- not quite sure how to write the ability. I can chain three effects, but can I put a "discard a card" cost on the first one? Or would that lead to second and third part of effect being executed regardless of payment?
To the Slaughter -- waiting for final decisions about delirium.
Odric, Lunarch Marshal -- variant of Concerted Effort, I'm just waiting for official implementation of skulk.
Harness the Storm -- not too sure, maybe a variant on Knowledge Pool?
Traverse the Ulvenwald -- same thing as To the Slaughter
Deathcap Cultivator -- how is Delirium used in conditional static abilities?

Code: Select all
Name:Jace, Unraveler of Secrets
ManaCost:3 U U
Types:Planeswalker Jace
Loyalty:5
A:AB$ Scry | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ScryNum$ 1 | SubAbility$ DBMill | SpellDescription$ Scry 1, then draw a card.
SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1
A:AB$ ChangeZone | Cost$ SubCounter<2/LOYALTY> | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Creature | TgtPrompt$ Select target creature | Planeswalker$ True | SpellDescription$ Return target creature to its owner's hand.
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Name$ Jace, Unraveler of Secrets emblem | Image$ jace_unraveler_of_secrets_emblem | Triggers$ TrigCounter | SVars$ DBCounter | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
SVar:TrigCounter:Mode$ SpellCast | ValidActivatingPlayer$ Player.Opponent | ActivatorThisTurnCast$ EQ1 | NoResolvingCheck$ True | Execute$ DBCounter | TriggerZones$ Command | TriggerDescription$ Whenever an opponent casts his or her first spell each turn, counter that spell.
SVar:DBCounter:AB$Counter | Cost$ 0 | Defined$ TriggeredSpellAbility | Destination$ Graveyard
SVar:Picture:http://www.wizards.com/global/images/magic/general/jace_unraveler_of_secrets.jpg
Oracle:[+1]: Scry 1, then draw a card.\n[-2]: Return target creature to its owner's hand.\n[-8]: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
I used Stackable$ False, since the benefit of having two of these emblems is pretty marginal (opponent would need two Stifles instead of one to push through). Test this guy well!

Code: Select all
Name:Epiphany at the Drownyard
ManaCost:X U
Types:Instant
A:SP$ Dig | Cost$ X U | DigNum$ Y | References$ Y | Reveal$ True | RememberRevealed$ True | NoMove$ True | SubAbility$ DBTwoPiles | SpellDescription$ Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
SVar:DBTwoPiles:DB$ TwoPiles | Chooser$ Opponent | DefinedCards$ Remembered | Separator$ You | ChosenPile$ DBHand | UnchosenPile$ DBGrave | AILogic$ Worst
SVar:DBHand:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Hand | SubAbility$ DBCleanup
SVar:DBGrave:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Graveyard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Y:Count$xPaid/Plus.1
SVar:Picture:http://www.wizards.com/global/images/magic/general/epiphany_at_the_drownyard.jpg
Oracle:Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the rest into your graveyard.
Code: Select all
Name:Sigarda, Heron's Grace
ManaCost:3 G W
Types:Legendary Creature Angel
PT:4/5
K:Flying
S:Mode$ Continuous | Affected$ You,Human.YouCtrl | AddKeyword$ Hexproof | Description$ You and Humans you control have hexproof.
A:AB$ Token | Cost$ 2 ExileFromGrave<1/Card> | TokenAmount$ 1 | TokenName$ Human Soldier | TokenTypes$ Creature,Human,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put a 1/1 white Human Soldier creature token onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/sigarda_herons_grace.jpg
Oracle:Flying\nYou and Humans you control have hexproof.\n{2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.
Will it work with a single ability with "Affected$ You,Human.YouCtrl"?

