Forge Release 04/07/2019 ver 1.6.23
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 04/07/2019 ver 1.6.23
by tasteful » 10 Apr 2019, 02:33
so could the discrepancy be that alternate win conditions win you the game, and vraska's ultimate doesn't win you the game, it makes the opponent lose the game, causing you to win because all opponents have lost? that seems like a relevant distinction. let's say you make one opponent lose with vraska and then defeat your other opponents with loss of life or milling, did you win with an alternate win condition? probably not, right? you won the normal way, someone just lost the game for an alternate reasonFregnor wrote:Looking at the code again, I think maybe variations of lines like these trigger the awarding of Alternate Win Conditions trophies:
- Code: Select all
SVar:WinGame:DB$ WinsGame | Defined$ You
- Code: Select all
SVar:TrigWin:DB$WinsGame | Defined$ You
I have not found a similar line in Vraska, Golgari Queen
- Code: Select all
SVar:DBWin:DB$ WinsGame | Defined$ You |
edit: sorry for the second time in like a week where i've gotten the top of the page in a release thread making an extremely pedantic argument, i swear im never like this except when it comes to mtg lol
Re: Forge Release 04/07/2019 ver 1.6.23
by OneMoreNameless » 10 Apr 2019, 04:35
Some minor technical weirdness.
* Polluted Delta prompts the player if they want to pay health and then also if they want to sacrifice the land. Saying no to the second leaves the land untapped but still causes the life damage. This is probably abusable somehow.
* An AI's Griffin Protector's ability entered the stack after I summoned a creature, though it didn't actually get the +1/+1 when it resolved. It was under my Encrust aura at the time.
* So I forgot how targeting and, uh, enchantments work (it's been a while since Duels of the Planeswalkers) and attempted to Redirect an Angelic Benediction while it was being cast from the AI's hand. Forge allowed my to waste my mana on what I assume is a technicality of the word 'may'. The weird part was later that same turn when the AI attacked alone with one of its creatures and activated the enchantment's ability. The ability was listed in the log as targeting my defending Giant Scorpion but said scorpion wasn't tapped after combat; I had clicked through declaring blockers too quickly, already assuming it would be. I'm still not entirely sure if one of the cards was bugged or I just overlooked something else in that match but ... confusing.
* Typo (missing space) in the "you are going2nd" prompt.
* Polluted Delta prompts the player if they want to pay health and then also if they want to sacrifice the land. Saying no to the second leaves the land untapped but still causes the life damage. This is probably abusable somehow.
* An AI's Griffin Protector's ability entered the stack after I summoned a creature, though it didn't actually get the +1/+1 when it resolved. It was under my Encrust aura at the time.
* So I forgot how targeting and, uh, enchantments work (it's been a while since Duels of the Planeswalkers) and attempted to Redirect an Angelic Benediction while it was being cast from the AI's hand. Forge allowed my to waste my mana on what I assume is a technicality of the word 'may'. The weird part was later that same turn when the AI attacked alone with one of its creatures and activated the enchantment's ability. The ability was listed in the log as targeting my defending Giant Scorpion but said scorpion wasn't tapped after combat; I had clicked through declaring blockers too quickly, already assuming it would be. I'm still not entirely sure if one of the cards was bugged or I just overlooked something else in that match but ... confusing.
* Typo (missing space) in the "you are going2nd" prompt.
- OneMoreNameless
- Posts: 24
- Joined: 04 Apr 2019, 05:57
- Has thanked: 0 time
- Been thanked: 1 time
Re: Forge Release 04/07/2019 ver 1.6.23
by lindleya1 » 11 Apr 2019, 08:04
Molten Disaster still always has Split Second, whether or not you pay the kicker cost.
Also, Chandra, Roaring Flame still doesn't transform properly back into Chandra, Fire of Kaladesh when going to the command zone.
Also, Chandra, Roaring Flame still doesn't transform properly back into Chandra, Fire of Kaladesh when going to the command zone.
