Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
Community Wad Decks
Moderator: CCGHQ Admins
Re: Community Wad Decks
by Xander9009 » 13 May 2016, 15:44
I've never heard of a limit to the number of decks in multiplayer, but it's entirely possible. However, if you'd like, it would take me about 20 minutes to make a program that can convert all 2-digit ids to 3-digit ids for all wads in a folder. Obviously you don't have to, but if you'd prefer to stick with one ID, it wouldn't be difficult.MasterXploder7 wrote:So out of curiosity. I created 100 decks using my own custom prefix (179) and had 2 digit spaces in the deck builder for the creation of decks (so an example for a deck would be 17900 or 17999). When i had filled up all 100 slots, i made a new prefix (218) and i had it able to use 3 digit spaces for the decks in the deck builder (Ex: 218000 or 218999). Now i didnt have any problems in single player, but when it came to multiplayer when i had the 100 decks from prefix 179 and i had exactly 1 deck from prefix 218, i was completely unable to make a multiplayer lobby and the game crashed. Is there any explanation for this? I would assume that there is a hard-cap deck limit for multiplayer but I cant be very sure if that is the case or if it is just something up with the deck (because it works fine in single player).
As to the question at hand, it might be that there is a limit, but I wouldn't expect that limit to be 100 decks /more/ than the number of official decks. The only way I can think of why that might happen is if the lobby creation fails after 100 errors or something. Doesn't seem likely to me, though. So, I'm curious as to exactly what's going on, as well.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Community Wad Decks
by MasterXploder7 » 15 May 2016, 06:21
The only reason I had made it, 218, 3 digits is because I was sorta bummed out when the deck builder wouldnt make any more decks past 17999. The 3 digits were more of a "okay, now I know I can make more decks than I will ever need" kind of thing. Yesterday (friday) I spent time converting all the good decks I made into the 218 and of the 100 decks I made only 15 made the cut of being worth keeping. I havent tested to see if the problem was actually the prefix 218 with 3 modular digits yet. My Magic buddy and I were more trying to play the game than figure out what the issue was and the simplest fix was the one I went with. I am completely unaware if I were too make 101 decks using 218 prefix if it would cause the game to crash upon creating a lobby. However if it would be left to deduction I would assume that it would crash if I filled up all 1000 possible slots (218000-218999) and then create a new prefix with 1 digit added modular digit (or perhaps just a new prefix in general).
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Community Wad Decks
by MasterXploder7 » 18 May 2016, 02:12
Using 218000 causes the game to crash no matter what when creating a multiplayer lobby. You can only use 2 digits when undergoing multiplayer. A 3 digit suffix causes a crash at least when used in conjunction with a 3 digit prefix.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
- Posts: 293
- Joined: 18 Jan 2014, 10:55
- Has thanked: 28 times
- Been thanked: 11 times
Re: Community Wad Decks
by RiiakShiNal » 18 May 2016, 10:49
Then it could be possible that the net code is limited to 15 or 16 bit integers for deck IDs this would mean an upper limit of 32767 or 65536 for multiplayer use. Granted that is just a hypothesis and may not necessarily be true.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2185
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: Community Wad Decks
by nachonal986 » 23 Feb 2017, 22:30
I uploaded my custom collection deck, hope you like. Most of them have a decent AI, except the world championship decks
-
nachonal986 - Posts: 83
- Joined: 27 Jul 2015, 21:13
- Has thanked: 17 times
- Been thanked: 1 time
Re: Community Wad Decks
by addict insane » 24 Feb 2017, 13:06
Hello, noob question here.
I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.
All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?
Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.
Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)
Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?
I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.
All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?
Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.
Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)
Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?
- addict insane
- Posts: 184
- Joined: 02 Mar 2015, 22:20
- Has thanked: 23 times
- Been thanked: 11 times
Re: Community Wad Decks
by tmxk2012917 » 24 Feb 2017, 14:19
CW core and CW arts should be put into the same folder as dotp.exe. Could you provide more details about the issue you met?addict insane wrote:Hello, noob question here.
I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.
All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?
Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.
Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)
Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?
- tmxk2012917
- Posts: 164
- Joined: 15 Mar 2015, 09:52
- Has thanked: 20 times
- Been thanked: 12 times
Re: Community Wad Decks
by Xander9009 » 24 Feb 2017, 14:32
I agree that we'd need a bit more info. However, would you mind posting that extra info in the CW thread? (And link to your post here?)addict insane wrote:Hello, noob question here.
I'm working with manually updating the files in the community wad, but I can't seem to get the update to work.
All I'm supposed to do is move and replace the contents from the three folders community wad art, core and other to the dotp 2014 folder, right?
Is the Art supposed to go on a separate folder (a community wad art folder) or in the same folder as the dotp.exe? I actually have both options and it's still not working.
