Bug Reports xmage 1.4.10
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.10
by elk00k » 09 Apr 2016, 21:14
Playing against the AI.
The AI had played two Kiora's Followers. During the AI's block phase of the human player's turn the AI went into a loop of tapping and untapping the two Kiora's Followers.
The AI had played two Kiora's Followers. During the AI's block phase of the human player's turn the AI went into a loop of tapping and untapping the two Kiora's Followers.
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Re: Bug Reports xmage 1.4.10
by TwoDeuces » 10 Apr 2016, 04:33
Was playing against an AI who on turn one played a Forest followed by an Oath of Nissa which caused a crash.
Here is a link to a screenshot of the log file that popped up.
(Tried to post link to it but was unable to because of offsite link and I can't copy the text from the java script box.) Let me see if it is in a log.
Ok, found it in the log, but am unable to post here.
Thanks
LevelX: Fixed beyond 1.4.10v1
Here is a link to a screenshot of the log file that popped up.
(Tried to post link to it but was unable to because of offsite link and I can't copy the text from the java script box.) Let me see if it is in a log.
Ok, found it in the log, but am unable to post here.
Thanks
LevelX: Fixed beyond 1.4.10v1
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Re: Bug Reports xmage 1.4.10
by booot » 10 Apr 2016, 06:42
When Weirding Wood enters the battlefield, investigate not trigger.
It is really trigger ability instead, as-enters-replacement-ability.
escplan9: unable to duplicate. When it enters the battlefield, investigate effect occurs (clue token produced). Do you have a game log?
It is really trigger ability instead, as-enters-replacement-ability.
escplan9: unable to duplicate. When it enters the battlefield, investigate effect occurs (clue token produced). Do you have a game log?
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Re: Bug Reports xmage 1.4.10
by booot » 10 Apr 2016, 09:35
In Oracle "When Weirding Wood enters the battlefield, investigate."
In Xmage "As Weirding Wood enters the battlefield, investigate."
Below I can't Stifle...
escplan9: Fixed beyond 1.4.10v1
In Xmage "As Weirding Wood enters the battlefield, investigate."
Below I can't Stifle...
escplan9: Fixed beyond 1.4.10v1
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Re: Bug Reports xmage 1.4.10
by booot » 10 Apr 2016, 13:17
1) Changed Commander Mulliguns to Vancuvar.
Xmage is unchanged it.
2) I play AI vs Commander 2015 each deck, I shown logs below.
java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Target wasn't handled. class:class mage.sets.dissension.LoamingShamanTargetCardsInGraveyard
LevelX: 2) is fixed beyond 1.4.10v1
Xmage is unchanged it.
2) I play AI vs Commander 2015 each deck, I shown logs below.
java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Target wasn't handled. class:class mage.sets.dissension.LoamingShamanTargetCardsInGraveyard
- Exception | Open
- at java.util.concurrent.FutureTask.report(Unknown Source)
at java.util.concurrent.FutureTask.get(Unknown Source)
at mage.player.ai.ComputerPlayer6.addActionsTimed(ComputerPlayer6.java:490)
at mage.player.ai.ComputerPlayer7.calculatePostCombatActions(ComputerPlayer7.java:224)
at mage.player.ai.ComputerPlayer7.priorityPlay(ComputerPlayer7.java:158)
at mage.player.ai.ComputerPlayer7.priority(ComputerPlayer7.java:98)
at mage.game.GameImpl.playPriority(GameImpl.java:1285)
at mage.game.turn.Step.priority(Step.java:87)
at mage.game.turn.Phase.playStep(Phase.java:210)
at mage.game.turn.Phase.play(Phase.java:115)
at mage.game.turn.Turn.play(Turn.java:152)
at mage.game.GameImpl.playTurn(GameImpl.java:836)
at mage.game.GameImpl.play(GameImpl.java:750)
at mage.game.GameImpl.start(GameImpl.java:717)
at mage.server.game.GameWorker.call(GameWorker.java:60)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: Target wasn't handled. class:class mage.sets.dissension.LoamingShamanTargetCardsInGraveyard
at mage.player.ai.ComputerPlayer.chooseTarget(ComputerPlayer.java:761)
at mage.target.TargetImpl.chooseTarget(TargetImpl.java:333)
at mage.target.Targets.chooseTargets(Targets.java:106)
at mage.abilities.AbilityImpl.activate(AbilityImpl.java:344)
at mage.player.ai.SimulatedPlayer2.addAbilityNode(SimulatedPlayer2.java:442)
at mage.player.ai.SimulatedPlayer2.triggerAbility(SimulatedPlayer2.java:433)
at mage.game.GameImpl.checkTriggered(GameImpl.java:1589)
at mage.game.GameImpl.checkStateAndTriggered(GameImpl.java:1548)
at mage.player.ai.ComputerPlayer6.simulatePriority(ComputerPlayer6.java:598)
at mage.player.ai.ComputerPlayer7.addActions(ComputerPlayer7.java:342)
at mage.player.ai.ComputerPlayer6.simulatePriority(ComputerPlayer6.java:605)
at mage.player.ai.ComputerPlayer7.addActions(ComputerPlayer7.java:342)
at mage.player.ai.ComputerPlayer6.simulatePriority(ComputerPlayer6.java:605)
at mage.player.ai.ComputerPlayer7.addActions(ComputerPlayer7.java:342)
at mage.player.ai.ComputerPlayer6.simulatePriority(ComputerPlayer6.java:605)
at mage.player.ai.ComputerPlayer7.addActions(ComputerPlayer7.java:342)
at mage.player.ai.ComputerPlayer6$1.call(ComputerPlayer6.java:480)
at mage.player.ai.ComputerPlayer6$1.call(ComputerPlayer6.java:477)
... 4 more
LevelX: 2) is fixed beyond 1.4.10v1
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Re: Bug Reports xmage 1.4.10
by booot » 10 Apr 2016, 16:31
1) In Momir Basic, deck can't contain Waste... Snow Basic Lands, It is ok?
2) Magus of the Unseen, tap ability triggers but game don't put on stack at end of turn I lose artifact's control.
It may really, tap artifact in cleanup step?
2) Magus of the Unseen, tap ability triggers but game don't put on stack at end of turn I lose artifact's control.
It may really, tap artifact in cleanup step?
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Re: Bug Reports xmage 1.4.10
by iLex » 10 Apr 2016, 21:54
The current version is so weak. It crashes nearly every 10 minutes. Whenever I restarted the programm I was forced into my tournaments again but nothing happened. So I had to quit the tournaments and now my quit ratio is higher than it should be. That sucks. Now I'm not able to join most tournaments cause of this high quit ratio... 
escplan9: Do you see certain messages when it crashes on you? Have you tried other servers and does it happen there? Have you tried uninstalling and reinstalling XMage from scratch including removing registry entries? Have you restarted your computer and router in a while? Does XMage work well on other systems? All questions to help figure out what is going on.

