Forge Release 09/29/2017 ver 1.6.4
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 09/29/2017 ver 1.6.4
by MaxMtg » 01 Oct 2017, 18:23
I have asked on discord a few months ago but no one answered meAgetian wrote:@ lindleya1: Fixed upstream, even though in a bit of a hacky way.
@ MaxMtg: Yeah, might be good to have IMO, and thus might be worth asking around in Discord. I know that someone even tried to compile the edition definition files for Forge, but I'm not sure what state that is in (and if it was ever released anywhere as a mod)...
- Agetian
Re: Forge Release 09/29/2017 ver 1.6.4
by Scythe » 03 Oct 2017, 19:09
Hi there,
I think I've found one (or two) bugs:
1. Game gets stuck when an AI needs to respond to a Sword of X and Y's triggered ability (in my case Sword of Feast and Famine) if that player just got taken out of the game in a multiplayer game.
So I was playing a four-player commander game with me and three AIs. I attacked with Yidris, Maelstrom Wielder which had a Sword of Feast and Famine and Swiftfoot Boots equipped. The Attack was lethal to the one AI and Yidris's and Sword's triggered Ability got auto-ordered and placed on the stack. The Sword's trigger asked the taken out AI to discard a card, which never resolved. My thoughts on this is that the AI got unloaded as soon as it's life total became less than 1 and the trigger never gets to resolve. I had to exit the client because the game got stuck because of that.
I got screenshots for it but the Forums rules don't allow me to post them.
(Not sure if this is a bug but it seems to me it is)
2. Cascaded into Decimate, had no valid targets, attempted to cast it and got bounced into my hand.
So this game I attacked with Yidris, Maelstrom Wielder and cast a spell with CMC >4 in my second main phase. Cascade triggered and got to play Decimate from my library for free. I agreed to playing the card and as I was selecting the targets, there was no valid Enchantment on the battlefield. As soon as I would have chosen an Enchantment to destroy, Decimate's targetting got cancelled due to insufficient targets and Decimate got bounced to my hand (even though I attempted to cast it from my deck, not my hand).
I'm pretty sure this is not what's supposed to happen but I'm not an MtG Judge in any way...
Regards
I think I've found one (or two) bugs:
1. Game gets stuck when an AI needs to respond to a Sword of X and Y's triggered ability (in my case Sword of Feast and Famine) if that player just got taken out of the game in a multiplayer game.
So I was playing a four-player commander game with me and three AIs. I attacked with Yidris, Maelstrom Wielder which had a Sword of Feast and Famine and Swiftfoot Boots equipped. The Attack was lethal to the one AI and Yidris's and Sword's triggered Ability got auto-ordered and placed on the stack. The Sword's trigger asked the taken out AI to discard a card, which never resolved. My thoughts on this is that the AI got unloaded as soon as it's life total became less than 1 and the trigger never gets to resolve. I had to exit the client because the game got stuck because of that.
I got screenshots for it but the Forums rules don't allow me to post them.
(Not sure if this is a bug but it seems to me it is)
2. Cascaded into Decimate, had no valid targets, attempted to cast it and got bounced into my hand.
So this game I attacked with Yidris, Maelstrom Wielder and cast a spell with CMC >4 in my second main phase. Cascade triggered and got to play Decimate from my library for free. I agreed to playing the card and as I was selecting the targets, there was no valid Enchantment on the battlefield. As soon as I would have chosen an Enchantment to destroy, Decimate's targetting got cancelled due to insufficient targets and Decimate got bounced to my hand (even though I attempted to cast it from my deck, not my hand).
I'm pretty sure this is not what's supposed to happen but I'm not an MtG Judge in any way...
Regards
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Re: Forge Release 09/29/2017 ver 1.6.4
by lindleya1 » 04 Oct 2017, 14:52
Just had the AI kill itself with its own Farsight Mask and my Fate Unraveler.
Re: Forge Release 09/29/2017 ver 1.6.4
by Victre151 » 04 Oct 2017, 17:49
I have ocd and I really need help making sure I have every card image right can someone help me?
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Re: Forge Release 09/29/2017 ver 1.6.4
by Haytrid » 04 Oct 2017, 19:03
Hello all. I was simply trying to build a deck using deck editor and the full library of cards. Some cards will not let me add to the deck. I don't think I have ever seen it do this before. Same problem on 1.6.4 and 1.6.2.
Best regards,
H
Best regards,
H
Re: Forge Release 09/29/2017 ver 1.6.4
by Haytrid » 04 Oct 2017, 19:47
Can disregard this, I exited out of the program, reloaded java, rebooted computer and it worked fine after as though nothing happened. Not sure what, if any of that, did the trick.
Best regards,
H
Best regards,
H
Haytrid wrote:Hello all. I was simply trying to build a deck using deck editor and the full library of cards. Some cards will not let me add to the deck. I don't think I have ever seen it do this before. Same problem on 1.6.4 and 1.6.2.
Best regards,
H
Re: Forge Release 09/29/2017 ver 1.6.4
by lordknightstradmore » 05 Oct 2017, 02:39
AI has issues with cards in ixalan.
Adanto Vanguard
AI aggressively activates card ability. Same instance like like reported issue on Glorifier of Dusk.
Arguel's Blood Fast
AI doesnt allow ABF to Transform if the conditions are met.
Axis of Mortality
AI dont know how to use Axis of Mortality. Does AI have a Life difference checker between itself and the human opponent? Even editing your life to 70, AI ignores the AoI upkeep trigger.
Vona, Butcher of Magan
AI Aggressively activates card ability. As soon as its the opponents main phase, it immediately activates its ability just to destroy a permanent.