Unless you guys don't have metallic mimic in the cards, that is. But I saw some of you discussing bugs of it, so I guess it's already in. (And Sram. I looked for him too. No dice)
Also, when I download the file from google drive, it immediately downloads two separate .rar files. I deleted the second one because it seemed to be a duplicate. Is this what I'm screwing up?
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Community Wad Decks
by addict insane » 24 Feb 2017, 21:51
- addict insane
- Posts: 184
- Joined: 02 Mar 2015, 22:20
- Has thanked: 23 times
- Been thanked: 11 times
Re: Community Wad Decks
by Xander9009 » 24 Feb 2017, 23:43
Would you please upload your content pack enabler?nachonal986 wrote:I uploaded my custom collection deck, hope you like. Most of them have a decent AI, except the world championship decks
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Community Wad Decks
by nachonal986 » 25 Feb 2017, 01:58
doneXander9009 wrote:Would you please upload your content pack enabler?nachonal986 wrote:I uploaded my custom collection deck, hope you like. Most of them have a decent AI, except the world championship decks
-
nachonal986 - Posts: 83
- Joined: 27 Jul 2015, 21:13
- Has thanked: 17 times
- Been thanked: 1 time
Re: Community Wad Decks
by tmxk2012917 » 01 Mar 2017, 00:49
just uploaded my deck collection with Id 2016. Enjoy.
- tmxk2012917
- Posts: 164
- Joined: 15 Mar 2015, 09:52
- Has thanked: 20 times
- Been thanked: 12 times
Re: Community Wad Decks
by ChrisDovahkiin » 27 Apr 2017, 05:07
Hey guys, just uploaded my Stampeding Elves Deck.
Focuses strongly on tapping Immaculate Magistrate to place counters on Joraga Warcaller. Doing this exponentially increases the power/toughness of your creatures. One match, by turn 6, my elves were all roughly 600/600
Features Doubling Season for obvious reasons, Green Sun's Zenith to hand pick the cards you need, Wellwisher for life gain, and Nylea, God of the Hunt to give everything trample.
Has a hefty win rate for me.
Drawbacks include no removal, no defense against flyers.
Give me any feedback, and hope you guys enjoy!
Focuses strongly on tapping Immaculate Magistrate to place counters on Joraga Warcaller. Doing this exponentially increases the power/toughness of your creatures. One match, by turn 6, my elves were all roughly 600/600
Features Doubling Season for obvious reasons, Green Sun's Zenith to hand pick the cards you need, Wellwisher for life gain, and Nylea, God of the Hunt to give everything trample.
Has a hefty win rate for me.
Drawbacks include no removal, no defense against flyers.
Give me any feedback, and hope you guys enjoy!
- ChrisDovahkiin
- Posts: 6
- Joined: 25 Apr 2017, 20:48
- Has thanked: 1 time
- Been thanked: 1 time
Re: Community Wad Decks
by Splinterverse » 06 Jul 2019, 12:00
I've just uploaded the Planechase deck, which enables Planechase play in DOTP2014. (See this link viewtopic.php?f=109&t=28654 for how it works. You must use free-for-all mode with this deck as one of the AI players.)
- Deck List | Open
- This is the complete card listing for the deck:
1x - Planechase (_PLANECHASE_CW)
1x - Academy at Tolaria West (ACADEMY_AT_TOLARIA_WEST_CW)
1x - Agyrem (AGYREM_CW)
1x - Akoum (AKOUM_CW)
1x - Aretopolis (ARETOPOLIS_CW)
1x - Astral Arena (ASTRAL_ARENA_CW)
1x - Bant (BANT_CW)
1x - Bloodhill Bastion (BLOODHILL_BASTION_CW)
1x - Celestine Reef (CELESTINE_REEF_CW)
1x - Chaotic Aether (CHAOTIC_AETHER_CW)
