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Bug Reports xmage 1.4.13

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Re: Bug Reports xmage 1.4.13

Postby TwoDeuces » 19 Jul 2016, 16:38

Zakading wrote:Just tried using Emrakul, The Promised End and only was able to look at the opponent's hand but not use any of their cards.

Was playing against the A.I. so I'm not entirely sure if it was due to that or a general bug.
Just wanted to second this on 1.4.13v2. Still unable to control A.I. during Emrakul's take over. The AI still plays it's cards and takes two turns in a row. You are able to switch to their cards, but unable to control which card get's cast.
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Re: Bug Reports xmage 1.4.13

Postby Takatin » 19 Jul 2016, 19:13

Tamiyo, Field Researcher's emblem doesn't work with morph as I still have to pay the mana cost. Also the +1 makes me draws 4 cards instead of 2 when my 2 targeted creatures deal combat damages to my opponent.

I can't cast Spreading Flames unless I have 6 valid targets and then it doesn't deal the damages or let me choose how the damages are assigned.

escplan9: Spreading Flames issue fixed beyond 1.4.13v2. Do you have a game log for the Tamiyo issue regarding the amount of cards drawn from combat? We have tests for various situations involving Tamiyo's +1 ability including 2 creatures attacking and 2 cards being drawn from it, so unable to duplicate that one: https://github.com/magefree/mage/blob/m ... #L112-L141

ShivaFang: The issue is that it's carrying it over for more turns than it is supposed to, so the time you used it your last turn is still carried forward to the current turn. (This is fixed beyond 1.4.13v2)

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Re: Bug Reports xmage 1.4.13

Postby Embergem » 19 Jul 2016, 20:31

Archangel Avacyn still transforms after being bounced by an Eldrazi Displacer with her trigger on the stack.

LevelX: Fixed beyond 1.4.13v3
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Re: Bug Reports xmage 1.4.13

Postby Takatin » 19 Jul 2016, 23:28

Here's the turn where Tamiyo drawn me 4 cards.

