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Community Wad

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Re: Community Wad

Postby nivmizzet1 » 10 Dec 2016, 11:56

potential bug with Vanguard of Brimaz:
I cast a spell targeting Vanguard of Brimaz; he was removed (exiled) but his triggered ability never resolved.
EDIT: I owned Brimaz. My opponent exiled it with Path to Exile AFTER I'd targetted it with something.
Last edited by nivmizzet1 on 10 Dec 2016, 16:03, edited 1 time in total.
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Re: Community Wad

Postby tmxk2012917 » 10 Dec 2016, 15:20

12/10/2016 10:18:23: Low: Card (LYNA_CW_12142 in DATA_DLC_COMMUNITY_CORE) has a multiverse id that is problematic: Number

Bug of Global Ruin:

I could not keep any mountains after I cast it
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Re: Community Wad

Postby Splinterverse » 10 Dec 2016, 18:41

nivmizzet1 wrote:potential bug with Vanguard of Brimaz:
I cast a spell targeting Vanguard of Brimaz; he was removed (exiled) but his triggered ability never resolved.
EDIT: I owned Brimaz. My opponent exiled it with Path to Exile AFTER I'd targetted it with something.
I'm not sure, but I think that might be a stack order issue. (Someone else can probably answer this better than I). Here's my guess at what happened . . .
1. You targeted with a spell (and that went on the stack).
2. Your opponent put Path to Exile on top of it in the stack (taking priority).
3. The exile happened with Path to Exile resolving and leaving the stack.
4. Your targeting of it was still on the stack but your target was no longer valid.

tmxk2012917 wrote:12/10/2016 10:18:23: Low: Card (LYNA_CW_12142 in DATA_DLC_COMMUNITY_CORE) has a multiverse id that is problematic: Number

Bug of Global Ruin:

I could not keep any mountains after I cast it
Just fixed both Lyna and Global Ruin. Will upload later today.
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Re: Community Wad

Postby Splinterverse » 10 Dec 2016, 20:16

Finished coding for today; all cards referenced are from the missing cards list.

Coded, tested, and uploaded:
Orim
Rakdos Riteknife
Revered Unicorn
Rite of Ruin
Rite of the Raging Storm (including Lightning Rager token)
Rivals' Duel
Rofellos
Rysorian Badger
Sacred Boon
Scars of the Veteran
Selenia
Volrath's Laboratory (including Volrath's Creature token)

Bugs fixed:
Al-abara's Carpet -- was not preventing damage; tested
Global Ruin -- see previous post; was not incrementing the target numbers high enough to accommodate 5 basic land types * up to 4 players.
Howltooth Hollow -- the ability to play the "exiled card" had an availability block that checked for available mana, but the card can be cast for free.
Lyna -- multiverse ID was missing.
Marsh Viper -- was targeting a player to receive poison counters rather than using player who was dealt damage.
Obsidian Fireheart -- was not limiting target selection to lands without blaze counters; tested
Pit Scorpion -- was targeting a player to receive poison counters rather than using player who was dealt damage.

HQ art uploaded (all were missing):
Lightning Rager token for Rite of the Raging Storm
Orim
Rofellos
Selenia

Open Items:

-- CW_Tokens.lol was updated (including multiverse id) to handle Lightning Rager and Volrath's Creature tokens. Without this update, Rite of the Raging Storm and Volrath's Laboratory will not work.

-- The impossible cards list was updated to include ~30 more impossible cards etc. (Text file was PM'ed to Xander.)

-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
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Re: Community Wad

Postby thefiremind » 11 Dec 2016, 09:16

Splinterverse wrote:
nivmizzet1 wrote:Potential bug/s with Obsidian Fireheart:
Is the ability supposed to stack if a land has multiple counters on it? Currently it is stacking. Also, from the text on the card it sounds like any land with a damage counter on it shouldn't be viable a target, but these are still targetable.
Per the rulings: "10/1/2009 If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn."

