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Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014




Community Wad
Moderator: CCGHQ Admins
Re: Community Wad
by Xander9009 » 08 Nov 2016, 17:04
For the auto-upload problem, give me a week or so. I've been super busy lately (my best friend experienced a death in her immediate family, so I'll be nearly completely absent). I'll look into it with some tests when I can. What I can say is that I don't recall ever getting this reported before for the auto-upload folder. However, if you're uploading to the auto-upload folder through your browser, then yes, you definitely have to wait until it says complete. That process is being handled by the webpage, and moving that tab to another page or exiting it will stop that process. I assumed you were using the desktop Google Drive app, which can do it in the background.
All base game constants are integers. COLOUR_RED is 4. 0 to 5 is COLOUR_COLOURLESS, COLOUR_WHITE, COLOUR_BLUE, COLOUR_BLACK, COLOUR_RED, COLOUR_GREEN. You can actually check what those constants are set to by opening the Decompilable LOL Contents page and having a look there.
For the AI reacting very slowly, I noticed this same thing at one point recently, and I don't know why. At the time, though, I was testing a new type of land setup, and I assumed it was related to that. But there's nothing in the new setup that would cause games without those lands to do anything, and they're not in the normal CORE yet, except a few, which are specially named (and thus won't show up in a deck by chance).
All base game constants are integers. COLOUR_RED is 4. 0 to 5 is COLOUR_COLOURLESS, COLOUR_WHITE, COLOUR_BLUE, COLOUR_BLACK, COLOUR_RED, COLOUR_GREEN. You can actually check what those constants are set to by opening the Decompilable LOL Contents page and having a look there.
For the AI reacting very slowly, I noticed this same thing at one point recently, and I don't know why. At the time, though, I was testing a new type of land setup, and I assumed it was related to that. But there's nothing in the new setup that would cause games without those lands to do anything, and they're not in the normal CORE yet, except a few, which are specially named (and thus won't show up in a deck by chance).
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Splinterverse » 08 Nov 2016, 17:11
Thanks, Xander.Xander9009 wrote:For the auto-upload problem, give me a week or so. I've been super busy lately (my best friend experienced a death in her immediate family, so I'll be nearly completely absent). I'll look into it with some tests when I can. What I can say is that I don't recall ever getting this reported before for the auto-upload folder. However, if you're uploading to the auto-upload folder through your browser, then yes, you definitely have to wait until it says complete. That process is being handled by the webpage, and moving that tab to another page or exiting it will stop that process. I assumed you were using the desktop Google Drive app, which can do it in the background.
All base game constants are integers. COLOUR_RED is 4. 0 to 5 is COLOUR_COLOURLESS, COLOUR_WHITE, COLOUR_BLUE, COLOUR_BLACK, COLOUR_RED, COLOUR_GREEN. You can actually check what those constants are set to by opening the Decompilable LOL Contents page and having a look there.
For the AI reacting very slowly, I noticed this same thing at one point recently, and I don't know why. At the time, though, I was testing a new type of land setup, and I assumed it was related to that. But there's nothing in the new setup that would cause games without those lands to do anything, and they're not in the normal CORE yet, except a few, which are specially named (and thus won't show up in a deck by chance).
I am using the browser. No rush on the issues with auto-uploader. It doesn't take much effort for me to check the recent files list after upload shows as complete.
Sorry to hear about your friend's loss.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
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Re: Community Wad
by Splinterverse » 08 Nov 2016, 22:13
Finished coding for today; all cards referenced are from the missing cards list.
Coded, tested, and uploaded:
Dominaria's Judgment
Hibernation's End
Hidetsugu's Second Rite
Holistic Wisdom
Homarid
Homeward Path
Horn of Plenty
Hotheaded Giant
Hum of the Radix
Hypnox
Indentured Oaf
Induce Despair
Induce Paranoia
Infernal Denizen
Invoke Prejudice
Joint Assault -- coded by Xander9009; tested by me
Bugs fixed:
Empty-Shrine Kannushi -- typo
Goham Djinn -- typo
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
-- Hint of Insanity http://pastebin.com/ruF9gngE Does nothing. Ignore the fact that the reveal step is missing. I will be adding that later. I'm guessing the issue is the double for loop.
-- Imperial Mask http://pastebin.com/5hQrYpXe Does not make a token in 2HG. Also, not sure about the Hexproof at the player level. Are we able to damage ourselves when we have Hexproof, because I did damage to myself with Favor while this card was in play.
