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Current Known Bugs list

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Re: Current Known Bugs list

Postby Rob Cashwalker » 15 Jan 2010, 17:20

I was hit with a poison counter the other day, but it didn't increment the counter on screen. Don't know if it was counting behind the scenes.
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Jan 2010, 20:22

Caranthol wrote:I'm playing with Pit Scorpion, but when I hurt the computer, its poison counter don't increase.

The Deathtouch ability of Quietus Spike doesn't work because I blocked a Hammerfist Giant with a Hand of Cruelty equiped with the spike and the giant didn't die.
Hmm, Pit Scorpion doesn't work in the 01-01 beta, it will be fixed in the next version (I will release it this weekend, probably).
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Re: Current Known Bugs list

Postby Chris H. » 15 Jan 2010, 23:01

DennisBergkamp wrote:Hmm, Pit Scorpion doesn't work in the 01-01 beta, it will be fixed in the next version (I will release it this weekend, probably).
`
I will try to make a very small merge tomorrow morning. Several small bugs and some LQ pic urls. :)
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Re: Current Known Bugs list

Postby Chris H. » 16 Jan 2010, 15:04

Chris H. wrote:I will try to make a very small merge tomorrow morning. Several small bugs and some LQ pic urls. :)
`
I meant to fix Svogthos, the Restless Tomb. It creates a black rather than a black and green Plant Zombie creature. In my efforts to fix and the resulting testing I found a serious bug. When you turn Svogthos, the Restless Tomb into a manland it goes into directly into the graveyard. :shock:


BTW, I got three warnings building the new r271 version. I do not think that they are important, but I mention it just in case.
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Re: Current Known Bugs list

Postby Mr.Chaos » 16 Jan 2010, 20:13

Oooooookayyyyy... now I am pissed.
My Memnarch turns compy's Ajani Goldmane (6 loyalty counters on it) into an artifact and then takes control of it.
Then, I use Ajani and remove 6 counters to get me a nice 20/20 avatar token... Uuuuuuhhhh... WTF?!? :shock:
Compy gets the avatar token instead of me! He now has a 17/17 avatar! NO FAIR!
Image
OK, so next turn I will Memnarch that avatar to my side but still, that was a bàààd thing Forge did!

EDIT: Before I snatched Adjani, I also gave Elspreth, Knight-Errant the Memnarch treatment.
So, compy decides to add insult to injury and play another Elspeth. The catch? It actually stays in play, as does my artifact Elspeth! :shock:
It looks like Forge no longer sees the artifact Elspeth as an equal to the new Elspeth.
2 Memnarch bugs in 2 turns and I still do not have my avatar token back! :x

EDIT #2: Yeah, I should have seen this coming. I Memnarch the 2nd Elspeth and... POOF, both leave play. Well, at least I got my avatar token back now. :|

Edit #3: Forgot to mention: I used my Master-Memnarch-V2 deck and compy used the --Tokenwhite deck.

Oh, yeah. In the end, I won the game, 2-0.
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](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 16 Jan 2010, 22:25

Some interesting bugs there :lol:
I think I can fix them.
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Re: Current Known Bugs list

Postby Corwin72 » 17 Jan 2010, 01:05

It is kind of sad how excited I get when a new build is announced...
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Re: Current Known Bugs list

Postby DennisBergkamp » 17 Jan 2010, 02:59

Chris H. wrote:
Chris H. wrote:I will try to make a very small merge tomorrow morning. Several small bugs and some LQ pic urls. :)
`
I meant to fix Svogthos, the Restless Tomb. It creates a black rather than a black and green Plant Zombie creature. In my efforts to fix and the resulting testing I found a serious bug. When you turn Svogthos, the Restless Tomb into a manland it goes into directly into the graveyard. :shock:


BTW, I got three warnings building the new r271 version. I do not think that they are important, but I mention it just in case.
Isn't that correct though? I mean if there are 0 creatures in your graveyard, it should get buried right away because it will be a 0/0?
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Re: Current Known Bugs list

Postby Chris H. » 17 Jan 2010, 03:19

DennisBergkamp wrote:Isn't that correct though? I mean if there are 0 creatures in your graveyard, it should get buried right away because it will be a 0/0?
`
I guess that I was so focused on seeing the land change from a gray to a gold colored border that I totally overlooked the fact that I had no creatures in the graveyard at that time. :lol:
Last edited by Chris H. on 17 Jan 2010, 21:38, edited 1 time in total.
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Re: Current Known Bugs list

Postby Niv-Mizzet » 17 Jan 2010, 04:41

Mutavault still doesn't tap for mana.
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Re: Current Known Bugs list

Postby Caranthol » 17 Jan 2010, 13:22

I am attacking with Pianna, Nomad Captain and with a Soltari Monk and the monk don't get the +1/+1 that Pianna should give it.
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Re: Current Known Bugs list

Postby TheFallenLion » 17 Jan 2010, 16:13

New beta bug, Chandra Nalaar, when attempting to use his +1 counter power, deals 1 damage to target player, Forge prompts to pay non existent mana requirement.

Here is the stack report as of this time, I repeated the glitch twice.

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


You requested a full error report


Version:
Forge -- official beta: 09/12/14, SVN revision: 253

Detailed error trace:

AWT-Shutdown (13):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Java Sound Event Dispatcher (20):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
com.sun.media.sound.EventDispatcher.dispatchEvents(Unknown Source)
com.sun.media.sound.EventDispatcher.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

DestroyJavaVM (16):

Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)

Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

D3D Screen Updater (17):
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

TimerQueue (18):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Attach Listener (5):

AWT-EventQueue-0 (14):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(ErrorViewer.java:140)
forge.error.ErrorViewer.showErrorAllThreads(ErrorViewer.java:98)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(ErrorViewer.java:210)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.menuDragMouseReleased(Unknown Source)
javax.swing.JMenuItem.fireMenuDragMouseReleased(Unknown Source)
javax.swing.JMenuItem.processMenuDragMouseEvent(Unknown Source)
javax.swing.JMenuItem.processMouseEvent(Unknown Source)
javax.swing.MenuSelectionManager.processMouseEvent(Unknown Source)
javax.swing.plaf.basic.BasicPopupMenuUI$MouseGrabber.eventDispatched(Unknown Source)
java.awt.Toolkit$SelectiveAWTEventListener.eventDispatched(Unknown Source)
java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
java.awt.Toolkit.notifyAWTEventListeners(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)

Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

AWT-Windows (10):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Signal Dispatcher (4):
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Re: Current Known Bugs list

Postby Mr.Chaos » 17 Jan 2010, 20:28

And the Memnarch fun continues...
This time, I Memnarch Elspeth, Knight-Errant. I put counter number 8 on it and the next turn, I remove the counters and...
Yes, all of COMPY'S cards become indestructable.

If you need me, I'll be in the corner, sobbing. :cry:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Mr.Chaos » 17 Jan 2010, 20:38

AAAAAAARRGGHHHHHHHH!
after the Elspeth debacle, I tried to Echoing Truth 6 indestructable Kor Soldier tokens. Indestructable or not, they should be removed from the game...
They are still there. ](*,) :rolleyes: 8-[

That's it. I'm pulling the plug on this game for today.
If I can find the courage, I will try another round tomorrow.

Oh, side note: Adjani Goldmane and Adjani Vengeant kill eachother if one comes into play when the other is there already. Not sure if that is the way it should be. Rules guru's, what do you think?
They are different cards with different names but at the same time depict the same character.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 17 Jan 2010, 20:47

I will fix this too :mrgreen:
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