Jace, Cunning Castaway
AI uses Jace to summon a 2/2 Illusion then stops using him when his Loyalty points dropped to 1.
Adanto Vanguard
AI aggressively activates card ability. Same instance like like reported issue on Glorifier of Dusk.
Arguel's Blood Fast
AI doesnt allow ABF to Transform if the conditions are met.
Axis of Mortality
AI dont know how to use Axis of Mortality. Does AI have a Life difference checker between itself and the human opponent? Even editing your life to 70, AI ignores the AoI upkeep trigger.
Vona, Butcher of Magan
AI Aggressively activates card ability. As soon as its the opponents main phase, it immediately activates its ability just to destroy a permanent.
Jace, Cunning Castaway
AI uses Jace to summon a 2/2 Illusion then stops using him when his Loyalty points dropped to 1.
"A failure is simply another opportunity for
improvement. Just wait until you see what I
come up with next."
-Nimble Innovator
improvement. Just wait until you see what I
come up with next."
-Nimble Innovator
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Re: Forge Release 09/29/2017 ver 1.6.4
by Agetian » 05 Oct 2017, 03:50
Adanto Vanguard, Axis of Mortality and Arguel's Blood Fast are all marked as AI-unplayable. Therefore, the AI either can't use them at all or will use them very stupidly, it's not a bug but a known limitation of the current AI. The AI will not build decks with these cards itself, and if you're giving these cards to the AI on your own, then you should receive a warning stating that the AI can't play with these cards when you start a match (unless you're designing quest decks, in which case this warning is suppressed, but it doesn't change the AI-unplayable status of these cards in any way).lordknightstradmore wrote:AI has issues with cards in ixalan.
Adanto Vanguard
AI aggressively activates card ability. Same instance like like reported issue on Glorifier of Dusk.
Arguel's Blood Fast
AI doesnt allow ABF to Transform if the conditions are met.
Axis of Mortality
AI dont know how to use Axis of Mortality. Does AI have a Life difference checker between itself and the human opponent? Even editing your life to 70, AI ignores the AoI upkeep trigger.
Vona, Butcher of Magan
AI Aggressively activates card ability. As soon as its the opponents main phase, it immediately activates its ability just to destroy a permanent.
Jace, Cunning Castaway
AI uses Jace to summon a 2/2 Illusion then stops using him when his Loyalty points dropped to 1.
I improved the AI for Jace, Cunning Castaway and Vona, Butcher of Magan a little bit.
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Re: Forge Release 09/29/2017 ver 1.6.4
by lordknightstradmore » 05 Oct 2017, 05:33
Copy that @Agetian.
I never did got the unplayable notif because I tried to play cards via Dev mode, I apologize for posting redundant reports for the said cards.
I never did got the unplayable notif because I tried to play cards via Dev mode, I apologize for posting redundant reports for the said cards.
"A failure is simply another opportunity for
improvement. Just wait until you see what I
come up with next."
-Nimble Innovator
improvement. Just wait until you see what I
come up with next."
-Nimble Innovator
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Re: Forge Release 09/29/2017 ver 1.6.4
by Xyx » 09 Oct 2017, 21:46
The AI just Terminate-d its own Tarmogoyf (off a Bloodbraid Elf cascade.) I had no creatures. It should just not cast the Terminate.
Re: Forge Release 09/29/2017 ver 1.6.4
by Xyx » 09 Oct 2017, 23:26
AI attacked me with both of its creatures. I blocked one with Abyssal Gatekeeper. Abyssal Gatekeeper died and triggered. AI did not sac the other creature.
Re: Forge Release 09/29/2017 ver 1.6.4
by friarsol » 10 Oct 2017, 00:39
According to that screenshot you blocked the Ooze, not the Dark Confidant. So no creatures died in Combat, then the Bob was sacrificed.Xyx wrote:AI attacked me with both of its creatures. I blocked one with Abyssal Gatekeeper. Abyssal Gatekeeper died and triggered. AI did not sac the other creature.
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Re: Forge Release 09/29/2017 ver 1.6.4
by noratora » 11 Oct 2017, 07:18
Playing with the Mac mobile version just posted (and praise the sun for that).
Had one problem where opponent played a Contagion Engine, and its ETB resulted in "Couldn't add to stack, failed to target." No Leyline of Sanctity type effects in play.
https://imgur.com/3fDa5x5
Another weird one. Opponent had a High Priest of Penance enchanted by Gift of Immortality. Priest died to combat damage, AI targeted my Knight of the Reliquary, resolved Gift's trigger first, returning (different instance of) Priest to battlefield, and then the original destroy target nonland permanent trigger "fizzled."
https://imgur.com/7E2wWnM
Had one problem where opponent played a Contagion Engine, and its ETB resulted in "Couldn't add to stack, failed to target." No Leyline of Sanctity type effects in play.
https://imgur.com/3fDa5x5
Another weird one. Opponent had a High Priest of Penance enchanted by Gift of Immortality. Priest died to combat damage, AI targeted my Knight of the Reliquary, resolved Gift's trigger first, returning (different instance of) Priest to battlefield, and then the original destroy target nonland permanent trigger "fizzled."
https://imgur.com/7E2wWnM
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Re: Forge Release 09/29/2017 ver 1.6.4
by wildmongler » 11 Oct 2017, 11:50
A bug that hasn't been fixed for a while now is when you enter a draft tournament, the cards don't show up. You then have to toggle between the list and card modes to get them to show up.
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Re: Forge Release 09/29/2017 ver 1.6.4
by wildmongler » 11 Oct 2017, 13:17
Spelwild Ouphe doesn't make enemy spells which targer it cost 2 less. It was enchanted with Serra's Embrace, I targeted it with Crushing Canopy, and it cost me 2G instead of G.
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