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Shadows Over Innistrad - CW Development - Done

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Re: Shadows Over Innistrad - CW Development - All Coded

Postby MasterXploder7 » 11 May 2016, 06:37

[lua] [string "FEVERED_VISIONS_CW_410009_TITLE (RESOLUTION_TIME_ACTION)~0x00000fa4"]:2: attempt to call method 'Get_Team' (a nil value)

Fevered visions doesn't cause opponents to lose life. (i cannot remember if i have posted this before or if it has been fixed)
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 11 May 2016, 17:37

MasterXploder7 wrote:[lua] [string "FEVERED_VISIONS_CW_410009_TITLE (RESOLUTION_TIME_ACTION)~0x00000fa4"]:2: attempt to call method 'Get_Team' (a nil value)

Fevered visions doesn't cause opponents to lose life. (i cannot remember if i have posted this before or if it has been fixed)
Was posted and fixed, yes.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby MasterXploder7 » 12 May 2016, 00:47

Trail of Evidence doesnt investigate.

also:
"[lua] [string "Content\Functions\CW_Filter.LOL"]:48: '<eof>' expected near 'end'
[lua]
lua_dofile error parsing file Content\Functions\CW_Filter.LOL


[lua] [string "TO_THE_SLAUGHTER_CW_409889_TITLE (RESOLUTION_TIME_ACTION)~0x0000251f"]:8: attempt to call global 'CE_General_Delirium' (a nil value)
"

not sure what the first set of errors were but an error log brought up these two errors.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 12 May 2016, 01:55

MasterXploder7 wrote:Trail of Evidence doesnt investigate.

also:
"[lua] [string "Content\Functions\CW_Filter.LOL"]:48: '<eof>' expected near 'end'
[lua]
lua_dofile error parsing file Content\Functions\CW_Filter.LOL


[lua] [string "TO_THE_SLAUGHTER_CW_409889_TITLE (RESOLUTION_TIME_ACTION)~0x0000251f"]:8: attempt to call global 'CE_General_Delirium' (a nil value)
"

not sure what the first set of errors were but an error log brought up these two errors.
Thanks. I'd already fixed the first one, but I didn't know about the typo on To the Slaughter. Fixed.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Antarctic » 12 May 2016, 21:09

Bug report:

"Pieces of the puzzle" card put all five cards in your hand, no matter the type of card, although it should only put two cards in your hand.

I had it coded this way:

<RESOLUTION_TIME_ACTION>
local answerDC = EffectDC():Make_Targets(0)
local queryDC = EffectDC():Make_Chest(1)
local player = EffectController()
for i=0,(5-1) do
local card = player:Library_GetNth(i)
if card ~= nil then
queryDC:Set_CardPtr(i, card)
if (card:GetCardType():Test(CARD_TYPE_INSTANT) == false and card:GetCardType():Test(CARD_TYPE_SORCERY) == false) then
queryDC:QueryUnselect_CardPtr(i)
end
else
break
end
end
player:SetItemCount(2)
for j = 0, (2-1) do
player:SetItemPrompt(j, "CARD_QUERY_CHOOSE_A_CARD_TO_PUT_INTO_YOUR_HAND" )
end
player:ChooseItemsFromDC( queryDC, answerDC, QUERY_FLAG_UP_TO )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
if targetDC ~= nil then
local number = targetDC:Count()
for i = 0,(number-1) do
local target = targetDC:Get_CardPtr(i)
if target ~= nil then
target:Reveal()
end
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
if targetDC ~= nil then
local number = targetDC:Count()
for i = 0,(number-1) do
local target = targetDC:Get_CardPtr(i)
if target ~= nil then
target:PutInHand()
end
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local queryDC = EffectDC():Get_Chest(1)
local num_cards = queryDC:Count()
for i=0,num_cards-1 do
local card = queryDC:Get_CardPtr(i)
if card ~= nil then
card:PutInGraveyard()
end
end
</RESOLUTION_TIME_ACTION>
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 12 May 2016, 23:47

Antarctic wrote:Bug report:

"Pieces of the puzzle" card put all five cards in your hand, no matter the type of card, although it should only put two cards in your hand.

