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Forge Release 06/29/2020 ver 1.6.35

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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 06 Jul 2020, 15:54

Thanks for bringing up Maddening Imp again. There are a few things about that that aren't quite perfect yet. Though I believe indicatie's reading of the card is correct.

I wasn't able to reproduce the issue with Minion of the Wastes... anyone else having trouble with that card or feel like trying it to test?

Good catches with Blood Hound and Woolly Razorback... punching out fixes on those straight away.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Xitax » 06 Jul 2020, 17:30

From the Commander2020 editions file: "w_3_3_elemental_flying" should be a 4/4.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 06 Jul 2020, 17:59

Yep, thanks to reports like yours we've caught and updated a number of token typos in editions files. Keep 'em coming!
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby peepser » 06 Jul 2020, 21:08

Ugin, the Ineffable is not working. I use the +1 ability, it doesn't create a 2/2, it doesn't exile anything. But it still increases its stats.
Attachments
Ugin.JPG
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Zirbert » 06 Jul 2020, 22:31

. Cabal Interrogator isn't working in this build (and in the last few). You can choose the target player, and get prompted to pay the mana. However, no cards are revealed and nothing gets discarded.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 06 Jul 2020, 23:08

Ugin +1 has been fixed... it's in the latest snapshot and will also be in the next build.

I'll take a look at the Cabal Interrogator!

Thanks for the reports.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 07 Jul 2020, 00:08

Oh yeah, Cabal Interrogator and Hollow Specter are definitely not working correctly. I've passed this issue up the pipeline. One of our core devs is currently working on some issues with X costs, so hopefully he can also fix this in one fell swoop. Thanks again for the report.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby El Indio » 07 Jul 2020, 05:35

indicatie wrote:
El Indio wrote:Hello,
Maddening Imp - Its ability doesn't affect creatures which weren't at the battlefield at the time of the activation
That's like it should be right? The oracle wording states:
Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.

Creatures that come into play later are not creature the active player controls
Yes, you are right. That's how it should work. It worked the other way in the previous versions, because I remember I always activated the ability during the upkeep of my opponent and killed with it everything that came under his control that turn. So it was buggy before and it seems someone already repaired it. That means there is probably no issue with Maddening Imp currently. Sorry for the confussion.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 07 Jul 2020, 16:55

There was still an issue with Maddening Imp, but it was kind of a corner issue with the duration of the effect it was creating. A card like the recently released. Thankfully, we finally got that working as a delayed trigger yesterday and it's in the latest snapshot!

Cabal Interrogator, Blood Hound, Woolly Razorback should also be working correctly in latest snapshot!

Minion of the Wastes should be working too!
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby martinisam » 07 Jul 2020, 20:58

AStrangerIsHere wrote:I noticed that when a nighmare token created by Ashiok, Nightmare Muse attacks, the attacking player has to choose from the top two cards of the opponent's library which card to exile. Is that normal? I looked at Gatherer, and I didn't see any change to the card.
Yeah I've noticed this too & pretty sure it's a bug, not a rules change.

Also, Eliminate is not allowing me to target planeswalkers & Ugin, the Ineffable no longer creates tokens, it just exiles the top card forever...
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Symphonic » 07 Jul 2020, 23:51

First issue, I was able to counter the Unearth-ability of Hell's Thunder with my Cryptic Command. I just tried for fun and the countering actually worked, even though it shouldnt work as Unearth is an activated ability and therefore should only be able to be countered by spells like Stifle.

Second issue, with Ethereal Forager. I delved some spells with him and returned them via his attack ability to my hand and then I cast them. Then I exiled them for some other ability (in my case for escaping Uro, Titan of Nature's Wrath) and the next turn when attacking again with Ethereal Forager I was able to return the same card to my hand from exile a second time. According to rule 400.7, when a spell moves from one zone to another it becomes a new copy of itself with no memory of its previous existence, so the connection to Ethereal Forager 's triggered ability should not be there any more when I cast the spell from my hand again.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Symphonic » 08 Jul 2020, 12:23

Maze of Ith doesn't always work correctly. Most of the times it works as it should, though.
I have a screenshot below. The opponent attacked me with two goblin creature tokens created by Goblin Rabblemaster. I blocked one of them with Uro, on the other I activated Maze of Ith. The damage of the second goblin was still dealt to me.
Screen:
| Open
maze of ith 2020.jpg


Another issue:
When clicking through your whole deck with Tainted Pact, after you get to the last card and exile it and there is no valid target any more, then the game crashes.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 08 Jul 2020, 12:33

martinisam wrote:Yeah I've noticed this too & pretty sure it's a bug, not a rules change.

Also, Eliminate is not allowing me to target planeswalkers & Ugin, the Ineffable no longer creates tokens, it just exiles the top card forever...
The Eliminate bug was already reported in discord and has been squashed. That card should work properly in the latest snapshot and upcoming releases. You should be able to find more info about the other cards you mention by reading previous posts in this thread.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 08 Jul 2020, 12:49

Symphonic wrote:First issue, I was able to counter the Unearth-ability of Hell's Thunder with my Cryptic Command. I just tried for fun and the countering actually worked, even though it shouldnt work as Unearth is an activated ability and therefore should only be able to be countered by spells like Stifle.
I was not able to reproduce this in the latest snapshot, so someone else must have noticed your issue already and fixed it. With the Unearth effect on the stack, cards like Cryptic Command and Mystic Genesis correctly can't target it.

Symphonic wrote:Second issue, with Ethereal Forager. I delved some spells with him and returned them via his attack ability to my hand and then I cast them. Then I exiled them for some other ability (in my case for escaping Uro, Titan of Nature's Wrath) and the next turn when attacking again with Ethereal Forager I was able to return the same card to my hand from exile a second time. According to rule 400.7, when a spell moves from one zone to another it becomes a new copy of itself with no memory of its previous existence, so the connection to Ethereal Forager 's triggered ability should not be there any more when I cast the spell from my hand again.
Another good catch... this one is a known issue that just hasn't been fixed yet. Feel free to upvote and add additional comments: https://git.cardforge.org/core-developers/forge/-/issues/1364
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby AStrangerIsHere » 08 Jul 2020, 12:58

There's a problem with Dire Tactics. I lose life when I exile a creature, but if the creature is enchanted with something, like Shiv's Embrace for example, I only lose life equal to the original toughness of the creature, not the modified one.
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