Code: Select all
<font color="#CCCC33">20:56: </font><font color="Orange">Turn 16 </font><font color="#20B2AA">Takatin</font><font color="Orange">
    (20 - 17)</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    draws a card</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    activates: Choose up to two target creatures. Until your next turn,
    whenever either of those creatures deals combat damage, you draw a card.
    from </font><font color="#DAA520"><a href="#Tamiyo, Field Researcher">Tamiyo,
    Field Researcher</a></font><font color="White"> [f40] targeting </font><font color="#DAA520"><a href="#Reflector Mage">Reflector
    Mage</a></font><font color="White"> [972] </font><font color="#F0E68C"><a href="#Thalia's Lieutenant">Thalia's
    Lieutenant</a></font><font color="White"> [28d] </font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    attacks with 4 creatures</font>
<font color="#CCCC33">20:56: </font><font color="White">Attacker: </font><font color="#90EE90"><a href="#Den Protector">Den
    Protector</a></font><font color="White"> [31d] (3/2) unblocked</font>
<font color="#CCCC33">20:56: </font><font color="White">Attacker: </font><font color="#F0E68C"><a href="#Thalia's Lieutenant">Thalia's
    Lieutenant</a></font><font color="White"> [28d] (3/3) unblocked</font>
<font color="#CCCC33">20:56: </font><font color="White">Attacker: </font><font color="#90EE90"><a href="#Duskwatch Recruiter">Duskwatch
    Recruiter</a></font><font color="White"> [b24] (2/2) unblocked</font>
<font color="#CCCC33">20:56: </font><font color="White">Attacker: </font><font color="#DAA520"><a href="#Reflector Mage">Reflector
    Mage</a></font><font color="White"> [972] (2/3) unblocked</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">s1v1rus</font><font color="White">
    loses 3 life</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">s1v1rus</font><font color="White">
    loses 3 life</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">s1v1rus</font><font color="White">
    loses 2 life</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">s1v1rus</font><font color="White">
    loses 2 life</font>
<font color="#CCCC33">20:56: </font><font color="White">Ability triggers: </font><font color="#DAA520"><a href="#Tamiyo, Field Researcher">Tamiyo,
    Field Researcher</a></font><font color="White"> [f40] - Until your next
    turn, whenever either of those creatures deals combat damage, you draw a
    card.</font>
<font color="#CCCC33">20:56: </font><font color="White">Ability triggers: </font><font color="#DAA520"><a href="#Tamiyo, Field Researcher">Tamiyo,
    Field Researcher</a></font><font color="White"> [f40] - Until your next
    turn, whenever either of those creatures deals combat damage, you draw a
    card.</font>
<font color="#CCCC33">20:56: </font><font color="White">Ability triggers: </font><font color="#DAA520"><a href="#Tamiyo, Field Researcher">Tamiyo,
    Field Researcher</a></font><font color="White"> [f40] - Until your next
    turn, whenever either of those creatures deals combat damage, you draw a
    card.</font>
<font color="#CCCC33">20:56: </font><font color="White">Ability triggers: </font><font color="#DAA520"><a href="#Tamiyo, Field Researcher">Tamiyo,
    Field Researcher</a></font><font color="White"> [f40] - Until your next
    turn, whenever either of those creatures deals combat damage, you draw a
    card.</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    draws a card</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    draws a card</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    draws a card</font>
<font color="#CCCC33">20:56: </font><font color="#20B2AA">Takatin</font><font color="White">
    draws a card</font>
<font color="#CCCC33">20:57: </font><font color="#20B2AA">Takatin</font><font color="White">
    puts </font><font color="#B0C4DE"><a href="#Canopy Vista">Canopy Vista</a></font><font color="White">
    [a6a] from hand onto the Battlefield</font>
<font color="#CCCC33">20:57: </font><font color="#20B2AA">Takatin</font><font color="White">
    plays </font><font color="#B0C4DE"><a href="#Canopy Vista">Canopy Vista</a></font><font color="White">
    [a6a]</font>
<font color="#CCCC33">20:57: </font><font color="Orange">Turn 17 </font><font color="#20B2AA">s1v1rus</font><font color="Orange">
    (20 - 7)</font>
<font color="#CCCC33">20:57: </font><font color="White">Ability triggers: </font><font color="#90EE90"><a href="#Duskwatch Recruiter">Duskwatch
    Recruiter</a></font><font color="White"> [b24] - At the beginning of each
    upkeep, if no spells were cast last turn, transform </font><font color="#90EE90"><a href="#Duskwatch Recruiter">Duskwatch
    Recruiter</a></font><font color="White"> [b24].</font>
<font color="#CCCC33">20:57: </font><font color="#20B2AA">s1v1rus</font><font color="White">
    has conceded.</font>
<font color="#CCCC33">20:57: </font><font color="#20B2AA">Takatin</font><font color="White">
    has won the game</font>
<font color="#CCCC33">20:57: </font><font color="#20B2AA">s1v1rus</font><font color="White">
    has lost the game.</font>
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Re: Bug Reports xmage 1.4.13

Postby ShivaFang » 20 Jul 2016, 00:07

Prized Amalgam isn't triggering. I've tried it with Risen Executioner and Ever After and it just won't trigger on my end step (or at all).

Imprisoned in the Moon interacts oddly with face-down cards. I think it was a face-down Silgumar Spell eater. It turned it into a land and it gave it the mana tapping ability, but it became 2/3. It's possible my computer AI I was playing against was able to activate it's megamorph ability but even still it should have remained a land and not a creature, and it was still face-down. The AI was able to attack with it. Unsure if this is an issue for human players - my AI often gets to do things it's not supposed to (like blocking 2 creatures with a Knight of the White Orchid)
Last edited by ShivaFang on 20 Jul 2016, 00:11, edited 2 times in total.
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Re: Bug Reports xmage 1.4.13

Postby ShivaFang » 20 Jul 2016, 00:08

Takatin wrote:Tamiyo, Field Researcher's emblem doesn't work with morph as I still have to pay the mana cost. Also the +1 makes me draws 4 cards instead of 2 when my 2 targeted creatures deal combat damages to my opponent.
This is in the known issues on the first page. It's actually fixed for next build. The issue is that it's carrying it over for more turns than it is supposed to, so the time you used it your last turn is still carried forward to the current turn.
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Re: Bug Reports xmage 1.4.13

Postby ShivaFang » 20 Jul 2016, 12:00

Lone Rider seems to not trigger when you gain a total of 3 life from different sources. I had 2 in play, one had a Gryff's Boon.

