Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 03-27-2016 Alpha 1.5.51.005
by lazylockie » 31 Mar 2016, 23:19
thanks for the heads up dan, I've noticed this slowdown on PC as well, although it usually takes a couple games for the memory leak. on mobile I've seen the first game showing this slowdowndrdev wrote:I believe there are some known performance issues that are being worked on which affect both the app and the desktop version.lazylockie wrote:anyone else noticed the game keeps hanging on 'Waiting for opponent' too long after this patch?
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by drdev » 02 Apr 2016, 23:25
I just released 1.5.51.006, which contains a first look at Shadows over Innistrad. Please keep in mind that there are still some card bugs that are being worked out, although feel free to post any you find here (until the next Beta is released at least). Hopefully we'll get everything smoothed out soon, but meanwhile enjoy building and playing with the new cards.
Also included in this release is an update to the Collection screen for Planar Conquest. I've changed it so exiled cards now appear separate from your usable cards, with tabs at the bottom of the screen to switch between your usable collection and the exiled cards. Now, exiling cards will move them to the other tab and retrieving them will move them back.
Also included in this release is an update to the Collection screen for Planar Conquest. I've changed it so exiled cards now appear separate from your usable cards, with tabs at the bottom of the screen to switch between your usable collection and the exiled cards. Now, exiling cards will move them to the other tab and retrieving them will move them back.
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by ChronoJack » 03 Apr 2016, 06:20
Fork in the road costs 1G not GG, but that's not a huge deal. It shows up in deck construction as a one drop though
- ChronoJack
- Posts: 15
- Joined: 28 Sep 2014, 01:17
- Has thanked: 0 time
- Been thanked: 2 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by dclpt0 » 03 Apr 2016, 12:18
Description: Hey guys! Decided to try out Planar Conquest for the first time (absolutely love it by the way) and about 10% into completion, I get this error whenever I click on the "Commanders" tab to try and change/edit decks. Have attempted swapping view modes between landscape and portrait, changing themes, and just plain old multiple attempts (about 30 I'd say at this point lol) and managed to get through once out of each of those times.
Keep up the great work!
Keep up the great work!
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51.006
Operating System: Linux 3.10.40-7381751 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String forge.planarconquest.ConquestPlane.getName()' on a null object reference
at forge.planarconquest.ConquestCommander.getOrigin(ConquestCommander.java:113)
at forge.screens.planarconquest.ConquestCommandersScreen$CommanderManager$1.drawValue(ConquestCommandersScreen.java:236)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:253)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:193)
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:317)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1648)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1353)
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by Theicecube12 » 04 Apr 2016, 04:45
Brain in a Jar from soi is broken kinda, you can cast instants and sorcery's without having enough counters on the jar and when trying to scry X where X is the numbers of counters on the jar it removes the counters and doesn't sxry the X. Hope to see it fixed.
- Theicecube12
- Posts: 11
- Joined: 23 Feb 2016, 15:54
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by Theicecube12 » 04 Apr 2016, 11:43
I hope that someone can answer my question, so i like playing with alteraled art cards. I have a deck thats nothing but alteraled art cards in it. So how do i get it so i can upload an image to the folder with the cards. I can rename it ex. Elspeth, Knight-Errant.Full.Jpg bit every time I do that and move it to the folder with all the cards and it Either makes me rename it or overwrite the original card. (P.s. I'm using ES File explorer for android) I go into the app check the card and its the empty slate card with no art just text. I know I can change the basic land pefered art to my altered art cards I upload so what am I doing wrong. I hope you can get the gist of what I'm explaining. And I hope the developers are not mad at me tampering with the app art. Thanks!
- Theicecube12
- Posts: 11
- Joined: 23 Feb 2016, 15:54
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by lazylockie » 04 Apr 2016, 12:41
this is a nice QOL, excellent work! on the same topic of exiling, would it be possible to exile multiple cards at once? it's rather cumbersome to exile common cards one by one. maybe some sort of checkbox on each card, since there's no concept of shift or ctrl in mobiledrdev wrote:Also included in this release is an update to the Collection screen for Planar Conquest. I've changed it so exiled cards now appear separate from your usable cards, with tabs at the bottom of the screen to switch between your usable collection and the exiled cards. Now, exiling cards will move them to the other tab and retrieving them will move them back.ConquestCollection.png
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by drdev » 04 Apr 2016, 15:59
Something I've considered adding to lists like this one is the ability to long press on an item to switch to multi-select mode, where checkboxes would appear next to all items and you'd get options that act on all selected items above the list (as well as a button to cancel out of multi-select mode). You could use that to exile or retrieve multiple at once on this Collection screen, as well as buy/sell multiple at once on the Spell Shop screen for quest mode. Would that satisfy what you're looking for?lazylockie wrote:this is a nice QOL, excellent work! on the same topic of exiling, would it be possible to exile multiple cards at once? it's rather cumbersome to exile common cards one by one. maybe some sort of checkbox on each card, since there's no concept of shift or ctrl in mobiledrdev wrote:Also included in this release is an update to the Collection screen for Planar Conquest. I've changed it so exiled cards now appear separate from your usable cards, with tabs at the bottom of the screen to switch between your usable collection and the exiled cards. Now, exiling cards will move them to the other tab and retrieving them will move them back.ConquestCollection.png
Thanks for the feedback.