Code: Select all
Name:Rattlechains
ManaCost:1 U
Types:Creature Spirit
PT:2/1
K:Flash
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target Spirit gains hexproof until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Spirit | TgtPrompt$ Select target Spirit | KW$ Hexproof
S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Spirit.YouCtrl | AddHiddenKeyword$ Flash | AffectedZone$ Command,Exile,Graveyard,Hand,Library | Description$ You may cast artifact, creature, and enchantment spells as though they had flash.
SVar:Picture:http://www.wizards.com/global/images/magic/general/rattlechains.jpg
Oracle:Flash\nFlying\nWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.\nYou may cast Spirit spells as though they had flash.
I based the last ability on Tawnos. But I added "Command" to the list of affected zones; I think Tawnos should have this as well.

Code: Select all
Name:Indulgent Aristocrat
ManaCost:B
Types:Creature Vampire
PT:1/1
K:Lifelink
A:AB$ PutCounterAll | Cost$ 2 Sac<1/Creature> | ValidCards$ Vampire.YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on each Vampire you control.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/indulgent_aristocrat.jpg
Oracle:Lifelink\n{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Code: Select all
Name:Merciless Resolve
ManaCost:2 B
Types:Instant
A:SP$ Draw | Cost$ 2 B Sac<1/Creature;Land/creature or land> | NumCards$ 2 | SpellDescription$ Draw two cards.
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/merciless_resolve.jpg
Oracle:As an additional cost to cast Merciless Resolve, sacrifice a creature or land.\nDraw two cards.
Code: Select all
Name:Olivia's Bloodsworn
ManaCost:B
Types:Creature Vampire Soldier
PT:2/1
K:Flying
K:CARDNAME can't block.
A:AB$ Pump | Cost$ R | ValidTgts$ Vampire | TgtPrompt$ Select target Vampire | KW$ Haste | SpellDescription$ Target Vampire gains haste until end of turn.
SVar:Picture:http://www.wizards.com/global/images/magic/general/olivias_bloodsworn.jpg
Oracle:Flying\nOlivia's Bloodsworn can't block.\n{R}: Target Vampire gains haste until end of turn.
Code: Select all
Name:Twins of Maurer Estate
ManaCost:4 B
Types:Creature Vampire
PT:3/5
K:Madness:2 B
SVar:Picture:http://www.wizards.com/global/images/magic/general/twins_of_maurer_estate.jpg
Oracle:Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Code: Select all
Name:Stromkirk Mentor
ManaCost:3 B
Types:Creature Vampire Soldier
PT:4/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on another target Vampire you control.
SVar:TrigPut:AB$PutCounter | Cost$ 0 | ValidTgts$ Vampire.Other+YouCtrl | TgtPrompt$ Select another target Vampire you control. | CounterType$ P1P1 | CounterNum$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_mentor.jpg
Oracle:When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Code: Select all
Name:Drownyard Temple
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ ChangeZone | Cost$ 3 | Origin$ Graveyard | Destination$ Battlefield | Tapped$ True | ActivationZone$ Graveyard | SpellDescription$ Return CARDNAME from your graveyard to the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/drownyard_temple.jpg
Oracle:{T}: Add {C} to your mana pool.\n{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
Code: Select all
Name:Sorin, Grim Nemesis
ManaCost:4 W B
Types:Planeswalker Sorin
Loyalty:6
A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Hand | RememberChanged$ True | SubAbility$ DBLoseLife | Planeswalker$ True | SpellDescription$ Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
SVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Player.Opponent | SubAbility$ DBCleanup | References$ Y
SVar:Y:Remembered$CardManaCost
A:AB$ DealDamage | Cost$ SubCounter<X/LOYALTY> | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | NumDmg$ ChosenX | Planeswalker$ True | SubAbility$ DBGainLife | References$ X | SpellDescription$ CARDNAME deals X damage to target creature or planeswalker and you gain X life.
SVar:DBGainLife:DB$GainLife | LifeAmount$ X | References$ X
SVar:X:XChoice
A:AB$ Token | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | TokenAmount$ Z | References$ Z | TokenName$ Vampire Knight | TokenTypes$ Creature,Vampire,Knight | TokenOwner$ You | TokenColors$ Black | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | Ultimate$ True | SpellDescription$ Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
SVar:Z:PlayerCountPlayers$HighestLifeTotal
SVar:Picture:http://www.wizards.com/global/images/magic/general/sorin_grim_nemesis.jpg
Oracle:[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.\n[-X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.\n[-9]: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.
Code: Select all
Name:Vessel of Volatility
ManaCost:1 R
Types:Enchantment
A:AB$ Mana | Cost$ 1 R Sac<1/CARDNAME> | Produced$ R | Amount$ 4 |SpellDescription$ Add {R}{R}{R}{R} to your mana pool.
SVar:Picture:http://www.wizards.com/global/images/magic/general/vessel_of_volatility.jpg
Oracle:{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool.
Last edited by Marek14 on 17 Mar 2016, 20:39, edited 2 times in total.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 17 Mar 2016, 20:09

