CSV errors & Legacy/Effect cards with no text
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Re: CSV errors & Legacy/Effect cards with no text
by Aswan jaguar » 22 Nov 2016, 14:08
Gluttonous Slime is set to to be played for AI only after blockers this means 1- AI can't use it to block.
2- can't use it to devour a creature that will die.
3- and also like it happened in quite a few games AI devoured an unblocked attacker before it deals damage as it values 1- more the fatter Gluttonous Slime from the creature it devours 2- values damage from little creature less and 3- has no other option but to cast Gluttonous Slime at that time or not at all.
2- can't use it to devour a creature that will die.
3- and also like it happened in quite a few games AI devoured an unblocked attacker before it deals damage as it values 1- more the fatter Gluttonous Slime from the creature it devours 2- values damage from little creature less and 3- has no other option but to cast Gluttonous Slime at that time or not at all.
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[fixed/closed]Endbringer legacy card has no text
by Aswan jaguar » 13 Dec 2016, 20:05
Endbringer legacy card has no text (for can't attack/block) option of course.
Last edited by Aswan jaguar on 29 Aug 2018, 12:30, edited 1 time in total.
Reason: fixed/closed
Reason: fixed/closed
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Re: CSV errors & Legacy/Effect cards with no text
by Korath » 13 Dec 2016, 20:30
Fixed everything since my last post in this thread, except
- Shade of Trokair - neither the suspend nor the pump-self functions are set up to reasonably allow splitting effect text
- Gluttonous Slime - this doesn't sound like changing when the AI plays it will make it handle it any better. Certainly not if it's playing it on its own turn like you say. The idea with setting it to play-after-blockers is for it to play it on your turn, and devour its chump blockers. (And if it has any of the four play bits set, it'll still play it during either player's discard phase.)
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[fix/closed]50 blank cells for play & activate values in ct_
by Aswan jaguar » 19 Dec 2016, 16:15
There are around 50 blank cells for play and activate values in ct_all.I don't know if this causes trouble but better safe than sorry.I checked a couple and I guess they were intended to have 0 value.
Last edited by Aswan jaguar on 29 Aug 2018, 12:41, edited 1 time in total.
Reason: fixed/closed-currect dev
Reason: fixed/closed-currect dev
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[fixed/closed]Phyrexian Battleflies & Kheru Spellsnatcher
by Aswan jaguar » 23 Dec 2016, 19:09
Last edited by Aswan jaguar on 29 Aug 2018, 12:36, edited 4 times in total.
Reason: fixed/closed both in dev 778ccb5 version
Reason: fixed/closed both in dev 778ccb5 version
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Trying to squash some bugs and playtesting.
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Re: CSV errors & Legacy/Effect cards with no text
by Aswan jaguar » 11 Jan 2017, 12:59
It has empty Manalink.csv entries.
edit: Besides Isao, Enlightened Bushi not having regeneration set on ct_all as mentioned also here: http://www.slightlymagic.net/forum/view ... 86&t=19998
it misses values on: Num of DB Abilities = 2.
1- have regeneration= 17.
2- grant regeneration= 38.
Last edited by Aswan jaguar on 29 Aug 2018, 12:57, edited 3 times in total.
Reason: strikethrough fixed
Reason: strikethrough fixed
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Re: CSV errors & Legacy/Effect cards with no text
by Aswan jaguar » 18 Jan 2017, 13:49
Special Effect card (which has his own effect card stacked with the epic card) for Epic system:
Endless Swarm
Enduring Ideal
Eternal Dominion
Neverending Torment
Undying Flames
Last edited by Aswan jaguar on 29 Aug 2018, 13:07, edited 1 time in total.
Reason: strikethrough fixed
Reason: strikethrough fixed
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Trying to squash some bugs and playtesting.
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[fixed/closed]Unnatural Endurance no text and title in big c
by Aswan jaguar » 21 Jan 2017, 11:34
Last edited by Aswan jaguar on 29 Aug 2018, 13:12, edited 1 time in total.
Reason: fixed/closed in dev 778ccb5 version
Reason: fixed/closed in dev 778ccb5 version
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Trying to squash some bugs and playtesting.
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[fixed/closed]Volrath's Dungeon 's legacy has no text and ti
by Aswan jaguar » 10 Feb 2017, 15:20
Volrath's Dungeon 's legacy has no text and title.They are misplaced at effect slots.Only first ability needs to be on text unlike the effect slots which have both abilities text.
Last edited by Aswan jaguar on 14 Oct 2018, 15:06, edited 1 time in total.
Reason: fixed/closed upstream
Reason: fixed/closed upstream
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fix/close]Chancellor of the Annex legacy no name & text-big
by Aswan jaguar » 20 Feb 2017, 16:31
Chancellor of the Annex legacy card has no name & text on big card.
Last edited by Aswan jaguar on 29 Aug 2018, 13:34, edited 1 time in total.
Reason: fixed/closed
Reason: fixed/closed
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Trying to squash some bugs and playtesting.
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[fixed/close]Heavy Infantry, Into the Void no play before co
by Aswan jaguar » 02 Apr 2017, 17:52
Last edited by Aswan jaguar on 29 Aug 2018, 13:38, edited 1 time in total.
Reason: fixed/closed
Reason: fixed/closed
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Trying to squash some bugs and playtesting.
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[fixed/closed]Dragon Mask & Rot Wolf
by Aswan jaguar » 07 Apr 2017, 18:06
Last edited by Aswan jaguar on 14 Oct 2018, 15:03, edited 2 times in total.
Reason: strikethrough fixed-closed upstream
Reason: strikethrough fixed-closed upstream
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[fixed/closed]Fleshpulper Giant no Play before combat
by Aswan jaguar » 14 Apr 2017, 11:47
Fleshpulper Giant values for AI play in ct_all is marked to be played only in 2nd main = Play after combat.It should also be marked to play it in 1st main = Play before combat, so it can possible kill a creature & rise the possibilities for an attack for AI.
Last edited by Aswan jaguar on 29 Aug 2018, 13:50, edited 2 times in total.
Reason: fixed/closed current dev
Reason: fixed/closed current dev
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[fixed/close]Banefire is set to be played by AI only on 2nd
by Aswan jaguar » 22 May 2017, 15:24
Banefire is set to be played by AI only on 2nd main in ct_all.It should also be set 1st main.
Last edited by Aswan jaguar on 29 Aug 2018, 14:01, edited 1 time in total.
Reason: fixed/closed upstream
Reason: fixed/closed upstream
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[fixed/closed]Neurok Invisimancer played by AI only 2nd main
by Aswan jaguar » 13 Jun 2017, 13:27
Neurok Invisimancer is set to be played by AI on 2nd main phase = Play after combat.Either put it only to be played in 1st main so it's etb ability makes a point or in both and let AI figure out when is best.
Last edited by Aswan jaguar on 29 Aug 2018, 14:03, edited 1 time in total.
Reason: fixed/closed upstream
Reason: fixed/closed upstream
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