Forge Release 06/29/2020 ver 1.6.35
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Re: Forge Release 06/29/2020 ver 1.6.35
by gabrielmop » 08 Jul 2020, 13:16
Hi, Mimeoplasm is not working right, i choose two creatures, then i choose one to be the copy but i don't get the counter from the other one
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Re: Forge Release 06/29/2020 ver 1.6.35
by Symphonic » 08 Jul 2020, 13:26
An issue with Ice-Fang Coatl I came across right now:
Ice-Fang Coatl is shown as having deathtouch even though I just have two snow-covered lands in play (empty board except for snow-coverend lands and Hallowed Fountain, screenshot with visible log below). Played quite some games with it so far, always seemed to work correctly. Don't know why, maybe it counts the snow-covered lands of the opponent as well?
Screenshot:
Ice-Fang Coatl is shown as having deathtouch even though I just have two snow-covered lands in play (empty board except for snow-coverend lands and Hallowed Fountain, screenshot with visible log below). Played quite some games with it so far, always seemed to work correctly. Don't know why, maybe it counts the snow-covered lands of the opponent as well?
Screenshot:
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Re: Forge Release 06/29/2020 ver 1.6.35
by Symphonic » 08 Jul 2020, 16:29
A bug connected to Kytheon, Hero of Akros:
The opponent's Kytheon, Hero of Akros transformed into Gideon, Battle-Forged during my turn, at my end of combat phase.
A screenshot with visible battlefield and log of the last turns is below.
It was during my turn and not my opponent's and nobody attacked that turn. Things I did that turn was destroying sth with Knight of Autumn, activating Oko, Thief of Crowns +1 and activating Teferi, Time Raveler's +1. Then, it just flipped by itself, I have no idea what caused it to do so.
The opponent's Kytheon, Hero of Akros transformed into Gideon, Battle-Forged during my turn, at my end of combat phase.
A screenshot with visible battlefield and log of the last turns is below.
It was during my turn and not my opponent's and nobody attacked that turn. Things I did that turn was destroying sth with Knight of Autumn, activating Oko, Thief of Crowns +1 and activating Teferi, Time Raveler's +1. Then, it just flipped by itself, I have no idea what caused it to do so.
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Re: Forge Release 06/29/2020 ver 1.6.35
by El Indio » 08 Jul 2020, 17:47
Another three:
Suffocating Blast - Counters also triggered and activated abilities although it should be able to counter only spells.
Ixidron - When enters the battlefield, doesn't turn over anything and just dies.
Aetherspout - Doesn't do anything at all.
Suffocating Blast - Counters also triggered and activated abilities although it should be able to counter only spells.
Ixidron - When enters the battlefield, doesn't turn over anything and just dies.
Aetherspout - Doesn't do anything at all.
Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 08 Jul 2020, 21:06
Wow... so many bug reports! THANK YOU!
I will look into each of these. For now, a few quick and somewhat random notes:
Ice-Fang Coatl is bugged just as you surmised. It's currently considering all snow permanents in play, not just yours. Easy fix, will get that going first.
Suffocating Blast sounds very similar to the earlier reported issue with Cryptic Command... I'll test it with the latest snapshot as well. I think someone already corrected whatever was allowing cards that should only counter spells to counter abilities as well.
Ixidron is another instance of the v. 1.6.35 RepeatEach bug... I'll check in latest version but it should be fixed.
I will look into each of these. For now, a few quick and somewhat random notes:
Ice-Fang Coatl is bugged just as you surmised. It's currently considering all snow permanents in play, not just yours. Easy fix, will get that going first.
Suffocating Blast sounds very similar to the earlier reported issue with Cryptic Command... I'll test it with the latest snapshot as well. I think someone already corrected whatever was allowing cards that should only counter spells to counter abilities as well.
Ixidron is another instance of the v. 1.6.35 RepeatEach bug... I'll check in latest version but it should be fixed.
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Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 08 Jul 2020, 22:46
Turns out this Maze of Ith issue has been around for a while and has always been a real pain to reproduce. Our best theory right now is that it has something to do with keywords. Keep reporting it any time it misbehaves (screen shots and logs are especially helpful) and we'll keep trying to figure out where the bug is.
Here's the issue report... feel free to add to it as you'd like:
https://git.cardforge.org/core-developers/forge/-/issues/747
Here's the issue report... feel free to add to it as you'd like:
https://git.cardforge.org/core-developers/forge/-/issues/747
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Re: Forge Release 06/29/2020 ver 1.6.35
by AStrangerIsHere » 09 Jul 2020, 11:30
This is more a problem of preventing damage, no? In the past, far before Forge 1.35, sometimes when Gideon of the Trials activated his first ability, he did not prevent damage when he was attacked for example.Northmoc1344 wrote:Turns out this Maze of Ith issue has been around for a while and has always been a real pain to reproduce. Our best theory right now is that it has something to do with keywords. Keep reporting it any time it misbehaves (screen shots and logs are especially helpful) and we'll keep trying to figure out where the bug is.
