Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by rikimbo » 11 Nov 2017, 15:07
I'm not sure if this will help track down what is going on, but the number of counters appears to be multiplied into itself (ie. squared). I tried this out, casting my commander each time using mana from (one) Opal Palace:stormcat wrote::r36102
When I cast my commander using mana produced by Opal Palace's ability from command zone at second time,
My commander enter the battlefield with four +1/+1 counters.
- first time: 1 counter (correct)
- second time: 4 counters
- third time: 9 counters! (great value)
(Tested with r36103)
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Re: Bug Reports (snapshot builds)
by fmartel » 12 Nov 2017, 15:28
Hello all, With forge r36103, I have ontbf, Mavren Fein, Dusk Apostle and Rhys the Redeemed. I just casted Marven. I attack with Rhys. Should I get the 1/1 Vampire Token ?
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Re: Bug Reports (snapshot builds)
by Marek14 » 13 Nov 2017, 06:22
No, unless Rhys is a Vampire for some reason...fmartel wrote:Hello all, With forge r36103, I have ontbf, Mavren Fein, Dusk Apostle and Rhys the Redeemed. I just casted Marven. I attack with Rhys. Should I get the 1/1 Vampire Token ?
Re: Bug Reports (snapshot builds)
by vilq » 13 Nov 2017, 12:03
MacOs dir is:Agetian wrote:Hmm, it might also indicate some compatibility issues with Java 9 in general, I'm not yet sure. Can you please try manually editing the configuration file for Forge (the file "forge.preferences" found in your profile folder under "preferences") and setting the option DISABLE_DISPLAY_JAVA_8_UPDATE_WARNING to "true"? If you still get the same crash after you do, it's actually something about Java 9 compatibility itself and we may need to discuss it further among the devs to devise a solution. If, however, setting that option to "true" fixes the game for you, then it's just the version detection / notification mechanism, and that should be easier to fix.vilq wrote:I assume that the main issue is a way of JRE version recognition. I could see for a moment a popup with information that I need at least JRE 1.8 and it won't work at 1.7 (or something similar).
P.S. If you're not sure where the profile folder is on a Mac machine (I have no idea since I don't own a Mac), please try doing a file search for the file called forge.preferences.
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~/Library/Application Support/Forge/preferences/
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Re: Bug Reports (snapshot builds)
by Agetian » 13 Nov 2017, 13:56
Yeah, then it's likely a deeper problem with Java 9 compatibility. I tried asking around in Discord, but it looks like none of the devs has Java 9 at the moment and no one expressed active interest in exploring this issue further at the moment :/ Unfortunately, this month is also terribly busy for me IRL to try to explore this and possibly take care of it myself. Granted, this should be sorted out eventually as Java 9 becomes more common and popular.
Do you have an option of installing Java 8 on your system for the time being?
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Do you have an option of installing Java 8 on your system for the time being?
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Re: Bug Reports (snapshot builds)
by fmartel » 13 Nov 2017, 15:17
I see ! Thank you.Marek14 wrote:No, unless Rhys is a Vampire for some reason...fmartel wrote:Hello all, With forge r36103, I have ontbf, Mavren Fein, Dusk Apostle and Rhys the Redeemed. I just casted Marven. I attack with Rhys. Should I get the 1/1 Vampire Token ?
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Re: Bug Reports (snapshot builds)
by vilq » 17 Nov 2017, 15:05
Sadly I will have to wait for JRE9 compatibility since I can't downgrade to 8 atm and can't install 8 next to 9Agetian wrote:Yeah, then it's likely a deeper problem with Java 9 compatibility. I tried asking around in Discord, but it looks like none of the devs has Java 9 at the moment and no one expressed active interest in exploring this issue further at the moment :/ Unfortunately, this month is also terribly busy for me IRL to try to explore this and possibly take care of it myself. Granted, this should be sorted out eventually as Java 9 becomes more common and popular.
Do you have an option of installing Java 8 on your system for the time being?
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Re: Bug Reports (snapshot builds)
by Indigo Dragon » 19 Nov 2017, 15:29
Ob Nixilis of the Black Oath's Emblem is missing text. This is due to it being the only emblem that has an activated ability. The text works in the Prompt panel, but not the Card Detail panel.
Ctrl+C, Ctrl+V
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Re: Bug Reports (snapshot builds)
by Indigo Dragon » 19 Nov 2017, 16:09
Cards with flashback (Think Twice) can no longer gain an additional instance of flashback.
Dralnu, Lich Lord
Past in Flames
Recoup
Snapcaster Mage
Dralnu, Lich Lord
Past in Flames
Recoup
Snapcaster Mage
Ctrl+C, Ctrl+V
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Re: Bug Reports (snapshot builds)
by vilq » 20 Nov 2017, 15:45
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Re: Bug Reports (snapshot builds)
by Marek14 » 21 Nov 2017, 07:19
No, it's not.
Spell is only countered on resolution if ALL its targets are illegal. Otherwise, it does as much as it can to the remaining targets.
Re: Bug Reports (snapshot builds)
by fmartel » 21 Nov 2017, 21:49
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Re: Bug Reports (snapshot builds)
by fmartel » 28 Nov 2017, 00:51
Description: [In a commander game, Forge is processing the rebound of Nomads' Assembly]
- OutOfMemoryError | Open
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Forge Version: 1.6.5-SNAPSHOT-r-1
Operating System: Windows 7 6.1 amd64
Java Version: 1.8.0_101 Oracle Corporation
java.lang.OutOfMemoryError: GC overhead limit exceeded
at com.google.common.collect.AbstractMapBasedMultimap.valueIterator(AbstractMapBasedMultimap.java:1175)
at com.google.common.collect.AbstractMultimap$Values.iterator(AbstractMultimap.java:183)
at forge.game.keyword.KeywordCollection.insertAll(KeywordCollection.java:76)
at forge.game.card.Card.getUnhiddenKeywords(Card.java:3369)
at forge.game.card.Card.updateTriggers(Card.java:850)
at forge.game.card.CardState.getTriggers(CardState.java:268)
at forge.game.card.Card.getTriggers(Card.java:819)
at forge.game.trigger.TriggerHandler$1.visit(TriggerHandler.java:66)
at forge.game.trigger.TriggerHandler$1.visit(TriggerHandler.java:62)
at forge.util.Visitor.visitAll(Visitor.java:8)
at forge.game.Game.forEachCardInGame(Game.java:560)
at forge.game.trigger.TriggerHandler.cleanUpTemporaryTriggers(TriggerHandler.java:62)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:770)
at forge.game.GameAction.checkStateEffects(GameAction.java:1071)
at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1029)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:940)
at forge.game.GameAction.startGame(GameAction.java:1634)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)
by stormcat » 29 Nov 2017, 02:34
:r36116
I have no idea why Reave Soul had fizzled in this situation.
I have no idea why Reave Soul had fizzled in this situation.
Re: Bug Reports (snapshot builds)
by fmartel » 29 Nov 2017, 03:43
since when does a Black & Blue player cast a red spell ?
in a commander game, Volcanic Offering pops out of nowhere, randomly, at the end of turn.
-r36115
in a commander game, Volcanic Offering pops out of nowhere, randomly, at the end of turn.
-r36115
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