-Dan
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by drdev » 04 Apr 2016, 16:01
I think the extension is case-sensitive. Have you tried X.full.jpg? Otherwise, I'm not sure I understand the problem you're having.Theicecube12 wrote:I hope that someone can answer my question, so i like playing with alteraled art cards. I have a deck thats nothing but alteraled art cards in it. So how do i get it so i can upload an image to the folder with the cards. I can rename it ex. Elspeth, Knight-Errant.Full.Jpg bit every time I do that and move it to the folder with all the cards and it Either makes me rename it or overwrite the original card. (P.s. I'm using ES File explorer for android) I go into the app check the card and its the empty slate card with no art just text. I know I can change the basic land pefered art to my altered art cards I upload so what am I doing wrong. I hope you can get the gist of what I'm explaining. And I hope the developers are not mad at me tampering with the app art. Thanks!
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by drdev » 04 Apr 2016, 16:08
Could you send me a copy of the data.xml file for your conquest (in Forge\data\conquest\saves\<conquest name>\). My guess is you unlocked a commander from a Chaos battle that has no origin plane. I should be able to fix this for the next update, but it will help having your save file to verify that my fix will solve the issue you're seeing.dclpt0 wrote:Description: Hey guys! Decided to try out Planar Conquest for the first time (absolutely love it by the way) and about 10% into completion, I get this error whenever I click on the "Commanders" tab to try and change/edit decks. Have attempted swapping view modes between landscape and portrait, changing themes, and just plain old multiple attempts (about 30 I'd say at this point lol) and managed to get through once out of each of those times.
Keep up the great work!
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51.006
Operating System: Linux 3.10.40-7381751 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String forge.planarconquest.ConquestPlane.getName()' on a null object reference
at forge.planarconquest.ConquestCommander.getOrigin(ConquestCommander.java:113)
at forge.screens.planarconquest.ConquestCommandersScreen$CommanderManager$1.drawValue(ConquestCommandersScreen.java:236)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:253)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:193)
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:317)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1648)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1353)
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by lazylockie » 04 Apr 2016, 17:58
yes, that's exactly I have been looking for. then, once you have decided which cards to exile/retrieve it would show a confirmation button, showing how much shards it would give/cost for the whole selection.drdev wrote:Something I've considered adding to lists like this one is the ability to long press on an item to switch to multi-select mode, where checkboxes would appear next to all items and you'd get options that act on all selected items above the list (as well as a button to cancel out of multi-select mode). You could use that to exile or retrieve multiple at once on this Collection screen, as well as buy/sell multiple at once on the Spell Shop screen for quest mode. Would that satisfy what you're looking for?lazylockie wrote:this is a nice QOL, excellent work! on the same topic of exiling, would it be possible to exile multiple cards at once? it's rather cumbersome to exile common cards one by one. maybe some sort of checkbox on each card, since there's no concept of shift or ctrl in mobiledrdev wrote:Also included in this release is an update to the Collection screen for Planar Conquest. I've changed it so exiled cards now appear separate from your usable cards, with tabs at the bottom of the screen to switch between your usable collection and the exiled cards. Now, exiling cards will move them to the other tab and retrieving them will move them back.ConquestCollection.png
Thanks for the feedback.
-Dan
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by timmermac » 04 Apr 2016, 19:45
And this is also needed for the quest mode spell shop in Android. I'd like to be able to sell multiple different cards in one transaction.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 04-02-2016 Alpha 1.5.51.006
by lefty » 04 Apr 2016, 21:46
I second this request! Multiselect to buy/sell in quest mode would be a huge upgrade!timmermac wrote:And this is also needed for the quest mode spell shop in Android. I'd like to be able to sell multiple different cards in one transaction.
Re: Forge Android App: 04-04-2016 Alpha 1.5.51.007
by drdev » 05 Apr 2016, 00:46
I just released 1.5.57.007, which should prevent the Commanders screen crashing if you unlock a commander with no associated plane (should only be possible via Chaos battle rewards). It also includes several fixes for Shadows over Innistrad cards.dclpt0 wrote:Description: Hey guys! Decided to try out Planar Conquest for the first time (absolutely love it by the way) and about 10% into completion, I get this error whenever I click on the "Commanders" tab to try and change/edit decks. Have attempted swapping view modes between landscape and portrait, changing themes, and just plain old multiple attempts (about 30 I'd say at this point lol) and managed to get through once out of each of those times.
Keep up the great work!
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51.006
Operating System: Linux 3.10.40-7381751 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String forge.planarconquest.ConquestPlane.getName()' on a null object reference
at forge.planarconquest.ConquestCommander.getOrigin(ConquestCommander.java:113)
at forge.screens.planarconquest.ConquestCommandersScreen$CommanderManager$1.drawValue(ConquestCommandersScreen.java:236)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:253)
at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:193)
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:317)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1648)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1353)
@dclpt0, please let me know if this fixes the issue you were seeing.
Thanks.
-Dan
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 04-03-2016 Alpha 1.5.51.007
by Aridale » 05 Apr 2016, 14:19
I just got the 1.5.51.0007 update today and something happened when starting it up and now it's stuck on checking for updates for about 2 hours now. It locked up or something when dling the new data after installing the update and I force stopped it and now as I said its stuck on checking for updates. I tried a reinstall and didnt make a difference
- Aridale
- Posts: 5
- Joined: 12 Aug 2015, 12:01
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 79 guests