escplan9: Do you see certain messages when it crashes on you? Have you tried other servers and does it happen there? Have you tried uninstalling and reinstalling XMage from scratch including removing registry entries? Have you restarted your computer and router in a while? Does XMage work well on other systems? All questions to help figure out what is going on.
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Re: Bug Reports xmage 1.4.10
by muppet » 11 Apr 2016, 10:52
Silent Skimmer removes no life from opponent when it attacks. The ability triggers and then nothing happens it worked in previous versions not sure how many ago.
escplan9: Fixed beyond 1.4.10v1
escplan9: Fixed beyond 1.4.10v1
Re: Bug Reports xmage 1.4.10
by Iroald » 11 Apr 2016, 14:03
Oubliette 's mouse-over text doesn't match the Oracle text, the log also didn't mention anything about counters or Auras, so I'm not sure if it's working properly or not.
escplan9: Confirmed not only is the tooltip text incorrect, but all it currently does is exile a creature and then upon leaving battlefield, returns the exiled creature without any auras or counters on it as it should. https://github.com/magefree/mage/issues/1842
MarcoMarin: Yes, sorry, I took a few poetic licenses on some cards as I was learning. I'm going to fix that and it should appear on the next release. Not sure about logging tho, another dev should tell me how to handle that, I'm new.
escplan9: Confirmed not only is the tooltip text incorrect, but all it currently does is exile a creature and then upon leaving battlefield, returns the exiled creature without any auras or counters on it as it should. https://github.com/magefree/mage/issues/1842
MarcoMarin: Yes, sorry, I took a few poetic licenses on some cards as I was learning. I'm going to fix that and it should appear on the next release. Not sure about logging tho, another dev should tell me how to handle that, I'm new.
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Re: Bug Reports xmage 1.4.10
by Thekk » 11 Apr 2016, 15:16
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Re: Bug Reports xmage 1.4.10
by Xynax0 » 11 Apr 2016, 17:04
Playing against AI
AI played Changeling Hero, as per the champion effect it had to exile a creature, well it didn't have any at the time, however it was able to exile a plains and keep the Changeling Hero as if it had exiled a creature.
Edit:
This happens with all of the Changeling's that require you to champion a creature
escplan9: Fixed beyond 1.4.10v1
AI played Changeling Hero, as per the champion effect it had to exile a creature, well it didn't have any at the time, however it was able to exile a plains and keep the Changeling Hero as if it had exiled a creature.
Edit:
This happens with all of the Changeling's that require you to champion a creature
escplan9: Fixed beyond 1.4.10v1
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Re: Bug Reports xmage 1.4.10
by MrMarlon » 11 Apr 2016, 19:42
When even one player is disconnected, the whole draft hangs until that player times out. 
When the pick timer finishes, the game should just randomly pick for that player and proceed to the next pick. Instead, when someone disconnects the draft hangs at 0:00 pick timer until that player's disconnected timer gets to 0:00.