I'll take a look at today while I'm working and try to fix it if it's behaving against the ruling above.
It depends on how the land ended up having multiple counters. If you activated Obsidian Fireheart just once, but the counter got doubled, you gave the land one instance of the ability that deals 1 damage, so it should deal 1 damage. However, if you activate Obsidian Fireheart multiple times targeting the same land, I think (not 100% sure though) that it should deal damage multiple times because you grant it multiple abilities.
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Re: Community Wad

Postby Splinterverse » 11 Dec 2016, 10:06

thefiremind wrote:
Splinterverse wrote:
nivmizzet1 wrote:Potential bug/s with Obsidian Fireheart:
Is the ability supposed to stack if a land has multiple counters on it? Currently it is stacking. Also, from the text on the card it sounds like any land with a damage counter on it shouldn't be viable a target, but these are still targetable.
Per the rulings: "10/1/2009 If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn."

I'll take a look at today while I'm working and try to fix it if it's behaving against the ruling above.
It depends on how the land ended up having multiple counters. If you activated Obsidian Fireheart just once, but the counter got doubled, you gave the land one instance of the ability that deals 1 damage, so it should deal 1 damage. However, if you activate Obsidian Fireheart multiple times targeting the same land, I think (not 100% sure though) that it should deal damage multiple times because you grant it multiple abilities.
You can't activate Obsidian Fireheart twice one the same land. It says "target land without a blaze counter on it." It could get doubled some other way, such as Doubling Season.
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Re: Community Wad

Postby nivmizzet1 » 11 Dec 2016, 13:02

Splinterverse wrote:
thefiremind wrote:
Splinterverse wrote:
Per the rulings: "10/1/2009 If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn."

I'll take a look at today while I'm working and try to fix it if it's behaving against the ruling above.
It depends on how the land ended up having multiple counters. If you activated Obsidian Fireheart just once, but the counter got doubled, you gave the land one instance of the ability that deals 1 damage, so it should deal 1 damage. However, if you activate Obsidian Fireheart multiple times targeting the same land, I think (not 100% sure though) that it should deal damage multiple times because you grant it multiple abilities.
You can't activate Obsidian Fireheart twice one the same land. It says "target land without a blaze counter on it." It could get doubled some other way, such as Doubling Season.
You can target a single land twice if you target it before the first target action resovles, but I don't know if that should make the first action fizzle, as it resolves when there is a blaze counter already on the land from the second action, making the land an illegal target. I actually just looked and it's in the rulings
| Open
A land with a blaze counter on it is an illegal target for this ability. You may activate the ability targeting a land, then activate the ability in response to itself targeting the same land. Although the first ability to resolve will put a blaze counter on that land, the second ability to resolve will be countered.
The rulings also state that each land should only deal 1 damage no matter how many blaze counters are on it
| Open
If a land ends up with more than one blaze counter on it (thanks to Doubling Season or Gilder Bairn, for example), the ability still only causes it to deal 1 damage to its controller each turn.


I think (not that I've tested it, but just from what Splinterverse said they fixed) the second rule is still being broken with the modded card; a land with multiple counters will currently deal damage multiple times.
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Re: Community Wad

Postby Splinterverse » 11 Dec 2016, 16:07

nivmizzet1 wrote:I think (not that I've tested it, but just from what Splinterverse said they fixed) the second rule is still being broken with the modded card; a land with multiple counters will currently deal damage multiple times.
The version I fixed, tested, and uploaded yesterday will only apply the effect once regardless of the number of counters on it. But the .wad was not updated last night, so the fix won't be available until the next .wad update.
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Re: Community Wad

Postby tmxk2012917 » 11 Dec 2016, 17:00

Bug of Rattlechains:

When it entered the battleground, none of my spirits got hexproof. I could not choose target.
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Re: Community Wad

