Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by mtgrares » 30 Sep 2009, 18:04
I added Strangling Soot before we had flashback and we forgot to update it.
I just got sent this error message.
I just got sent this error message.
- Code: Select all
You must be connected to the Internet. Error downloading card:
Card name: u_1_1_bird.jpg
URL: http://magickartenmarkt.de/img/cards/Player_Rewards_Promos/bird_token.jpg
Detailed error trace:
java.io.FileNotFoundException: http://magickartenmarkt.de/img/cards/Player_Rewards_Promos/bird_token.jpg
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at Gui_DownloadPictures.run(Gui_DownloadPictures.java:191)
at java.lang.Thread.run(Unknown Source)
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Re: Current Known Bugs list
by mtgrares » 30 Sep 2009, 18:10
I was also sent this message about Kodama's Reach.
- Code: Select all
Kodama's reach is unplayable. It automatically resizes the entire window to the point you can't click on the edge to fix it. Is there a way to stop the cards from autosizing the window to fit the text? If I play kodama's reach I have to quit the program. Kinda hard to play the card.
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Re: Current Known Bugs list
by silly freak » 30 Sep 2009, 19:18
the dead link issue was solved in your blog's comment, and the resizing issue was answered a lot of times already. the next version is probably soon out, but could you do a short mention in your blog?
you have to resize any panel, then the content won't jump no more.
you have to resize any panel, then the content won't jump no more.
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Current Known Bugs list
by Chris H. » 30 Sep 2009, 19:32
I ran a few tests several weeks ago with the Flashback code. If I remember correctly, when a card is flashed-back it ignores the targeting step. At this moment, Flashback can only be used successfully with cards that do not target.mtgrares wrote:I added Strangling Soot before we had flashback and we forgot to update it.
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Re: Current Known Bugs list
by mtgrares » 30 Sep 2009, 20:25
OK, I knew that MTG Forge had flashback but I wasn't involved in the process and I didn't know to what extent flashback was implemented. Thanks chris.
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Re: Current Known Bugs list
by Marek14 » 30 Sep 2009, 21:29
Shield Sphere should have triggered ability instead of just shrinking as it blocks.
Duress should let me see all opponent's cards.
I'm not sure if it was reported before... this thread is way too long.
Duress should let me see all opponent's cards.
I'm not sure if it was reported before... this thread is way too long.
Re: Current Known Bugs list
by md22mdrx » 01 Oct 2009, 05:07
So what exactly can one do to stop this from happenning? I wouldn't be asking if I had found it other places. It seems to happen with lots of text. You can also force it to happen by sliding the bar from the left ... and the cards magically fly off the screen to the right never to be seen again until quitting and restarting. Is there anything to do, or is just a "wait until the next update" thing?silly freak wrote:the dead link issue was solved in your blog's comment, and the resizing issue was answered a lot of times already. the next version is probably soon out, but could you do a short mention in your blog?
you have to resize any panel, then the content won't jump no more.
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Re: Current Known Bugs list
by silly freak » 01 Oct 2009, 06:29
as I said, you can resize the panels by dragging the sliders between them. in the beginning, the layout will adjust itself, but once you resized a panel, it doesn't jump any more. the next version will save your layout, so that won't usually happen to you any more.
___
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Current Known Bugs list
by Marek14 » 01 Oct 2009, 08:08
That Which Was Taken makes things indestructible, but it doesn't put any counters on them.
Re: Current Known Bugs list
by Chris H. » 01 Oct 2009, 10:50
The next release with the fixes will appear in the near future. We have a lot of new code and new cards being submitted.md22mdrx wrote:So what exactly can one do to stop this from happenning? I wouldn't be asking if I had found it other places. It seems to happen with lots of text. You can also force it to happen by sliding the bar from the left ... and the cards magically fly off the screen to the right never to be seen again until quitting and restarting. Is there anything to do, or is just a "wait until the next update" thing?

In the meanwhile:
In the gaming window there is a vertical border between the informational display panels on the left and the battlefield rows in the middle. Click your mouse pointer on this border and drag it to the left and/or right a small distance. Do this before the game starts. This will prevent the informational display panels from increasing in width.
There is also a second option. You will notice several thin white colored buttons to the right of every panel. Clicking on one of these buttons will place the panel in a new window which is separate from the rest of the game window. This allows you to place the stack in it's own window.
Last edited by Chris H. on 01 Oct 2009, 12:07, edited 1 time in total.
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Re: Current Known Bugs list
by Mr.Chaos » 01 Oct 2009, 19:18
Compy uses Vulshok Sorcerer to deal me 1 damage. Fair enough.
I retalliate by using Giltspire Avenger to destroy the Vulshok Sorcerer. At least, that's the plan.
Reality is that I cannot target the sorcerer with the avenger.
Eventhough it clearly says "damage" it appears that the Giltspire Avenger only triggers on combat damage.
I have had no trouble at all with creatures that deal combat damage, they are destroyed nicely, thank you.
But this direct damage ability of the Vulshok Sorcerer seems to be invisible to the Giltspire Avenger.
No fair!
My avenger doesn't avenge!
I retalliate by using Giltspire Avenger to destroy the Vulshok Sorcerer. At least, that's the plan.
Reality is that I cannot target the sorcerer with the avenger.
Eventhough it clearly says "damage" it appears that the Giltspire Avenger only triggers on combat damage.
I have had no trouble at all with creatures that deal combat damage, they are destroyed nicely, thank you.
But this direct damage ability of the Vulshok Sorcerer seems to be invisible to the Giltspire Avenger.
No fair!