Code: Select all
Name:Ongoing Investigation
ManaCost:1 U
Types:Enchantment
T:Mode$ CombatDamageDoneOnce | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ DBToken | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, investigate.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
A:AB$ Token | Cost$ 1 G ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw | SpellDescription$ Put a 1/1 white Human Soldier creature token onto the battlefield.
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/ongoing_investigation.jpg
Oracle:Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")\n{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Code: Select all
Name:Trail of Evidence
ManaCost:2 U
Types:Enchantment
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ DBToken | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
Oracle:Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Code: Select all
Name:Jace's Scrutiny
ManaCost:1 U
Types:Instant
A:SP$ Pump | Cost$ 1 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBToken | SpellDescription$ Target creature gets -4/-0 until end of turn. Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/jaces_scrutiny.jpg
Oracle:Target creature gets -4/-0 until end of turn.\nInvestigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Code: Select all
Name:Daring Sleuth
ManaCost:1 U
Types:Creature Human Rogue
PT:2/1
T:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice a Clue, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/daring_sleuth.jpg
AlternateMode:DoubleFaced
Oracle:When you sacrifice a Clue, transform Daring Sleuth.

ALTERNATE

Name:Bearer of Overwhelming Truths
ManaCost:no cost
Colors:blue
Types:Creature Human Wizard
PT:3/2
K:Prowess
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/bearer_of_overwhelming_truths.jpg
Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Code: Select all
Name:Silverfur Partisan
ManaCost:2 G
Types:Creature Wolf Warrior
PT:2/2
K:Trample
T:Mode$ BecomesTarget | ValidTarget$ Wolf.YouCtrl,Werewolf.YouCtrl | ValidSource$ Instant,Sorcery | SourceType$ spell | TriggerZones$ Battlefield | Execute$ DBToken | TriggerDescription$ Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.
SVar:DBToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ g 2 2 wolf SOI
SVar:Picture:http://www.wizards.com/global/images/magic/general/silverfur_partisan.jpg
Oracle:Trample\nWhenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.
Last edited by Marek14 on 21 Mar 2016, 15:17, edited 2 times in total.
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Re: Shadows over Innistrad spoiler season

Postby Hanmac » 17 Mar 2016, 20:31

for Sorin, Grim Nemesis, for the -0 one you use "References$ Z"
but "SVar:X:PlayerCountPlayers$HighestLifeTotal"

Jace's Scrutiny should have "NumAtt$ -4"
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 17 Mar 2016, 20:40

Hanmac wrote:for Sorin, Grim Nemesis, for the -0 one you use "References$ Z"
but "SVar:X:PlayerCountPlayers$HighestLifeTotal"

Jace's Scrutiny should have "NumAtt$ -4"
Thanks, corrected.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 17 Mar 2016, 20:42

New card -- Briarbridge Patrol -- will need a variant of DealtCombatDamageOnce trigger, it has similar ability but not limited to combat damage.
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Re: Shadows over Innistrad spoiler season

Postby Hanmac » 18 Mar 2016, 13:52

there is a cycle of Delirium creatures, like topplegeist and tooth collector.
this is the best one, i will add the other later.