I had it coded this way:

Code: Select all
   <RESOLUTION_TIME_ACTION>
         local answerDC = EffectDC():Make_Targets(0)
         local queryDC = EffectDC():Make_Chest(1)
         local player = EffectController()
         for i=0,(5-1) do
            local card = player:Library_GetNth(i)
            if card ~= nil then
               queryDC:Set_CardPtr(i, card)
               if (card:GetCardType():Test(CARD_TYPE_INSTANT) == false and card:GetCardType():Test(CARD_TYPE_SORCERY) == false) then
                  queryDC:QueryUnselect_CardPtr(i)
               end
            else
               break
            end
         end
         player:SetItemCount(2)
         for j = 0, (2-1) do
            player:SetItemPrompt(j, "CARD_QUERY_CHOOSE_A_CARD_TO_PUT_INTO_YOUR_HAND" )
         end
         player:ChooseItemsFromDC( queryDC, answerDC, QUERY_FLAG_UP_TO )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local targetDC = EffectDC():Get_Targets(0)
         if targetDC ~= nil then
            local number = targetDC:Count()
            for i = 0,(number-1) do
               local target = targetDC:Get_CardPtr(i)
               if target ~= nil then
                  target:Reveal()
               end
            end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local targetDC = EffectDC():Get_Targets(0)
         if targetDC ~= nil then
            local number = targetDC:Count()
            for i = 0,(number-1) do
               local target = targetDC:Get_CardPtr(i)
               if target ~= nil then
                  target:PutInHand()
               end
            end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local queryDC = EffectDC():Get_Chest(1)
         local num_cards = queryDC:Count()
         for i=0,num_cards-1 do
            local card = queryDC:Get_CardPtr(i)
            if card ~= nil then
               card:PutInGraveyard()
            end
         end
      </RESOLUTION_TIME_ACTION>
Pieces of the Puzzle should be fixed. It just had "local AnswerDC = EffectDC():Get_Chest(1)" instead of "local AnswerDC = EffectDC():Get_Targets(0)". So, it was getting the chest that contained all of the revealed cards rather than the chosen ones.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 13 May 2016, 17:35

No idea if any of them work, but all of the transform cards are done with the exception of Accursed Witch//Infectious Curse, which isn't possible. The wad is updating now.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 14 May 2016, 05:17

Bug report for transform cards:

1. Wayward Disciple deals 1 damage to target player at the start of the game, before cards are drawn.
2. Autumnal Gloom ability activates, but does nothing.
3. Startled Awake mills 13 cards, but its graveyard return ability does nothing.
4. Most cards that flip do not change their art when they flip. This is also true for the planeswalker flip cards, including from previous sets. The cards that flip into a different color do change art.
5. Uninvited Geist triggers but does not flip.
6. Wayward Disciple ability does nothing. (Except deal 1 damage at game start)
7. Neglected Heirloom does not flip when its creature transforms.
8. Soul Swallower's delirium ability doesn't activate.
9. Harvest Hand dies and returns but does not flip. (You can go infinite with this! Quick! Before Xander fixes it!)
10. Neck Breaker does not grant a bonus to attacking creatures.
11. Hanweir Militia Captain's transform ability doesn't trigger.
12. Vildin-Pack Alpha does not trigger her transform-other-werewolf ability.
13. Skin Invasion triggers but doesn't transform
14. Archangel Avacyn does not trigger or transform when another creature dies.
15. Hermit of Natterknolls did not draw a card when opponent played a spell on my turn.
16. Sage of ancient lore draws a card for every spell you play when he is on the battlefield, but doesn't when he himself enters.
17. Lambholt Pacifist is capable of attacking w/o having a creature with power 4 or greater.
18. Possible Aberrant Researcher bug: I think I won the game once when he triggered, but the next time he just flipped.

Could we approximate Accursed Witch in any way? I REALLY like her.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 14 May 2016, 09:15

Westvale Abbey straight up spawns you an Ormandahl at turn zero. Thing in the ice spawns your Awoken Horror at turn zero.

Best. Bugs. Ever.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 14 May 2016, 21:03

Finnical wrote:Bug report for transform cards:

1. Wayward Disciple deals 1 damage to target player at the start of the game, before cards are drawn.
2. Autumnal Gloom ability activates, but does nothing.
3. Startled Awake mills 13 cards, but its graveyard return ability does nothing.
4. Most cards that flip do not change their art when they flip. This is also true for the planeswalker flip cards, including from previous sets. The cards that flip into a different color do change art.
5. Uninvited Geist triggers but does not flip.
6. Wayward Disciple ability does nothing. (Except deal 1 damage at game start)
7. Neglected Heirloom does not flip when its creature transforms.
8. Soul Swallower's delirium ability doesn't activate.
9. Harvest Hand dies and returns but does not flip. (You can go infinite with this! Quick! Before Xander fixes it!)
10. Neck Breaker does not grant a bonus to attacking creatures.
11. Hanweir Militia Captain's transform ability doesn't trigger.
12. Vildin-Pack Alpha does not trigger her transform-other-werewolf ability.
13. Skin Invasion triggers but doesn't transform
14. Archangel Avacyn does not trigger or transform when another creature dies.
15. Hermit of Natterknolls did not draw a card when opponent played a spell on my turn.
16. Sage of ancient lore draws a card for every spell you play when he is on the battlefield, but doesn't when he himself enters.
17. Lambholt Pacifist is capable of attacking w/o having a creature with power 4 or greater.
18. Possible Aberrant Researcher bug: I think I won the game once when he triggered, but the next time he just flipped.

Could we approximate Accursed Witch in any way? I REALLY like her.
Thanks. Did you notice any that did work?

1. Wayward Disciple should be fixed.
2. Autumnul Gloom - Do you mean its activated ability? If so, that should be fixed. If you mean its triggered ability, then it's not fixed. I somehow completely overlooked its activated ability, and it had no code at all except the cost, and that's only because the card generator did that automatically.
3. Startled Awake should be fixed.
4. I'm aware of this issue. Unfortunately, I'm not certain how to fix it. It was suggested awhile back that if the art ids are changed to only numbers, that might fix the issue. I'll see if that works. But it'll be after everything else is done for the same reason I'm not too focused on the planeswalkers' visual bugs: they're cosmetic. I'd rather get everything functioning properly first. However, others are more than welcome to take a crack at it. Change their ARTID to a number (just use their MultiverseID), and change the name of their art file as well and see if it works. The things most important are: does it work at all? Do both the front and back need changed, or just one? If just one, is that applicable to both one-way transforming cards and to two way transforming cards?
5. Uninvited Geist - Not sure yet.
6. Same as 1?
7. Neglected Heirloom - Not sure yet.
8. Soul Swallower should be fixed.
9. Harvest Hand - Good news. I'm not sure what's wrong with it yet... haha
10. Neck Breaker should be fixed. I managed to overlook that ability altogether as well... What can I say. I was focused on the transforming.
11. Hanweir Militia Captain - Maybe fixed?
12. Vildin-Pack Alpha should be fixed.
13. Skin Invasion should be fixed.
14. Archangel Avacyn should be fixed. Apparently testing if creatures are angles didn't work so well...
15. Hermit of Natterknolls - Not sure yet.
16. Sage of Ancient Lore should be fixed.
17. Lambholt Pacifist - Not sure yet.
18. Aberrant Researcher - If you spot this again, let me know. I don't see anything on the card that could cause something like winning the game. Maybe there was another card in play you didn't notice, or maybe it was a bug on another card that happened to be triggered by this or coincided with it? The card only has functionality for milling, transforming (which is the same code as the other transform cards), and testing types.

As for Accursed Witch - Not without destroying the flavor of the card anyway. You can't alter a cost based on its targets. I came up with a hypothetical way of maybe making it work for Icefall Regent, but that card increases cost, so it wouldn't make sense to increase its cost unless you target Icefall Regent. Since Accursed Witch lowers costs instead of raising them, it /would/ make sense to say you'll target her or the enchanted player and then not do so. And There's no way to force her or the enchanted player to be one of the targets if and only if they're valid. It's not even possible to check if a given spell targets player, permanents, both, or neither until after it's already done targeting. We're missing some core functionality that would be necessary to make this kind of card work. It's really unfortunate, because she's such a flavorful card and I love that. But there's not way to approximate her in such a way that she works anything like the way she's intended to. It'll either be missing the cost changing functionality altogether, or it'll reduce the cost of everything your opponents cast and then everything you cast.

Now I'm going to go play Skyrim for a few hours. Then I'll see about getting these and other cards tested.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 15 May 2016, 00:43

Yep, lots of cards are working perfectly. I am only mentioning the cards that had bugs, but I tested a lot of cards.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby MasterXploder7 » 15 May 2016, 07:22

I updated the WAD like 1 hour ago (2AM eastern time) and Traverse the Ulvenwald created this error when i played it.

