Forge Release 11/11/2019 ver 1.6.30
by mtgrares
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Re: Forge Release 11/11/2019 ver 1.6.30
by trombonesjones » 01 Dec 2019, 04:23
The heraldric banner bug is interesting in that the computer will choose the best option for your deck, for instance, if you are playing green vs Ai black, Ai will choose green for heraldric banner. It’s doesn’t do this this for creature effects, icon of ancestry for instance, so it may well be an error in the cards code, and that it’s checking your deck instead of Ai deck.
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Re: Forge Release 11/11/2019 ver 1.6.30
by rickp » 05 Dec 2019, 07:29
Attacking with Illarg, the Raze Boar (https://gatherer.wizards.com/Pages/Card ... eid=461060)
Illarg's special ability is to allow the player to put any creature from their hand on to the battlefield tapped and attacking.
In my case I decided to play Drakuseth, Maw of the Flames (https://gatherer.wizards.com/Pages/Card ... eid=466890)
when I bring in say Drakuseth, Maw of Flames in from my hand using Illarg's ability when I attack for that turn Drakuseth's ability is not played - (the ability to do 4 damage to 1 target and 3 damage to each of up to 2 other targets). Instead Drakuseth just attacks as a regular 7/7 creature.
Am I interpreting the rules for this interaction incorrectly or should Drakuseth actually be able to act it's ability when brought into play rather than just be a standard 7/7?
Either I am mistaken and interpreting the rules wrong here or Drakuseths ability isn't triggered when brought into play via Illarg.
Illarg's special ability is to allow the player to put any creature from their hand on to the battlefield tapped and attacking.
In my case I decided to play Drakuseth, Maw of the Flames (https://gatherer.wizards.com/Pages/Card ... eid=466890)
when I bring in say Drakuseth, Maw of Flames in from my hand using Illarg's ability when I attack for that turn Drakuseth's ability is not played - (the ability to do 4 damage to 1 target and 3 damage to each of up to 2 other targets). Instead Drakuseth just attacks as a regular 7/7 creature.
Am I interpreting the rules for this interaction incorrectly or should Drakuseth actually be able to act it's ability when brought into play rather than just be a standard 7/7?
Either I am mistaken and interpreting the rules wrong here or Drakuseths ability isn't triggered when brought into play via Illarg.
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Re: Forge Release 11/11/2019 ver 1.6.30
by gos » 05 Dec 2019, 10:26
This is correct, Drakuseth's ability triggers when it attacks, i.e. when it is declared as an attacker. Ilharg brings it onto the battlefield already attacking, so it is never declared as an attacker.rickp wrote:Attacking with Illarg, the Raze Boar (https://gatherer.wizards.com/Pages/Card ... eid=461060)
Illarg's special ability is to allow the player to put any creature from their hand on to the battlefield tapped and attacking.
In my case I decided to play Drakuseth, Maw of the Flames (https://gatherer.wizards.com/Pages/Card ... eid=466890)
when I bring in say Drakuseth, Maw of Flames in from my hand using Illarg's ability when I attack for that turn Drakuseth's ability is not played - (the ability to do 4 damage to 1 target and 3 damage to each of up to 2 other targets). Instead Drakuseth just attacks as a regular 7/7 creature.
Am I interpreting the rules for this interaction incorrectly or should Drakuseth actually be able to act it's ability when brought into play rather than just be a standard 7/7?
Either I am mistaken and interpreting the rules wrong here or Drakuseths ability isn't triggered when brought into play via Illarg.
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Re: Forge Release 11/11/2019 ver 1.6.30
by MrMystery314 » 07 Dec 2019, 19:18
Blood of the Martyr freezes the game.
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Re: Forge Release 11/11/2019 ver 1.6.30
by Bubacxo » 08 Dec 2019, 19:34
I found two bugs, while in Oathbreaker mode:
AI: [[Kiora, Master of the Depths]] -vs-
Player: [[Daretti, Ingenious Iconoclast]]
At least when the AI is using [[Arixmethes, Slumbering Isle]], when the AI casts any spell, it should remove one slumber counter. it does not. The trigger shows, but it never removes the token, so it's not AI idiocy.
