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Forge Release 06/29/2020 ver 1.6.35

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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 10 Jul 2020, 00:07

The fixes will be applied in the next version. So no need to apply the fixes I post here yourself unless you really can't wait.

I don't have much time here tonight but I will say thanks for all the new bug reports! We'll keep working through them.

Real quick, for Eliminate, can you open your eliminate.txt and compare line 4 to this?

Code: Select all
A:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE3,Planeswalker.cmcLE3 | TgtPrompt$ Select target creature or planeswalker with converted mana cost 3 or less | SpellDescription$ Destroy target creature or planeswalker with converted mana cost 3 or less.
If it doesn't look like that, then you didn't update the cards when you updated to snapshot. I know some users update the core Forge game but not the external assets like cards. You can pop to the discord and chat in support about it. Unfortunately I'm not sure of the correct procedure as I'm on Mac and have to work from IntelliJ to access snapshot builds.
Last edited by Northmoc1344 on 10 Jul 2020, 12:18, edited 1 time in total.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby martinisam » 10 Jul 2020, 02:46

martinisam wrote:...Also, Eliminate is not allowing me to target planeswalkers & Ugin, the Ineffable no longer creates tokens, it just exiles the top card forever...
Northmoc1344 wrote:The Eliminate bug was already reported in discord and has been squashed. That card should work properly in the latest snapshot and upcoming releases. You should be able to find more info about the other cards you mention by reading previous posts in this thread.
martinisam wrote:I just downloaded/ran the new snapshot build & the Eliminate bug is still there:
Did I install this incorrectly (haven't done a snapshot update before)?
Northmoc1344 wrote:The fixes will be applied in the next version. So need to apply the fixes I post here yourself unless you really can't wait.

I don't have much time here tonight but I will say thanks for all the new bug reports! We'll keep working through them.

Real quick, for Eliminate, can you open your eliminate.txt and compare line 4 to this?

Code: Select all
A:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.cmcLE3,Planeswalker.cmcLE3 | TgtPrompt$ Select target creature or planeswalker with converted mana cost 3 or less | SpellDescription$ Destroy target creature or planeswalker with converted mana cost 3 or less.
If it doesn't look like that, then you didn't update the cards when you updated to snapshot. I know some users update the core Forge game but not the external assets like cards. You can pop to the discord and chat in support about it. Unfortunately I'm not sure of the correct procedure as I'm on Mac and have to work from IntelliJ to access snapshot builds.
When I check the Eliminate.txt file in the cardfolder.zip of the new snapshot, I see this:

Name:Eliminate
ManaCost:1 B
Types:Instant
A:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature,Planeswalker+cmcLE3 | TgtPrompt$ Select target creature or planeswalker with converted mana cost 3 or less | SpellDescription$ Destroy target creature or planeswalker with converted mana cost 3 or less.
Oracle:Destroy target creature or planeswalker with converted mana cost 3 or less.

I updated it to what you posted to the Snapshot cardsfolder & it works great, but FYI definitely not working correctly in its original downloaded form.

Also, just tested Ugin the Ineffable & the tokens still aren't being created, code in game is as follows:

Name:Ugin, the Ineffable
ManaCost:6
Types:Legendary Planeswalker Ugin
Loyalty:4
S:Mode$ ReduceCost | ValidCard$ Card.Colorless | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Colorless spells you cast cost {2} less to cast.
A:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | PeekAmount$ 1 | NoReveal$ True | SubAbility$ DBExile | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
SVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | ExileFaceDown$ True | NoReveal$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenScript$ c_2_2_spirit | ImprintTokens$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | Triggers$ TrigLeavesBattlefield | SVars$ DBReturn,DBExile | RememberObjects$ Remembered | ImprintCards$ Imprinted | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
SVar:TrigLeavesBattlefield:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted | Execute$ DBReturn | TriggerDescription$ When that token leaves the battlefield, put the exiled card into your hand.
SVar:DBReturn:DB$ ChangeZoneAll | Origin$ Exile | Destination$ Hand | ChangeType$ Card.IsRemembered | SubAbility$ DBExile
SVar:DBExile:DB$ ChangeZoneAll | Origin$ Command | Destination$ Exile | ChangeType$ Card.Self
A:AB$ Destroy | Cost$ SubCounter<3/LOYALTY> | ValidTgts$ Permanent.nonColorless | TgtPrompt$ Select target permanent that's one or more colors | Planeswalker$ True | SpellDescription$ Destroy target permanent that's one or more colors.
DeckHas:Ability$Token
DeckHints:Color$Colorless
Oracle:Colorless spells you cast cost {2} less to cast.\n[+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.\n[−3]: Destroy target permanent that's one or more colors.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 10 Jul 2020, 12:22

So your card scripts are not being updated, good to know. The direction the others gave you in the discord seems good to me. Here's the repo link to Ugin, the Ineffable: https://git.cardforge.org/core-developers/forge/-/blob/master/forge-gui/res/cardsfolder/u/ugin_the_ineffable.txt
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby gipogipo » 10 Jul 2020, 13:40