Code: Select all
Name: Obsessive Skinner
ManaCost:1 G
Types:Creature Human Rogue
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPut | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Condition$ Delirium | Execute$ TrigPut | TriggerZones$ Battlefield | TriggerDescription$ Delirium - At the beginning of each opponent's upkeep, if there are four or more cards types among card in your graveyard, put a +1/+1 counter on target creature.

SVar:TrigPut:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1

SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/obsessive_skinner.jpg
Oracle:When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.\nDelirium - At the beginning of each opponent's upkeep, if there are four or more cards types among card in your graveyard, put a +1/+1 counter on target creature.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 18 Mar 2016, 16:29

Code: Select all
Name:Rise from the Tides
ManaCost:5 U
Types:Sorcery
A:SP$ Token | Cost$ 5 U | TokenAmount$ X | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | References$ X | TokenImage$ B 2 2 Zombie SOI | TokenTapped$ True | SpellDescription$ Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.
SVar:X::Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn
SVar:BuffedBy:Instant,Sorcery
SVar:Picture:http://www.wizards.com/global/images/magic/general/rise_from_the_tides.jpg
Oracle:Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.
(Noticed an extra space in Army of the Damned ("TokenColors$ Black | TokenTapped$ True")

Code: Select all
Name:Westvale Abbey
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ Token | Cost$ 5 T PayLife<1> | TokenAmount$ 1 | TokenName$ Human Cleric | TokenTypes$ Creature,Human,Cleric | TokenOwner$ You | TokenColors$ White,Black | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put a 1/1 white and black Human Cleric creature token onto the battlefield.
A:AB$SetState | Cost$ 5 T Sac<5/Creature> | Defined$ Self | Mode$ Transform | SubAbility$ DBUntap | SpellDescription$ Transform CARDNAME, then untap it.
SVar:DBUntap:DB$ Untap | Defined$ Self
SVar:Picture:http://www.wizards.com/global/images/magic/general/westvale_abbey.jpg
AlternateMode:DoubleFaced
Oracle:{T}: Add {C} to your mana pool.\n{5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.\n{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

ALTERNATE

Name:Ormendahl, Profane Prince
ManaCost:no cost
Colors:black
Types:Legendary Creature Demon
PT:9/7
K:Flying
K:Lifelink
K:Indestructible
K:Haste
SVar:Picture:http://www.wizards.com/global/images/magic/general/ormendahl_profane_prince.jpg
Oracle:Flying, lifelink, indestructible, haste
Code: Select all
Name:Diregraf Colossus
ManaCost:2 B
Types:Creature Zombie Giant
PT:2/2
K:etbCounter:P1P1:X:no Condition:Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
SVar:X:Count$TypeInYourYard.Zombie
T:Mode$ SpellCast | ValidCard$ Zombie | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie SOI | TokenTapped$ True | TokenOwner$ You
SVar:BuffedBy:Zombie
SVar:Picture:http://www.wizards.com/global/images/magic/general/diregraf_colossus.jpg
Oracle:Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.\nWhenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.
Code: Select all
Name:Behold the Beyond
ManaCost:5 B B
Types:Sorcery
A:SP$ Discard | Cost$ 5 B B | Mode$ Hand | SubAbility$ DBSearch | SpellDescription$ Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
SVar:DBSearch:DB$ChangeZone | Origin$ Library | Destination$ Hand | Mandatory$ True | ChangeType$ Card | ChangeNum$ 3
SVar:Picture:http://www.wizards.com/global/images/magic/general/behold_the_beyond.jpg
Oracle:Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
Code: Select all
Name:Second Harvest
ManaCost:2 G G
Types:Instant
A:SP$ RepeatEach | Cost$ 2 G G | RepeatSubAbility$ DBClone | RepeatCards$ Permanent.token+YouCtrl | AILogic$ CloneAllTokens | SpellDescription$ For each token you control, put a token onto the battlefield that's a copy of that permanent.
SVar:DBClone:DB$ CopyPermanent | Defined$ Remembered
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/second_harvest.jpg
Oracle:For each token you control, put a token onto the battlefield that's a copy of that permanent.
Code: Select all
Name:Manic Scribe
ManaCost:1 U
Types:Creature Human Wizard
PT:0/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMill1 | TriggerDescription$ When CARDNAME enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.
SVar:TrigMill1:AB$ Mill | Cost$ 0 | Defined$ Player.Opponent | NumCards$ 3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Condition$ Delirium | Execute$ TrigMill2 | TriggerZones$ Battlefield | TriggerDescription$ Delirium - At the beginning of each opponent's upkeep, if you have four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.
SVar:TrigMill2:AB$ Mill | Cost$ 0 | Defined$ TriggeredPlayer | NumCards$ 3
SVar:Picture:http://www.wizards.com/global/images/magic/general/manic_scribe.jpg
Oracle:When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.\nDelirium - At the beginning of each opponent's upkeep, if you have four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.
(Curse of the Bloody Tome seems to be wrong -- it should use TriggeredPlayer as well for rare case where the card is moved to another player with its ability on stack.)

