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2014




Community Wad
Moderator: CCGHQ Admins
Re: Community Wad
by Splinterverse » 04 Dec 2016, 21:17
Finished coding for today; all cards referenced are from the missing cards list.
Coded, tested, and uploaded:
Diseased Vermin
Lyna
Maraxus
Mirri
Spirit of Resistance
Spoils of Blood
Sporogenesis
Springjack Pasture
Stinging Licid
Stomping Slabs
Strength of the Tajuru
Strongarm Tactics
Stronghold Gambit
Stronghold Overseer
Summoner's Egg
Surprise Deployment
Surveyor's Scope
Swift Silence
Thought Prison
HQ art uploaded (all were missing):
Lyna
Maraxus
Mirri
Open Items:
-- Xander, I noticed a few files from yesterday were still sitting in the Google Drive folder. It may have gotten out of sync again. One of them was Greven il-Vec (in case you want to check).
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
Coded, tested, and uploaded:
Diseased Vermin
Lyna
Maraxus
Mirri
Spirit of Resistance
Spoils of Blood
Sporogenesis
Springjack Pasture
Stinging Licid
Stomping Slabs
Strength of the Tajuru
Strongarm Tactics
Stronghold Gambit
Stronghold Overseer
Summoner's Egg
Surprise Deployment
Surveyor's Scope
Swift Silence
Thought Prison
HQ art uploaded (all were missing):
Lyna
Maraxus
Mirri
Open Items:
-- Xander, I noticed a few files from yesterday were still sitting in the Google Drive folder. It may have gotten out of sync again. One of them was Greven il-Vec (in case you want to check).
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
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Re: Community Wad
by Splinterverse » 04 Dec 2016, 23:22
Quick bug report (since I won't be able to code again until later this week) -- Jace Telepath Unbound needs the code on it to not allow more than one Jace in play at a time. Just played a quick match against AI where it had two out at once (both with loyalty counters etc.).
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad
by Xander9009 » 05 Dec 2016, 02:27
Yes, he does need to do that, too. However, he already has. The game won't allow a match to start unless the files you're playing with, including all cards and all decks, are identical, so that step shouldn't be the issue.Splinterverse wrote:Hi. I just checked this card in Two-Headed Giant and Free-for-All with AI teammates/opponents and everything worked as expected. I'm guessing it is a glitch in the multiplayer with real people playing. Double-check that all players you are playing with have updated .wad files. I don't play modded multiplayer, but I think you also need to give your fellow players a copy of your deck to put into their files. I'm not sure on that though. Perhaps someone else will chime in.walkon32 wrote:Dear Community,
I recently built a custom deck with the help of the community wad. The deck is built around Emrakul, the Aeons Torn. Everything is working fine in single player, however we have problems in multiplayer when we play with a friend.
As soon as I cast this card we can't do anything further. We cannot cast cards, we cannot attack, nothing.
Our Magic 2014 install directory are completely same.
Any idea what might be the problem? Thank you
@walkon32: It might be related to the other players being human, as Splinterverse suggested, and I'm planning to have my friend test out multiplayer with me soon. If I can convince her to, then I'll test this card out.
In the meantime, do you have any other mods installed besides decks and the CW? If so, please try without those mods installed and see if the problem persists. No other mods should interfere with this, since it was made well after the CW became the only consistently updated mod on the forums, but it's worth checking.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
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Re: Community Wad
by tmxk2012917 » 07 Dec 2016, 01:15
- tmxk2012917
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Re: Community Wad
by nivmizzet1 » 07 Dec 2016, 09:46
can someone tell me where the decks with the Deck Builder Default ID are from. It looks like some of Xander's decks are in there, but only a few.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
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Re: Community Wad
by Splinterverse » 07 Dec 2016, 18:26
I just tested this and it appears to be working correctly. When I chose to paytmxk2012917 wrote:A bug of Lightning Axe:
I chose to pay 5 manas to cast it, but only 1 mana was actually payed.