[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "TRAVERSE_THE_ULVENWALD_CW_409998_TITLE (RESOLUTION_TIME_ACTION)~0x00000312"]:8: attempt to call global 'CW_General_Delirium' (a nil value)

Edit: found more stuff, error log below
Code: Select all
[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "DRAGONSKULL_SUMMIT_MM_CW_191091_TITLE (RESOLUTION_TIME_ACTION)~0x00000f53"]:5: attempt to call global 'CW_General_SwampFilter' (a nil value)
[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "DRAGONSKULL_SUMMIT_MM_CW_191091_TITLE (RESOLUTION_TIME_ACTION)~0x0000112a"]:5: attempt to call global 'CW_General_SwampFilter' (a nil value)
[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
Edit 2: theres actually more than one issue going on in this log... Erdwal Illuminator doesnt investigate an additional time when you investigate for the first time in a turn.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Xander9009 » 15 May 2016, 18:18

MasterXploder7 wrote:I updated the WAD like 1 hour ago (2AM eastern time) and Traverse the Ulvenwald created this error when i played it.

[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "TRAVERSE_THE_ULVENWALD_CW_409998_TITLE (RESOLUTION_TIME_ACTION)~0x00000312"]:8: attempt to call global 'CW_General_Delirium' (a nil value)

Edit: found more stuff, error log below
Code: Select all
[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "DRAGONSKULL_SUMMIT_MM_CW_191091_TITLE (RESOLUTION_TIME_ACTION)~0x00000f53"]:5: attempt to call global 'CW_General_SwampFilter' (a nil value)
[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "DRAGONSKULL_SUMMIT_MM_CW_191091_TITLE (RESOLUTION_TIME_ACTION)~0x0000112a"]:5: attempt to call global 'CW_General_SwampFilter' (a nil value)
[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "Content\Functions\CW_GENERAL.LOL"]:337: 'then' expected near 'local'
[lua]
lua_dofile error parsing file Content\Functions\CW_GENERAL.LOL


[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
[lua] [string "THRABEN_INSPECTOR_CW_409784_TITLE (RESOLUTION_TIME_ACTION)~0x00001cf5"]:2: attempt to call global 'CW_General_FireTrigger' (a nil value)
Edit 2: theres actually more than one issue going on in this log... Erdwal Illuminator doesnt investigate an additional time when you investigate for the first time in a turn.
They're probably all related to the missing "then" in the unction file. It's been added, and I'm making it repack now. It should fix all of those issues.
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby MasterXploder7 » 17 May 2016, 01:05

Startled Awake seems to crash the game if you have it in your opening hand. For instance. Mulligan works just fine. Pressing "keep hand" with it in your hand just crashes. I am not sure why. Chancellor of Spires was also in hand at least twice when I tested this. (it happened 3 times, the first i only saw the card, then the subsequent times i saw the combo in my hand, unsure if it is just it or its having both).
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Re: Shadows Over Innistrad - CW Development - All Coded

Postby Finnical » 26 May 2016, 06:14

Retesting all cards in SOI, this test performed on 5-26-16. This includes all cards with converted mana cost of 2 or less, will be doing more soon. Anything not listed is working perfectly.

1. Lightning Axe now asks whether you should discard a card or pay 5 extra mana, but deals no damage.
2. A creature with Skeleton Key equipped was illegally blocked, as if it didn't have skulk.
3. Obsessive Skinner gives a counter when entering, but delirium does not activate.
4. Port Town, Foreboding ruins, Fortified Village, and Choked Estuary all caused other abilities to fail when on the field. Specifically, Favor of the Gods was unable to select any permanent to be destroyed.
5. Asylum Visitor does not activate at players' upkeeps. Madness works.
6. Vessel of Malignity does not have an effect after selecting opponent.
7. Hanweir Militia Captain does not transform.
8. Skin Invasion now returns to the battlefield attached to target creature instead of transforming (making it a much better spell)
9. Gibbering Fiend's delirium does not activate.
10. Moonlight Hunt dealt no damage with Ember-Eye Wolf on the field under my control.
11. AI attacks freely into Ormandahl, Profane Prince, as if he were not there.
12. When Lambholt Pacifist transformed with Neglected Heirloom attached, the message "Lambholt Pacifit can attack." blinked endlessly on the screen, even after she was destroyed. Both transformed as expected.
13. Rush of Adrenaline granted the buff but no trample.
14. Liliana's Indignation had no effect once cast.
15. Shard of Broken Glass activates but does not mill cards.

Also seeing a small increase in game crashes, but they do not coorelate with specific cards, I retested it with the same cards each time. It might just be my system.
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