Bug Reports xmage 1.4.13
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.13
by Kfchucky » 12 Jul 2016, 20:36
I had trouble yesterday trying to log onto server. Kept saying 'Unable to connect. Expecting previous version'. Today I uninstalled and reinstalled and it worked. However, now I cant load the mana symbols. It keeps going through the process, gets to 657/657 and then never finishes. I go to my plugin/images file and see the symbols folder (not a zip file and pref. has it clicked to save as zip file), I click on it and see small, medium and large folders. When I click on the folder, I see a gif with a picture of a cone, square and cirlcle. Im assuming the pictures never loaded and are stuck. How can I fix this problem? I have moved the folders, deleted just the gifs, and renamed folder. No luck
So the guy after my post gets a response, yet I havent gotten a response on my issue?
So the guy after my post gets a response, yet I havent gotten a response on my issue?
Last edited by Kfchucky on 12 Jul 2016, 22:26, edited 1 time in total.
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Re: Bug Reports xmage 1.4.13
by ReapingWildOats » 12 Jul 2016, 21:13
I went through the posts and didn't see this, but sorry if it's a repeat.
Bloodbriar triggers now, but it seems to trigger regardless of its location. When I sac, I'll get bloodbriar triggers even if my only copy is in my library.
Thanks for all the hard work guys!
escplan9: not a repeat, different issue on the sacrifice detection - Fixed beyond 1.4.13v1
Bloodbriar triggers now, but it seems to trigger regardless of its location. When I sac, I'll get bloodbriar triggers even if my only copy is in my library.
Thanks for all the hard work guys!
escplan9: not a repeat, different issue on the sacrifice detection - Fixed beyond 1.4.13v1
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Re: Bug Reports xmage 1.4.13
by jeffwadsworth » 12 Jul 2016, 22:47
escplan9: fireshoes did a recent commit to fix this beyond 1.4.13v1. jeff - your version probably is the latest from the repo.RogueShenanigans wrote:Dark Salvation cast for 5 mana gave me the zombies but did not give an opposing creature -2/-2.
Last edited by jeffwadsworth on 13 Jul 2016, 04:39, edited 1 time in total.
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Re: Bug Reports xmage 1.4.13
by richardba » 12 Jul 2016, 23:11
Mind's Dilation currently has a glitch which if I exile the top card of the opponent library it is stuck with the option "Cast ..."
escplan9: Fixed beyond 1.4.13v1
escplan9: Fixed beyond 1.4.13v1
Re: Bug Reports xmage 1.4.13
by asergioam » 13 Jul 2016, 00:07
When I turn Gideon, Champion of justice into a human (2nd ability), he goes to the graveyard. It happened in previous version also!
escplan9: Confirmed the bug. Still investigating how to properly resolve it. Do you remember how long this issue has been going on for? You said "in the previous version" so I wonder how long it has been going on. (Other devs, see issue #2069 for details and tests on it confirming issue)
LevelX: Fixed beyond 1.4.13v1
escplan9: Confirmed the bug. Still investigating how to properly resolve it. Do you remember how long this issue has been going on for? You said "in the previous version" so I wonder how long it has been going on. (Other devs, see issue #2069 for details and tests on it confirming issue)
LevelX: Fixed beyond 1.4.13v1
Re: Bug Reports xmage 1.4.13
by iamchris4life » 13 Jul 2016, 02:21
On two separate occasions, I had Tamiyo's +1 ability active on my opponent's creature and my opponent rollbacked to the start of their turn and Tamiyo's effect no longer triggered after the rollback
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Re: Bug Reports xmage 1.4.13
by ShivaFang » 13 Jul 2016, 04:09
Spell Queller isn't working properly on Escalate cards.
Specific case I just saw - Savage Alliance for all 3 modes. He pays 5 mana, but the converted mana cost is still 3, so Spell Queller should still hit it.
Specific case I just saw - Savage Alliance for all 3 modes. He pays 5 mana, but the converted mana cost is still 3, so Spell Queller should still hit it.