1x - Cliffside Market (CLIFFSIDE_MARKET_CW)
1x - Edge of Malacol (EDGE_OF_MALACOL_CW)
1x - Eloren Wilds (ELOREN_WILDS_MM_CW)
1x - Feeding Grounds (FEEDING_GROUNDS_CW)
1x - Fields of Summer (FIELDS_OF_SUMMER_CW)
1x - Furnace Layer (FURNACE_LAYER_CW)
1x - Gavony (GAVONY_CW)
1x - Glen Elendra (GLEN_ELENDRA_CW)
1x - Goldmeadow (GOLDMEADOW_CW)
1x - Grand Ossuary (GRAND_OSSUARY_CW)
1x - Grixis (GRIXIS_CW)
1x - Grove of the Dreampods (GROVE_OF_THE_DREAMPODS_CW)
1x - Hedron Fields of Agadeem (HEDRON_FIELDS_OF_AGADEEM_CW)
1x - Horizon Boughs (HORIZON_BOUGHS_CW)
1x - Immersturm (IMMERSTURM_CW)
1x - Interplanar Tunnel (INTERPLANAR_TUNNEL_CW)
1x - Isle of Vesuva (ISLE_OF_VESUVA_CW)
1x - Izzet Steam Maze (IZZET_STEAM_MAZE_CW)
1x - Jund (JUND_CW)
1x - Kessig (KESSIG_CW)
1x - Kharasha Foothills (KHARASHA_FOOTHILLS_CW)
1x - Kilnspire District (KILNSPIRE_DISTRICT_MM_CW)
1x - Krosa (KROSA_MM_CW)
1x - Lair of the Ashen Idol (LAIR_OF_THE_ASHEN_IDOL_CW)
1x - Lethe Lake (LETHE_LAKE_CW)
1x - Llanowar (LLANOWAR_CW)
1x - Minamo (MINAMO_CW)
1x - Mirrored Depths (MIRRORED_DEPTHS_CW)
1x - Morphic Tide (MORPHIC_TIDE_CW)
1x - Mount Keralia (MOUNT_KERALIA_CW)
1x - Murasa (MURASA_CW)
1x - Mutual Epiphany (MUTUAL_EPIPHANY_CW)
1x - Naar Isle (NAAR_ISLE_CW)
1x - Naya (NAYA_CW)
1x - Nephalia (NEPHALIA_CW)
1x - Norn’s Dominion (NORNS_DOMINION_CW)
1x - Onakke Catacomb (ONAKKE_CATACOMB_CW)
1x - Orochi Colony (OROCHI_COLONY_CW)
1x - Orzhova (ORZHOVA_CW)
1x - Otaria (OTARIA_CW)
1x - Panopticon (PANOPTICON_CW)
1x - Planewide Disaster (PLANEWIDE_DISASTER_CW)
1x - Prahv (PRAHV_CW)
1x - Quicksilver Sea (QUICKSILVER_SEA_CW)
1x - Raven’s Run (RAVENS_RUN_CW)
1x - Reality Shaping (REALITY_SHAPING_CW)
1x - Sanctum of Serra (SANCTUM_OF_SERRA_CW)
1x - Sea of Sand (SEA_OF_SAND_CW)
1x - Selesnya Loft Gardens (SELESNYA_LOFT_GARDENS_MM_CW)
1x - Shiv (SHIV_CW)
1x - Skybreen (SKYBREEN_CW)
1x - Sokenzan (SOKENZAN_CW)
1x - Spatial Merging (SPATIAL_MERGING_CW)
1x - Stairs to Infinity (STAIRS_TO_INFINITY_CW)
1x - Stensia (STENSIA_CW)
1x - Stronghold Furnace (STRONGHOLD_FURNACE_CW)
1x - Takenuma (TAKENUMA_CW)
1x - Talon Gates (TALON_GATES_CW)
1x - Tazeem (TAZEEM_CW)
1x - Tember City (TEMBER_CITY_CW)
1x - The Aether Flues (THE_AETHER_FLUES_CW)
1x - The Dark Barony (THE_DARK_BARONY_CW)
1x - The Eon Fog (THE_EON_FOG_CW)
1x - The Fourth Sphere (THE_FOURTH_SPHERE_CW)
1x - The Great Forest (THE_GREAT_FOREST_CW)
1x - The Hippodrome (THE_HIPPODROME_CW)
1x - The Maelstrom (THE_MAELSTROM_CW)
1x - The Zephyr Maze (THE_ZEPHYR_MAZE_CW)
1x - Time Distortion (TIME_DISTORTION_CW)
1x - Trail of the Mage-Rings (TRAIL_OF_THE_MAGERINGS_CW)
1x - Truga Jungle (TRUGA_JUNGLE_MM_CW)
1x - Turri Island (TURRI_ISLAND_CW)
1x - Undercity Reaches (UNDERCITY_REACHES_CW)
1x - Velis Vel (VELIS_VEL_CW)
1x - Windriddle Palaces (WINDRIDDLE_PALACES_CW)
This Wad depends on these wads to be installed for the cards used in this deck:
DATA_DLC_COMMUNITY_CORE
---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
- Splinterverse
- Posts: 918
- Joined: 04 Sep 2016, 13:32
- Has thanked: 150 times
- Been thanked: 76 times
Re: Community Wad Decks
by Mori » 31 Aug 2019, 09:10
I can’t find decks from DotP 2012 and 2013 in the list. Has anyone created this decks for CW? And if not, what do I need to recreate them? Only CW mode, Modified Gibbed Tools and Riiaks Deck Builder?
- Mori
- Posts: 8
- Joined: 29 Aug 2019, 14:16
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 23 guests