Bug: auto doesn't always tap enough lands yet it works
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Bug: auto doesn't always tap enough lands yet it works
by rex4 » 06 Jun 2020, 13:25
Sometime in momir (and maybe other modes too), when I press enter to auto tap mana it taps 0 or only 1 mana instead of the value I selected, and it works anyway so I have to be careful to avoid cheating.
Re: Bug: auto doesn't always tap enough lands yet it works
by CptKird » 06 Jun 2020, 18:05
Hm, never played Momir before, what an utterly random style to play
Anyway, auto tapping worked fine here.. which Forge version are you playing and encountering this?
K.

Anyway, auto tapping worked fine here.. which Forge version are you playing and encountering this?
K.
Re: Bug: auto doesn't always tap enough lands yet it works
by rex4 » 06 Jun 2020, 18:29
The 34 but it was also present in 33. Is there some file I can upload right when this happen to help fixing the bug ? Because when this happen, if I cancel and try to do it again, it will always again not tap any mana so it's not completely random.
Re: Bug: auto doesn't always tap enough lands yet it works
by CptKird » 06 Jun 2020, 19:09
Ok, tested with 1.6.34 as well, still works, so it's something on your end.
Test these, in ascending order of gravity of change:
- Reset match layout in preferences (top group of buttons)
- Exit Forge, move all files out of C:\Users\<YOU>\AppData\Roaming\Forge\preferences to somewhere safe and retry
- Download a new archive of Forge, unzip to someplace else, try from there
You can also post your Forge.log (C:\Users\<YOU>\AppData\Roaming\Forge) after it happened again (I doubt it'll register/reflect this though)
Not sure a screenshot right when/after it happens will contain more clues..
Fingers crossed!
K.
Test these, in ascending order of gravity of change:
- Reset match layout in preferences (top group of buttons)
- Exit Forge, move all files out of C:\Users\<YOU>\AppData\Roaming\Forge\preferences to somewhere safe and retry
- Download a new archive of Forge, unzip to someplace else, try from there
You can also post your Forge.log (C:\Users\<YOU>\AppData\Roaming\Forge) after it happened again (I doubt it'll register/reflect this though)
Not sure a screenshot right when/after it happens will contain more clues..
Fingers crossed!
K.
Re: Bug: auto doesn't always tap enough lands yet it works
by rex4 » 06 Jun 2020, 19:59
I couldn't reproduce this bug yet, what I found very often though is that if I use momir and undo when it asks me to discard a card, it doesn't untap all my lands nor are the missing mana floating. But since this bug and even more the previous one can be easily fixed using Dev Mode, I don't mind still having them, I just though other players would have it too.
Re: Bug: auto doesn't always tap enough lands yet it works
by CptKird » 06 Jun 2020, 20:44
There actually can be inconsistencies in connection with undoing land tap or cancelling a spell, before mana cost is met, but they are rare, I've noticed that too. Sometimes there's still some mana left after 

Re: Bug: auto doesn't always tap enough lands yet it works
by rex4 » 11 Jun 2020, 14:11
I saw it again, this time it was like 3 mana tapped instead of 7, but maybe this bug only happen when I used something in dev mode, I used it to make mojohsto more epic by starting the game with 99 life and 20 mana for AI and me.
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