Forge Beta: 04-13-2016 ver 1.5.51
by mtgrares
Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins
70 posts
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Re: Forge Beta: 04-13-2016 ver 1.5.51
by Xyx » 21 Apr 2016, 17:38
I very nearly thought Forge had crashed, but it turns out the AI was waiting for me to announce a target for its Cuombajj Witches. Is there any way that could be made somewhat obvious?
Re: Forge Beta: 04-13-2016 ver 1.5.51
by Sp0rkG0D » 24 Apr 2016, 02:21
Following up on a bug that I previously reported here: viewtopic.php?f=26&t=17868&p=189086#p189086
Birthing pod (and other things most likely) considers token copies of creatures to have a converted mana of zero rather then the cost of the original creature.
I'd also like to thank everyone all the people working on development of Forge since I've got a hell of a lot of use out it.
Birthing pod (and other things most likely) considers token copies of creatures to have a converted mana of zero rather then the cost of the original creature.
I'd also like to thank everyone all the people working on development of Forge since I've got a hell of a lot of use out it.
Re: Forge Beta: 04-13-2016 ver 1.5.51
by RanDomino » 25 Apr 2016, 02:19
I get this every single time a game ends. If I'm doing a gauntlet, progress is saved, but it doesn't seem to be saved if it's a crash at the end of a game in quest mode. It's persisted through multiple Forge versions.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_77 Oracle Corporation
java.lang.NullPointerException
at forge.card.CardEdition$Predicates$1.apply(CardEdition.java:503)
at forge.card.CardEdition$Predicates$1.apply(CardEdition.java:499)
at forge.quest.QuestUtilCards.generateBasicLands(QuestUtilCards.java:92)
at forge.quest.QuestUtilCards.generateCardsInShop(QuestUtilCards.java:714)
at forge.quest.QuestUtilCards.getShopList(QuestUtilCards.java:733)
at forge.quest.QuestWinLoseController.showRewards(QuestWinLoseController.java:63)
at forge.screens.match.QuestWinLose.populateCustomPanel(QuestWinLose.java:58)
at forge.screens.match.ViewWinLose.<init>(ViewWinLose.java:151)
at forge.screens.match.CMatchUI.finishGame(CMatchUI.java:641)
at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:116)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 04-13-2016 ver 1.5.51
by Diena » 25 Apr 2016, 13:11
The card Skin Invasion works perfectly as an aura and comes back as a creature when enchanted creature dies.
But as Skin Shredder, it can neither block nor attack. I try also to equip, it is a valid target but the equipped doesn't stay equipped
But as Skin Shredder, it can neither block nor attack. I try also to equip, it is a valid target but the equipped doesn't stay equipped
Re: Forge Beta: 04-13-2016 ver 1.5.51
by Corwin72 » 25 Apr 2016, 17:50
@RanDomino
I have seen something like that before. I have seen it with corrupt save game data.If you start a new quest do you have the same issue? I think that it is related to the world that you are in.
I have seen something like that before. I have seen it with corrupt save game data.If you start a new quest do you have the same issue? I think that it is related to the world that you are in.
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Re: Forge Beta: 04-13-2016 ver 1.5.51
by jwallstone » 26 Apr 2016, 04:43
Shorecrasher elemental is still bugged. Exiling and returning face down is not dodging removal, and it cannot be turned face up again.
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Re: Forge Beta: 04-13-2016 ver 1.5.51
by Marek14 » 26 Apr 2016, 06:18
I know it's a bug, but it actually makes perfect sense -- you are human and AI is an artifact!Xyx wrote:The AI somehow managed to target itself with Argivian Blacksmith. Very weird. I can't do that.
Re: Forge Beta: 04-13-2016 ver 1.5.51
by Twainer » 26 Apr 2016, 07:57
The packs for SOI aren't generating double-faced cards like RL packs.
All packs have a common/uncommon DFC and 1/8 packs should also have a rare/mythic DFC(in the place of a common).
All packs have a common/uncommon DFC and 1/8 packs should also have a rare/mythic DFC(in the place of a common).
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Re: Forge Beta: 04-13-2016 ver 1.5.51
by Xyx » 26 Apr 2016, 11:42
But how does it even do that? It's very cheaty (I'll have to use dev mode to win my quest match now), and the problem doesn't seem to be with Argivian Blacksmith itself. Its ability has:Marek14 wrote:I know it's a bug, but it actually makes perfect sense -- you are human and AI is an artifact!Xyx wrote:The AI somehow managed to target itself with Argivian Blacksmith. Very weird. I can't do that.
- Code: Select all
ValidTgts$ Creature.Artifact
Re: Forge Beta: 04-13-2016 ver 1.5.51
by friarsol » 26 Apr 2016, 12:53
Probably by ignoring the targeting restriction in the AI portion of the code.Xyx wrote:But how does it even do that? It's very cheaty (I'll have to use dev mode to win my quest match now), and the problem doesn't seem to be with Argivian Blacksmith itself.
PS What scenario were you in when this was happening?
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Re: Forge Beta: 04-13-2016 ver 1.5.51
by friarsol » 26 Apr 2016, 13:21
5/1/2009: You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.Xyx wrote:I just managed to Fireball thin air. I thought I clicked on my opponent's face but apparently it's possible to skip the first target entirely.
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Re: Forge Beta: 04-13-2016 ver 1.5.51
by Xyx » 26 Apr 2016, 15:21
Description: Activated Ifh-Biff Efreet, AI responds with Eye for an Eye, I respond by activating Ifh-Biff Efreet again. Crash. Had to concede game.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_91 Oracle Corporation
java.lang.NullPointerException
at forge.game.player.Player.addDamageAfterPrevention(Player.java:496)
at forge.game.player.Player.addCombatDamage(Player.java:842)
at forge.game.ability.effects.DamageDealEffect.resolve(DamageDealEffect.java:183)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1250)
at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1243)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1257)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1232)
at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:269)
at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:314)
at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:235)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:81)
at forge.game.player.Player.replaceDamage(Player.java:684)
at forge.game.GameEntity.addDamage(GameEntity.java:60)
at forge.game.ability.effects.DamageAllEffect.resolve(DamageAllEffect.java:86)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1250)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1232)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:503)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
at forge.game.GameAction.startGame(GameAction.java:1479)
at forge.game.Match.startGame(Match.java:96)
at forge.match.HostedMatch$2.run(HostedMatch.java:220)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 04-13-2016 ver 1.5.51
by Athanasios » 27 Apr 2016, 14:04
Hey - I keep getting this error when I attempt to start forge:
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.51-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version: 1.7.0_80 Oracle Corporation
java.lang.RuntimeException: java.io.EOFException
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:138)
at forge.control.FControl.initialize(FControl.java:233)
at forge.view.Main.main(Main.java:51)
Caused by: java.io.EOFException
at java.util.zip.GZIPInputStream.readUByte(Unknown Source)
at java.util.zip.GZIPInputStream.readUShort(Unknown Source)
at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
at java.util.zip.GZIPInputStream.<init>(Unknown Source)
at java.util.zip.GZIPInputStream.<init>(Unknown Source)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:107)
... 2 more
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