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Forge Beta: 04-13-2016 ver 1.5.51

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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Zirbert » 16 Apr 2016, 18:05

SOI bug: Harness the Storm lets me cast *any* instant or sorcery from my graveyard, not just ones with the same name as the triggering spell.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Athanasios » 16 Apr 2016, 19:45

SOI bug: Forgotten Creation - When you have multiples out, it draws you twice the amount of cards you discarded and it seems to also draw you cards equal to what you discarded last turn on top what you discarded this turn.

Becomes hilarious and broken very fast :D
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Zirbert » 16 Apr 2016, 21:03

Athanasios wrote:SOI bug: Forgotten Creation - When you have multiples out, it draws you twice the amount of cards you discarded and it seems to also draw you cards equal to what you discarded last turn on top what you discarded this turn.

Becomes hilarious and broken very fast :D
I noticed in a snapshot that even one copy appears to remember how many cards you discarded in previous turns and keeps adding to the total; haven't tested it yet in the beta. Looks like it's not clearing the number of cards discarded each turn, remembering the total instead.

(For example: this turn I discard 2 cards to it and draw 2. Next turn, I discard 1 card to it - and draw 3.)

Edit: Yup, tested in the beta - one copy still lets you draw the cumulative total number of cards discarded to it, not just the number of cards discarded this turn.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby RatKing » 17 Apr 2016, 16:38

Description: Forge keeps crashing as I try to open it, always during the "Loading quest..." part of its startup.

Tried many times to start it but to no avail. Been using Forge for 6 months with minimal issues till now and any help would be greatly appreciated.

Had to attach the .txt file because I wasn't able to post the crash report directly as I'm a new user and the post looked too much like spam apparently
:/
2016-04-17-00.txt
crash report
(1.03 KiB) Downloaded 209 times
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby RatKing » 17 Apr 2016, 16:55

RatKing wrote:Description: Forge keeps crashing as I try to open it, always during the "Loading quest..." part of its startup.

Tried many times to start it but to no avail. Been using Forge for 6 months with minimal issues till now and any help would be greatly appreciated.

Had to attach the .txt file because I wasn't able to post the crash report directly as I'm a new user and the post looked too much like spam apparently
:/
2016-04-17-00.txt
Never mind I deleted all my Quest Mode saves and it started back up no problem. False alarm I suppose lmao
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby MIC132 » 17 Apr 2016, 22:08

Silverfur Partisan doesn't seem to trigger from the spells copied by Zada, Hedron Grinder.

It should, since Partisan doesn't require the spell to be cast, just to target.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Athanasios » 18 Apr 2016, 03:06

Zirbert wrote:
I noticed in a snapshot that even one copy appears to remember how many cards you discarded in previous turns and keeps adding to the total; haven't tested it yet in the beta. Looks like it's not clearing the number of cards discarded each turn, remembering the total instead.

(For example: this turn I discard 2 cards to it and draw 2. Next turn, I discard 1 card to it - and draw 3.)

Edit: Yup, tested in the beta - one copy still lets you draw the cumulative total number of cards discarded to it, not just the number of cards discarded this turn.
After looking into the scripting of the card, I believe that is the actual issue and has nothing to do with multiples after all. Seems like an easy fix :)
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby shinra » 18 Apr 2016, 12:07

cocii wrote:Nice work, but the memory leak (at least on PC and Linux) still exists. After a couple of games, the memory consumption of forge's process goes through the roof and the game gets incredibly slow. I think this happens faster, the more creatures are present in the games. This would not mean, it does not happen at all if there are no creatures at all.

I can not tell when this exactly started but I think this exists for at least one year. Is there maybe a way to track the patch down, that caused this?
Cocii, you're rigth! It happens to me on a mac too. Seems weird. Anyone has a explanation for this?
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby timmermac » 18 Apr 2016, 13:20

This has been an issue for quite some time. One of the theories has been that there is insufficient garbage collection happening, and it builds up the memory usage.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby noratora » 19 Apr 2016, 00:47

As a Mac user, coming here is turning into a biweekly bout of masochism. Feel better soon Chris H!

A few bugs from an older version:

1. Computer had Kira out. I cast Control Magic on its Master of Waves, the first that turn. Though the "counter" trigger triggered, CM still resolved successfully.

2. I've twice encountered a problem where, when I'm dealt damage by the opponent, e.g. via Grim Lavamancer's ability, I'm then given the choice of which of my own PWs to direct it to (e.g. Tamiyo or Ral Zarek).

3. Tangle Wire straight up stops working. Both triggers will trigger and go onto the stack, but won't actually resolve, and I can progress my turn as usual.

Screenshots of all the above can be found here: http://imgur.com/a/Gcz9x
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby friarsol » 19 Apr 2016, 03:02

noratora wrote:As a Mac user, coming here is turning into a biweekly bout of masochism. Feel better soon Chris H!
You do realize you can still use the new Forge versions, there just isn't a Mac "app" for easy launching?
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Xyx » 19 Apr 2016, 12:41

Description: Started a new quest, clicked Build a New Deck, then decided I wanted to visit the Spell Shop first, so I tried to close the Quest Deck Editor tab. This is what happened:

IllegalArgumentException | Open
Code: Select all
Forge Version:    1.5.51-r-1
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_77 Oracle Corporation

java.lang.IllegalArgumentException: illegal component position
   at java.awt.Container.addImpl(Unknown Source)
   at java.awt.Container.add(Unknown Source)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:278)
   at forge.screens.deckeditor.controllers.CEditorQuest.resetUIChanges(CEditorQuest.java:305)
   at forge.screens.deckeditor.CDeckEditorUI.canSwitchAway(CDeckEditorUI.java:100)
   at forge.screens.deckeditor.VDeckEditorUI.onClosing(VDeckEditorUI.java:63)
   at forge.gui.framework.FScreen.onClosing(FScreen.java:225)
   at forge.view.FNavigationBar.closeTab(FNavigationBar.java:167)
   at forge.view.FNavigationBar.access$1200(FNavigationBar.java:42)
   at forge.view.FNavigationBar$NavigationTab$CloseButton$1.mouseReleased(FNavigationBar.java:511)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I tried Continue, but whenever I'd try to move away from the Quest Deck Editor, the error resurfaced.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby ivn87 » 19 Apr 2016, 12:55

Very good work, thank you for this great work.

BUG report: I think ORMENDAHL is a black creature, but in the battlefield it is colorless instead. It is impossibile to destroy it with Ultimate Price.
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Xyx » 19 Apr 2016, 13:40

The AI managed to deal just 1 damage with Pyrokinesis. It has to deal 4 damage (even if it doesn't want to because I have Justice.)
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Re: Forge Beta: 04-13-2016 ver 1.5.51

Postby Miraika » 19 Apr 2016, 14:04

BUG: Avacyn's Judgment lets you pick any amount of damage ("Y") to divide among targets no matter what you pay for X, and even when you play it normally from your hand.
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