Forge Release 07/14/2020 ver 1.6.36
by mtgrares
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Re: Forge Release 07/14/2020 ver 1.6.36
by indicatie » 18 Sep 2020, 07:07
Somehow I can't get the picture of Liliana, Waker of the Dead from M21 to show up. I have this file in my M21 folder: Liliana, Waker of the Dead.full.jpg, but it still won't show.
Don't mistake lack of talent for genius.
Re: Forge Release 07/14/2020 ver 1.6.36
by squee1968 » 18 Sep 2020, 07:23
Forge supports 99.33% of Magic's 20,000+ unique cards. Completeness is important to the developers, who all volunteer their time and skills freely. I've seen them add cards fairly recently from sets released 10+ years ago. I believe these cards will happen eventually, people just need to be patient.
Re: Forge Release 07/14/2020 ver 1.6.36
by squee1968 » 18 Sep 2020, 07:31
There's 2 pictures for that card, so they need to be named Liliana, Waker of the Dead1.full.jpg and Liliana, Waker of the Dead2.full.jpg respectively.indicatie wrote:Somehow I can't get the picture of Liliana, Waker of the Dead from M21 to show up. I have this file in my M21 folder: Liliana, Waker of the Dead.full.jpg, but it still won't show.
Re: Forge Release 07/14/2020 ver 1.6.36
by indicatie » 18 Sep 2020, 07:44
I know, that's why I add missing cards myself. Point is that for this one it didn't work the way it normally does....squee1968 wrote:Forge supports 99.33% of Magic's 20,000+ unique cards. Completeness is important to the developers, who all volunteer their time and skills freely. I've seen them add cards fairly recently from sets released 10+ years ago. I believe these cards will happen eventually, people just need to be patient.
Don't mistake lack of talent for genius.
Re: Forge Release 07/14/2020 ver 1.6.36
by gos » 18 Sep 2020, 12:47
This is good to know, and certainly good enough to use Gate effectively. Just to quibble though, it should allow you to search all zones because of the "and/or." The clearest example of why this matters is that I can misremember how many God-Pharaoh's Gifts I have and whiff on the library search.Northmoc1344 wrote:Gate to the Afterlife (gos) - This is probably a case of a misleading stack description. Once you resolve the ability on the stack, there is a rather long prompt asking if you'd like to search (and then shuffle) your library. This prompt also tells you if there are copies of God-Pharaoh's Gift in your graveyard and/or hand. If you click "no" for searching the library, then you'll get the option to search the graveyard and/or hand. I've updated the Stack Description so it doesn't imply that you can only search the library.
Still, this implementation is plenty good for me

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Re: Forge Release 07/14/2020 ver 1.6.36
by peepser » 19 Sep 2020, 01:24
The 2/1 white naga warrior created by Tah Crop Skirmisher (using embalm) is blank. I checked the Amonkhet.txt text (in 'editions') to find out what the token is called and there is no entry for the token. The naga token does exist in the tokens folder. Does anyone know what the token should be called? I have tried adding token script to amonkhet.txt called 'w_2_1_tah_crop_skirmisher_embalm' but it doesn't work. I tried 'w_2_1_naga_warrior_zombie' and it also doesn't work.
Re: Forge Release 07/14/2020 ver 1.6.36
by AStrangerIsHere » 21 Sep 2020, 14:53
Let's say I play a Snapcaster Mage while I have a Force of Will and a Daze in my graveyard. Am I able to cast either of them with the alternative cost or not? Because right now, it's possible to cast Daze by returning an Island to your hand, but you can't pay 1 life to play Force of Will.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 21 Sep 2020, 15:43
Sorry these are a little out of order. Symphonic, I'm looking into your reports next.
Abu Ja'far (peepser/gos) there's a WIP fix for this ongoing.
Reweave (MrMystery314) I got this one sorted, MR here.
X doublers (gos) I think this update from a few weeks back should have fixed this. I'll double-check on an up-to-date version later.
Abu Ja'far (peepser/gos) there's a WIP fix for this ongoing.
Reweave (MrMystery314) I got this one sorted, MR here.
X doublers (gos) I think this update from a few weeks back should have fixed this. I'll double-check on an up-to-date version later.
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Re: Forge Release 07/14/2020 ver 1.6.36
by lindleya1 » 21 Sep 2020, 17:48
Killed Grothama, All-Devouring using Aetherflux Reservoir, and didn't draw any cards.
Re: Forge Release 07/14/2020 ver 1.6.36
by Fregnor » 21 Sep 2020, 20:47
I am not sure that I am understanding your issue. This token works properly in my game. The token image should be named:peepser wrote:The 2/1 white naga warrior created by Tah Crop Skirmisher (using embalm) is blank. I checked the Amonkhet.txt text (in 'editions') to find out what the token is called and there is no entry for the token. The naga token does exist in the tokens folder. Does anyone know what the token should be called? I have tried adding token script to amonkhet.txt called 'w_2_1_tah_crop_skirmisher_embalm' but it doesn't work. I tried 'w_2_1_naga_warrior_zombie' and it also doesn't work.
embalm_tah-crop_skirmisher
This token does not need a script attached because it has no keyword abilities or other abilities.
Re: Forge Release 07/14/2020 ver 1.6.36
by MrMystery314 » 21 Sep 2020, 23:00
Firespout deals damage to all creatures regardless of which colors are used to cast it.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 23 Sep 2020, 19:45
All right, Symphonic -
1. Good catch with the modal spells seeming locked in terms of mode and targets after a counterspell. This is certainly reproducible with modal spells, though simpler spells like Murder don't have this issue. I've created an issue here... there are lots of AI irons in the fire, not least of which from new mechanics in ZNR, so one kind of ugly fix would be to remove the bounced spell from the game after returning to hand, then give the AI a fresh copy in hand. This can be done with Dev Mode.
2. On the triome auto-tapping issue, it seems that you're indicating that you're running at least four colors? Only Ketria
and Zagoth
don't contain white. Anyway, I think the auto-tapper may prioritize having more open colors (in this case 3 by leaving the triome up) over having colors open to cast cards in hand. Certainly worth kicking around a bit more and commenting on this issue.
3. Another good catch with the Crop Rotation/Field of the Dead issue... seems like cards sacrificed as part of costs are still lingering somehow for battlefield counts. Here's the issue report... note that I did NOT get a token. Again, you could always be a law-abiding citizen and nuke any tokens that shouldn't be there with Dev Mode... but you shouldn't need to.
1. Good catch with the modal spells seeming locked in terms of mode and targets after a counterspell. This is certainly reproducible with modal spells, though simpler spells like Murder don't have this issue. I've created an issue here... there are lots of AI irons in the fire, not least of which from new mechanics in ZNR, so one kind of ugly fix would be to remove the bounced spell from the game after returning to hand, then give the AI a fresh copy in hand. This can be done with Dev Mode.
2. On the triome auto-tapping issue, it seems that you're indicating that you're running at least four colors? Only Ketria






