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Community Wad

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Re: Community Wad

Postby tmxk2012917 » 09 Nov 2016, 20:17

Link666 wrote:Downloaded DATA DLC COMMUNITY CORE wad and DATA DLC CW ART UPDATE wad from google drive, still none of them flip.
Wired. Do you use any deck not using cards in CW core ?
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Re: Community Wad

Postby Link666 » 09 Nov 2016, 20:21

Yes. I have KEV_PACK1, 2 and 3. With his Event decks. Also, I made a few of my cards. But none of that was problem before downloading new core files.
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Re: Community Wad

Postby tmxk2012917 » 09 Nov 2016, 20:47

Link666 wrote:Yes. I have KEV_PACK1, 2 and 3. With his Event decks. Also, I made a few of my cards. But none of that was problem before downloading new core files.
Maybe the new CW conflicts with others. Try preserve only CW decks and see whether the issue still happens.
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Re: Community Wad

Postby Link666 » 09 Nov 2016, 20:54

Possible, but none of the other cards from CW have problem while using them with cards from other sources.
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Re: Community Wad

Postby Link666 » 09 Nov 2016, 21:29

So, the problem was in DATA_DECKS_2012_ART wad, DATA_DECKS_2012_CARDS wad, Data_Decks_2012_DECKS wad, Data_Decks_2012_PROMOS wad. I forgot about them. They clash with CW. Thanks for the help. :)
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Re: Community Wad

Postby Xander9009 » 09 Nov 2016, 23:15

Link666 wrote:Downloaded DATA DLC COMMUNITY CORE wad and DATA DLC CW ART UPDATE wad from google drive, still none of them flip.
Assuming no one else manages to help you figure this out, have some patience, and when I can, I'll look into it. Please keep in mind that patience does not mean you shouldn't remind me. I might need reminded. But I probably won't be active until Sunday or Monday.
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Re: Community Wad

Postby Splinterverse » 10 Nov 2016, 11:20

Quick question . . . in interrogation statements, what does the last number mean? For example . . . interrogation:Count( INTERROGATE_CARDS_DRAWN, INTERROGATE_THIS_TURN, 2) -- what does 2 stand for?

I've seen it in several places, but reading the card text (and code), I can't determine what the purpose of the 2 is. Sometimes it's there; sometimes it's not.
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Re: Community Wad

Postby Xander9009 » 10 Nov 2016, 11:21

Similar to CountStopAt. If the number is present, then it will stop counting when it gets to that number, making it more efficient.
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Re: Community Wad

Postby Link666 » 10 Nov 2016, 11:24

Xander9009 wrote:
Link666 wrote:Downloaded DATA DLC COMMUNITY CORE wad and DATA DLC CW ART UPDATE wad from google drive, still none of them flip.
Assuming no one else manages to help you figure this out, have some patience, and when I can, I'll look into it. Please keep in mind that patience does not mean you shouldn't remind me. I might need reminded. But I probably won't be active until Sunday or Monday.
No need. I simply deleted the 2012 wads and all is fine now, never played those decks anyway. :)
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Re: Community Wad

Postby tmxk2012917 » 11 Nov 2016, 05:08

When I cast Titan's Presence, I was not asked to reveal a colorless creature. As a result, I could not exile any creature.
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Re: Community Wad

Postby Splinterverse » 11 Nov 2016, 11:32

Question about CW_Tokens() . . . if I supply the optional chest parameter, can I also specify the pointer in that chest a la chestDC:Set_CardPtr(1)?

