200DPI Tokens
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: 200DPI Tokens
by Xitax » 08 Jun 2016, 14:37
That's a fair argument. We'll see what happens (if ever)
Re: 200DPI Tokens
by Marek14 » 26 Jul 2016, 07:56
Eternal Masters token update!
https://www.mediafire.com/?wamgc7m9oj6auzg
Using http://mtgsalvation.gamepedia.com/Eternal_Masters as the guide, there are four tokens in Eternal Masters that have been never printed before, and so I'm replacing the following tokens in my zip:
b_0_1_serf
c_1_1_spirit
r_3_1_carnivore
u_5_5_wall
The white 1/1 Spirit is for Field of Souls. As Field of Souls didn't have a token before, and the basic w_1_1_spirit is from Planeshift, I suggest adding w_1_1_spirit_EMA as a picture for Field of Souls.
The red 1/1 Goblin token (r_1_1_goblin_EMA) should be probably added for Beetleback Chief, as this is first printing of Beetleback Chief with token (no tokens were printed in Planechase 2012). On the other hand, Planechase sets are to be reprinted soon, so maybe they will include new tokens then.
Not sure if the rw_1_1_goblin_soldier token was official or not, but for now, I replace this token for Goblin Trenches with EMA version.
In all replacements, the "alternates" folder contains the previous versions.
https://www.mediafire.com/?wamgc7m9oj6auzg
Using http://mtgsalvation.gamepedia.com/Eternal_Masters as the guide, there are four tokens in Eternal Masters that have been never printed before, and so I'm replacing the following tokens in my zip:
b_0_1_serf
c_1_1_spirit
r_3_1_carnivore
u_5_5_wall
The white 1/1 Spirit is for Field of Souls. As Field of Souls didn't have a token before, and the basic w_1_1_spirit is from Planeshift, I suggest adding w_1_1_spirit_EMA as a picture for Field of Souls.
The red 1/1 Goblin token (r_1_1_goblin_EMA) should be probably added for Beetleback Chief, as this is first printing of Beetleback Chief with token (no tokens were printed in Planechase 2012). On the other hand, Planechase sets are to be reprinted soon, so maybe they will include new tokens then.
Not sure if the rw_1_1_goblin_soldier token was official or not, but for now, I replace this token for Goblin Trenches with EMA version.
In all replacements, the "alternates" folder contains the previous versions.
Re: 200DPI Tokens
by Xitax » 28 Jul 2016, 01:57
For what it's worth, I agree with everything except the rw_1_1_goblin_soldier, which was an official token release in Player Rewards 2001.
Re: 200DPI Tokens
by Marek14 » 28 Jul 2016, 07:14
OK, I'll change it back then.Xitax wrote:For what it's worth, I agree with everything except the rw_1_1_goblin_soldier, which was an official token release in Player Rewards 2001.
Re: 200DPI Tokens
by Marek14 » 21 Aug 2016, 06:15
EMN update:
http://www.mediafire.com/download/zsnxh ... ns_EMN.zip (full token file)
http://www.mediafire.com/download/j5fdp ... update.zip (just the update)
http://www.mediafire.com/download/zsnxh ... ns_EMN.zip (full token file)
http://www.mediafire.com/download/j5fdp ... update.zip (just the update)
Re: 200DPI Tokens
by Xitax » 21 Aug 2016, 22:01
Could you please move the number after the zombie instead of the end of the file, ex "b_2_2_zombie2_EMN"
Re: 200DPI Tokens
by Marek14 » 22 Aug 2016, 09:48
OK, here are the corrected links:
http://www.mediafire.com/download/h2t5w ... ns_EMN.zip
http://www.mediafire.com/download/9961s ... update.zip
http://www.mediafire.com/download/h2t5w ... ns_EMN.zip
http://www.mediafire.com/download/9961s ... update.zip
Re: 200DPI Tokens
by Marek14 » 10 Oct 2016, 11:42
I'm compiling update for CN2 since the scans are out -- can someone tell me what is the proper filename for The Monarch marker?