Hi. I've noticed that when i try to copy tokens with Brudiclad, Telchor Engineer's ability, it doesn't copy them, it asks which one to copy and then when i select the token it skips the iteration completely.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Xitax » 10 Jul 2020, 17:24

Very strange. Some IKO card pics don't show up unless I add a "1" to the card pic name. Example "Bloodfell Caves.full.jpg" to "Bloodfell Caves1.full.jpg"

I can't find a pattern or a reason. There is no other set printing of the card in these cases:
Bastion of Remembrance
Bloodfell Caves
Boon of the Wish-Giver
Dire Tactics
Evolving Wilds
General's Enforcer
Neutralize
Ominous Seas
Raugrin Crystal
Reconnaissance Mission
Rooting Moloch
Sanctuary Lockdown
Savai Thundermane
Scoured Barrens
Valiant Rescuer
Wind-Scarred Crag
Zenith Flare
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby eggelton » 10 Jul 2020, 19:18

It seems that the ETB trigger for God-Eternal Rhonas is only giving creatures vigilance, and not doubling their power.

It also seems that Mirror Entity, when activating its x ability for zero, appropriately changes the power and toughness of creatures to 0/0, but does not give them all creature types before they die, so type-specific death triggers like Boneyard Scourge or Slimefoot, the Stowaway do not trigger for each insta-dead 0/0 creature.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby El Indio » 10 Jul 2020, 20:17

Flayer of the Hatebound - Its abilities don't work. Neither returns back due to undying nor triggers the damage dealing.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Ronin009 » 10 Jul 2020, 20:37

Can we get the EDH mulligan rule implemented? In EDH you are supposed to get one free mulligan (ie. first mulligan you get another 7 card hand.)

Currently Forge doesn't support this in EDH mode.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby gabrielmop » 10 Jul 2020, 20:46

Ronin009 wrote:Can we get the EDH mulligan rule implemented? In EDH you are supposed to get one free mulligan (ie. first mulligan you get another 7 card hand.)

Currently Forge doesn't support this in EDH mode.
I don't think this is an official rule. but i can be wrong
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby martinisam » 10 Jul 2020, 20:58

AStrangerIsHere wrote:Finale of Promise doesn't exile the cards cast with it.

Edit 2: you put the cards at the top of the library when you cast See the Truth, instead of at the bottom.
Having the same issues w/these 2 cards.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 10 Jul 2020, 21:04

Kytheon, Hero of Akros - this bug is so weird. We haven't been able to reproduce it. If you see it again, please post again. :D

Suffocating Blast - great catch. Your report helped us catch a similar bug with Oppressive Will, too.

Ixidron and Aetherspouts - working after RepeatEach fix.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Doyle524 » 11 Jul 2020, 01:55

I found a bug with Reflector Mage - if it bounces a transformed card, say Insectile Aberration, the card's controller can't cast Delver of Secrets next turn even though it isn't named Insectile Aberration.
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby AStrangerIsHere » 11 Jul 2020, 11:47

When you activate the ability of Mausoleum Wanderer, it is its original strength that is used and not it's modified one (for example when Empyrean Eagle is in play).
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Northmoc1344 » 11 Jul 2020, 17:00

Kadena's Silencer - created a new issue here https://git.cardforge.org/core-developers/forge/-/issues/1501, something is wrong with the engine. Hopefully it won't be too involved of a fix.

Reaper of Night - I can't reproduce this issue. I set the game so the Reaper can deal lethal and gain flying, and it soars right over the heads of all non-flying potential blockers of any color. The AI is set to always chump block lethal, so if it could, it would.

Basri's Aegis and the rest of that M21 planeswalker deck tutor cycle are also working properly for me. Anyone else having issues there?

Brudiclad, Telchor Engineer - working in snapshot, will be working correctly in next release (RepeatEach bug again)

I wasn't able to reproduce the image loading issue... I hadn't previously loaded Valiant Rescuer, and my Forge snagged it from the FTP with no problem. Maybe hop onto #images or #support-desktop in the Discord? https://discord.gg/g3X7Ed Link expires in 24 hours, but a more permanent link is in the top post under 'Announcements.'

God-Eternal Rhonas also was affected by the RepeatEach bug. See Brudiclad note above.

I wasn't able to reproduce the Mirror Entity issue... in testing, I got LOTS of triggers. Keep posting if it still misbehaves after updates.

I also wasn't able to reproduce the Flayer of the Hatebound issue. Keep posting if it still misbehaves after updates.

I can request the free mulligan for EDH and Brawl. I know on MagArena there is a free mulligan for Brawl. Feel free to upvote: https://git.cardforge.org/core-developers/forge/-/issues/1503

That's it for now... will keep working through these issues in order. Thanks again for all the posts!
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Re: Forge Release 06/29/2020 ver 1.6.35

Postby Xitax » 11 Jul 2020, 19:22

The image loading issue - I have local pictures all in local directories in /pics if that helps.

I also found out that other sets versions of these cards also don't load now with this release without a similar modification. Such as EMA Bloodfell Caves too.

None of these pictures show up now.
screenie.jpg
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