The turn [[Dross Scorpion]] comes into play, the passive effect "Whenever Dross Scorpion or another artifact dies, you may untap target artifact" should trigger, but does not. It will trigger on later turns. The effect I used that should have triggered it was Daretti's second loyalty ability: "−1: You may sacrifice an artifact. If you do, destroy target artifact or creature", which I had used on a 1/1 construct with defender (from his first loyalty
ability).
Hopefully that's detailed enough, this is my first bug report.
UPDATE: Dross Scorpion worked on another playthrough, unsure why it didn't trigger before-- so ignore that. But I got a new one.
Daretti, Ingenious Iconoclast is not a legendary planeswalker, yet when [[Mycosynth Lattice]] is on the field, Daretti cannot make 3 copies of himself with his big drop. The copies make, sure, but then it treats them as legend rule, and makes me keep only one copy.
FURTHER UPDATE: I was recently informed of the errata that made ALL planeswalkers legendary - so ignore the Daretti crap. I was uninformed.
So TL;DR - Arixmethes doesn't remove slumber counters, at least when the AI uses him. The trigger to remove it happens, but it never takes the counter off.
AI: [[Kiora, Master of the Depths]] -vs-
Player: [[Daretti, Ingenious Iconoclast]]
At least when the AI is using [[Arixmethes, Slumbering Isle]], when the AI casts any spell, it should remove one slumber counter. it does not. The trigger shows, but it never removes the token, so it's not AI idiocy.
The turn [[Dross Scorpion]] comes into play, the passive effect "Whenever Dross Scorpion or another artifact dies, you may untap target artifact" should trigger, but does not. It will trigger on later turns. The effect I used that should have triggered it was Daretti's second loyalty ability: "−1: You may sacrifice an artifact. If you do, destroy target artifact or creature", which I had used on a 1/1 construct with defender (from his first loyalty
ability).
Hopefully that's detailed enough, this is my first bug report.
UPDATE: Dross Scorpion worked on another playthrough, unsure why it didn't trigger before-- so ignore that. But I got a new one.
Daretti, Ingenious Iconoclast is not a legendary planeswalker, yet when [[Mycosynth Lattice]] is on the field, Daretti cannot make 3 copies of himself with his big drop. The copies make, sure, but then it treats them as legend rule, and makes me keep only one copy.
FURTHER UPDATE: I was recently informed of the errata that made ALL planeswalkers legendary - so ignore the Daretti crap. I was uninformed.
So TL;DR - Arixmethes doesn't remove slumber counters, at least when the AI uses him. The trigger to remove it happens, but it never takes the counter off.
Last edited by Bubacxo on 14 Dec 2019, 06:51, edited 2 times in total.
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Re: Forge Release 11/11/2019 ver 1.6.30
by SecretCaveman » 09 Dec 2019, 15:50
Blood Hound triggers too often, maybe related to Ninjutsu.
I attacked my opponent, who controlled a Blood Hound, with Guile and Cavalier of Gales. After no blocks were declared, I used Ninjutsu of Okiba-Gang Shinobi, returning Cavalier of Gales to my hand. When combat damage was dealt, Blood Hound triggered 3 times, for 3, 6 and 9 counters. Should only trigger two times for 3 + 6 counters total.
I attacked my opponent, who controlled a Blood Hound, with Guile and Cavalier of Gales. After no blocks were declared, I used Ninjutsu of Okiba-Gang Shinobi, returning Cavalier of Gales to my hand. When combat damage was dealt, Blood Hound triggered 3 times, for 3, 6 and 9 counters. Should only trigger two times for 3 + 6 counters total.
