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Forge Beta Release: 08-02-2016 ver 1.5.55

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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby mastroego » 11 Aug 2016, 05:43

noratora wrote:No, it isn't. If an opponent deals noncombat damage to me, I cannot redirect to it my planeswalker. My opponent may choose to do so, but I cannot.
Yes it is.
You only decide the order in which the AI is offered the choices (Redirect to planeswalker A? Redirect to planeswalker B?, or vice versa)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby PvtSadsack » 11 Aug 2016, 09:21

Am I missing something because I can't find the Shadows Over Innistrad block in either the booster or sealed deck draft blocks.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby friarsol » 11 Aug 2016, 13:02

PvtSadsack wrote:Am I missing something because I can't find the Shadows Over Innistrad block in either the booster or sealed deck draft blocks.
Sounds like you are missing something. Are you sure you have the latest version?
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby puckboss3 » 11 Aug 2016, 18:05

Hi Guys, once again, AMAZING job with Forge. It's a great playtest for my EDH decks.

One suggestion to make the AI a bit smarter:

With a Platinum Angel on the board, the AI still relentlessly attacks the lowest life total despite them already being negative. Only bringing it up because I'm fairly sure it's a simple fix for you programming wizards.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby op1ekun » 12 Aug 2016, 18:58

Description: I was playing a custom game with AI. It seems that the error happens every time the AI plays one of the shock lands (Temple Garden, Hallowed Fountain).

UnsupportedOperationException | Open
Code: Select all
Forge Version:    1.5.55-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_101 Oracle Corporation

java.lang.UnsupportedOperationException
   at java.util.Collections$UnmodifiableCollection.removeAll(Unknown Source)
   at forge.ai.ComputerUtil.chooseSomeType(ComputerUtil.java:1752)
   at forge.ai.PlayerControllerAi.chooseSomeType(PlayerControllerAi.java:350)
   at forge.game.player.PlayerController.chooseSomeType(PlayerController.java:163)
   at forge.game.ability.effects.ChooseTypeEffect.resolve(ChooseTypeEffect.java:66)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1290)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1271)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:271)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:313)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:242)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:221)
   at forge.game.GameAction.moveTo(GameAction.java:471)
   at forge.game.GameAction.moveTo(GameAction.java:452)
   at forge.game.player.Player.playLand(Player.java:1604)
   at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:398)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:928)
   at forge.game.GameAction.startGame(GameAction.java:1460)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Hanmac » 12 Aug 2016, 19:34

@op1ekun: the problem should not happen with the lands and should have another card as reason.

but the bug was fixed in trunk/snapshot after i did broke it before the release.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby l33t3rth4nur1111 » 13 Aug 2016, 05:32

Whee, meld cards! Good work!

Was playing against an AI who was using Voldaren Pariah. The AI activated Pariah's transform ability, but it appeared to be activated multiple times . . . I think? In any case, when it transformed, I ended up with an infinite stack of the "when this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures" triggers. Abolished my bloodline, indeed...! I'll see if I can narrow this down to a minimal test case.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Hanmac » 13 Aug 2016, 05:39

l33t3rth4nur1111 wrote:Whee, meld cards! Good work!

Was playing against an AI who was using Voldaren Pariah. The AI activated Pariah's transform ability, but it appeared to be activated multiple times . . . I think? In any case, when it transformed, I ended up with an infinite stack of the "when this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures" triggers. Abolished my bloodline, indeed...! I'll see if I can narrow this down to a minimal test case.
About that vampire, can you also check if it happens with snapshot too? I have the fealing that I might fixed it already in trunk.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby MystiKnight » 14 Aug 2016, 05:30

Description: Playing an Avacyn Restored (AVR-AVR-AVR) quest draft. We're both playing WR, and I don't think that it happens whenever they play a specific card. I managed to get through the first match fine, but I've encountered the bug every time I've tried to play afterwards.

UnsupportedOperationException | Open
Code: Select all
Forge Version:    1.5.55-r-1
Operating System: Windows 8.1 6.3 x86
Java Version:     1.8.0_101 Oracle Corporation

java.lang.UnsupportedOperationException
   at java.util.Collections$UnmodifiableCollection.removeAll(Unknown Source)
   at forge.ai.ComputerUtil.chooseSomeType(ComputerUtil.java:1752)
   at forge.ai.PlayerControllerAi.chooseSomeType(PlayerControllerAi.java:350)
   at forge.game.player.PlayerController.chooseSomeType(PlayerController.java:163)
   at forge.game.ability.effects.ChooseTypeEffect.resolve(ChooseTypeEffect.java:66)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:119)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1290)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1271)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:271)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:313)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:242)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:221)
   at forge.game.GameAction.moveTo(GameAction.java:471)
   at forge.game.GameAction.moveTo(GameAction.java:452)
   at forge.game.player.Player.playLand(Player.java:1604)
   at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:398)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:928)
   at forge.game.GameAction.startGame(GameAction.java:1460)
   at forge.game.Match.startGame(Match.java:95)
   at forge.match.HostedMatch$2.run(HostedMatch.java:220)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby noratora » 14 Aug 2016, 18:27

Also, does "undo" have a function in the game? It doesn't seem to do anything for me at all.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby jrrkein » 15 Aug 2016, 01:59

Is there someway we like:

Player 1 (A) Creature attacks fourth/third player instead player 1 must attack player 2 all the time also player 2 can directly attack the third/forth player instead just player 1. Whenever I try to point to attack it always player 1 and other player like player 3/4 attacks only player 1
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby Hexadecimal » 16 Aug 2016, 07:30

Hey guys. I haven't been around forge in a long time.
Is network support implemented already ? Is there are people actively playing online ?
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby gos » 16 Aug 2016, 12:19

Game is freezing up, waiting for AI, when it casts Doom Cannon, Brass Herald, and presumably others that require it to choose a creature type.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby op1ekun » 16 Aug 2016, 17:12

Disrupting Shoal played normally doesn't counter. I tried to counter AI's Kalitas, Traitor of Ghet with X=2 (AI was fully tapped), and it still got in.

Abrupt Decay played by AI exiled my creature instead of destroying it.
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Re: Forge Beta Release: 08-02-2016 ver 1.5.55

Postby DaniUG » 16 Aug 2016, 17:17

Playing in Commander Seal of The Guildpact does not let you choose the 2 colors so it becomes stuck and then you have to leave the game via the task manager.

this is what it looks like
Attachments
Seal.png
Even the smallest spark may set a world ablaze
User avatar
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