-- Ivory Gargoyle http://pastebin.com/uBe4bTfS She still does not want to come back from the graveyard after death.
-- General question . . . is there a way to "recommend" a multiple choice value to the AI? I know how to check if it's AI and force it to choose, but I'm looking for something along the lines of how we tell it who/what to target.
Next:
Back on Friday to continue coding.
Coded, tested, and uploaded:
Dominaria's Judgment
Hibernation's End
Hidetsugu's Second Rite
Holistic Wisdom
Homarid
Homeward Path
Horn of Plenty
Hotheaded Giant
Hum of the Radix
Hypnox
Indentured Oaf
Induce Despair
Induce Paranoia
Infernal Denizen
Invoke Prejudice
Joint Assault -- coded by Xander9009; tested by me
Bugs fixed:
Empty-Shrine Kannushi -- typo
Goham Djinn -- typo
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
-- Hint of Insanity http://pastebin.com/ruF9gngE Does nothing. Ignore the fact that the reveal step is missing. I will be adding that later. I'm guessing the issue is the double for loop.
-- Imperial Mask http://pastebin.com/5hQrYpXe Does not make a token in 2HG. Also, not sure about the Hexproof at the player level. Are we able to damage ourselves when we have Hexproof, because I did damage to myself with Favor while this card was in play.
-- Ivory Gargoyle http://pastebin.com/uBe4bTfS She still does not want to come back from the graveyard after death.
-- General question . . . is there a way to "recommend" a multiple choice value to the AI? I know how to check if it's AI and force it to choose, but I'm looking for something along the lines of how we tell it who/what to target.
Next:
Back on Friday to continue coding.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
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Re: Community Wad
by thefiremind » 08 Nov 2016, 23:53
You are using filter:Count() instead of filter:EvaluateObjects(). Both return the count, but the latter prepares the filter so that you can use GetNthEvaluatedObject.Splinterverse wrote:-- Hint of Insanity http://pastebin.com/ruF9gngE
I think there could be a better way to check for cards with duplicate names, but I don't like any of those that come to my mind at the moment.

EDIT: Here's what I came up with:
- Fancy Hint of Insanity discard code (tested) | Open
- Code: Select all
<RESOLUTION_TIME_ACTION>
local t = {}
local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
local count = target:Hand_Count()
for i=0,count-1 do
local card = target:Hand_GetNth(i)
if card:GetCardType():Test(CARD_TYPE_LAND) == false then
local name = card:GetCardName()
t[name] = t[name] or {}
t[name][#t[name]+1] = card
end
end
for _,cards in pairs(t) do
if #cards > 1 then
for _,card in ipairs(cards) do
card:Discard()
end
end
end
</RESOLUTION_TIME_ACTION>
The "_" is a naming convention for variables that you don't care about (in the last 2 for loops I'm using only the values, not the keys).
You have an unfinished line:Splinterverse wrote:-- Imperial Mask http://pastebin.com/5hQrYpXe
- Code: Select all
local teammate = oPlayer:
- Code: Select all
<FILTER filter_id="0">
local filer = ClearFilter()
local player = EffectController()
filter:SetFilterType(FILTER_TYPE_PLAYERS)
filter:Add(FE_PLAYER_INSTANCE, OP_NOT, player)
filter:Add( FE_TEAM, OP_IS, player:GetTeam() )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if EffectSource() ~= nil and FilteredPlayer() ~= nil then
MTG():PutTokenCopiesOntoBattlefield( EffectSource(), 1, FilteredPlayer() )
end
</RESOLUTION_TIME_ACTION>
You are able to damage and target yourself, just as you can target creatures you control with hexproof (unlike shroud which prevents targeting by anyone).Splinterverse wrote:Are we able to damage ourselves when we have Hexproof, because I did damage to myself with Favor while this card was in play.
You are protecting the card pointer too late. When you use ZONECHANGE_BEGIN there's one main thing you need to consider: the TRIGGER block happens before the zone change, but the action blocks happen after the zone change. So the pointer protection needs to be done inside TRIGGER. Don't use replacement_effect (nor pre_trigger), it would be wrong: this ability definitely uses the stack.Splinterverse wrote:-- Ivory Gargoyle http://pastebin.com/uBe4bTfS
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US">...</LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
EffectDC():Protect_CardPtr(COMPARTMENT_ID_EFFECT_SOURCE)
return true
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
local delayDC = EffectDC():Make_Chest(1)
delayDC:Set_CardPtr(0, EffectSource())
MTG():CreateDelayedTrigger(2, delayDC)
MTG():CreateDelayedTrigger(3, delayDC)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
As most of the times, I'm not sure what you mean without a practical example. If you need to restrict the targets for the AI you can check if it's AI inside a TARGET_DEFINITION and add filters for the AI only. I used to do that a lot in the past, now I trust the AI more and almost never do it.Splinterverse wrote:is there a way to "recommend" a multiple choice value to the AI? I know how to check if it's AI and force it to choose, but I'm looking for something along the lines of how we tell it who/what to target.