Code: Select all
5:56 AM: ShivaFang attacks with 2 creatures
5:56 AM: Attacker: Lone Rider [d3a] (2/1) unblocked
5:56 AM: Attacker: Lone Rider [220] (1/1) unblocked
5:56 AM: Bant Human loses 2 life
5:56 AM: ShivaFang gains 2 life
5:56 AM: Bant Human loses 1 life
5:56 AM: ShivaFang gains 1 life
5:57 AM: Turn 9 Bant Human (25 - 15)
5:57 AM: Bant Human draws a card
5:57 AM: Bant Human sacrificed Clue [0e5]
5:57 AM: Bant Human activates: draw a card. from Clue [0e5]
5:57 AM: Bant Human draws a card
5:57 AM: Bant Human attacks with 0 creatures
5:57 AM: Bant Human puts Prairie Stream [125] from hand onto the Battlefield
5:57 AM: Bant Human plays Prairie Stream [125]
5:58 AM: Bant Human casts Thalia's Lieutenant [c47]
EDIT: Later in the same match after I had cast a Thalia's Lieutenant and my Lone Rider with Griff's boon was 3/2, it still did not trigger. Given the Prized Amalgam bug I mentioned earlier - I'm wondering if delayed triggers are being lost somewhere.

Code: Select all
6:07 AM: Turn 16 ShivaFang (25 - 14)
6:07 AM: ShivaFang draws a card
6:07 AM: ShivaFang puts Plains [a7f] from hand onto the Battlefield
6:07 AM: ShivaFang plays Plains [a7f]
6:07 AM: ShivaFang casts Declaration in Stone [ef1] targeting Lambholt Pacifist [7c3]
6:07 AM: ShivaFang moves Lambholt Pacifist [7c3] from battlefield to the exile zone
6:07 AM: Bant Human puts a Clue [0ee] token onto the battlefield
6:07 AM: ShivaFang puts Declaration in Stone [ef1] from stack into his or her graveyard
6:07 AM: ShivaFang attacks with 3 creatures
6:07 AM: Attacker: Lone Rider [517] (2/2) blocked by Thalia's Lieutenant [922] (2/2)
6:07 AM: Attacker: Lone Rider [220] (2/2) unblocked
6:07 AM: Attacker: Lone Rider [d3a] (3/2) unblocked
6:07 AM: Bant Human sacrificed Clue [0ee]
6:07 AM: Bant Human activates: draw a card. from Clue [0ee]
6:07 AM: Bant Human draws a card
6:08 AM: ShivaFang gains 2 life
6:08 AM: Lone Rider [517] deals 2 damage to Thalia's Lieutenant [922]
6:08 AM: Bant Human loses 2 life
6:08 AM: ShivaFang gains 2 life
6:08 AM: Bant Human loses 3 life
6:08 AM: ShivaFang gains 3 life
6:08 AM: Thalia's Lieutenant [922] died
6:08 AM: Turn 17 Bant Human (32 - 9)
Here is a pastebin for the full game log. Not sure if there's anything in there that isn't in the parts I quoted;
http://pastebin.com/qZn1GZmm

I'm playing against an AI that simulates games. Would simulated games that are copies of the current game cause this? It doesn't lose any other triggers that I'm aware of - and things like Tamiyo work (as well as Tamiyo works with the known bug)

EDIT2: In the very next match I used Tandem Tactics when attacking with a lone rider and a thraben inspector - and it triggered fine. Not sure what's up.
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Re: Bug Reports xmage 1.4.13

Postby ShivaFang » 20 Jul 2016, 13:01

The Great Aurora threw a null pointer exception. I was unable to cast it. I believe the error to be caused by my opponent having no permanents in play (not even lands)

Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.13v2
mage.sets.magicorigins.TheGreatAuroraEffect.apply(TheGreatAurora.java:120)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:197)
mage.game.stack.Spell.resolve(Spell.java:207)
mage.game.GameImpl.resolve(GameImpl.java:1370)
mage.game.GameImpl.playPriority(GameImpl.java:1321)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:852)
mage.game.GameImpl.play(GameImpl.java:766)
mage.game.GameImpl.start(GameImpl.java:733)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
It put my hand on top of my library and all my permanents on top of my library then my opponent's hand on top of it's library and then it rolled back. My opponent had no permanents in play (I was playing land destruction) so that may have had something to do with it.

