Forge Release 05/05/2020 ver 1.6.34
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 05/05/2020 ver 1.6.34
by Hapse » 08 Jun 2020, 08:53

Game got stuck right after at this:

Re: Forge Release 05/05/2020 ver 1.6.34
by peepser » 08 Jun 2020, 17:39
Monstrous Step not working. AI has a creature it can block with, but it does not block.
Re: Forge Release 05/05/2020 ver 1.6.34
by peepser » 08 Jun 2020, 19:10
Checkpoint Officer never attacks even when field is wide open. I have seen this consistently over 50 games.
Re: Forge Release 05/05/2020 ver 1.6.34
by sugus » 10 Jun 2020, 21:58
This happened to me too, I then attacked with Etrata again, she exiled a fourth creature, and I let her go to the library. Then the game recognized that she had exiled 3 or more creatures and let me win the game.gos wrote:I tried bouncing Etrata to my hand when her triggering ability was on the stack, and it resolved normally with its full effect. When I exiled the 3rd non-token creature this way, and bounced Etrata, the creature was exiled, with a hit counter. My opponent now owned 3 creatures in exile, with hit counters, but did not lose the game.
Re: Forge Release 05/05/2020 ver 1.6.34
by peepser » 11 Jun 2020, 18:06
Everglove Courier keeps tapping itself every turn when there are no other elves in play.
Re: Forge Release 05/05/2020 ver 1.6.34
by CokedUpZombie » 13 Jun 2020, 00:23
Just heads up when AI attempts to use Command Beacon it always ends the same a sac'd land and no commander.
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Re: Forge Release 05/05/2020 ver 1.6.34
by demonstriker21 » 13 Jun 2020, 16:01
For some reason I can't see the pictures for the cards and I can't download them
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Re: Forge Release 05/05/2020 ver 1.6.34
by DrinkWithClass » 14 Jun 2020, 00:44
Blitz Leech can't attack after I returned him to the board using Escape Protocol
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Re: Forge Release 05/05/2020 ver 1.6.34
by gos » 15 Jun 2020, 19:38
Mathas, Fiend Seeker is not working correctly. He triggers during my end step and places a bounty token on a creature my opponent controls, but when those creatures die, nothing triggers and I do not gain life or draw.
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Re: Forge Release 05/05/2020 ver 1.6.34
by Spatzi » 16 Jun 2020, 14:11
Basilica Guards do not work. I pay one white mana and the AI does not lose life.
Re: Forge Release 05/05/2020 ver 1.6.34
by tomidoo » 16 Jun 2020, 20:57
Tokens images can't be imported for some sets.
Tested with Throne of Eldraine, Commander 2019, Commander 2020, Theros Beyond Death and Ikoria.
Naming was set according to the token name from the editions folder plus "_setcode".
Tested with Throne of Eldraine, Commander 2019, Commander 2020, Theros Beyond Death and Ikoria.
Naming was set according to the token name from the editions folder plus "_setcode".
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Re: Forge Release 05/05/2020 ver 1.6.34
by Fregnor » 18 Jun 2020, 17:50
Call the Coppercoats should be flagged as a card the AI cannot play well. The AI seems to be choosing 0 opponents and so it gets 0 Human Soldier tokens and just wastes mana casting the spell.
Re: Forge Release 05/05/2020 ver 1.6.34
by peepser » 23 Jun 2020, 18:32
War Tax not working. I'm paying 6 mana on the AI's turn, so AI needs to pay 6 mana for each creature to attack. They all attack anyway.
Re: Forge Release 05/05/2020 ver 1.6.34
by peepser » 23 Jun 2020, 22:49
Wandering Fumarole not working. it goes into endless loop, switching its power and toughness around.
Re: Forge Release 05/05/2020 ver 1.6.34
by martinisam » 24 Jun 2020, 05:00
Really appreciate all the work that goes into this great free software, looking forward to the whole Ikoria set being added. Unfortunately not really usable for deck testing w/zero companions or mutate creatures
...

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