---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad
by tmxk2012917 » 07 Dec 2016, 20:13
Maybe I merely focused on the one mana payed for the main casting. I will test it later.Splinterverse wrote:I just tested this and it appears to be working correctly. When I chose to paytmxk2012917 wrote:A bug of Lightning Axe:
I chose to pay 5 manas to cast it, but only 1 mana was actually payed., it first tapped the one mana
for the main casting cost and then separately, it tapped the other
.
Thanks for your feedback.
Besides, Depala, Pilot Exemplar seems has a bug. when she was tapped, I paid 2 manas and revealed the top two cards in my library. However, the two lands were not tapped.
- tmxk2012917
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Re: Community Wad
by Splinterverse » 07 Dec 2016, 20:15
I have fixed this. See my next post.Splinterverse wrote:Quick bug report (since I won't be able to code again until later this week) -- Jace Telepath Unbound needs the code on it to not allow more than one Jace in play at a time. Just played a quick match against AI where it had two out at once (both with loyalty counters etc.).
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad
by Splinterverse » 07 Dec 2016, 20:19
Finished coding for today; all cards referenced are from the missing cards list.
Coded, tested, and uploaded:
Clone Shell
Oreskos Explorer
Slumbering Tora
Sokenzan Renegade
Soldevi Heretic
Soul Parry
Soulbright Flamekin
Spinning Darkness
Synthetic Destiny
Tariff
Bugs fixed:
Aisling Leprechaun -- color change was ending when Leprechaun was nil, but it should be ongoing per the rulings for this card
Ghazbán Ogre -- was triggering on owner's upkeep rather than controller's upkeep
Jace, Vryn's Prodigy -- was allowing multiple copies of Jace planeswalkers in play; tested
Surveyor's Scope -- was missing shuffle
Wandering Mage -- on the first ability, it was preventing damage in a lump sum rather than 1 point of damage at a time; on the third ability, it wasn't protecting player because it was first checking for a creature; tested
HQ art uploaded:
Hornet Nest -- HQ upgrade
Paragon of Open Graves -- HQ upgrade
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
Coded, tested, and uploaded:
Clone Shell
Oreskos Explorer
Slumbering Tora
Sokenzan Renegade
Soldevi Heretic
Soul Parry
Soulbright Flamekin
Spinning Darkness
Synthetic Destiny
Tariff
Bugs fixed:
Aisling Leprechaun -- color change was ending when Leprechaun was nil, but it should be ongoing per the rulings for this card
Ghazbán Ogre -- was triggering on owner's upkeep rather than controller's upkeep
Jace, Vryn's Prodigy -- was allowing multiple copies of Jace planeswalkers in play; tested
Surveyor's Scope -- was missing shuffle
Wandering Mage -- on the first ability, it was preventing damage in a lump sum rather than 1 point of damage at a time; on the third ability, it wasn't protecting player because it was first checking for a creature; tested
HQ art uploaded:
Hornet Nest -- HQ upgrade
Paragon of Open Graves -- HQ upgrade
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad
by walkon32 » 07 Dec 2016, 21:07
@walkon32: It might be related to the other players being human, as Splinterverse suggested, and I'm planning to have my friend test out multiplayer with me soon. If I can convince her to, then I'll test this card out.
In the meantime, do you have any other mods installed besides decks and the CW? If so, please try without those mods installed and see if the problem persists. No other mods should interfere with this, since it was made well after the CW became the only consistently updated mod on the forums, but it's worth checking.[/quote]
Sorry for the late reply. No, we both used only the community wad (same version) and the related files, and I even shared the deck with my friend, so our directory looked exactly the same.
In the meantime, do you have any other mods installed besides decks and the CW? If so, please try without those mods installed and see if the problem persists. No other mods should interfere with this, since it was made well after the CW became the only consistently updated mod on the forums, but it's worth checking.[/quote]
Sorry for the late reply. No, we both used only the community wad (same version) and the related files, and I even shared the deck with my friend, so our directory looked exactly the same.