Code: Select all
Name:Gibbering Fiend
ManaCost:1 R
Types:Creature Devil
PT:0/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDmg1 | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to each opponent.
SVar:TrigDmg1:AB$ DealDamage | Cost$ 0 | NumDmg$ 1 | Defined$ Player.Opponent
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | Condition$ Delirium | Execute$ TrigDmg2 | TriggerZones$ Battlefield | TriggerDescription$ Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, CARDNAME deals 1 damage to that player.
SVar:TrigDmg1:AB$ DealDamage | Cost$ 0 | NumDmg$ 1 | Defined$ TriggeredPlayer
SVar:Picture:http://www.wizards.com/global/images/magic/general/gibbering_fiend.jpg
Oracle:When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.\nDelirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
Code: Select all
Name:Village Messenger
ManaCost:R
Types:Creature Human Werewolf
PT:1/1
K:Haste
T:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
AlternateMode:DoubleFaced
SVar:Picture:http://www.wizards.com/global/images/magic/general/village_messenger.jpg
Oracle:Haste\nAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

ALTERNATE

Name:Moonrise Intruder
ManaCost:no cost
Colors:red
Types:Creature Werewolf
PT:2/2
K:Menace
T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/moonrise_intruder.jpg
Oracle:Menace (This creature can't be blocked except by two or more creatures.)\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
Code: Select all
Name:Asylum Visitor
ManaCost:1 B
Types:Creature Vampire Wizard
PT:3/1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | CheckSVar$ TrigCount | SVarCompare$ EQ0 | Execute$ TrigDraw | TriggerDescription$ At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$LoseLife | Defined$ You | LifeAmount$ 1
SVar:TrigCount:Count$ValidHand Card.ActivePlayerCtrl
K:Madness:1 B
SVar:Picture:http://www.wizards.com/global/images/magic/general/asylum_visitor.jpg
Oracle:At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Code: Select all
Name:Thalia's Lieutenant
ManaCost:1 W
Types:Creature Human Soldier
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on each other Human you control.
SVar:TrigPutCounterAll:DB$ PutCounterAll | ValidCards$ Human.YouCtrl+other | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Human.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another Human enters the battlefield under your control, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ P1P1 | CounterNum$ 1
SVar:BuffedBy:Human
SVar:Picture:http://www.wizards.com/global/images/magic/general/thalias_lieutenant.jpg
Oracle:When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.\nWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
Two cards missing from the current crop: Paranoid Parish-Blade (still not sure of proper syntax for delirium on static abilities) and Welcome to the Fold with its effect that is modified based on whether you cast it through madness or not.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 21 Mar 2016, 07:45