Also, since the Insect token in CN2 is first time official Insect token appeared in the same set as Dragonlair Spider, I'd like someone to add this token image (TokenImage$ g 1 1 insect CN2) to Dragonlair Spider's code.
Out of 11 CN2 tokens, 9 is usable by Forge - the green 3/3 Beast is only used for Beast Within and the white 1/1 Spirit only for Doomed Traveler.
Otherwise, we have:
black 1/1 Assassin for Queen Marchesa
black 2/2 Zombie for Assemble the Rank and Vile
colorless 1/1 Construct for Daretti, Ingenious Iconoclast
green 1/1 Insect for Dragonlair Spider
red 1/1 Goblin for Hold the Perimeter
red 5/5 Dragon for Skyline Despot
red 8/8 Lizard for Subterranean Tremors
white 1/1 Soldier for Lieutenants of the Guard
white 1/2 Soldier for Hold the Perimeter
Also, since the Insect token in CN2 is first time official Insect token appeared in the same set as Dragonlair Spider, I'd like someone to add this token image (TokenImage$ g 1 1 insect CN2) to Dragonlair Spider's code.
Out of 11 CN2 tokens, 9 is usable by Forge - the green 3/3 Beast is only used for Beast Within and the white 1/1 Spirit only for Doomed Traveler.
Otherwise, we have:
black 1/1 Assassin for Queen Marchesa
black 2/2 Zombie for Assemble the Rank and Vile
colorless 1/1 Construct for Daretti, Ingenious Iconoclast
green 1/1 Insect for Dragonlair Spider
red 1/1 Goblin for Hold the Perimeter
red 5/5 Dragon for Skyline Despot
red 8/8 Lizard for Subterranean Tremors
white 1/1 Soldier for Lieutenants of the Guard
white 1/2 Soldier for Hold the Perimeter
Re: 200DPI Tokens
by Hanmac » 10 Oct 2016, 12:11
Monarch has the hardcoded imagekey: "t:monarch"
so the file should be just "monarch.png" or "monarch.jpg"
the other stuff i will try to add.
Assemble the Rank and Vile i forgot to add (i think i coded it somewhere)
and Hold the Perimeter, currently could not be scripted yet
so the file should be just "monarch.png" or "monarch.jpg"
the other stuff i will try to add.
Assemble the Rank and Vile i forgot to add (i think i coded it somewhere)
and Hold the Perimeter, currently could not be scripted yet
Re: 200DPI Tokens
by Marek14 » 15 Oct 2016, 08:10
Kaladesh update since the scans are out as well:
http://www.mediafire.com/file/kzslk6htg ... ns_KLD.zip
http://www.mediafire.com/file/96ptvd1xs ... update.zip
http://www.mediafire.com/file/kzslk6htg ... ns_KLD.zip
http://www.mediafire.com/file/96ptvd1xs ... update.zip
Re: 200DPI Tokens
by simisays » 18 Oct 2016, 18:51
Thanks, great work !
However b_x_x_zombie_horror must be b_y_y_zombie_horror
However b_x_x_zombie_horror must be b_y_y_zombie_horror
Re: 200DPI Tokens
by Marek14 » 19 Oct 2016, 06:54
Why?simisays wrote:Thanks, great work !
However b_x_x_zombie_horror must be b_y_y_zombie_horror
Re: 200DPI Tokens
by simisays » 19 Oct 2016, 08:53
When I played "Corpseweft" the token art didn't show up. I changed the "x" to "y" and it worked.
Re: 200DPI Tokens
by Marek14 » 20 Oct 2016, 06:39
All right, I can see the reason in the code. However, I thnink that this goes against the general policy for token names, plus the token is even called X/X in the text. Therefore, I'd like to request adding TokenImage$ code to Corpseweft so the original image name works.simisays wrote:When I played "Corpseweft" the token art didn't show up. I changed the "x" to "y" and it worked.
EDIT: For the next version, could someone remake the g_2_2_ape.jpg token to change it into a Monkey, according to the new Oracle text of Monkey Cage? Please?
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