Re: Community Wad
by nivmizzet1 » 08 Dec 2016, 15:00
as well as not dealing damage when a card is not cast, chandra, torch of defiance has trouble with hybrid mana cards; she doesn't recognise that available mana of either colour will do. I was thinking that some variation of the code used for multi-coloured devotion (e.g. multi-coloured gods) might work for this.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
- Posts: 617
- Joined: 21 Mar 2013, 10:10
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Re: Community Wad
by Splinterverse » 09 Dec 2016, 20:01
Finished coding for today; all cards referenced are from the missing cards list.
Coded, tested, and uploaded:
Disharmony
Mishra
Multani
Oracle
Revelation
Samite Elder
Samite Ministration
Scarecrow
Scion of the Ur-Dragon
Scythe Specter
Search for Survivors
Seer's Vision
Sekki, Seasons' Guide
Serene Master
Shape of the Wiitigo
Sheltered Valley
Shivan Wumpus
Shriveling Rot
Shrouded Serpent
Signal the Clans
Sivvi's Valor
Skeleton Scavengers
Skullwinder
Song of Blood
Spoils of War
Squeaking Pie Grubfellows
Trap Runner
Bugs fixed:
Thrull Surgeon -- was missing sorcery time restriction; also removed "reveal hand" code because the text reads "look at" not reveal.
HQ art uploaded (all were missing):
Mishra
Multani
Oracle
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
-- CW_GENERAL.LOL has been corrected and uploaded. Within the function CW_General_RemoveFromCombat, there were several instances of "Creature" instead of "oCreature"; without these fixes, cards like Oracle that say "remove from combat" will not work. The corrections have been tested and worked perfectly with Oracle.
-- Posted some new questions regarding whether a few cards are "impossible cards" here.
Coded, tested, and uploaded:
Disharmony
Mishra
Multani
Oracle
Revelation
Samite Elder
Samite Ministration
Scarecrow
Scion of the Ur-Dragon
Scythe Specter
Search for Survivors
Seer's Vision
Sekki, Seasons' Guide
Serene Master
Shape of the Wiitigo
Sheltered Valley
Shivan Wumpus
Shriveling Rot
Shrouded Serpent
Signal the Clans
Sivvi's Valor
Skeleton Scavengers
Skullwinder
Song of Blood
Spoils of War
Squeaking Pie Grubfellows
Trap Runner
Bugs fixed:
Thrull Surgeon -- was missing sorcery time restriction; also removed "reveal hand" code because the text reads "look at" not reveal.
HQ art uploaded (all were missing):
Mishra
Multani
Oracle
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
-- CW_GENERAL.LOL has been corrected and uploaded. Within the function CW_General_RemoveFromCombat, there were several instances of "Creature" instead of "oCreature"; without these fixes, cards like Oracle that say "remove from combat" will not work. The corrections have been tested and worked perfectly with Oracle.
-- Posted some new questions regarding whether a few cards are "impossible cards" here.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad
by nivmizzet1 » 10 Dec 2016, 09:39
Potential bug/s with Obsidian Fireheart:
Is the ability supposed to stack if a land has multiple counters on it? Currently it is stacking. Also, from the text on the card it sounds like any land with a damage counter on it shouldn't be viable a target, but these are still targetable.
Is the ability supposed to stack if a land has multiple counters on it? Currently it is stacking. Also, from the text on the card it sounds like any land with a damage counter on it shouldn't be viable a target, but these are still targetable.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
- Posts: 617
- Joined: 21 Mar 2013, 10:10
- Has thanked: 100 times
- Been thanked: 25 times
Re: Community Wad
by Splinterverse » 10 Dec 2016, 10:38
Per the rulings: "10/1/2009 If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn."nivmizzet1 wrote:Potential bug/s with Obsidian Fireheart:
Is the ability supposed to stack if a land has multiple counters on it? Currently it is stacking. Also, from the text on the card it sounds like any land with a damage counter on it shouldn't be viable a target, but these are still targetable.
I'll take a look at today while I'm working and try to fix it if it's behaving against the ruling above.
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
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