Postby thefiremind » 11 Dec 2016, 17:42

Splinterverse wrote:You can't activate Obsidian Fireheart twice one the same land. It says "target land without a blaze counter on it." It could get doubled some other way, such as Doubling Season.
I totally overlooked that part. #-o
nivmizzet1 wrote:I actually just looked and it's in the rulings
| Open
A land with a blaze counter on it is an illegal target for this ability. You may activate the ability targeting a land, then activate the ability in response to itself targeting the same land. Although the first ability to resolve will put a blaze counter on that land, the second ability to resolve will be countered.
Then there's no way the land should be able to deal damage multiple times.
Make sure to include the check for blaze counters in the target definition filter.
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Re: Community Wad

Postby Splinterverse » 11 Dec 2016, 18:13

thefiremind wrote:
Splinterverse wrote:You can't activate Obsidian Fireheart twice one the same land. It says "target land without a blaze counter on it." It could get doubled some other way, such as Doubling Season.
I totally overlooked that part. #-o
nivmizzet1 wrote:I actually just looked and it's in the rulings
| Open
A land with a blaze counter on it is an illegal target for this ability. You may activate the ability targeting a land, then activate the ability in response to itself targeting the same land. Although the first ability to resolve will put a blaze counter on that land, the second ability to resolve will be countered.
Then there's no way the land should be able to deal damage multiple times.
Make sure to include the check for blaze counters in the target definition filter.
This is also part of the fix. It has a lua condition to check.
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Re: Community Wad

Postby Splinterverse » 11 Dec 2016, 18:15

tmxk2012917 wrote:Bug of Rattlechains:

When it entered the battleground, none of my spirits got hexproof. I could not choose target.
I fixed this a while back, but looking at the copy of the .wad I have, my fix is not in there. Let me look and see if anything else is missing from that day's uploads.
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Re: Community Wad

Postby Splinterverse » 11 Dec 2016, 18:17

Splinterverse wrote:
tmxk2012917 wrote:Bug of Rattlechains:

When it entered the battleground, none of my spirits got hexproof. I could not choose target.
I fixed this a while back, but looking at the copy of the .wad I have, my fix is not in there. Let me look and see if anything else is missing from that day's uploads.
It was the only upload I did that day. I will re-upload today.
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Re: Community Wad

Postby Splinterverse » 11 Dec 2016, 18:32

Finished coding for today; all cards referenced are from the missing cards list.

Coded, tested, and uploaded:
Cruel Fate
Grenzo, Havoc Raiser
Psychotic Episode
Pulse of Llanowar
Pure Reflection
Quicksilver Fountain
Ransack
Reconnaissance
Retribution
Rhystic Cave
Rhystic Scrying
Rhystic Shield
Righteous Confluence
Riptide Replicator (including "Riptide Replicant" token)
Sidar Kondo
Sisay
Sliver Queen, Brood Mother

Bugs fixed:
Coveted Peacock -- removed unnecessary code from when I coded it
Goblin Racketeer -- removed unnecessary code from when I coded it
Oracle -- removed unnecessary code from when I coded it
Rattlechains -- re-uploading a fix from 11/28/2016 that didn't make it into the .wad (see previous post)
Rhystic Tutor -- had GetNumberOfPlayer instead of GetNumberOfPlayers
Volrath's Creature token -- minor fix

HQ art uploaded (all were missing unless noted):
Besmirch
Grenzo, Havoc Raiser
Mercurial Pretender -- HQ upgrade
Sidar Kondo
Sisay
Sliver Queen, Brood Mother

Open Items:

-- CW_Tokens.lol has been updated (including multiverse IDs). Without the updates from this upload, cards like Riptide Replicator will not work. This version has been fully tested.

-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
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Re: Community Wad

Postby Xander9009 » 11 Dec 2016, 20:54

I just want to say it's beautiful to see my project remaining active even when I can't be active.

Having said that, Splinterverse, you said you PM'ed me the impossible cards like, but I never got the PM. I'll wait a day or so before updating it manually myself (just to avoid doing work someone's already put in the effort to do...).
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