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Re: Community Wad

Postby Borborigmos » 03 May 2016, 15:38

Xander9009 wrote:I'm not sure what's going on, but Nissa was broken, but now she's working on my end.
Thanks Xander. I don't want to waste too much of your time with this, but just out of curiosity, which files affect Nissa, Vastwood Seer? These are the ones I have updated and still doesn't work:

NISSA_VASTWOOD_SEER_CW_398438
_NISSA_SAGE_ANIMIST_CW_398432
TOKEN_ASHAYA_THE_AWOKEN_WORLD_C_4_4_G_CW_1
_MANAGER_PLANESWALKERS
D14_PLW.LOL

Just to explain a bit, I had an old version of Nissa that worked fine (because a newer version was broken so I used the older one) but when I tried to fix Chandra, Flamecaller (which you helped me fix) I think I copy/pasted some new files that broke Nissa (and fixed Chandra!) lol :)
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Re: Community Wad

Postby Xander9009 » 04 May 2016, 16:42

You're missing D14_TFM_TRANSFORM.LOL, since she transforms. I'll gather up those files from my own copy since mine works and post them here. But that'll be later. You might have to remind me.

----

In other news, I've got several things going on right now. Most recently, I've finally discovered the last piece of what I needed in order to make a proper syncing utility that doesn't require users to have Google Drive. I can now make a file that always contains the latest download links to all of the wads and the version files. With that, I'll be able to make a new sync utility that can download the files when they are updated directly from the web without having to have a second copy floating around in your Google Drive folder. It should simplify things a lot.

Second thing I haven't mentioned, except to migookman so far, is a method I thought about for making EDH decks. The current method is done by deciding which legendary creature you want to use as your commander and then coding that commander by adding all of the relevant code onto it. Now that it's working like that, the idea I had to simplify it would be to make an EDH manager as a card you actually add to your deck. Just one copy. When the game starts, it'll trigger and have you choose your commander, and from there, it'll do the work that the commander code always does now. This way, no specific legendary creatures need to be coded in order to be usable. All legendary creatures would be usable.

Third, SOI is mostly coded. I've got several cards left to code, but they're getting there. Investigate is working nicely, and I suspect delirium is as well, though it hasn't been tested. Odric isn't working fully, but is close; that's notable because he probably required the most time for any one card (I had to recode many other cards to prepare for his ability). Art is already mostly added, as well, thanks to a few people sending me art for them, and of course Magic Duels making it easier to find HQ art.

Fourth, there are many help text entries left blank. I made a tool awhile back to make adding them easier. If anyone is interested in helping out with that, let me know.

Fifth, I've decided that at some point I want to tackle something to label a deck as standard, vintage, modern, etc.

Just a general update. SOI is my first goal.
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Re: Community Wad

Postby Finnical » 05 May 2016, 23:44

BIG PROBLEM. In my game NONE of my equipment will equip to creatures any more. This has only started happening since I last updated the CW. Can someone please confirm if this is just me? If so I will just reinstall, no biggie.
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Re: Community Wad

Postby Xander9009 » 06 May 2016, 03:14

Finnical wrote:BIG PROBLEM. In my game NONE of my equipment will equip to creatures any more. This has only started happening since I last updated the CW. Can someone please confirm if this is just me? If so I will just reinstall, no biggie.
That's my fault. It's fixed now. The core is repacking as I type this. It's current version is 545. When 546 is uploaded (probably 10 minutes or so?), see if it fixes it on your end as well.

I've never made a specs file before. I typed in:
Code: Select all
EQUIPMENT
CONTRAPTION
FORTIFICATION
CLUE
Equipment and contraption were mixed up, and apparently, order /really/ matters... Thanks for pointing it out.
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Re: Community Wad

Postby Finnical » 06 May 2016, 05:09

You da man Xander.
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Re: Community Wad

Postby RiiakShiNal » 06 May 2016, 10:52

Xander9009 wrote:Equipment and contraption were mixed up, and apparently, order /really/ matters... Thanks for pointing it out.
Order in a SPEC file does matter as it determines the value used in game, note that this is separate from the value defined in Lua script constants even though the two should be identical for things to work properly. The value in a SPEC file starts at 0 and increases by 1 for each line then is added to the appropriate band for the type to determine the final value.
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Re: Community Wad

Postby Xander9009 » 08 May 2016, 05:47

Mystic Confluence is finally added. It's not properly modal, so if it's copied, then you'll get to choose new modes for the copy even though you shouldn't be able to. It also doesn't use proper target tags because that wasn't working the way it was supposed to, which means it doesn't follow protection rules.
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Re: Community Wad

Postby Borborigmos » 12 May 2016, 08:41

I just noticed Icefall Regent was added to the CW. Is it working properly now? Have you figured out how to make the targeting ability work? :)
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Re: Community Wad

Postby Xander9009 » 12 May 2016, 16:06

Borborigmos wrote:I just noticed Icefall Regent was added to the CW. Is it working properly now? Have you figured out how to make the targeting ability work? :)
I didn't add it. But looking at it, it increases the cost of all of your opponents' spells by {2}, not just those that target Icefall Regent.
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Re: Community Wad

