Forge Release 05/20/2019 ver 1.6.25
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
67 posts
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Re: Forge Release 05/20/2019 ver 1.6.25
by gos » 31 May 2019, 12:46
I killed my opponent's face-down Patron of the Wild with a direct damage spell. It's triggered ability (for turning face-up) was triggered, even though the AI didn't pay any mana or do anything to turn it face up.
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Re: Forge Release 05/20/2019 ver 1.6.25
by peepser » 01 Jun 2019, 15:53
gauntlet booster draft wont even start. stuck on preloading screen with ‘ok’ or ‘cancel’. reboot required.
- Attachments
-
forge.log
- (2.62 KiB) Downloaded 261 times
Re: Forge Release 05/20/2019 ver 1.6.25
by peepser » 03 Jun 2019, 01:10
I had another crash 'waiting for opponent' in middle of WAr of the spark gauntlet. I don't understand the purpose of the log file. It crashes, I look at the log file, and all it says is
Language 'java.util.PropertyResourceBundle@6fffcba5' loaded successfully.
(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Read cards: 18748 archived files in 763 ms (25 parts) using thread pool
The card Garruk the Slayer was not assigned to any set. Adding it to UNKNOWN set... to fix see res/cardeditions/ folder.
Read cards: 360 files in 24 ms (3 parts) using thread pool
[AI Preferences] AI profile Cautious was chosen for the lobby player Kathleen.
[AI Preferences] AI profile Cautious was chosen for the lobby player Codern.
[AI Preferences] AI profile Cautious was chosen for the lobby player Pythe.
[AI Preferences] AI profile Cautious was chosen for the lobby player Duba.
[AI Preferences] AI profile Cautious was chosen for the lobby player Jesse.
[AI Preferences] AI profile Cautious was chosen for the lobby player Cainon.
[AI Preferences] AI profile Cautious was chosen for the lobby player Xavier.
[AI Preferences] AI profile Cautious was chosen for the lobby player Tiffany.
[AI Preferences] AI profile Cautious was chosen for the lobby player Isaac.
[AI Preferences] AI profile Cautious was chosen for the lobby player Tusdar.
[AI Preferences] AI profile Cautious was chosen for the lobby player Roger.
[AI Preferences] AI profile Cautious was chosen for the lobby player Ebatryne.
[AI Preferences] AI profile Cautious was chosen for the lobby player Etburn.
[AI Preferences] AI profile Cautious was chosen for the lobby player Hazel.
[AI Preferences] AI profile Cautious was chosen for the lobby player Dyten.
[AI Preferences] AI profile Cautious was chosen for the lobby player Hailey.
[AI Preferences] AI profile Cautious was chosen for the lobby player Markard.
[AI Preferences] AI profile Cautious was chosen for the lobby player Brian Loafhead.
[AI Preferences] AI profile Cautious was chosen for the lobby player Albert.
[AI Preferences] AI profile Cautious was chosen for the lobby player Rosalind.
[AI Preferences] AI profile Cautious was chosen for the lobby player Buthomar.
[AI Preferences] AI profile Cautious was chosen for the lobby player Walter.
Moving from round 1 to round 2 of 7
[AI Preferences] AI profile Cautious was chosen for the lobby player Elias.
Moving from round 2 to round 3 of 7
[AI Preferences] AI profile Cautious was chosen for the lobby player Irene.
Moving from round 3 to round 4 of 7
[AI Preferences] AI profile Cautious was chosen for the lobby player Kimberly.
How does this help you fix the crash error? There is no error listed in this log.
Language 'java.util.PropertyResourceBundle@6fffcba5' loaded successfully.
(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Read cards: 18748 archived files in 763 ms (25 parts) using thread pool
The card Garruk the Slayer was not assigned to any set. Adding it to UNKNOWN set... to fix see res/cardeditions/ folder.
Read cards: 360 files in 24 ms (3 parts) using thread pool
[AI Preferences] AI profile Cautious was chosen for the lobby player Kathleen.
