The Ultimate Quest Mode Thread
by mtgrares
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Re: The Ultimate Quest Mode Thread
by Seravy » 22 Apr 2017, 13:32
Started testing the Urza world yesterday, so just want to let everyone know I'm working on it, and plan to add more decks.
One disappointing discovery, the AI can't play Catastrophe so I have to use Wrath of God and Armageddon until that gets fixed. I try to avoid using cards outside the Urza block whenever possible but there will be a few exceptions like this (or Rhystic Syphon in the Yawgmoth Bargain deck)
...ehh it used Armageddon with no creatures out. I guess it leaves on WoG to use then.
One disappointing discovery, the AI can't play Catastrophe so I have to use Wrath of God and Armageddon until that gets fixed. I try to avoid using cards outside the Urza block whenever possible but there will be a few exceptions like this (or Rhystic Syphon in the Yawgmoth Bargain deck)
...ehh it used Armageddon with no creatures out. I guess it leaves on WoG to use then.
Re: The Ultimate Quest Mode Thread
by Seravy » 23 Apr 2017, 14:43
Updated the Urza world :
Now there are 5 Easy, 5 Normal, 6 Hard and 3 Very Hard opponents, and 4 challenges.
Note that challenges with "chosen card" set as reward seem to crash the game in the current version when won, at least for me. Hope that gets fixed soon.
Urza.zip
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Now there are 5 Easy, 5 Normal, 6 Hard and 3 Very Hard opponents, and 4 challenges.
Note that challenges with "chosen card" set as reward seem to crash the game in the current version when won, at least for me. Hope that gets fixed soon.
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