Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by DennisBergkamp » 20 Dec 2009, 05:24
5200?! Holy!
Yes, that might have something to do with it. Also, are you using HQ pics? That'll probably lower performance too.
Yes, that might have something to do with it. Also, are you using HQ pics? That'll probably lower performance too.
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DennisBergkamp - AI Programmer
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Re: Current Known Bugs list
by Vecc » 20 Dec 2009, 05:47
Burn decks with a nice cardpool and Tribal Flames make 'card-farming' easier.
Nah, good old LQ pics. They're good enough for me. Guess I do need a new computer after all, this is a good heads up.

Nah, good old LQ pics. They're good enough for me. Guess I do need a new computer after all, this is a good heads up.
Re: Current Known Bugs list
by fsntf » 20 Dec 2009, 07:14
Just found that Cathartic Adept isn't tapping for his ability, so it lets you infinitely use it. Thanks for all the hard work guys. Forge just rocks!
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Re: Current Known Bugs list
by Resonantg » 20 Dec 2009, 17:31
You're lucky. My copy crashes when I try to run in Quest Mode.Vecc wrote:Well, another smaller issue. If you swing for lethal damage and the AI blocks with two creatures, you'll still get the "Assign Damage" prompt after the battle is over, at the "You Win" screen. Doesn't really harm anyone but it's still weird.
Also, my quest Deck Editor takes MUCH more time to open than the regular one. Does this have anything to do with the size of your pool (5200 here, incase it matters)? Can something be done about it? It's kind of frustrating, takes a good 20~25 seconds to come up. Am I the only one with this problem?
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Re: Current Known Bugs list
by DennisBergkamp » 20 Dec 2009, 18:48
It crashes? Very strange... does it also crash in the previous version?
BTW, Vecc maybe you could send me your QuestData file? I'd like to see if it's that slow for me as well.
BTW, Vecc maybe you could send me your QuestData file? I'd like to see if it's that slow for me as well.
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Re: Current Known Bugs list
by Resonantg » 20 Dec 2009, 19:17
Nope. Here's the error message.DennisBergkamp wrote:It crashes? Very strange... does it also crash in the previous version?
BTW, Vecc maybe you could send me your QuestData file? I'd like to see if it's that slow for me as well.
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
CardFactory : getCard() invalid card name - Aether Membrane
Version:
Forge -- official beta: 09/11/25, SVN revision: 199
Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Aether Membrane
at forge.CardFactory.getCard2(CardFactory.java:148)
at forge.CardFactory.getCard(CardFactory.java:120)
at forge.QuestData_BoosterPack.setup(QuestData_BoosterPack.java:242)
at forge.QuestData_BoosterPack.<init>(QuestData_BoosterPack.java:103)
at forge.QuestData.<init>(QuestData.java:67)
at forge.Gui_QuestOptions.<init>(Gui_QuestOptions.java:29)
at forge.Gui_NewGame$2.actionPerformed(Gui_NewGame.java:235)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by DennisBergkamp » 20 Dec 2009, 19:33
Oh I see, it's because of AEther Membrane / Aether Membrane. If you want, you could pm me your QuestData file (found in res/quest ), I'll play around with it and see if I can fix it.
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Re: Current Known Bugs list
by Resonantg » 20 Dec 2009, 20:15
Dang. It says the extension is not allowed for me attaching the file here. I reinstalled the file. Could it be corrupt somehow? Everything works fine, except for some of the other bugs people have been reporting here.DennisBergkamp wrote:Oh I see, it's because of AEther Membrane / Aether Membrane. If you want, you could pm me your QuestData file (found in res/quest ), I'll play around with it and see if I can fix it.
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Re: Current Known Bugs list
by silly freak » 20 Dec 2009, 20:23
that's just a forum policy, rename it to ".txt", and it should work. we can just rename it back
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Current Known Bugs list
by Resonantg » 20 Dec 2009, 20:44
Nope. Still won't attach. BTW, I tried what you were talking about earlier. No joy. This is the previous version, modified by me that still doesn't work with the 12-14 version.
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Re: Current Known Bugs list
by silly freak » 20 Dec 2009, 21:34
zipping it down should do, i think...
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Current Known Bugs list
by Resonantg » 20 Dec 2009, 21:44
Shouldn't Whispersilk Cloak protect against damage caused by spells like Pestilence due to shroud?
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Re: Current Known Bugs list
by Marek14 » 20 Dec 2009, 21:55
No, it shouldn't.Resonantg wrote:Shouldn't Whispersilk Cloak protect against damage caused by spells like Pestilence due to shroud?
Re: Current Known Bugs list
by DennisBergkamp » 20 Dec 2009, 22:03
RAR it using winRAR (or zip?), then post it.
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Re: Current Known Bugs list
by Almost_Clever » 21 Dec 2009, 16:41
I've run into some bugs playing the quest today, all related to the old problem of stealing the opponent's stuff:
When using the Adarkar Valkyrie ability to return a creature from the graveyard on an opponent's penumbra creature (Penumbra Spider, for example) will give you the penumbra creature and the token it generated.
The computer will target a creature equipped with a Whispersilk Cloak with Memnarch. It doesn't work (properly), but it shouldn't have been able to even target it.
Apparently stealing equipped creatures causes any attached equipment to be in a wierd state. If the computer steals your equipped creature, you cannot then reattach the equipment to another of your creatures (during your turn of course) and the computer gets any benefits of the equipment (such as lifelink). Destroying the equipped stolen creature will restore the equipment to your side. If you steal one of the computer's equipped creatures, you really don't control the equipment -- you cannot attach it to another one of your creatures. If either player attacks with a stolen creature equipped with the opponent's Umezawa's Jitte the game will just crash (the entire application has to be closed).
Attacking with the opponent's Thieving Magpie will provide a card for the owner and not controller of the Thieving Magpie.
When the computer steals creatures with Memnarch, they still seem to have haste (this is a very old problem that I though had been solve a long time ago).
When using the Adarkar Valkyrie ability to return a creature from the graveyard on an opponent's penumbra creature (Penumbra Spider, for example) will give you the penumbra creature and the token it generated.
The computer will target a creature equipped with a Whispersilk Cloak with Memnarch. It doesn't work (properly), but it shouldn't have been able to even target it.
Apparently stealing equipped creatures causes any attached equipment to be in a wierd state. If the computer steals your equipped creature, you cannot then reattach the equipment to another of your creatures (during your turn of course) and the computer gets any benefits of the equipment (such as lifelink). Destroying the equipped stolen creature will restore the equipment to your side. If you steal one of the computer's equipped creatures, you really don't control the equipment -- you cannot attach it to another one of your creatures. If either player attacks with a stolen creature equipped with the opponent's Umezawa's Jitte the game will just crash (the entire application has to be closed).
Attacking with the opponent's Thieving Magpie will provide a card for the owner and not controller of the Thieving Magpie.
When the computer steals creatures with Memnarch, they still seem to have haste (this is a very old problem that I though had been solve a long time ago).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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