Code: Select all
Name:Engulf the Shore
ManaCost:3 U
Types:Instant
A:SP$ ChangeZoneAll | Cost$ 3 U | ChangeType$ Creature.toughnessLEX | Origin$ Battlefield | Destination$ Hand | References$ X | SpellDescription$ Return all creatures to their owners' hands.
SVar:X:Count$Valid Island.YouCtrl
SVar:Picture:http://www.wizards.com/global/images/magic/general/engulf_the_shore.jpg
Oracle:Return to their owners' hand all creatures with toughness less than or equal to the number of Islands you control.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 21 Mar 2016, 10:53

Code: Select all
Name:Game Trail
ManaCost:no cost
Types:Land
Text:As CARDNAME enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
K:ETBReplacement:Other:DBTap
SVar:DBTap:AB$ Tap | Cost$ 0 | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Mountain;Forest/Mountain or Forest> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/game_trail.jpg
Oracle:As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.
Code: Select all
Name:Foreboding Ruins
ManaCost:no cost
Types:Land
Text:As CARDNAME enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
K:ETBReplacement:Other:DBTap
SVar:DBTap:AB$ Tap | Cost$ 0 | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Swamp;Mountain/Swamp or Mountain> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/foreboding_ruins.jpg
Oracle:As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.\n{T}: Add {B} or {R} to your mana pool.
Code: Select all
Name:Choked Estuary
ManaCost:no cost
Types:Land
Text:As CARDNAME enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
K:ETBReplacement:Other:DBTap
SVar:DBTap:AB$ Tap | Cost$ 0 | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Island;Swamp/Island or Swamp> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/choked_estuary.jpg
Oracle:As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.\n{T}: Add {U} or {B} to your mana pool.
Code: Select all
Name:Fortified Village
ManaCost:no cost
Types:Land
Text:As CARDNAME enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
K:ETBReplacement:Other:DBTap
SVar:DBTap:AB$ Tap | Cost$ 0 | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Forest;Plains/Forest or Plains> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/fortified_village.jpg
Oracle:As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.\n{T}: Add {G} or {W} to your mana pool.
Code: Select all
Name:Port Town
ManaCost:no cost
Types:Land
Text:As CARDNAME enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, CARDNAME enters the battlefield tapped.
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
K:ETBReplacement:Other:DBTap
SVar:DBTap:AB$ Tap | Cost$ 0 | ETB$ True | Defined$ Self | UnlessCost$ Reveal<1/Plains;Island/Plains or Island> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped.
SVar:Picture:http://www.wizards.com/global/images/magic/general/port_town.jpg
Oracle:As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.\n{T}: Add {W} or {U} to your mana pool.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 21 Mar 2016, 15:16

Please look someone at Sin Prodder -- it's a bit too convoluted.

Code: Select all
Name:Always Watching
ManaCost:1 W W
Types:Enchantment
S:Mode$ Continuous | Affected$ Creature.nonToken+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Vigilance | Description$ Nontoken creatures you control get +1/+1 and have vigilance.
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/always_watching.jpg
Oracle:Nontoken creatures you control get +1/+1 and have vigilance.
Code: Select all
Name:Confirm Suspicions
ManaCost:3 U U
Types:Instant
A:SP$ Counter | Cost$ 3 U U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | SubAbility$ DBToken1 | SpellDescription$ Counter target spell. Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:DBToken1:DB$Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | SubAbility$ DBToken2 | TokenAbilities$ ABDraw
SVar:DBToken2:DB$Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | SubAbility$ DBToken3 | TokenAbilities$ ABDraw
SVar:DBToken3:DB$Token | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:Picture:http://www.wizards.com/global/images/magic/general/confirm_suspicions.jpg
Oracle:Counter target spell.\nInvestigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
(Separating tokens in three separate abilities since the card clearly says to perform investigate three times.)