](./images/smilies/eusa_wall.gif)

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Re: Current Known Bugs list
by freestorageaccount » 02 Oct 2009, 01:06
An AI shortcoming: Computer seems to play Oblivion Ring at the earliest possible opportunity and sometimes must remove one of its own permanents as a result. In addition, this card generates all kinds of other strange behaviour -- if one Ring (haha) removes another, the returned permanent may be unable to use abilities, be destroyed, die due to lack of loyalty counters, etc. I'm not sure this still happens if the original Ring leaves play by another means.
EDIT: Retarded of me not to mention earlier: if the computer's life is sufficiently low, it will refuse to alpha strike for the win under conditions unknown to me. Based on casual observation, however, I think it might have something to do with the combat algorithm checking for a certain threshold number of eligible blockers when it's the computer's turn to attack -- regardless of the overwhelming army of creatures able to kill the opponent many times over it may have.
EDIT2: If Control Magic or a card with a similar effect changes the controller of a creature brought into play via Bribery and is later destroyed, I believe control of the creature reverts to the player who first controlled it -- the player of Bribery, in this case -- rather than remaining with the owner of the creature (in reality, more complicated scenarios are likely covered by a system of timestamp and layering rules I'm too lazy to learn about). The program doesn't appear to reflect this -- then again, I very well may be wrong about this ruling, in which case this 'bug' is actually a Good Thing.
As another poster has already mentioned, this bug thread is coming to be horribly unwieldy -- may I suggest each place his reports, including relevant information such as date of finding and "fixed" status, in a single post of his own through post editing, and then strike or otherwise mark them as they are resolved?
EDIT: Retarded of me not to mention earlier: if the computer's life is sufficiently low, it will refuse to alpha strike for the win under conditions unknown to me. Based on casual observation, however, I think it might have something to do with the combat algorithm checking for a certain threshold number of eligible blockers when it's the computer's turn to attack -- regardless of the overwhelming army of creatures able to kill the opponent many times over it may have.
EDIT2: If Control Magic or a card with a similar effect changes the controller of a creature brought into play via Bribery and is later destroyed, I believe control of the creature reverts to the player who first controlled it -- the player of Bribery, in this case -- rather than remaining with the owner of the creature (in reality, more complicated scenarios are likely covered by a system of timestamp and layering rules I'm too lazy to learn about). The program doesn't appear to reflect this -- then again, I very well may be wrong about this ruling, in which case this 'bug' is actually a Good Thing.

As another poster has already mentioned, this bug thread is coming to be horribly unwieldy -- may I suggest each place his reports, including relevant information such as date of finding and "fixed" status, in a single post of his own through post editing, and then strike or otherwise mark them as they are resolved?
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Marek14 » 02 Oct 2009, 05:47
Yes, in the Bribery/Control Magic situation the control should revert to Bribery player.freestorageaccount wrote:An AI shortcoming: Computer seems to play Oblivion Ring at the earliest possible opportunity and sometimes must remove one of its own permanents as a result. In addition, this card generates all kinds of other strange behaviour -- if one Ring (haha) removes another, the returned permanent may be unable to use abilities, be destroyed, die due to lack of loyalty counters, etc. I'm not sure this still happens if the original Ring leaves play by another means.
EDIT: Retarded of me not to mention earlier: if the computer's life is sufficiently low, it will refuse to alpha strike for the win under conditions unknown to me. Based on casual observation, however, I think it might have something to do with the combat algorithm checking for a certain threshold number of eligible blockers when it's the computer's turn to attack -- regardless of the overwhelming army of creatures able to kill the opponent many times over it may have.
EDIT2: If Control Magic or a card with a similar effect changes the controller of a creature brought into play via Bribery and is later destroyed, I believe control of the creature reverts to the player who first controlled it -- the player of Bribery, in this case -- rather than remaining with the owner of the creature (in reality, more complicated scenarios are likely covered by a system of timestamp and layering rules I'm too lazy to learn about). The program doesn't appear to reflect this -- then again, I very well may be wrong about this ruling, in which case this 'bug' is actually a Good Thing.![]()
As another poster has already mentioned, this bug thread is coming to be horribly unwieldy -- may I suggest each place his reports, including relevant information such as date of finding and "fixed" status, in a single post of his own through post editing, and then strike or otherwise mark them as they are resolved?
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