Re: Forge Release 04/07/2019 ver 1.6.23
by Deyool » 11 Apr 2019, 09:45
Distant Melody didn't work with slivers in my test
Re: Forge Release 04/07/2019 ver 1.6.23
by kevlahnota » 13 Apr 2019, 14:51
If you animate Mutavault, Humility will start applying. Mutavault will lose all three abilities, as they are added in the Copy layer and removed in the Abilities layer. So you can target it safely, and won't be able to tap it for mana (or double-animate it). On the other hand, the animation ability has a later timestamp than Humility, so it'll still be a 2/2. And it'll still be a Land Creature with all creature types... I think this is the case
-
kevlahnota - Programmer
- Posts: 825
- Joined: 19 Jul 2010, 17:45
- Location: Philippines
- Has thanked: 14 times
- Been thanked: 264 times
Re: Forge Release 04/07/2019 ver 1.6.23
by Stampedo » 13 Apr 2019, 16:28
Thanks for the reply, sounds like animated lands are good combos with humility then.
Re: Forge Release 04/07/2019 ver 1.6.23
by Xitax » 13 Apr 2019, 18:52
bug: Oath of the Gatewatch angel token should be 3/3 not 4/4.
Re: Forge Release 04/07/2019 ver 1.6.23
by lindleya1 » 13 Apr 2019, 22:27
Selvala's Stampede is bugged if both players select Free. For whatever reason it searches your whole library and finds every creature, puts them onto the battlefield, and then asks you to choose 2 from your hand to put onto the battlefield.
Re: Forge Release 04/07/2019 ver 1.6.23
by Marek14 » 14 Apr 2019, 08:57
I think this falls into "dependent effects" (Humility should be applied later anyway), but those are very tricky to implement.kevlahnota wrote:If you animate Mutavault, Humility will start applying. Mutavault will lose all three abilities, as they are added in the Copy layer and removed in the Abilities layer. So you can target it safely, and won't be able to tap it for mana (or double-animate it). On the other hand, the animation ability has a later timestamp than Humility, so it'll still be a 2/2. And it'll still be a Land Creature with all creature types... I think this is the case
Re: Forge Release 04/07/2019 ver 1.6.23
by Stampedo » 14 Apr 2019, 15:31
Is that normal that I can target any creature with Fatal Push?
I'm running an extort deck and it doesn't feel right, shouldn't there be a restriction?
I'm running an extort deck and it doesn't feel right, shouldn't there be a restriction?
Re: Forge Release 04/07/2019 ver 1.6.23
by Xitax » 14 Apr 2019, 18:14
bug: MPS_KLD tokens don't show up or use default token images.
Appears to be the case with all MPS sets.
Appears to be the case with all MPS sets.
Re: Forge Release 04/07/2019 ver 1.6.23
by correioalternativo » 14 Apr 2019, 21:39
Day's Undoing
The "end the turn" part does not work as before if you have mana on your manal pool. Forge asks you about mana floating.
*
Thank you for Forge.
The "end the turn" part does not work as before if you have mana on your manal pool. Forge asks you about mana floating.
*
Thank you for Forge.
-
correioalternativo - Posts: 279
- Joined: 23 Jul 2012, 12:01
- Has thanked: 255 times
- Been thanked: 23 times
Re: Forge Release 04/07/2019 ver 1.6.23
by correioalternativo » 14 Apr 2019, 22:21
Parallax Tide + Upheaval
I target my lands to get them back after Upheaval, but they do not come back
I target my lands to get them back after Upheaval, but they do not come back
-
correioalternativo - Posts: 279
- Joined: 23 Jul 2012, 12:01
- Has thanked: 255 times
- Been thanked: 23 times
Re: Forge Release 04/07/2019 ver 1.6.23
by friarsol » 15 Apr 2019, 00:36
Nothing in Fatal Push says target creature an opponent controls.Stampedo wrote:Is that normal that I can target any creature with Fatal Push?
I'm running an extort deck and it doesn't feel right, shouldn't there be a restriction?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
62 posts
• Page 2 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 66 guests