Also, how does Int_Inc work? Specifically, what does the number inside the parenthesis mean? Is that the number by which it increments? Do I always call it by the same number in the parenthesis?
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Re: Community Wad

Postby Splinterverse » 11 Nov 2016, 14:06

World at War is missing the check for creatures that attacked before untapping.
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Re: Community Wad

Postby Splinterverse » 11 Nov 2016, 17:14

I may have a lead on some of the issues with the AI. Every time I have a card in play that benefits me when the opponent casts a spell, the AI opponent won't play any spells. It makes it really difficult to test these types of abilities. Using Favor, I make sure that the opponent has cards to cast and I even attack the AI to the point that it is going to basically lose if it doesn't cast, but it just won't.
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Re: Community Wad

Postby thefiremind » 11 Nov 2016, 19:11

Splinterverse wrote:how does Int_Inc work? Specifically, what does the number inside the parenthesis mean? Is that the number by which it increments? Do I always call it by the same number in the parenthesis?
Int_Inc always increments by 1, and the number is the register index.
Code: Select all
chest:Int_Inc(10)
is functionally identical to
Code: Select all
chest:Set_Int(10, chest:Get_Int(10)+1)
Splinterverse wrote:World at War is missing the check for creatures that attacked before untapping.
If you are selecting the creatures to untap with a FILTER block, add a Lua condition with the following FILTER_CONDITION content:
Code: Select all
return FilteredCard():NumAttacksThisTurn() > 0
----------------
About the AI problems, I remembered something that happened to me in Magic Duels, so it may or may not apply to DotP2014, but I'll explain just in case. I have a test card of my own (basically with the same purpose as your Favor) and when I made it first, not happy with just hexproof and indestructible, I added an AI_BASE_SCORE of -9999. I would have expected the AI to consider the test card unimportant, with no side effects... but when the test card was on the battlefield, the AI wasn't attacking. I don't know exactly why this happens... maybe controlling a card with such a low score makes me (the player) have a low score in the AI's computations so it considers me unimportant as well? That's just a guess. Anyway, what I mean is: check that the CW doesn't contain invisible managers with an AI_BASE_SCORE that is set to a very low negative value.
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Re: Community Wad

Postby Splinterverse » 11 Nov 2016, 22:40

The majority of today's cards are from the new COMMANDER 2016 set.

I have coded all of the non-reprint cards from this set, except for Cruel Entertainment (which is impossible) and Selfless Squire (which I'm not sure if it is possible -- if you think it is, I am interested in your ideas).

Not all of the cards have been uploaded as some are still being debugged by me and others are ones I am seeking help with (see the Open Items section below).

I don't upload anything without testing it because I know what it's like to be playing and be disappointed by a bug. That said, I encourage others to test them as well because I can't possibly test every scenario or combination.

EDIT TO ADD: There are few Commander-specific features that have been marked as non-functional on these cards, most notably "Partner". If this capability becomes available, the cards may be updated. The only other Commander-specific item I found was one "trigger" for cards going to the Command Zone. This is another item that will have to be updated when the capability is added.

COMMANDER 2016
Coded, tested, and uploaded:
Akiri, Line-Slinger
Ancient Excavation
Armory Automaton
Ash Barrens
Atraxa, Praetors' Voice
Boompile
Breya, Etherium Shaper
Bruse Tarl, Boorish Herder
Charging Cinderhorn
Coastal Breach
Conqueror's Flail
Crystalline Crawler
Curse of Vengeance
Curtains' Call
Divergent Transformations
Duelist's Heritage
Entrapment Maneuver
Evolutionary Escalation
Frenzied Fugue
Grave Upheaval
Grip of Phyresis
Ikra Shidiqi, the Usurper
Ishai, Ojutai Dragonspeaker
Kraum, Ludevic's Opus
Kydele, Chosen of Kruphix
Kynaios and Tiro of Meletis
Ludevic, Necro-Alchemist
Magus of the Will
Migratory Route
Primeval Protector
Prismatic Geoscope
Ravos, Soultender
Runehorn Hellkite
Seeds of Renewal
Sidar Kondo of Jamuraa
Stonehoof Chieftain
Sublime Exhalation
Sylvan Reclamation
Tana, the Bloodsower
Thrasios, Triton Hero
Treacherous Terrain
Vial Smasher the Fierce

MISSING CARDS
Coded, tested, and uploaded:
Imperial Mask
Ivory Gargoyle
Molten Firebird

