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Current Known Bugs list

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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Oct 2009, 18:36

Wow, well those conditions should be pretty easy to recreate. I'll do that and try some debugging to see what the heck is going on exactly :mrgreen:
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Re: Current Known Bugs list

Postby indicatie » 15 Oct 2009, 18:42

DennisBergkamp wrote:Wow, well those conditions should be pretty easy to recreate. I'll do that and try some debugging to see what the heck is going on exactly :mrgreen:
I used these decks:

COMPY (TEST.deck):
60 Total Cards

40 Creatures
-------------
40x Metallic Sliver

0 Spells
----------

20 Land
--------
20x Tower of the Magistrate

ME (TestLuXunNicolBo.deck)
60 Total Cards

20 Creatures
-------------
4x Crimson Kobolds
4x Crookshank Kobolds
4x Kobolds of Kher Keep
4x Lu Xun, Scholar General
4x Ornithopter

24 Spells
----------
4x Black Lotus
4x Demonic Tutor
4x Mox Jet
4x Mox Ruby
4x Mox Sapphire
4x Nicol Bolas, Planeswalker

16 Land
--------
4x Badlands
2x Blood Crypt
4x Underground Sea
4x Volcanic Island
2x Watery Grave
Don't mistake lack of talent for genius.
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Oct 2009, 18:47

Nice! That saves me a bunch of time, thanks :mrgreen:
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Oct 2009, 19:21

And it should be fixed :)

For some reason, the unblockedMap wasn't getting reset. At the beginning of a regular (non-planeswalker) attack, this probably always resets, but since the AI attacks a planeswalker, it doesn't.
Nicely spotted, this was a big bug.. I just hope I'm not missing anything here, and that it won't cause some other unforeseen bugs.
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Re: Current Known Bugs list

Postby Mr.Chaos » 15 Oct 2009, 19:31

Yay! I have scored me another error message. :(
With the new mana pool in the latest beta, I decided to play with saproling tokens again.
My deck: Saproling_ChargeV2
Compy: zzz (just wanted to see how easy mana turned into saprolings, so I used this deck)
Situation: compy has a few lands and some walls out, I have an Essence Warden, Nemata, Grove Guardian, Mycoloth with 18 counters on it and Rhys the Redeemed in play. I also have some Forest s, a Gaea's Cradle and a Mox Emerald in play.
I tap the cradle for mana, then tap Rhys for his 6 mana ability and instead of a heap of tokens I get the error message. :cry:
Making tokens with the cradle and Nemata works as it should, but Rhys goes crazy. This was the very first time I tapped rhys in the new beta, so I cannot compare it to other situations.
But Gaea's Cradle was the only land I tapped for mana. Although, I never got to use the mana, the error popped up as soon as I tapped Rhys for his ability.
Oh, there where just over 80 saproling tokens already in play when the error showed up.

Here is the error report:
---------------------------------------------------------------------------
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgrares@yahoo.com

String index out of range: 2

Detailed error trace:
java.lang.StringIndexOutOfBoundsException: String index out of range: 2
at java.lang.String.charAt(Unknown Source)
at ManaPool.oraclize(ManaPool.java:98)
at ManaPool.subtractMana(ManaPool.java:212)
at Input_PayManaCostUtil.tapCard(Input_PayManaCostUtil.java:10)
at Input_PayManaCost.selectCard(Input_PayManaCost.java:42)
at GuiInput.selectCard(GuiInput.java:35)
at GuiDisplay3$8.mousePressed(GuiDisplay3.java:309)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
---------------------------------------------------------------------------------
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Oct 2009, 19:55

This latter bug is a manapool update related bug... maybe zerker knows how to fix this ?
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Re: Current Known Bugs list

Postby zerker2000 » 16 Oct 2009, 01:34

Oops, index error: ManaPool line 98 should say charAt(1) instead of charAt(2) :oops:.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list

Postby DennisBergkamp » 16 Oct 2009, 05:16

Nice, I'll update that :) Too bad it's just too late for the new Beta, but ah well.
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Re: Current Known Bugs list

Postby freestorageaccount » 16 Oct 2009, 08:20

Keeper of Kookus gets killed by Tremor whether or not its ability has been used. I don't know if this bug is specific to one of these cards or has to do with protection in general.
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And a chip off the old block.
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Re: Current Known Bugs list

Postby Marek14 » 16 Oct 2009, 16:24

Kazandu Blademaster came and didn't get a counter.
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Re: Current Known Bugs list

Postby DennisBergkamp » 16 Oct 2009, 16:39

It's a bug with Tremor (it will damage pro red creatures), fixed it though.

For Kazandu Blademaster, I forgot to add "Ally" to his creature type in cards.txt, it should work after adding it.
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Re: Current Known Bugs list

Postby Marek14 » 16 Oct 2009, 18:54

DennisBergkamp wrote:It's a bug with Tremor (it will damage pro red creatures), fixed it though.

For Kazandu Blademaster, I forgot to add "Ally" to his creature type in cards.txt, it should work after adding it.
OK, though technically putting counter on itself is not dependent on the Ally subtype (it triggers either on itself, or on another Ally).

It doesn't usually matter, but Blademaster would for example get a counter even if it comes into play under Conspiracy.
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Re: Current Known Bugs list

Postby DennisBergkamp » 16 Oct 2009, 19:23

This is a good point, I hadn't thought of that. I will try to fix this.

By the way, Conspiracy set to Ally and playing a Turntimber Ranger will also work in Forge ( = arbitrarily big Ranger and arbitrarily many wolves :) ).
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Re: Current Known Bugs list

Postby Marek14 » 16 Oct 2009, 20:48

DennisBergkamp wrote:This is a good point, I hadn't thought of that. I will try to fix this.

By the way, Conspiracy set to Ally and playing a Turntimber Ranger will also work in Forge ( = arbitrarily big Ranger and arbitrarily many wolves :) ).
Can AI use that combo?
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Re: Current Known Bugs list

Postby DennisBergkamp » 16 Oct 2009, 21:01

Not yet. Well it can, but it would just keep on making Wolves. I'll add some check where it will stop at a certain point.
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