It is currently 19 Jun 2025, 14:49
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby silly freak » 13 Dec 2009, 01:24

yeah, that's right with moving into a hidden zone
I was more about the fact that it's a permanent's state, and removing it from the game stops it from being a permanent, therefore having no state and being turned face up. in other zones, cards can be face down, too, but that's not state, which was my point. library was just the example for "everything except morph".
sorry for not being clear ;)
___

where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
silly freak
DEVELOPER
 
Posts: 598
Joined: 26 Mar 2009, 07:18
Location: Vienna, Austria
Has thanked: 93 times
Been thanked: 25 times

Re: Current Known Bugs list

Postby freestorageaccount » 13 Dec 2009, 02:03

Unrelated, but a really strange bug: Mox Diamond has a replacement effect for its coming into play, which can therefore be responded to or interrupted by very nearly nothing. In Forge, this effect is treated as a triggered ability and the Mox can be tapped before you choose to discard, which is illegal since it isn't in play and its ability can't be used until it has actually entered through the 'If you discard a land card, put Mox Diamond into play' dodge. Normally, this wouldn't be a game-breaker, granting you a free mana you wouldn't have gotten under the rules and allowing the card to act as a Lotus Petal. But when you do try this trick, there's an additional option in the pop-up window displaying the five parts of the mana ability -- 'Mox Diamond' itself! Choosing it appears to place an activation on the stack that puts a 'copy' of the Mox Diamond into play upon resolution (in fact, with the same reference/ID number so it's coupled with the original in every way, which removes the utility of this trick because once one is tapped, so are the rest), and unlike other bugged activated abilities that don't work quite right if activated while another instance is still on the stack, this can be multiply used! Moreover, sometimes lands you play afterwards go directly to the graveyard, though it may be a delayed reaction on the discard.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
User avatar
freestorageaccount
 
Posts: 246
Joined: 21 Sep 2009, 01:42
Location: Hilbert's Hotel
Has thanked: 1 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Rob Cashwalker » 13 Dec 2009, 02:54

In the deck editor screen, if you delete a deck, it clears the master card list. Opening another deck repopulates the master card list.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: Current Known Bugs list

Postby freestorageaccount » 13 Dec 2009, 06:16

More high AI: for four games in a row the computer uses Tribal Flames, thinking it'll do five to my Kokusho, the Evening Star, but forgetting the five to itself (OK, technically only thrice since I had to attack the turn after for the coup-de-grace)!

I think it would be very helpful for the computer at least to look forward to the game state at the end of the turn before taking or not taking actions, even assuming no player input. Then it would've seen the triggered ability and its impending death coming so it could Avoid Fate!
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
User avatar
freestorageaccount
 
Posts: 246
Joined: 21 Sep 2009, 01:42
Location: Hilbert's Hotel
Has thanked: 1 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby DennisBergkamp » 13 Dec 2009, 07:39

Hmm, yeah, that's the problem in Forge, currently it doesn't really have such a thing as gamestate :)
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby zerker2000 » 13 Dec 2009, 23:22

Wait, so you can Flicker in a Krosan Colossus and such?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
zerker2000
Programmer
 
Posts: 569
Joined: 09 May 2009, 21:40
Location: South Pasadena, CA
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby freestorageaccount » 14 Dec 2009, 01:31

I have to give the AI (partial) credit for this one: it would play Needle Storm before combat so its Penumbra Spider could attack past my Mahamoti Djinn. The only thing is that I wasn't anywhere close to two life points, so wouldn't it have been better to surprise me afterwards with the Storm had I unwisely decided to risk the creature? Still a nice attempt, though; did you guys hard-code that one specifically?

EDIT: No points for playing Flamebreak without grounded creatures to damage or two Enlightened Tutor cards one after the other, though! Maybe if it gets really good, the AI might have some implementation of 'knowledge' that varies for, say, the top card of his library at the appropriate times throughout a game.

EDIT2: So stealthy are the Vectis Agents that they go unblockable when I have no creatures! Saved my skin in one duel, though, considering they gnawed on my life only as fast as Savannah Lions.