Code: Select all
Name:Tireless Tracker
ManaCost:2 G
Types:Creature Human Scout
PT:3/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | OptionalDecider$ You | TriggerDescription$ Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
T:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/tireless_tracker.jpg
Oracle:Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Code: Select all
Name:Ulvenwald Mysteries
ManaCost:2 G
Types:Enchantment
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+nonToken | TriggerZones$ Battlefield | Execute$ TrigToken1 | TriggerDescription$ Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
SVar:TrigToken1:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
T:Mode$ Sacrificed | ValidCard$ Clue.YouCtrl | Execute$ TrigToken2 | TriggerZones$ Battlefield | TriggerDescription$ Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human Soldier | TokenTypes$ Creature,Human,Soldier| TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_mysteries.jpg
Oracle:Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")\nWhenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
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Re: Shadows over Innistrad spoiler season

Postby Marek14 » 22 Mar 2016, 05:50

Code: Select all
Name:Invocation of Saint Traft
ManaCost:1 W U
Types:Enchantment Aura
K:Enchant Creature
A:SP$ Attach | Cost$ 1 W U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddTrigger$ SaintTraftTrig | AddSVar$ SaintTraftToken,SaintTraftDelTrig,SaintTraftTrigExile,SaintTraftCleanup | Description$ Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."
SVar:SaintTraftTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ SaintTraftToken | TriggerDescription$ Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
SVar:SaintTraftToken:AB$Token | Cost$ 0 | TokenImage$ W 4 4 Angel SOI | TokenAmount$ 1 | TokenName$ Angel | TokenTypes$ Creature,Angel | TokenOwner$ You | TokenColors$ White | TokenPower$ 4 | TokenToughness$ 4 | TokenKeywords$ Flying | TokenTapped$ True | TokenAttacking$ True | RememberTokens$ True | SubAbility$ SaintTraftDelTrig
SVar:SaintTraftDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ SaintTraftTrigExile | RememberObjects$ Remembered | TriggerDescription$ At end of combat, exile the Angel token. | SubAbility$ SaintTraftCleanup
SVar:SaintTraftTrigExile:AB$ ChangeZone | Cost$ 0 | Defined$ DelayTriggerRemembered | Origin$ Battlefield | Destination$ Exile
SVar:SaintTraftCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:HasAttackEffect:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/invocation_of_saint_traft.jpg
Oracle:Enchant creature\nEnchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."
Please check this -- I don't know if this is the right syntax for adding multiple SVars.
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Postby Marek14 » 22 Mar 2016, 06:05

Code: Select all
Name:Thraben Gargoyle
ManaCost:1
Types:Artifact Creature Gargoyle
PT:2/2
K:Defender
A:AB$SetState | Cost$ 6 | Defined$ Self | Mode$ Transform | SpellDescription$ Transform CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/thraben_gargoyle.jpg
AlternateMode:DoubleFaced
Oracle:Defender\n{6}: Transform Thraben Gargoyle.

ALTERNATE

Name:Stonewing Antagonizer
ManaCost:no cost
Types:Artifact Creature Gargoyle Horror
PT:4/2
K:Flying
SVar:Picture:http://www.wizards.com/global/images/magic/general/stonewing_antagonizer.jpg
Oracle:Flying
Code: Select all
Name:Nahiri's Machinations
ManaCost:1 W
Types:Enchantment
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible
A:AB$ DealDamage | Cost$ 1 R | ValidTgts$ Creature.blocking | TgtPrompt$ Select target blocking creature | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target blocking creature.
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/nahiris_machinations.jpg
Oracle:At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.\n{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
(I noticed that Battle-Rattle Shaman doesn't have "SVar:PlayMain1:TRUE" -- it probably should.)

For Triskaidekaphobia: how to write "player with exactly 13 life"?
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