Last edited by thefiremind on 09 Nov 2016, 13:53, edited 6 times in total.
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Currently busy with life...
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Re: Community Wad
by tmxk2012917 » 09 Nov 2016, 01:15
Kessig Prowler could not be transformed even though I paid the cost for the transformation
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Re: Community Wad
by nachonal986 » 09 Nov 2016, 03:23
hey guys!
It's possible search into the build deck program, the diff decks released??
I wanna see the last cards added from the last months, there exist a way to do it?
Thanks!
It's possible search into the build deck program, the diff decks released??
I wanna see the last cards added from the last months, there exist a way to do it?
Thanks!
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Re: Community Wad
by tmxk2012917 » 09 Nov 2016, 03:54
A bug of Verdurous Gearhulk:
When it entered the battleground, I put 4 counters on Rashmi, but all the counters put in this way disappeared at the end of my turn.
When it entered the battleground, I put 4 counters on Rashmi, but all the counters put in this way disappeared at the end of my turn.
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Re: Community Wad
by Xander9009 » 09 Nov 2016, 04:58
For seeing recently released cards, there's a way to do so, sort of. There's a txt file containing each version's updates, including cards that were added and cards that were modified. However, it doesn't contain the dates. That said, you can check the old versions folder to see the CW version and the date it was created listed together.
History file: https://drive.google.com/file/d/0B-cZn2 ... sp=sharing
Old Versions folder: https://drive.google.com/drive/folders/ ... sp=sharing
Since the old versions folder only goes back to August, here's the complete listing (prior to version 63 was alpha and never released publicly).
Note that the history file only goes back to version 183 (04-02-15). Butsince you said a few months, that should be more than enough.
History file: https://drive.google.com/file/d/0B-cZn2 ... sp=sharing
Old Versions folder: https://drive.google.com/drive/folders/ ... sp=sharing
Since the old versions folder only goes back to August, here's the complete listing (prior to version 63 was alpha and never released publicly).
Note that the history file only goes back to version 183 (04-02-15). Butsince you said a few months, that should be more than enough.
- | Open
- Version - DD-MM-YY
63 - 26-09-14
65 - 26-09-14
66 - 26-09-14
67 - 28-09-14
68 - 28-09-14
69 - 28-09-14
72 - 28-09-14
79 - 29-09-14
80 - 30-09-14
81 - 30-09-14
82 - 02-10-14
83 - 03-10-14
84 - 04-10-14
85 - 06-10-14
86 - 06-10-14
87 - 06-10-14
88 - 07-10-14
89 - 08-10-14
90 - 09-10-14
91 - 09-10-14
92 - 10-10-14
93 - 10-10-14
94 - 11-10-14
95 - 11-10-14
96 - 11-10-14
97 - 13-10-14
98 - 14-10-14
100 - 14-10-14
101 - 15-10-14
102 - 16-10-14
104 - 16-10-14
106 - 17-10-14
107 - 18-10-14
108 - 18-10-14
109 - 19-10-14
110 - 19-10-14
111 - 20-10-14
112 - 20-10-14
113 - 20-10-14
114 - 21-10-14
115 - 21-10-14
116 - 22-10-14
117 - 22-10-14
118 - 22-10-14
119 - 23-10-14
120 - 24-10-14
121 - 24-10-14
122 - 25-10-14
123 - 26-10-14
124 - 26-10-14
125 - 28-10-14
126 - 30-10-14
127 - 31-10-14
128 - 01-11-14
129 - 02-11-14
130 - 03-11-14
131 - 05-11-14
132 - 07-11-14
133 - 07-11-14
134 - 07-11-14
135 - 08-11-14
136 - 09-11-14
137 - 10-11-14
138 - 12-11-14
139 - 13-11-14
140 - 14-11-14
141 - 14-11-14
142 - 16-11-14
143 - 17-11-14
144 - 18-11-14
145 - 20-11-14
147 - 21-11-14
148 - 24-11-14
149 - 27-11-14
150 - 28-11-14
151 - 29-11-14
152 - 30-11-14
153 - 01-12-14
154 - 20-11-14
155 - 08-12-14
156 - 10-12-14
157 - 15-12-14
158 - 19-12-14
159 - 21-12-14
160 - 25-12-14
161 - 27-12-14
162 - 28-12-14
163 - 29-12-14
164 - 04-01-15
165 - 07-01-15
166 - 12-01-15
167 - 14-01-15
168 - 18-01-15
169 - 22-01-15
170 - 24-01-15
171 - 24-01-15
172 - 25-01-15
173 - 26-01-15
174 - 27-01-15
175 - 27-01-15
176 - 28-01-15
177 - 29-01-15
178 - 30-01-15
179 - 31-01-15
180 - 01-02-15
181 - 02-02-15
182 - 03-02-15
183 - 04-02-15
184 - 04-02-15
185 - 05-02-15
187 - 07-02-15
188 - 08-02-15
191 - 10-02-15
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209 - 26-02-15