[AI Preferences] AI profile Cautious was chosen for the lobby player Codern.
[AI Preferences] AI profile Cautious was chosen for the lobby player Pythe.
[AI Preferences] AI profile Cautious was chosen for the lobby player Duba.
[AI Preferences] AI profile Cautious was chosen for the lobby player Jesse.
[AI Preferences] AI profile Cautious was chosen for the lobby player Cainon.
[AI Preferences] AI profile Cautious was chosen for the lobby player Xavier.
[AI Preferences] AI profile Cautious was chosen for the lobby player Tiffany.
[AI Preferences] AI profile Cautious was chosen for the lobby player Isaac.
[AI Preferences] AI profile Cautious was chosen for the lobby player Tusdar.
[AI Preferences] AI profile Cautious was chosen for the lobby player Roger.
[AI Preferences] AI profile Cautious was chosen for the lobby player Ebatryne.
[AI Preferences] AI profile Cautious was chosen for the lobby player Etburn.
[AI Preferences] AI profile Cautious was chosen for the lobby player Hazel.
[AI Preferences] AI profile Cautious was chosen for the lobby player Dyten.
[AI Preferences] AI profile Cautious was chosen for the lobby player Hailey.
[AI Preferences] AI profile Cautious was chosen for the lobby player Markard.
[AI Preferences] AI profile Cautious was chosen for the lobby player Brian Loafhead.
[AI Preferences] AI profile Cautious was chosen for the lobby player Albert.
[AI Preferences] AI profile Cautious was chosen for the lobby player Rosalind.
[AI Preferences] AI profile Cautious was chosen for the lobby player Buthomar.
[AI Preferences] AI profile Cautious was chosen for the lobby player Walter.
Moving from round 1 to round 2 of 7
[AI Preferences] AI profile Cautious was chosen for the lobby player Elias.
Moving from round 2 to round 3 of 7
[AI Preferences] AI profile Cautious was chosen for the lobby player Irene.
Moving from round 3 to round 4 of 7
[AI Preferences] AI profile Cautious was chosen for the lobby player Kimberly.
How does this help you fix the crash error? There is no error listed in this log.
Re: Forge Release 05/20/2019 ver 1.6.25
by friarsol » 03 Jun 2019, 02:41
I'm guessing some of your War images are corrupt.
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Re: Forge Release 05/20/2019 ver 1.6.25
by Mrs Non-Gorilla » 03 Jun 2019, 03:56
Interplanar Beacon allows you to produce two mana of the same color.
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Re: Forge Release 05/20/2019 ver 1.6.25
by peepser » 03 Jun 2019, 05:25
forge.log
- crash when summoning
- (35.56 KiB) Downloaded 265 times
Re: Forge Release 05/20/2019 ver 1.6.25
by Robbodrum » 03 Jun 2019, 14:31
I'm also experiencing the random "Waiting for Opponent" bug but I'm just playing random one-off games of Commander and Constructed. It also looks like the "Concede" option doesn't work. I'll click "Concede" and then nothing will happen so I need to re-boot entirely.
Just putting this up here for now re: informational purposes. I'll try and grab a log file tonight when it happens again and will update this post.
Thanks!
Just putting this up here for now re: informational purposes. I'll try and grab a log file tonight when it happens again and will update this post.
Thanks!
Re: Forge Release 05/20/2019 ver 1.6.25
by Hopscotch » 04 Jun 2019, 04:43
Game Crashes when:Leonin Warleader/Brimaz, King of Oreskos
attacks, plus something to do with vendilion clique.
(Grixis control modern vs. Meow Wg Cats)
Can post crash data if needed
possibly a problem from flash ability? (happens with snapcaster too)
Hanweir Garrison also
attacks, plus something to do with vendilion clique.
