Forge for Android v1.6.15.003
by mtgrares
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Re: Forge for Android v1.6.0.002
by lindleya1 » 11 Jul 2017, 03:19
I have a bug where Forge freezes whenever it tries to load Polukranos, World Eater. Just tried creating a deck by importing from clipboard, and I noticed it would load everything up to Polukranos, and then would freezes every time (tried about 3-5 times). So I figured it might be something to do with the formatting, so I copied the deck list without Polukranos, imported it and it worked fine, but as soon as I searched the catalogue for him, it immediately froze again.
Edit: This is definitely an issue with the Android version, as I have the exact same deck working fine on the PC version.
Edit: This is definitely an issue with the Android version, as I have the exact same deck working fine on the PC version.
Re: Forge for Android v1.6.0.002
by Agetian » 11 Jul 2017, 04:48
This is really strange. Just tested it on both mobile and on desktop and I do get a prompt for the may ability (yes/no) after targeting. Please make sure your cardsfolder.zip is up to date, just in case :/CokedUpZombie wrote:Just tested it on .002 and no change still forces me to choose a creature with no option to cancel. I have a screen shot attached.
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Re: Forge for Android v1.6.0.002
by Agetian » 11 Jul 2017, 05:06
After this happens, can you please post the contents of your Forge.log file? (in Forge data folder, possibly under "res")?lindleya1 wrote:I have a bug where Forge freezes whenever it tries to load Polukranos, World Eater. Just tried creating a deck by importing from clipboard, and I noticed it would load everything up to Polukranos, and then would freezes every time (tried about 3-5 times). So I figured it might be something to do with the formatting, so I copied the deck list without Polukranos, imported it and it worked fine, but as soon as I searched the catalogue for him, it immediately froze again.
Edit: This is definitely an issue with the Android version, as I have the exact same deck working fine on the PC version.
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Re: Forge for Android v1.6.0.002
by Ectonian » 11 Jul 2017, 05:17
No changes with the splash screen in .002. Still freeze on searching for updates en Android still recognizes it as 1.5.40.
Found folder as requested but can't open or upload it here
Found folder as requested but can't open or upload it here
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Re: Forge for Android v1.6.0.002
by Agetian » 11 Jul 2017, 05:34
If you're on a version before 1.5.61 (which it looks like you are), you'd need to reinstall the game from the first post of this thread manually (please check the message labeled as important in the very top of the first post here; basically, just download the new APK manually and install it, this should solve the issues you are having).Ectonian wrote:No changes with the splash screen in .002. Still freeze on searching for updates en Android still recognizes it as 1.5.40.
Found folder as requested but can't open or upload it here
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Re: Forge for Android v1.6.0.002
by CokedUpZombie » 11 Jul 2017, 06:40
Damn my mistake I just needed to go one screen past and it gave me the yes/no option. My mistake thanks for fixing this issue since the last build!Agetian wrote:This is really strange. Just tested it on both mobile and on desktop and I do get a prompt for the may ability (yes/no) after targeting. Please make sure your cardsfolder.zip is up to date, just in case :/CokedUpZombie wrote:Just tested it on .002 and no change still forces me to choose a creature with no option to cancel. I have a screen shot attached.
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Re: Forge for Android v1.6.0.002
by Ectonian » 11 Jul 2017, 08:31
Tried it already a few times, makes no differenceAgetian wrote:If you're on a version before 1.5.61 (which it looks like you are), you'd need to reinstall the game from the first post of this thread manually (please check the message labeled as important in the very top of the first post here; basically, just download the new APK manually and install it, this should solve the issues you are having).Ectonian wrote:No changes with the splash screen in .002. Still freeze on searching for updates en Android still recognizes it as 1.5.40.
Found folder as requested but can't open or upload it here
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Re: Forge for Android v1.6.0.002
by Ectonian » 11 Jul 2017, 08:38
Uninstalled and reinstalled couple times, always ends up with the older version and keeps searching after updates.
