[fixed/closed]Rakdos Guildmage 1st ability no discard
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[fixed/closed]Rakdos Guildmage 1st ability no discard
by Aswan jaguar » 30 Jul 2015, 18:10
Describe the Bug:
1- Rakdos Guildmage first ability's activation cost doesn't prompt & force you to discard a card.
2- If you put a token in end step tt gets sacrificed that turn.
Which card did behave improperly ?
Rakdos Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/3/25: Fate Reforged,duel
What exactly should be the correct behavior/interaction ?
1- Rakdos Guildmage 1st ability needs to discard a card besides pay mana cost.
2- Rulings
5/1/2006 If the second ability is activated during the End step, the token won't be exiled until the following turn's End step.
Are any other cards possibly affected by this bug ?
-
1- Rakdos Guildmage first ability's activation cost doesn't prompt & force you to discard a card.
2- If you put a token in end step tt gets sacrificed that turn.
Which card did behave improperly ?
Rakdos Guildmage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/3/25: Fate Reforged,duel
What exactly should be the correct behavior/interaction ?
1- Rakdos Guildmage 1st ability needs to discard a card besides pay mana cost.
2- Rulings
5/1/2006 If the second ability is activated during the End step, the token won't be exiled until the following turn's End step.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
rakdos guildmage no discard for 1st abilty.rar
- (2.56 KiB) Downloaded 290 times
Last edited by BAgate on 26 Aug 2016, 08:09, edited 6 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Rakdos Guildmage 1st ability no discard
by Gargaroz » 08 Apr 2016, 16:00
Bug 1 fixed in 512334e
Bug 2 is fixed too, but is a global bug that needs to be debugged on "per-card" basis, so please check other cards that generates similar tokens and report it in a separated thread.
Bug 2 is fixed too, but is a global bug that needs to be debugged on "per-card" basis, so please check other cards that generates similar tokens and report it in a separated thread.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed]Rakdos Guildmage 1st ability no discard
by Aswan jaguar » 08 Apr 2016, 16:19
You mean tokens that are generated till eot right?Gargaroz wrote:that generates similar tokens
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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Re: [fixed]Rakdos Guildmage 1st ability no discard
by Korath » 09 Apr 2016, 19:09
fx_kill_at_next_eot() and fx_at_next_trigger() in shandalar/effects.cpp on branch dl are worth looking at and maybe adopting into Manalink. The check for skipped turns won't work in Manalink (LCBP_SKIP_TURN is removed too soon in Manalink for the effect cards to see it in EVENT_CLEANUP), and EVENT_BEGIN_TRIGGER would need to be added into Manalink's dispatch_trigger_impl() like it is in Shandalar's version in shandalar/engine.cpp; but these have been handling all the edge cases very, very reliably for me.
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Korath - DEVELOPER
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Re: [New Info]Rakdos Guildmage 1st ability no discard
by Gargaroz » 10 Apr 2016, 13:14
Well, I found another workaround, but it needs to be implemented on per-card basis as I fear to mess up things if I add it to each token.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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