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Re: Forge Release 11/11/2019 ver 1.6.30
by lindleya1 » 10 Dec 2019, 00:10
Tezzeret, Cruel Machinist does nothing when you activate his 0 ability. The artifact that is targeted does not get animated. Tested on both desktop and android versions
Re: Forge Release 11/11/2019 ver 1.6.30
by Fregnor » 12 Dec 2019, 20:20
Increasing Devotion gives you too many tokens when cast from the graveyard. If you use Flashback and cast it from the graveyard, you get 15 1/1 White Human tokens. You should get 10. The computer gives you 5 for the basic spell effect, and then in a separate entry on the stack, it gives you 10 more for the enhanced Flashback effect. But the Flashback effect is supposed to replace the basic effect. The card text uses the word "instead."
Edit: This seems to be an intermittent fault. I got to playtest the card again, and I only got 10 tokens like I was supposed to.
Edit: This seems to be an intermittent fault. I got to playtest the card again, and I only got 10 tokens like I was supposed to.
Re: Forge Release 11/11/2019 ver 1.6.30
by DrinkWithClass » 12 Dec 2019, 22:51
Cautery Sliver lets you use only the second ability
1 - All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to any target."
2 - All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
1 - All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to any target."
2 - All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
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Re: Forge Release 11/11/2019 ver 1.6.30
by Fregnor » 14 Dec 2019, 19:07
Witch's Vengeance should be flagged as a card that the AI cannot play well. The AI always chooses the creature type Sliver when there are no Slivers on the field.
Re: Forge Release 11/11/2019 ver 1.6.30
by Zirbert » 16 Dec 2019, 00:24
Hi,
I've been away since 1.6.26 due to a Linux reinstall and some other issues. I just downloaded 1.6.30, and when I try to run it by right-clicking forge.sh and choosing Run In Konsole (my terminal program), it crashes with this output in the terminal:
I've been away since 1.6.26 due to a Linux reinstall and some other issues. I just downloaded 1.6.30, and when I try to run it by right-clicking forge.sh and choosing Run In Konsole (my terminal program), it crashes with this output in the terminal:
- Code: Select all
FSkin > can't find skins directory!
main > java.lang.ExceptionInInitializerError
at forge.Singletons.initializeOnce(Singletons.java:50)
at forge.view.Main.main(Main.java:60)
Caused by: java.lang.RuntimeException: Cannot find default skin at /home/rod/Forge1.6.30/res/skins/default/bg_splash.png
at forge.toolbox.FSkin.loadLight(FSkin.java:1104)
at forge.toolbox.FSkin.loadLight(FSkin.java:1106)
at forge.view.SplashFrame.<init>(SplashFrame.java:70)
at forge.view.FView.<init>(FView.java:69)
at forge.view.FView.<clinit>(FView.java:41)
... 2 more
Exception: java.lang.NullPointerException thrown from the UncaughtExceptionHandler in thread "main"
Re: Forge Release 11/11/2019 ver 1.6.30
by friarsol » 16 Dec 2019, 03:08
It sounds like you don't have some default skins, whats in:
/home/rod/Forge1.6.30/res/skins/default/
/home/rod/Forge1.6.30/res/skins/default/
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Re: Forge Release 11/11/2019 ver 1.6.30
by Zirbert » 16 Dec 2019, 03:38
D'oh! Thanks, that fixed it!friarsol wrote:It sounds like you don't have some default skins, whats in:
/home/rod/Forge1.6.30/res/skins/default/
The unzipper in this new version of Linux didn't create a subfolder for Forge - it just dumped all the contents of the Zip file into my home folder. When I tried to gather them up into a folder, I missed the Res folder, so it wasn't in the path Forge looked for. I've moved it in, and now Forge launches just fine.
Re: Forge Release 11/11/2019 ver 1.6.30
by correioalternativo » 16 Dec 2019, 18:24
I have Overwhelming Splendor. AI has Kird Ape and Forest. Kird Ape gets +1/+2. Is that right?
Thank you for Forge.
Thank you for Forge.
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Re: Forge Release 11/11/2019 ver 1.6.30
by gos » 17 Dec 2019, 11:38
Sidisi, Brood Tyrant doesn't seem to register creatures that are moved from the library to the graveyard with explore, at least when I tried it with Deadeye Tracker.
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