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Re: Forge for Android v1.6.0.002
by Ectonian » 11 Jul 2017, 11:05
could not load default card image
(ThreadUtil first call): Running on a machine with 8 cpu core(s)
[CDS][DNS] getAllByNameImpl netId = 0
[CDS]rx timeout:0
gba_cipher_suite:TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384
[CDS]rx timeout:0
[CDS]rx timeout:0
[OkHttp] sendRequest>>
[OkHttp] sendRequest<<
java.lang.ExceptionInInitializerError
at forge.toolbox.FDialog.<init>(FDialog.java:49)
at forge.toolbox.FOptionPane.<init>(FOptionPane.java:236)
at forge.toolbox.FOptionPane.showOptionDialog(FOptionPane.java:104)
at forge.toolbox.FOptionPane.showOptionDialog(FOptionPane.java:100)
at forge.GuiMobile$4.run(GuiMobile.java:160)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1590)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: /storage/emulated/0/Forge/cache/fonts/f35.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.GLTexture.createTextureData(GLTexture.java:185)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:103)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:99)
at com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(BitmapFont.java:162)
at com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(BitmapFont.java:147)
at forge.assets.FSkinFont$1.run(FSkinFont.java:166)
at forge.GuiMobile.invokeInEdtNow(GuiMobile.java:75)
at forge.FThreads.invokeInEdtNowOrLater(FThreads.java:30)
at forge.assets.FSkinFont.updateFont(FSkinFont.java:163)
at forge.assets.FSkinFont.<init>(FSkinFont.java:95)
at forge.assets.FSkinFont._get(FSkinFont.java:45)
at forge.assets.FSkinFont.get(FSkinFont.java:40)
at forge.screens.match.views.VPrompt.<clinit>(VPrompt.java:27)
... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: /storage/emulated/0/Forge/cache/fonts/f35.png (Absolute)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:144)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:80)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 22 more
Caused by: java.io.FileNotFoundException: /storage/emulated/0/Forge/cache/fonts/f35.png: open failed: ENOENT (No such file or directory)
at libcore.io.IoBridge.open(IoBridge.java:493)
at java.io.FileInputStream.<init>(FileInputStream.java:76)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:140)
... 25 more
Caused by: android.system.ErrnoException: open failed: ENOENT (No such file or directory)
at libcore.io.Posix.open(Native Method)
at libcore.io.BlockGuardOs.open(BlockGuardOs.java:186)
at libcore.io.IoBridge.open(IoBridge.java:479)
... 27 more
Hope this helps
(ThreadUtil first call): Running on a machine with 8 cpu core(s)
[CDS][DNS] getAllByNameImpl netId = 0
[CDS]rx timeout:0
gba_cipher_suite:TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384
[CDS]rx timeout:0
[CDS]rx timeout:0
[OkHttp] sendRequest>>
[OkHttp] sendRequest<<
java.lang.ExceptionInInitializerError
at forge.toolbox.FDialog.<init>(FDialog.java:49)
at forge.toolbox.FOptionPane.<init>(FOptionPane.java:236)
at forge.toolbox.FOptionPane.showOptionDialog(FOptionPane.java:104)
at forge.toolbox.FOptionPane.showOptionDialog(FOptionPane.java:100)
at forge.GuiMobile$4.run(GuiMobile.java:160)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1590)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: /storage/emulated/0/Forge/cache/fonts/f35.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.GLTexture.createTextureData(GLTexture.java:185)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:103)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:99)
at com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(BitmapFont.java:162)
at com.badlogic.gdx.graphics.g2d.BitmapFont.<init>(BitmapFont.java:147)
at forge.assets.FSkinFont$1.run(FSkinFont.java:166)
at forge.GuiMobile.invokeInEdtNow(GuiMobile.java:75)
at forge.FThreads.invokeInEdtNowOrLater(FThreads.java:30)
at forge.assets.FSkinFont.updateFont(FSkinFont.java:163)
at forge.assets.FSkinFont.<init>(FSkinFont.java:95)
at forge.assets.FSkinFont._get(FSkinFont.java:45)
at forge.assets.FSkinFont.get(FSkinFont.java:40)
at forge.screens.match.views.VPrompt.<clinit>(VPrompt.java:27)
... 8 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: /storage/emulated/0/Forge/cache/fonts/f35.png (Absolute)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:144)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:80)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 22 more
Caused by: java.io.FileNotFoundException: /storage/emulated/0/Forge/cache/fonts/f35.png: open failed: ENOENT (No such file or directory)
at libcore.io.IoBridge.open(IoBridge.java:493)
at java.io.FileInputStream.<init>(FileInputStream.java:76)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:140)
... 25 more
Caused by: android.system.ErrnoException: open failed: ENOENT (No such file or directory)
at libcore.io.Posix.open(Native Method)
at libcore.io.BlockGuardOs.open(BlockGuardOs.java:186)
at libcore.io.IoBridge.open(IoBridge.java:479)
... 27 more
Hope this helps
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Re: Forge for Android v1.6.0.002
by Ectonian » 11 Jul 2017, 11:15
Don't know how I did it but it works smooth now
)

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Re: Forge for Android v1.6.0.002
by MrDrWatson » 11 Jul 2017, 11:31
Is there a number limit on the amount of decks to be able to use random decks? I had around 4500 decks and when using random custom user deck, it would always play the same deck. I deleted the app and folders and did a fresh install, put 437 decks and it seems to be working now. (I'm still downloading the card art which will take a long time before I can say it is working 100%)
Also had the problem when choosing a portrait and writing a name, when starting a match it would show the previous portraits and names, not the ones I had chosen. Game is installed in the emulated disk(didn't try to move it to the sd card like I had on the previous phone) on a Samsung S8+. (previous phone was Sony xperia Z2, had no problems like this)
Also had the problem when choosing a portrait and writing a name, when starting a match it would show the previous portraits and names, not the ones I had chosen. Game is installed in the emulated disk(didn't try to move it to the sd card like I had on the previous phone) on a Samsung S8+. (previous phone was Sony xperia Z2, had no problems like this)
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Re: Forge for Android v1.6.0.002
by jtrowell » 11 Jul 2017, 15:59
Same problem with polukranos on my android forge.
It worked on a previous version as I made another deck less than one week ago without the problem
It worked on a previous version as I made another deck less than one week ago without the problem
- Attachments
-
forge.log
- Log file
- (469 Bytes) Downloaded 235 times
Re: Forge for Android v1.6.0.003
by Agetian » 11 Jul 2017, 18:07
UPDATE (07/11/17): Forge for Android v1.6.0.003 has been released. It's a hotfix that aims at fixing the issue with Monstrosity (e.g. Polukranos, World Eater) crashing. It also has several other minor fixes and improvements.
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