Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Mr.Chaos » 28 Oct 2009, 19:58
Yes, against a randomly generated deck.
And the cartoon is: "Two stupid dogs". (as mentioned in the SMALL print in my previous post)
These dogs would constantly get in trouble and there would be this man that would see the trouble they caused and say: Well isn't that cute... BUT IT'S WRONG!!! (The latter at maximum volume)
And the cartoon is: "Two stupid dogs". (as mentioned in the SMALL print in my previous post)
These dogs would constantly get in trouble and there would be this man that would see the trouble they caused and say: Well isn't that cute... BUT IT'S WRONG!!! (The latter at maximum volume)
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Re: Current Known Bugs list
by Chris H. » 28 Oct 2009, 21:39
I am not familiar with the cartoon Two stupid dogs. Is it viewable on the internet or is one of those newspaper/magazine type cartoons? 

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Re: Current Known Bugs list
by Mr.Chaos » 29 Oct 2009, 06:18
Strange. Mudbutton Torchrunner functions fine on it's own, even the damage when going to the graveyard part.
But use a Goblin Grenade and sack the Mudbutton and you do not get to do the 3 extra damage.
So I would guess that the grenade somehow overrides or nullifies the damage part of the goblin.
WRONG! And not cute either!
But use a Goblin Grenade and sack the Mudbutton and you do not get to do the 3 extra damage.

So I would guess that the grenade somehow overrides or nullifies the damage part of the goblin.
WRONG! And not cute either!

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Re: Current Known Bugs list
by Mr.Chaos » 29 Oct 2009, 06:20
It used to be a cartoon on the Cartoon Network channel several years ago.Chris H. wrote:I am not familiar with the cartoon Two stupid dogs. Is it viewable on the internet or is one of those newspaper/magazine type cartoons?
However, Cartoon Network is not available to me anymore so no idea if they still run the series.
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Re: Current Known Bugs list
by indicatie » 29 Oct 2009, 06:59
Try this one, it's one of the funniest....Mr.Chaos wrote:It used to be a cartoon on the Cartoon Network channel several years ago.Chris H. wrote:I am not familiar with the cartoon Two stupid dogs. Is it viewable on the internet or is one of those newspaper/magazine type cartoons?
However, Cartoon Network is not available to me anymore so no idea if they still run the series.
http://www.youtube.com/watch?v=YGMkxmZx4dE&feature=player_embedded
Don't mistake lack of talent for genius.
Re: Current Known Bugs list
by Marek14 » 30 Oct 2009, 15:29
OK, this happened to me: AI plays Oblivion Ring... and removes the same Oblivion Ring.
This is wrong for several reasons:
1. Oblivion Ring specifically says that it targets "another nonland permanent". It can't target itself.
2. Once it left play, its second ability should kick in and return it into play.
3. AI shouldn't play it at all in the situation (when I didn't control any nonland permanents). It should hold it.
This is wrong for several reasons:
1. Oblivion Ring specifically says that it targets "another nonland permanent". It can't target itself.
2. Once it left play, its second ability should kick in and return it into play.
3. AI shouldn't play it at all in the situation (when I didn't control any nonland permanents). It should hold it.
Re: Current Known Bugs list
by Chris H. » 01 Nov 2009, 13:13
The computer cast the Indomitable Will Enchantment Aura on it's Council of Advisors. The Indomitable Will is being drawn in two different locations.
Once as an Enchantment Aura underneath the Council of Advisors. The second appearance is appearing as a normal Enchantment to the right of it's creatures.
Wow, in addition to the above strangeness, the computer is playing a random generated deck and should only have one copy of the Indomitable Will card in it's deck.
On the following turn, the computer cast that same Indomitable Will Enchantment Aura two additional times. There are now 3 of them underneath the Council of Advisors. And 3 more stacked atop one another in the Enchantment area to the right of it's creatures.
That Council of Advisors is now a 4/7 and is getting bigger and uglier each following turn. The third turn it is at 7/13.

Once as an Enchantment Aura underneath the Council of Advisors. The second appearance is appearing as a normal Enchantment to the right of it's creatures.
Wow, in addition to the above strangeness, the computer is playing a random generated deck and should only have one copy of the Indomitable Will card in it's deck.
On the following turn, the computer cast that same Indomitable Will Enchantment Aura two additional times. There are now 3 of them underneath the Council of Advisors. And 3 more stacked atop one another in the Enchantment area to the right of it's creatures.
That Council of Advisors is now a 4/7 and is getting bigger and uglier each following turn. The third turn it is at 7/13.