When I let my opponent play a land before I cast it it worked.

http://pastebin.com/tz2fVfjq
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Re: Bug Reports xmage 1.4.13

Postby jeffwadsworth » 20 Jul 2016, 20:54

ShivaFang wrote:The Great Aurora threw a null pointer exception.
Thanks. Fixed in next version.
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Re: Bug Reports xmage 1.4.13

Postby jeffwadsworth » 20 Jul 2016, 22:30

ShivaFang wrote:Prized Amalgam isn't triggering. I've tried it with Risen Executioner and Ever After and it just won't trigger on my end step (or at all).
I tested Prized Amalgam with Risen Executioner (cast from graveyard) and also with some cards that were brought back from the graveyard into play. It worked fine. Perhaps something else was going on during your game.
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Re: Bug Reports xmage 1.4.13

Postby thenumber23 » 21 Jul 2016, 11:58

I noticed Clear Shot is bugged when I used it with a deathtouch creature.

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

In the log it said the spell itself did the damage, but it's the creature that should.

escplan9: Fixed beyond 1.4.13v2
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Re: Bug Reports xmage 1.4.13

Postby ShivaFang » 21 Jul 2016, 12:51

jeffwadsworth wrote:I tested Prized Amalgam with Risen Executioner (cast from graveyard) and also with some cards that were brought back from the graveyard into play. It worked fine. Perhaps something else was going on during your game.
Yeah, this is definitely something with me and delayed triggeres - I just had a Chandra's Oath fail to trigger at EOT.
This list now includes Prized Amalgam, Lone Rider, and Chandra's Oath. However Archangel Avacyn flips every time she is supposed to.

The only thing I can think of is that my Monte Carlo AI simulating games is messing something up.
Last edited by ShivaFang on 21 Jul 2016, 13:01, edited 2 times in total.
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Re: Bug Reports xmage 1.4.13

Postby ShivaFang » 21 Jul 2016, 12:53

thenumber23 wrote:I noticed Clear Shot is bugged when I used it with a deathtouch creature.

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

In the log it said the spell itself did the damage, but it's the creature that should.
Deathtouch only applies to combat damage. So as long as the creature didn't die to deathtouch it's functionally working correctly.

http://mtgsalvation.gamepedia.com/Deathtouch
702.2b

That said, the creature should be the one dealing the damage, not the spell. It may matter for other interactions.

EDIT: Derp - I'm apparently wrong - I didn't even read on to 702.2c and doing more digging I find that this is correct. Nevermind then.
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Re: Bug Reports xmage 1.4.13

Postby escplan9 » 21 Jul 2016, 13:11

ShivaFang wrote:
thenumber23 wrote:I noticed Clear Shot is bugged when I used it with a deathtouch creature.

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

In the log it said the spell itself did the damage, but it's the creature that should.
Deathtouch only applies to combat damage. So as long as the creature didn't die to deathtouch it's functionally working correctly.

http://mtgsalvation.gamepedia.com/Deathtouch
702.2b

That said, the creature should be the one dealing the damage, not the spell. It may matter for other interactions.
Deathtouch does not only apply to combat damage:
http://www.gatheringmagic.com/keywords- ... eathtouch/
"The rule that causes creatures dealt damage by a source with deathtouch to be destroyed applies to any damage, not just combat damage."
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Re: Bug Reports xmage 1.4.13

Postby thenumber23 » 21 Jul 2016, 16:15

Emrakul, the Promised End didn't let my opponent take their extra turn. I cast Emmy, took control of my opponent's turn, and then when it was supposed to be their turn it became my turn again.


Battle log with opponent as xxxx:

17:11: Turn 24 thenumber23 (4 - 27) //turn when I cast Emrakul
[...]
17:12: Ability triggers: Emrakul, the Promised End [364] - When you cast Emrakul, the Promised End [364], you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. - targeting xxxx
[...]
17:13: xxxx takes an extra turn
17:13: Turn 25 xxxx (4 - 27) //during this turn I was allowed to control my opponent
[...]
17:16: Ability triggers: At end of turn xxxx lost control over xxxx.
17:16: Turn 26 thenumber23 (4 - 27) //then it became my turn again, without xxxx getting to untap or draw


I don't know if it's relevant to the bug, but we had a rollback during the turn I controlled my opponent, to the start of the the current turn.
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