[confirmed]Tribal Forcemage doesn't apply effect to itself
Report wrong Card behavior to get it fixed.
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[confirmed]Tribal Forcemage doesn't apply effect to itself
by etphonehome » 23 Jun 2022, 20:06
When i turn Tribal Forcemage face up i chose Elf to +2/+2 and trample but it didn't apply effect to itself, only to a creature with changeling.
THX
THX
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- elf.rar
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Last edited by Aswan jaguar on 23 Jun 2023, 12:48, edited 4 times in total.
Reason: confirmed
Reason: confirmed
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Re: Tribal Forcemage doesn't apply effect to itself
by Aswan jaguar » 24 Jun 2022, 13:55
This has been fixed in dev maybe by latest drool's work on subtypes.
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by Aswan jaguar » 29 Apr 2023, 09:37
This has been broken again possibly to fix some other bug, broken in release too.
Edit: Cards that don't select a specific subtype like Master of Pearls get the effect for themselves when they turn up but Tribal Forcemage when selecting Elf or Wizzard type of course or Bloodstoke Howler that I just coded don't get affected.
Edit: Cards that don't select a specific subtype like Master of Pearls get the effect for themselves when they turn up but Tribal Forcemage when selecting Elf or Wizzard type of course or Bloodstoke Howler that I just coded don't get affected.
Last edited by Aswan jaguar on 29 Apr 2023, 09:53, edited 1 time in total.
Reason: add adit
Reason: add adit
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Trying to squash some bugs and playtesting.
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Re: [bug again]Tribal Forcemage doesn't apply effect to itse
by drool66 » 01 May 2023, 05:25
Fixed, but I'm working on making EVENT_TURNED_FACE_UP a normal event instead of using check_for_turned_face_up_card_interactions()
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Re: [bug again]Tribal Forcemage doesn't apply effect to itse
by Aswan jaguar » 01 May 2023, 07:23
By the way are you working on making morph a sp_ability also or working on morph besides doing it work as a normal event?
While you are working on that, I don't know if you have in mind all the bug reports Korath has posted about morph and megamorph?
While you are working on that, I don't know if you have in mind all the bug reports Korath has posted about morph and megamorph?
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by drool66 » 01 May 2023, 14:38
No; I'd really like to fix them if I can. Searching the bug forum for "morph" doesn't get me much closer - just this: https://www.slightlymagic.net/forum/viewtopic.php?f=86&t=18121&p=191453 Are there any others you have in mind?I don't know if you have in mind all the bug reports Korath has posted about morph and megamorph?
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by Aswan jaguar » 01 May 2023, 17:09
You are right the bugs I thought was a problem of morph are mostly manifest issues. Some are interactions with morph but the problem as Korath said was the other card and not morph.
I can't find where Korath said more about the bug of being able to see the AI's face down card. That in right click menu we shouldn't be able to see AI's face down creatures on "original type" submenu or on big card.
These should only be working when debug menu is on for testing issues.
EDIT - You may want to see the article in this link posted by Korath about morph rules problems although back from 2014 so some things may have changed since then:
https://blogs.magicjudges.org/articles/ ... -up-world/
I can't find where Korath said more about the bug of being able to see the AI's face down card. That in right click menu we shouldn't be able to see AI's face down creatures on "original type" submenu or on big card.
These should only be working when debug menu is on for testing issues.
EDIT - You may want to see the article in this link posted by Korath about morph rules problems although back from 2014 so some things may have changed since then:
https://blogs.magicjudges.org/articles/ ... -up-world/
Last edited by Aswan jaguar on 01 May 2023, 17:18, edited 1 time in total.
Reason: add adit
Reason: add adit
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by drool66 » 20 May 2023, 14:19
Fixed in 48b3f67 and 11692ee
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by Aswan jaguar » 26 May 2023, 08:01
From thinks I have tested so far:
1) turn_face_down() has been broken and doesn't do what is supposed to do on resolution tested Ixidron and Master of the Veil.
2) Deathmist Raptor not triggering rules engine so you can't put it on play. fixed in commit 2fc9863
I dread to check Illusionary Mask at the moment, all these years being a tester this one is an absolute nightmare just to read the rules text, let alone test it!
1) turn_face_down() has been broken and doesn't do what is supposed to do on resolution tested Ixidron and Master of the Veil.
I dread to check Illusionary Mask at the moment, all these years being a tester this one is an absolute nightmare just to read the rules text, let alone test it!
Last edited by Aswan jaguar on 26 May 2023, 09:26, edited 1 time in total.
Reason: add hash commit for fix
Reason: add hash commit for fix
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by drool66 » 26 May 2023, 18:20
it's due to the dfc check. How did I not know that -1 returns true in boolean logic?turn_face_down() has been broken and doesn't do what is supposed to do on resolution tested Ixidron and Master of the Veil.
EDIT: fixed in 8efac56
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Re: [fixed]Tribal Forcemage doesn't apply effect to itself
by Aswan jaguar » 23 Jun 2023, 12:47
The other bugs have been fixed but Tribal Forcemage and still doesn't affect itself when it is turned face up choosing elf or wizard of course, same for Bloodstoke Howler.
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