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Re: Current Known Bugs list
by DennisBergkamp » 01 Nov 2009, 17:44
Ah yes, I think this is because I forgot to give Indomitable Will the "Aura" type (it's just "Enchantment" right now).
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Re: Current Known Bugs list
by Chris H. » 04 Nov 2009, 16:07
Using the new 11-02 version, the computer is playing a random two color deck.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
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There is an error in the card code for AEther Spellbomb:
Detailed error trace:
java.lang.NullPointerException
at forge.SpellAbility.setTargetCard(SpellAbility.java:141)
at forge.CardFactory$293.canPlayAI(CardFactory.java:13759)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:207)
at forge.ComputerAI_General.getMain2(ComputerAI_General.java:195)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:57)
at forge.ComputerAI_General.main2(ComputerAI_General.java:53)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:55)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:23)
at forge.GuiInput.setInput(GuiInput.java:24)
at forge.GuiInput.update(GuiInput.java:18)
at java.util.Observable.notifyObservers(Observable.java:142)
at java.util.Observable.notifyObservers(Observable.java:98)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:109)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.Phase.nextPhase(Phase.java:113)
at forge.GuiDisplay3$25.actionPerformed(GuiDisplay3.java:782)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.Component.processMouseEvent(Component.java:6348)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:6113)
at java.awt.Container.processEvent(Container.java:2085)
at java.awt.Component.dispatchEventImpl(Component.java:4714)
at java.awt.Container.dispatchEventImpl(Container.java:2143)
at java.awt.Component.dispatchEvent(Component.java:4544)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4618)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4282)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4212)
at java.awt.Container.dispatchEventImpl(Container.java:2129)
at java.awt.Window.dispatchEventImpl(Window.java:2475)
at java.awt.Component.dispatchEvent(Component.java:4544)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
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Re: Current Known Bugs list
by Mr.Chaos » 06 Nov 2009, 16:15
The card Goblin Grenade is a sorcery but the game lets you play it as an instant.
(I even once used 2 of them on opponent's turn to make the kill!
)
The card says sorcery in the upper right display, but really works like an instant.
Please change it back to the sorcery it is supposed to be.
Hmmm... actually, I kinda like this "error".
The fact that sacrificing Mudbutton Torchrunner to the grenade does not give you the 3 extra damage is worse.
(I even once used 2 of them on opponent's turn to make the kill!

The card says sorcery in the upper right display, but really works like an instant.
Please change it back to the sorcery it is supposed to be.
Hmmm... actually, I kinda like this "error".

The fact that sacrificing Mudbutton Torchrunner to the grenade does not give you the 3 extra damage is worse.
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Re: Current Known Bugs list
by zerker2000 » 13 Nov 2009, 01:52
Elephant Ambush is a Sorcery instead of an Instant.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list
by Almost_Clever » 13 Nov 2009, 20:05
The triggers for comes into play creatures put onto the battlefield with Defense of the Heart are not working properly. Some examples:
1. Card drawing (Mulldrifter, Skullmulcher, Wall of Blossoms, Kavu Climber) -- you do not draw any cards
2. Multiple targeted abilities (Shriekmaw, Angel of Despair, Briarhorn) -- you only get one (from the second card put onto the battlefield). Untargeted abilities (such as Angel of Mercy, Aven Riftwatcher, Ambassador Oak) all trigger properly. Newer triggered abilities (Ally, Landfall) appear to work properly.
1. Card drawing (Mulldrifter, Skullmulcher, Wall of Blossoms, Kavu Climber) -- you do not draw any cards
2. Multiple targeted abilities (Shriekmaw, Angel of Despair, Briarhorn) -- you only get one (from the second card put onto the battlefield). Untargeted abilities (such as Angel of Mercy, Aven Riftwatcher, Ambassador Oak) all trigger properly. Newer triggered abilities (Ally, Landfall) appear to work properly.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Almost_Clever » 13 Nov 2009, 20:12
The filtering provided in the Deck Editor filtering allows for cheating with sealed, draft, and quest decks. If you select the cards you want from your pool and then change the filtering options, your entire card pool is available again, even the cards you had already added to your deck. (I know, easy workaround, just don't cheat, but sometimes it's just too tempting to grab a bunch of Shriekmaw / Damnation / whatever in the quest mode
.)

A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by DennisBergkamp » 13 Nov 2009, 21:54
Good to see you back online, ACThe triggers for comes into play creatures put onto the battlefield with Defense of the Heart are not working properly. Some examples:
1. Card drawing (Mulldrifter, Skullmulcher, Wall of Blossoms, Kavu Climber) -- you do not draw any cards
2. Multiple targeted abilities (Shriekmaw, Angel of Despair, Briarhorn) -- you only get one (from the second card put onto the battlefield). Untargeted abilities (such as Angel of Mercy, Aven Riftwatcher, Ambassador Oak) all trigger properly. Newer triggered abilities (Ally, Landfall) appear to work properly.

This is actually something that's tricky to fix, the way the current input system works in MTGForge just does not seem to allow this. Related to using Goblin Grenade on a Mudbutton Torchrunner... the 5 damage from the grenade will work (and first a goblin can be selected to sacrifice, then a target to deal 5 damage to), but the targeting part for the ability of Mudbutton Torchrunner does not.
Currently, I do not know how to fix this

Another thing related to this is using the third ability of Liliana Vess, CIP stuff just doesn't seem to trigger on creatures that enter play.
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