Bugs fixed:
Rashmi, Eternities Crafter -- typo

Art uploaded:
All are LQ unless otherwise noted; the uploads include a piece of art for every single non-reprint
Akiri, Line-Slinger
Ancient Excavation
Armory Automaton
Ash Barrens
Atraxa, Praetors' Voice -- HQ
Benefactor's Draught
Boompile -- HQ
Breya, Etherium Shaper -- HQ
Bruse Tarl, Boorish Herder
Charging Cinderhorn
Coastal Breach -- HQ
Conqueror's Flail
Cruel Entertainment
Crystalline Crawler -- HQ
Curse of Vengeance
Curtains' Call
Deepglow Skate
Divergent Transformations
Duelist's Heritage
Entrapment Maneuver
Evolutionary Escalation
Faerie Artisans
Frenzied Fugue
Goblin Spymaster
Grave Upheaval
Grip of Phyresis
Ikra Shidiqi, the Usurper -- HQ
Ishai, Ojutai Dragonspeaker -- HQ
Kraum, Ludevic's Opus
Kydele, Chosen of Kruphix -- HQ
Kynaios and Tiro of Meletis
Ludevic, Necro-Alchemist -- HQ
Magus of the Will -- HQ
Manifold Insights -- HQ
Migratory Route
Orzhov Advokist
Parting Thoughts
Primeval Protector
Prismatic Geoscope -- HQ
Ravos, Soultender
Reyhan, Last of the Abzan -- HQ
Runehorn Hellkite
Saskia the Unyielding -- HQ
Seeds of Renewal
Selfless Squire
Sidar Kondo of Jamuraa
Silas Renn, Seeker Adept -- HQ
Stonehoof Chieftain -- HQ
Sublime Exhalation
Sylvan Reclamation
Tana, the Bloodsower
Thrasios, Triton Hero -- HQ
Treacherous Terrain -- HQ
Tymna the Weaver
Vial Smasher the Fierce
Yidris, Maelstrom Wielder

Open Items:

-- CW_COUNTERS.LOL has been updated to include "Fury" and "Spite" counters. This is my first time updating this file, so if there is another spot I am supposed to update, please let me know.

-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.

-- Benefactor's Draught http://pastebin.com/e8X7QkmP The card draw on block is not happening. Everything else is good to go.

-- Deepglow Skate http://pastebin.com/tV9bM6K0 Trying to figure out how to handle all the various counter types. This most recent attempt borrows from proliferate, but it simply does nothing here. Perhaps it's not possible. This issue is also affecting Parting Thoughts, but I won't post that code yet since the answers for this one might help there as well.

-- Faerie Artisans http://pastebin.com/yUjuNast The tokens are created, but they keep getting created instead of replacing each other. This my third or fourth attempt.

-- Goblin Spymaster http://pastebin.com/H0eD1Y9P The tokens are being created, but the granted ability does not cause the token's controller's creatures to attack.

-- Hoarder's Greed http://pastebin.com/qjfHgr3G I'm getting an error that reads "[lua] [string "HOARDERS_GREED_CW_146160_TITLE (RESOLUTION_TIME_ACTION)~0x0000034e"]:8: attempt to call method 'Player_Clash' (a nil value)". My guess is that Player_Clash has to be it's own thing that has a return. All examples I have seen of it have the clash happening in one block and the result in another. Thus, I am not sure if repeating is an option.

-- Saskia the Unyielding http://pastebin.com/KHDN2n6a It prompts for player name on entry, and the animation fires on the second trigger, but the second set of damage is not dealt.

-- Tymna the Weaver http://pastebin.com/Uj2mAtKw It gives me the option to gain the reward from X, but it is behaving as if X is 0 every time.

-- Yrdris Maelstrom Wielder http://pastebin.com/5qw8L2jL This one is kind of crazy, perhaps impossible. I do see "Cascade" appear on each of the cards in my hand, but they don't behave as though they have the ability when cast.

Next:

Back tomorrow to finish up on Commander 2016 (hopefully) as well as some missing cards.
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The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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