3. Another good catch with the Crop Rotation/Field of the Dead issue... seems like cards sacrificed as part of costs are still lingering somehow for battlefield counts. Here's the issue report... note that I did NOT get a token. Again, you could always be a law-abiding citizen and nuke any tokens that shouldn't be there with Dev Mode... but you shouldn't need to.

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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 24 Sep 2020, 18:29
X doublers (gos) - I did test a few X cost cards with Zaxara, the Exemplary and Unbound Flourishing and both seem to be working correctly with the latest engine updates.
Branching Evolution (gos) - This card also seems to be functioning for only the appropriate creatures now. I even did some shenanigans with stealing Branching Evolution and it still behaves properly. Huzzah!
Snapcaster Mage + alt casting costs (AStrangerIsHere) - Wow, this is a good catch on a gross issue. I ended up writing quite a book report on this one. It looks like you should not be able to pay alt costs for Flashback spells based on the following ruling, but obviously Forge isn't quite in conformance with that yet.
Firespout (MrMystery314) - I can't reproduce this issue, but we had someone report something very similar on the Discord about Tin Street Hooligan. So I've got a "can't reproduce" issue made for the pair of issues. We'll keep an eye out for any more information on this one.
Branching Evolution (gos) - This card also seems to be functioning for only the appropriate creatures now. I even did some shenanigans with stealing Branching Evolution and it still behaves properly. Huzzah!
Snapcaster Mage + alt casting costs (AStrangerIsHere) - Wow, this is a good catch on a gross issue. I ended up writing quite a book report on this one. It looks like you should not be able to pay alt costs for Flashback spells based on the following ruling, but obviously Forge isn't quite in conformance with that yet.
Grothama, All-Devouring (lindleya) - I killed a Grothama with Fireball X=8 as well and also drew no cards. Not sure who broke what here, so we'll make an issue and see what comes of it.If you cast a spell from a graveyard using its flashback ability, you can’t pay other alternative costs (such as that of Foil). (2018-12-07)
Firespout (MrMystery314) - I can't reproduce this issue, but we had someone report something very similar on the Discord about Tin Street Hooligan. So I've got a "can't reproduce" issue made for the pair of issues. We'll keep an eye out for any more information on this one.
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Re: Forge Release 07/14/2020 ver 1.6.36
by gos » 25 Sep 2020, 11:31
When I choose the first (goad) mode of Grenzo, Havoc Raiser 's ability, I don't have an opportunity to target any creature and nothing is goaded.
Tested with multiple creatures damaging the opponent, but not Grenzo himself.
Tested with multiple creatures damaging the opponent, but not Grenzo himself.
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Re: Forge Release 07/14/2020 ver 1.6.36
by Northmoc1344 » 25 Sep 2020, 13:57
gos, good catch on Grenzo, Havoc Raiser
The DB$ Goad line needs to be changed to:
The DB$ Goad line needs to be changed to:
- Code: Select all
SVar:DBGoad:DB$ Goad | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | TgtPrompt$ Select target creature damaged player controls | SpellDescription$ Goad target creature that player controls.
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