212 - 01-03-15
213 - 05-03-15
214 - 06-03-15
216 - 08-03-15
217 - 09-03-15
218 - 10-03-15
219 - 11-03-15
220 - 12-03-15
221 - 13-03-15
222 - 14-03-15
224 - 15-03-15
225 - 16-03-15
227 - 19-03-15
229 - 21-03-15
231 - 23-03-15
234 - 26-03-15
237 - 30-03-15
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239 - 01-04-15
240 - 01-04-15
241 - 02-04-15
244 - 07-04-15
246 - 09-04-15
249 - 12-04-15
250 - 13-04-15
251 - 14-04-15
254 - 18-04-15
255 - 19-04-15
256 - 21-04-15
257 - 22-04-15
264 - 27-04-15
269 - 03-05-15
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531 - 08-04-16
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547 - 06-05-16
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_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by nachonal986 » 09 Nov 2016, 06:01
thks dude!
I'll do.
anyways into the build deck it's impossible right?
I'll do.
anyways into the build deck it's impossible right?
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nachonal986 - Posts: 83
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Re: Community Wad
by Xander9009 » 09 Nov 2016, 06:18
Oh, I'm sorry. Do you mean which cards were added to the decks themselves? No, there's no way to do that. Unless you have a backup of the deck from before it was changed, then that information is not stored anywhere.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
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Re: Community Wad
by Splinterverse » 09 Nov 2016, 10:08
Thanks for the input. I will implement these and give them a try on Friday.thefiremind wrote:As most of the times, I'm not sure what you mean without a practical example. If you need to restrict the targets for the AI you can check if it's AI inside a TARGET_DEFINITION and add filters for the AI only. I used to do that a lot in the past, now I trust the AI more and almost never do it.Splinterverse wrote:is there a way to "recommend" a multiple choice value to the AI? I know how to check if it's AI and force it to choose, but I'm looking for something along the lines of how we tell it who/what to target.
As for the AI question. An example I could give is a card like Ice Cave. The multiple choice gives players the option to "do nothing" or counter spells (i.e., one choice is good for the opponent and the other is not). I was thinking how can I let the AI know that it might be a good idea to click counter spell when the choices are presented. Not a big deal. I was just wondering if there was something I should be doing to make multiple choice more intelligible for the AI.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
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Re: Community Wad
by Splinterverse » 09 Nov 2016, 10:13
This has been fixed and uploaded. It should appear in the next update to the .wad. Thank you for reporting this. Much appreciated!tmxk2012917 wrote:A bug of Verdurous Gearhulk:
When it entered the battleground, I put 4 counters on Rashmi, but all the counters put in this way disappeared at the end of my turn.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
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Re: Community Wad
by Link666 » 09 Nov 2016, 14:30
Hey, I've been using this CW for a long time (older version) downloaded the latest wads (23.9.2016), and now the werewolves do not flip. In the olders cw wads they would flip and the art would stay the same. No problem. I've searched here and cannot seem to find a way to fix it. Any help? Thank you.
Re: Community Wad
by tmxk2012917 » 09 Nov 2016, 15:19
Why not try the latest version updated yesterday.Link666 wrote:Hey, I've been using this CW for a long time (older version) downloaded the latest wads (23.9.2016), and now the werewolves do not flip. In the olders cw wads they would flip and the art would stay the same. No problem. I've searched here and cannot seem to find a way to fix it. Any help? Thank you.
- tmxk2012917
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Re: Community Wad
by Link666 » 09 Nov 2016, 15:45
Downloaded DATA DLC COMMUNITY CORE wad and DATA DLC CW ART UPDATE wad from google drive, still none of them flip.
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