Here's the issue report... feel free to add to it as you'd like:
https://git.cardforge.org/core-developers/forge/-/issues/747
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Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 09 Jul 2020, 14:00
OK, think we're close to finishing out the issues on page 4
Tainted Pact - think I came up with a solution. If anyone would like to try it, go ahead and overwrite your tainted_pact.txt file with:
Dire Tactics: easier fix here, should be in snapshots soon. If you can't wait:

Tainted Pact - think I came up with a solution. If anyone would like to try it, go ahead and overwrite your tainted_pact.txt file with:
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- Code: Select all
Name:Tainted Pact
ManaCost:1 B
Types:Instant
A:SP$ Repeat | Cost$ 1 B | RepeatSubAbility$ DBRepeat | RepeatCheckSVar$ TaintedCheck | References$ TaintedCheck | RepeatSVarCompare$ EQ0 | RepeatDefined$ Imprinted | RepeatPresent$ Card.sharesNameWith Remembered | RepeatCompare$ EQ0 | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
SVar:DBRepeat:DB$ Pump | RememberObjects$ Imprinted | SubAbility$ DBForget
SVar:DBForget:DB$ Cleanup | ClearImprinted$ True | SubAbility$ DBExile
SVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | Imprint$ True | SubAbility$ DBReturnToHand
SVar:DBReturnToHand:DB$ ChangeZone | ConditionCheckSVar$ CheckName | References$ CheckName | ConditionSVarCompare$ EQ0 | Origin$ Exile | Destination$ Hand | Defined$ Imprinted | Optional$ True | SubAbility$ LibraryCheck
SVar:LibraryCheck:DB$ StoreSVar | SVar$ TaintedCheck | Type$ Number | Expression$ 1 | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
SVar:TaintedCheck:Count$ValidHand Card.IsImprinted
SVar:CheckName:Imprinted$Valid Card.sharesNameWith Remembered
SVar:X:Count$InYourLibrary.Card
Oracle:Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Dire Tactics: easier fix here, should be in snapshots soon. If you can't wait:
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- Code: Select all
Name:Dire Tactics
ManaCost:W B
Types:Instant
A:SP$ ChangeZone | Cost$ W B | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DBLoseLife | StackDescription$ SpellDescription | SpellDescription$ Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
SVar:DBLoseLife:DB$ LoseLife | ConditionPresent$ Human.YouCtrl | ConditionCompare$ EQ0 | Defined$ You | LifeAmount$ X | References$ X | StackDescription$ None | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:RememberedLKI$CardToughness
Oracle:Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
- Code: Select all
SVar:X:Count$Valid Permanent.Snow+Other+YouCtrl
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Re: Forge Release 06/29/2020 ver 1.6.35
by Northmoc1344 » 09 Jul 2020, 14:22
For The Mimeoplasm, this quick fix for line 11 should get it behaving again:
- Code: Select all
SVar:MimeoAddCounters:DB$ PutCounter | ETB$ True | Defined$ Self | ConditionCheckSVar$ MimeoNumRemembered | ConditionSVarCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ MimeoX | References$ MimeoX,MimeoNumRemembered | SubAbility$ MimeoCopyChosen
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Re: Forge Release 06/29/2020 ver 1.6.35
by El Indio » 09 Jul 2020, 18:42
There's also problem with Kadena's Silencer - when unmorphed it counters anything currently on stack, not only abilities, but also spells.
Re: Forge Release 06/29/2020 ver 1.6.35
by gabrielmop » 09 Jul 2020, 19:42
Hey, thaks for the Fix, but i know nothing about codding, this will be applied to the next version? or do i need to fix this for myself?Northmoc1344 wrote:For The Mimeoplasm, this quick fix for line 11 should get it behaving again:
- Code: Select all
SVar:MimeoAddCounters:DB$ PutCounter | ETB$ True | Defined$ Self | ConditionCheckSVar$ MimeoNumRemembered | ConditionSVarCompare$ EQ1 | CounterType$ P1P1 | CounterNum$ MimeoX | References$ MimeoX,MimeoNumRemembered | SubAbility$ MimeoCopyChosen
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Re: Forge Release 06/29/2020 ver 1.6.35
by Jamineal » 09 Jul 2020, 19:57
Small error with Midnight Reaper. When Midnight Reaper gains flying through its ability (gain flying when it attacks if opponent has 2 or fewer cards in hand), creatures that should not be able to block it are able to do so. I only tested this against blue creatures thus far, but it has been repeatable.
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Re: Forge Release 06/29/2020 ver 1.6.35
by martinisam » 09 Jul 2020, 21:29
Thanks for the info. has the Ashiok bug been addressed yet? I don't see a fix mentioned.Northmoc1344 wrote:The Eliminate bug was already reported in discord and has been squashed. That card should work properly in the latest snapshot and upcoming releases. You should be able to find more info about the other cards you mention by reading previous posts in this thread.martinisam wrote:Yeah I've noticed this too & pretty sure it's a bug, not a rules change.
Also, Eliminate is not allowing me to target planeswalkers & Ugin, the Ineffable no longer creates tokens, it just exiles the top card forever...
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Re: Forge Release 06/29/2020 ver 1.6.35
by martinisam » 09 Jul 2020, 21:51
I just downloaded/ran the new snapshot build & the Eliminate bug is still there:martinisam wrote:Northmoc1344 wrote:The Eliminate bug was already reported in discord and has been squashed. That card should work properly in the latest snapshot and upcoming releases. You should be able to find more info about the other cards you mention by reading previous posts in this thread.martinisam wrote:Yeah I've noticed this too & pretty sure it's a bug, not a rules change.
Also, Eliminate is not allowing me to target planeswalkers & Ugin, the Ineffable no longer creates tokens, it just exiles the top card forever...
Did I install this incorrectly (haven't done a snapshot update before)?
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Re: Forge Release 06/29/2020 ver 1.6.35
by trombonesjones » 09 Jul 2020, 23:56
The core 21 planes walker deck planes walker tutor cards don’t search the graveyard for their respective planes walker. Basri’s Aegis, Chandra’s Helion, Liliana’s scorn, Garrucks Warbeast and Teferis Wavecaster. Also, eliminate will target any creature or planes walker ignoring the 3 cmc limit
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