Postby Borborigmos » 13 May 2016, 16:41

Xander9009 wrote:
Borborigmos wrote:I just noticed Icefall Regent was added to the CW. Is it working properly now? Have you figured out how to make the targeting ability work? :)
I didn't add it. But looking at it, it increases the cost of all of your opponents' spells by {2}, not just those that target Icefall Regent.
Aww, that sucks... Thanks though :)
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Re: Community Wad

Postby Xander9009 » 13 May 2016, 17:07

Borborigmos wrote:
Xander9009 wrote:
Borborigmos wrote:I just noticed Icefall Regent was added to the CW. Is it working properly now? Have you figured out how to make the targeting ability work? :)
I didn't add it. But looking at it, it increases the cost of all of your opponents' spells by {2}, not just those that target Icefall Regent.
Aww, that sucks... Thanks though :)
... I might have just thought of a way to manage it... Probably not, but worth a shot.

When it's considered for casting, let the player choose then and there whether Icefall Regent will have protection from the spell. If it does, the cast card is unaffected. If it doesn't (because you plan to target it), then the spell costs {2} more (obviously only if it's a non-permanent or aura). Once cast, protection is automatically removed if Icefall Regent isn't one of its targets (so cards like Wrath of God work properly).

EDIT: It would of course be an approximation, but if it works, it'd be better than the current method of simply increasing everything.
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Re: Community Wad

Postby Finnical » 14 May 2016, 05:19

Bug report:

1. Devouring Light cannot be convoked.
2. Lightning Axe doesn't discard.
3. Wolf of Devil's Breach ability is not working.
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Re: Community Wad

Postby Borborigmos » 14 May 2016, 07:49

Xander9009 wrote:... I might have just thought of a way to manage it... Probably not, but worth a shot.

When it's considered for casting, let the player choose then and there whether Icefall Regent will have protection from the spell. If it does, the cast card is unaffected. If it doesn't (because you plan to target it), then the spell costs {2} more (obviously only if it's a non-permanent or aura). Once cast, protection is automatically removed if Icefall Regent isn't one of its targets (so cards like Wrath of God work properly).

EDIT: It would of course be an approximation, but if it works, it'd be better than the current method of simply increasing everything.
Yeah, that's a decent approximation, well done. Maybe it could be applied to Frost Titan as well?
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Re: Community Wad

Postby nguyenxthinh » 14 May 2016, 10:19

I tried to use the suspend ability of Hypergenesis when the card was on top of my library while Future Sight was on my battlefield, but the ability was not hightlighted. Maybe or not there is a way to do that?
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Re: Community Wad

Postby Xander9009 » 14 May 2016, 20:17

nguyenxthinh wrote:I tried to use the suspend ability of Hypergenesis when the card was on top of my library while Future Sight was on my battlefield, but the ability was not hightlighted. Maybe or not there is a way to do that?
That would certainly be possible to do, but it's not actually a bug. Suspend is not supposed to work unless the card is in your hand. You should not be able to use Future Sight to activate abilities like Cycle or Suspend on the top card of your library according to the rules.

The original wording of Future Sight was errata'd to prevent this misunderstanding. It used to say you could play the top card "as though it were in your hand." That bit was removed so there's no confusion about how the top card behaves. It doesn't behave as if it's in your hand, and thus abilities that are only active while the card is in your hand are not active then. Just like if you were given the ability to cast cards in your graveyard, you wouldn't be able to suspend them unless the card granting the ability actually said "Treat the card as though it was in your hand" or something similar. Even the original Future Sight wouldn't meet that, since it only allows you to "cast" the card as though from your hand. Suspending isn't casting; it's an activated ability that exiles the card.

First sentence of the Suspend rules: http://mtgsalvation.gamepedia.com/Suspend
Notice the newest version (and the one in the CW) does not include the "as though in hand" phrase: http://gatherer.wizards.com/Pages/Card/ ... eid=382946

Sorry about that. If it's vital to what you want to do and you want it to work that way on your end regardless of rule compliance, I might be able to figure it out, but with SOI still being tested, I don't have the time quite yet.

Borborigmos wrote:
Xander9009 wrote:... I might have just thought of a way to manage it... Probably not, but worth a shot.

When it's considered for casting, let the player choose then and there whether Icefall Regent will have protection from the spell. If it does, the cast card is unaffected. If it doesn't (because you plan to target it), then the spell costs {2} more (obviously only if it's a non-permanent or aura). Once cast, protection is automatically removed if Icefall Regent isn't one of its targets (so cards like Wrath of God work properly).

EDIT: It would of course be an approximation, but if it works, it'd be better than the current method of simply increasing everything.
Yeah, that's a decent approximation, well done. Maybe it could be applied to Frost Titan as well?
Frost Titan is already coded and shouldn't need approximations. Does it not work properly?

Finnical wrote:Bug report:

1. Devouring Light cannot be convoked.
2. Lightning Axe doesn't discard.
3. Wolf of Devil's Breach ability is not working.
Devouring Light was just tested and it worked exactly as it should. It also has the /exact/ same convoke code as the other convoke cards do (I used a plugin to compare them, and there were absolutely no differences). Either something was interfering, or maybe there weren't any valid targets?
Lightning Axe and Wolf of Devil's Breach are fixed.
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