EDIT3: The computer used Control Magic against Treva, the Renewer and hit me with it next turn, but I still got to select the colour. :) Unfortunately, I was too busy winning to think about choosing one that would actually have an effect so I could check who would gain life. I still wish the computer could make decisions on its own though, no matter how bad.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
User avatar
freestorageaccount
 
Posts: 246
Joined: 21 Sep 2009, 01:42
Location: Hilbert's Hotel
Has thanked: 1 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Marek14 » 14 Dec 2009, 08:03

zerker2000 wrote:Wait, so you can Flicker in a Krosan Colossus and such?
Yes, sure.

BTW, playing Flamebreak without grounded creatures CAN be reasonable - Flamebreak damages players as well.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Current Known Bugs list

Postby freestorageaccount » 14 Dec 2009, 09:19

Marek14 wrote:BTW, playing Flamebreak without grounded creatures CAN be reasonable - Flamebreak damages players as well.
If doing so doesn't take the computer down to two life and me to 17 after I amassed a small flying army, sure. I'm just [-o< for a somewhat better AI since I have no life to play against real people. :wink:
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
User avatar
freestorageaccount
 
Posts: 246
Joined: 21 Sep 2009, 01:42
Location: Hilbert's Hotel
Has thanked: 1 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby DennisBergkamp » 14 Dec 2009, 19:57

The AI keeps dazzling us with its brilliant moves :rolleyes:
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby freestorageaccount » 15 Dec 2009, 06:11

I think the computer sometimes overcounts for storm cards such as Empty the Warrens. It might have been due to artifact lands or abilities; I'll go check.

I love how the computer orders an Evacuation for just his own creatures (well, partly because it's nearly the only way for me to win with my current five-colour deck). If it had a Soul Warden or Flametongue Kavu, it might actually have made some sense.

EDIT: Oh, and being able to use Pestilence to kill the opponent's planeswalkers (i.e., implement the appropriate optional damage redirection rules) would be nice.
Last edited by freestorageaccount on 15 Dec 2009, 06:53, edited 1 time in total.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
User avatar
freestorageaccount
 
Posts: 246
Joined: 21 Sep 2009, 01:42
Location: Hilbert's Hotel
Has thanked: 1 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby apthaven » 15 Dec 2009, 06:40

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


You must be connected to the Internet. Error downloading card:
Card name: multani_maro_sorcerer.jpg
URL: http://www.wizards.com/global/images/ma ... rcerer.jpg


Code: Select all
Version:
Forge -- official beta: 09/11/25, SVN revision: 199

Detailed error trace:
java.io.FileNotFoundException: http://www.wizards.com/global/images/magic/general/multani_maro_morcerer.jpg
   at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
   at forge.Gui_DownloadPictures_LQ.run(Gui_DownloadPictures_LQ.java:206)
   at java.lang.Thread.run(Unknown Source)
Bug when downloading LQ pictures.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
apthaven
Tester
 
Posts: 242
Joined: 20 Jun 2009, 12:34
Has thanked: 0 time
Been thanked: 1 time

Re: Current Known Bugs list

Postby Marek14 » 15 Dec 2009, 10:56

AI's Assembly Worker just boosted its Goblin Spelunkers... it should only be able to boost Assembly-Workers or changelings...

As for the LQ download bug, just change multani_maro_morcerer.jpg in the card_pictures.txt to multani_maro_sorcerer.jpg, and it will work.

Card exiled with Ghastlord of Fugue didn't increase the number at computers "Removed" (as an aside, that should really be changed to "Exile"...)

When you click on a card with transmute, the transmute reminder text is included in the window, on a single line, making that window INCREDIBLY wide.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Current Known Bugs list

Postby Chris H. » 15 Dec 2009, 11:35

I had noticed that the jpg name on the right hand side of the url is miss-named. I thought that I had corrected this on the SVN. Open the card-pictures.txt file in an editor and rename:

"multani_maro_morcerer.jpg" -> "multani_maro_sorcerer.jpg"

and then try to download the pictures again.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Marek14 » 15 Dec 2009, 12:19

Lotus Cobra should not be able to add colorless mana.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 61 guests

cron

Main Menu

User Menu

Our Partners


Who is online

In total there are 61 users online :: 0 registered, 0 hidden and 61 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 61 guests

Login Form