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[REL]Caspers 2012 Custom Content (Version 0.2)
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by MisterBenn » 01 Sep 2011, 23:30
Asta666 - there's no need to specify your basic land cards, they are automatically added by the game based upon the colour symbols in regular cards you have used, and also some hints that you can specifiy in the deck file when you create it. Such as:
D12_TEZZERET.XML line 2:
<LandConfig minPlains="3" numSpellsThatCountAsLand="3" />
The number of spells to count as lands is newly available (AFAIK) in 2012 and means cards like Terramorphic Expanse will not mess up how many lands are added in to complete the deck.
D12_TEZZERET.XML line 2:
<LandConfig minPlains="3" numSpellsThatCountAsLand="3" />
The number of spells to count as lands is newly available (AFAIK) in 2012 and means cards like Terramorphic Expanse will not mess up how many lands are added in to complete the deck.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by Asta666 » 02 Sep 2011, 11:21
Thanks! so i can just delete the line <BASICLAND name="Swamp" quantity="24" /> and the game will assign them automatically?
What about making a deck with 4 of all cards, is it possible, whats the card limit for a deck?
What about making a deck with 4 of all cards, is it possible, whats the card limit for a deck?
Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by MisterBenn » 03 Sep 2011, 00:22
That's right, there's no need to specify the basic lands. You don't need the land card entries and you don't need the <LandConfig> line either unless you are doing something special like enforcing a minimum number of a specific land to use.
The "4 of all cards" deck is probably(?) legal but it's a bad idea. You want the set of cards that you play to combine and emphasise a particular strength or strategy in order for the cards to be worth more than they would be individually. A huge deck would produce cards too randomly to plan around and you'd be extremely fortunate to arrive at some cards that would be competitve versus an organised deck. It's best to build around a specific concept and produce a deck of 60 cards. I've no idea if deck building tips reside on this forum but you can certainly Google them. (FYI I am only an apprentice deck builder myself, I am just passing on what I learned so far!!!)
The "4 of all cards" deck is probably(?) legal but it's a bad idea. You want the set of cards that you play to combine and emphasise a particular strength or strategy in order for the cards to be worth more than they would be individually. A huge deck would produce cards too randomly to plan around and you'd be extremely fortunate to arrive at some cards that would be competitve versus an organised deck. It's best to build around a specific concept and produce a deck of 60 cards. I've no idea if deck building tips reside on this forum but you can certainly Google them. (FYI I am only an apprentice deck builder myself, I am just passing on what I learned so far!!!)
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by valintepes » 03 Sep 2011, 00:59
First off, great stuff Casper!
Second, I have a few noob questions.
Does anyone have any specifics on how to put new art_assets/illustrations files into the custom DLC? I managed to put in a few new cards based on the example card/deck, but there's no mention of new art, so I've been just setting the new cards to use old art like in the example.
And is there an updated version of the gibb's wad unpack tools? I'm using one from last year which works great with the old DOTP wads, but crashes when I try to unpack DOTP2012's core wad.
Finally, does anyone know a good source for decoded functions other than this? I'm working on target selection user prompts for Halimar Excavator, and I haven't the faintest about where to start. I know Hedron Crab uses "CARD_QUERY_CHOOSE_PLAYER_MILL_3", but I can't find references to that sort of code anywhere.
UPDATE: Nevermind, found fixed gibb's tools, and figured out the card query statements are just reminder text in a second prompt window, will worry about those much later.
Second, I have a few noob questions.
Does anyone have any specifics on how to put new art_assets/illustrations files into the custom DLC? I managed to put in a few new cards based on the example card/deck, but there's no mention of new art, so I've been just setting the new cards to use old art like in the example.
Finally, does anyone know a good source for decoded functions other than this? I'm working on target selection user prompts for Halimar Excavator, and I haven't the faintest about where to start. I know Hedron Crab uses "CARD_QUERY_CHOOSE_PLAYER_MILL_3", but I can't find references to that sort of code anywhere.
UPDATE: Nevermind, found fixed gibb's tools, and figured out the card query statements are just reminder text in a second prompt window, will worry about those much later.
Last edited by valintepes on 04 Sep 2011, 23:11, edited 1 time in total.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by Asta666 » 03 Sep 2011, 01:20
Thanks for your replies man, Im not saying 4 of all cards to make a playing deck, but to have the ability to make a custom deck from inside the game, using the deckmanager, having access to all cards without having to modify the xml files. That's why I thought maybe making a custome deck with 4 of all available cards allows for selecting the 60 you like and try different combinations of decks!!! Guess its a matter of trying.MisterBenn wrote:That's right, there's no need to specify the basic lands. You don't need the land card entries and you don't need the <LandConfig> line either unless you are doing something special like enforcing a minimum number of a specific land to use.
The "4 of all cards" deck is probably(?) legal but it's a bad idea. You want the set of cards that you play to combine and emphasise a particular strength or strategy in order for the cards to be worth more than they would be individually. A huge deck would produce cards too randomly to plan around and you'd be extremely fortunate to arrive at some cards that would be competitve versus an organised deck. It's best to build around a specific concept and produce a deck of 60 cards. I've no idea if deck building tips reside on this forum but you can certainly Google them. (FYI I am only an apprentice deck builder myself, I am just passing on what I learned so far!!!)
Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by MisterBenn » 03 Sep 2011, 12:47
I misunderstood. It might work, I don't know of any limit in the game. That sounds like a crap load of development though, and some abilities are hand / not possible to implement I suspect.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by hoza121 » 02 Apr 2012, 22:19
Can you make me a deck if i send you a list?
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by sadlyblue » 03 Apr 2012, 20:30
If you want, i can give it a try.hoza121 wrote:Can you make me a deck if i send you a list?
But remember not all cards can be coded. For example, no planeswalker.
Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by hoza121 » 09 Apr 2012, 22:50
It is a elf deck no planswalkers
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by SirFunchalot » 23 Apr 2012, 02:57
So I downloaded the files and the game opens just fine, but when I go to the deck editor, there are literally no decks only blank decks that cannot be opened or edited in anyway and upon exit of the game an error message appears in notepad saying "[lua] ?:0: attempt to call method 'EmptyDecks' (a nil value)" over and over and over again. Do I need to do anything with the gibbs unpacker in order for this to work? Please help!
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by nayozzz » 14 Jan 2020, 23:44
hi there, is there anyone that has this cracked exe modified to allow mods ?
i need the exe file of Caspers 2012 Custom Content (Version 0.2)
the other file also would be useful too...
i need the exe file of Caspers 2012 Custom Content (Version 0.2)
the other file also would be useful too...
Re: [REL]Caspers 2012 Custom Content (Version 0.2)
by Huggybaby » 12 Apr 2022, 16:51
benkayle9 has been nuked.
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