(Grixis control modern vs. Meow Wg Cats)
Can post crash data if needed
possibly a problem from flash ability? (happens with snapcaster too)
Hanweir Garrison also
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Re: Forge Release 05/20/2019 ver 1.6.25
by Symphonic » 04 Jun 2019, 22:16
I controlled an opponent's turn with the etb ability of Emrakul, the Promised End. During the controlled turn I cast Gods Willing from the opponent's hand but I couldn't see the card on top of his library in the selection window, I just saw the card backs.
The usage of your opponent's mana pool when you control your opponent (eg via Emrakul) is rather counterintuitive. When you tap an opponent's land, the mana is visible in the opponent's mana pool. But you cannot access the mana to pay for a spell by clicking onto that mana in the opponent's pool. You have to click onto the same mana symbol in your own mana pool, even though your mana pool is shown as empty.
Sometimes Maze of Ith does not work (it does work about 80% of the times, but I can't say why it does not work that often, it seems rather random to me). When it does not work, it untaps the creature, but the creature still deals its combat damage.
I uploaded three different example screenshots of three different games where it happened with visible log, Maze of Ith got activated directly after the attackers were declared.
First screenshot:
The usage of your opponent's mana pool when you control your opponent (eg via Emrakul) is rather counterintuitive. When you tap an opponent's land, the mana is visible in the opponent's mana pool. But you cannot access the mana to pay for a spell by clicking onto that mana in the opponent's pool. You have to click onto the same mana symbol in your own mana pool, even though your mana pool is shown as empty.
Sometimes Maze of Ith does not work (it does work about 80% of the times, but I can't say why it does not work that often, it seems rather random to me). When it does not work, it untaps the creature, but the creature still deals its combat damage.
I uploaded three different example screenshots of three different games where it happened with visible log, Maze of Ith got activated directly after the attackers were declared.
First screenshot:
- | Open
Re: Forge Release 05/20/2019 ver 1.6.25
by CokedUpZombie » 05 Jun 2019, 18:39
When proliferating counters on a stack of tokens (let's say 5 token creatures) it is impossible to know which ones have been selected and which haven't as the indicator is in the middle of the card.
Can this been changed to show the indicator on the left edge?
See attached.
Can this been changed to show the indicator on the left edge?
See attached.
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Re: Forge Release 05/20/2019 ver 1.6.25
by Deyool » 06 Jun 2019, 07:01
When AI plays Grasp of Fate, it can remove 3 permanent from same opponent if it has 3 opponents, but card says "for each opponent, up to one target nonland permanent that player controls"
Re: Forge Release 05/20/2019 ver 1.6.25
by Ravvynfall » 06 Jun 2019, 22:12
Hi, new here, question about Forge;
Is there an updated version compatible with windows?
Thanks!
[updated question] and will the updated version allow planeswalkers to be used as commanders in Tiny Leaders? It wont allow me to in the current version I was able to find. Thanks!
[edit]
Absolutely having a blast other than the bit about planeswalkers in tiny leaders. Definitely loving Forge, and even recommended it to others because of how awesome it is!
Is there an updated version compatible with windows?
Thanks!
[updated question] and will the updated version allow planeswalkers to be used as commanders in Tiny Leaders? It wont allow me to in the current version I was able to find. Thanks!
[edit]
Absolutely having a blast other than the bit about planeswalkers in tiny leaders. Definitely loving Forge, and even recommended it to others because of how awesome it is!
Last edited by Ravvynfall on 07 Jun 2019, 12:45, edited 1 time in total.
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Re: Forge Release 05/20/2019 ver 1.6.25
by Hopscotch » 07 Jun 2019, 04:37
Saving a chaos draft causes a crash
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Re: Forge Release 05/20/2019 ver 1.6.25
by Fregnor » 07 Jun 2019, 18:14
The AI cannot use Price of Betrayal well. It will cast this spell on its own creature, but to mitigate this mistake, it will remove 0 counters. So the card is basically just wasting a slot in the AI's deck. So I think this card should be flagged as one the AI cannot use well so it won't chose it in a draft.
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