Blood Moon changes not implemented
by BetaSteward
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Blood Moon changes not implemented
by Kazistrasz » 25 Feb 2018, 13:15
When Blood Moon is on the field, lands' replacement effects for how they enter the battlefield are still being applied.
With the recent changes in the MTG rules with Blood Sun, these effects should disable things like Blood Crypt asking you to pay two life.
With the recent changes in the MTG rules with Blood Sun, these effects should disable things like Blood Crypt asking you to pay two life.
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Re: Blood Moon changes not implemented
by Rainheart » 01 Mar 2018, 16:08
Good luck with that, people already asked, I don't think devs will fix that anytime soon.
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Re: Blood Moon changes not implemented
by LevelX » 12 Mar 2018, 15:49
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Re: Blood Moon changes not implemented
by HR19 » 28 Mar 2018, 03:12
LevelX, since it's coded to take effect once it's on the field, removing the other abilities, could it not simply be checked beforehand? Or since there's only 3 (to my knowledge) effects like this, that is Blood Moon, Magus of the Moon, and Blood Sun, could a simple exception just be added? A little "if" statement to check if one of those is on the battlefield before resolving "enters tapped," or other effects? I haven't programmed in years and unfortunately I don't have the time right now to start learning how xmage was coded, but it just seems to me that this could be fixed (even if it's a somewhat sloppy fix) with relative ease.
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