Re: Bug Reports xmage 1.4.13
by haizstuff » 13 Jul 2016, 05:47
Damnation with Kalitas, Traitor of Ghet on my side and 3 opponent creatures, it only exiled 1 creature giving me only 1 zombie instead of 3.
escplan9: Confirmed bug. Investigating resolution. (Other devs - see JUnit tests in #2071)
escplan9: Confirmed bug. Investigating resolution. (Other devs - see JUnit tests in #2071)
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Re: Bug Reports xmage 1.4.13
by Steelux » 13 Jul 2016, 06:21
hi, im new to this forum, i was playing when an error occured, it says i should report it, so i attached it as an image:
The error occured while playing goblin dark dweller and trying to cast bust from boom//bust card.
escplan9: Unable to duplicate the issue. Was able to use GDD to cast Bust without any error. Were you playing vs AI? What version of XMage are you using? Do you have a game log (see OP for location)? Was also able to use GDD to cast Boom without the error shown.
The error occured while playing goblin dark dweller and trying to cast bust from boom//bust card.
escplan9: Unable to duplicate the issue. Was able to use GDD to cast Bust without any error. Were you playing vs AI? What version of XMage are you using? Do you have a game log (see OP for location)? Was also able to use GDD to cast Boom without the error shown.
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Re: Bug Reports xmage 1.4.13
by ajbiddle » 13 Jul 2016, 08:35
In two different commander games, I played Urza's Incubator choosing eldrazi as the creature type. When casting eldrazi creatures the cost reduction of 2 colorless is not recognized.
escplan9: What are some eldrazi creatures you tried to cast? Did they have a <> requirement? edit: Was able to duplicate the problem with eldrazi not having a <> requirement such as Eldrazi Mimic and Eldrazi Displacer. Additionally, Urza's Incubator does not appear to be working for other creature types as well, such as Slivers. (Other devs - see issue #2070 for details and test confirming the bug.)
LevelX: Fixed beyond 1.4.13v3
escplan9: What are some eldrazi creatures you tried to cast? Did they have a <> requirement? edit: Was able to duplicate the problem with eldrazi not having a <> requirement such as Eldrazi Mimic and Eldrazi Displacer. Additionally, Urza's Incubator does not appear to be working for other creature types as well, such as Slivers. (Other devs - see issue #2070 for details and test confirming the bug.)
LevelX: Fixed beyond 1.4.13v3
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Re: Bug Reports xmage 1.4.13
by Mikail » 13 Jul 2016, 11:29
Bloodhall Priest damage dealing ability does not trigger on entering the battlefield nor on attacking, no matter if it was cast from hand or by its Madness cost.
Fireshoes: I tested Bloodhall Priest last night without a problem. Did any player have no cards in hand to enable the trigger?
EDIT: Damn, now I'm not sure, maybe I just had a card in my hand ^^' Sorry for the confusion.
Fireshoes: I tested Bloodhall Priest last night without a problem. Did any player have no cards in hand to enable the trigger?
EDIT: Damn, now I'm not sure, maybe I just had a card in my hand ^^' Sorry for the confusion.
Last edited by Mikail on 14 Jul 2016, 17:19, edited 1 time in total.
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Re: Bug Reports xmage 1.4.13
by booot » 13 Jul 2016, 11:34
Gisela's tooltips, Meld Triggers ability triggers on begining of combat, that really end phase.
Work is correct.
Fireshoes: Fixed beyond version 1.4.13v1.
Work is correct.
Fireshoes: Fixed beyond version 1.4.13v1.
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Re: Bug Reports xmage 1.4.13
by booot » 13 Jul 2016, 11:38
In Deck editor, I add Stromkirk Comdemned to my deck, add deck Strange Augmentation.
I hope to add ENM:106, really added ENM:105.
Fireshoes: Fixed beyond version 1.4.13v1.
I hope to add ENM:106, really added ENM:105.
Fireshoes: Fixed beyond version 1.4.13v1.
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Re: Bug Reports xmage 1.4.13
by asergioam » 13 Jul 2016, 11:55
I've started playing commander on xmage about a month ago, so I've noticed it somewhere about mid June.asergioam wrote:When I turn Gideon, Champion of justice into a human (2nd ability), he goes to the graveyard. It happened in previous version also!
escplan9: Confirmed the bug. Still investigating how to properly resolve it. Do you remember how long this issue has been going on for? You said "in the previous version" so I wonder how long it has been going on. (Other devs, see issue #2069 for details and tests on it confirming issue)
LevelX: Fixed beyond 1.4.13v1
Re: Bug Reports xmage 1.4.13
by booot » 13 Jul 2016, 13:52
In EMN drafting,
1) Meld Card slot is really dfc slot. It is now normal slot.
2) No Basic land card in a pack.
1) Meld Card slot is really dfc slot. It is now normal slot.
2) No Basic land card in a pack.
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