When the pick timer finishes, the game should just randomly pick for that player and proceed to the next pick. Instead, when someone disconnects the draft hangs at 0:00 pick timer until that player's disconnected timer gets to 0:00.
Re: Bug Reports xmage 1.4.10
by MrMarlon » 11 Apr 2016, 19:59
When a player quits XMage before the draft has even started, the draft won't start at all. 
If someone quits during that time, they really should just be removed from the tournament immediately.

If someone quits during that time, they really should just be removed from the tournament immediately.
Re: Bug Reports xmage 1.4.10
by Konigsburg » 11 Apr 2016, 20:16
Playing against the AI with random modern decks, when the following happened:

I can't for the life of me figure out why I shouldn't be able to block the Cruel Sadist with the Crag Puca, as there is nothing else on the battlefield or in any other area that might affect their mechanics... so I am guessing that there might be a bug somewhere...

I can't for the life of me figure out why I shouldn't be able to block the Cruel Sadist with the Crag Puca, as there is nothing else on the battlefield or in any other area that might affect their mechanics... so I am guessing that there might be a bug somewhere...

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Re: Bug Reports xmage 1.4.10
by iLex » 11 Apr 2016, 21:46
@escplan9:iLex wrote:The current version is so weak. It crashes nearly every 10 minutes. Whenever I restarted the programm I was forced into my tournaments again but nothing happened. So I had to quit the tournaments and now my quit ratio is higher than it should be. That sucks. Now I'm not able to join most tournaments cause of this high quit ratio...
escplan9: Do you see certain messages when it crashes on you? Have you tried other servers and does it happen there? Have you tried uninstalling and reinstalling XMage from scratch including removing registry entries? Have you restarted your computer and router in a while? Does XMage work well on other systems? All questions to help figure out what is going on.
1) Sometimes there are messages like "lost connection", "ping failed"...
2) I can't change the server cause only the server xmage.de accepts my pw. All other servers don't accept my pw.
3) No, haven't uninstalled it yet.
4) No, haven't restarted my router. It's 24/7 online.
5) Got no other system to check if XMage runs well on them.
I just drafted a few minutes ago and 6 out of 8 lost connection and the draft couldn't go any further. So I quit and guess what? My dq rate increased.
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