Current Known Bugs list
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Re: Current Known Bugs list
by Chris H. » 27 Jan 2010, 17:27
`Chris H. wrote:When the game asks to display "snow_covered_swamp.jpg" it can find the jpg, but we are missing snow_covered_swamp{1 to 3}.jpg ... I will try this out and see what happens.
You may want to try making duplicates of the snow-covered lands and name them numerically just like the normal basic lands. This might work for the moment.
The code which uses the four different jpg pictures of the five basic lands is also looking for multiple copies of the snow-covered lands using the same naming convention.
The LQ basic lands are using a url based on
- http://gatherer.wizards.com/handlers/image.ashx?type=card&multiverseid=
and I am not familiar with this format. I replaced the number after the equal sign and eventually found the section with Ice age cards. Very slow on my modem dial up.

I could not find 4 different pics of the ice age lands.

I then went to the pics.slightlymagic.net server and it appears that there is only one of each of the snow-covered basic land jpg pics. So, is there only one of each of these pics available? Did wotc print snow-covered basic lands using 4 different arts?
I am a wee bit stuck at this moment.
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Re: Current Known Bugs list
by Marek14 » 27 Jan 2010, 17:57
There are only two images for snow-covered basic lands - one from Ice Age, and one from Coldsnap.Chris H. wrote:`Chris H. wrote:When the game asks to display "snow_covered_swamp.jpg" it can find the jpg, but we are missing snow_covered_swamp{1 to 3}.jpg ... I will try this out and see what happens.
You may want to try making duplicates of the snow-covered lands and name them numerically just like the normal basic lands. This might work for the moment.
The code which uses the four different jpg pictures of the five basic lands is also looking for multiple copies of the snow-covered lands using the same naming convention.
The LQ basic lands are using a url based onhttp://gatherer.wizards.com/handlers/image.ashx?type=card&multiverseid=
and I am not familiar with this format. I replaced the number after the equal sign and eventually found the section with Ice age cards. Very slow on my modem dial up.![]()
I could not find 4 different pics of the ice age lands.![]()
I then went to the pics.slightlymagic.net server and it appears that there is only one of each of the snow-covered basic land jpg pics. So, is there only one of each of these pics available? Did wotc print snow-covered basic lands using 4 different arts?
I am a wee bit stuck at this moment.
Re: Current Known Bugs list
by Rob Cashwalker » 27 Jan 2010, 17:58
Well, there are only two types that I know of - original Ice Age printing, and Coldsnap printing.
DOH!
DOH!
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Re: Current Known Bugs list
by DennisBergkamp » 27 Jan 2010, 19:18
Aha, I see! I did not notice the Mana() method, you're right, putting it in the Contructor would always yield 0zerker2000 wrote:Ouch! Correct me if I'm wrong, but are you counting in the CONSTRUCTOR?! Even if this didn't cause errors, it would still make "int count" a constant 0, as(usually) this called in CardFactory by the keyword parser, before there is anything in play to count.
I am sorry if this is mostly my fault, by "in the constructor" I meant only the parsing part, and on reflection, the whole thing should probably be moved to Mana(). I also don't think our standard "ARG1:ARG2:ARG3" approach would work, as "orig" is used as the ability description.
...
Note: more than one consecutive [code] tag in a thread probably warrants movement of discussion to somewhere in Developer's Corner.

I'll mess around with this as soon as I have time (i.e. as soon as I finish Mass Effect 2

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Re: Current Known Bugs list
by DennisBergkamp » 27 Jan 2010, 20:07
I'll look at the draft stuff... it definitely has to do with the HQ pics, I'll see if I can make the picture panel bigger, and resize the columns to widths similar to the regular (and Quest) deck editors.Almost_Clever wrote:I don't know if this is a new problem or a high quality picture problem (I just started using those as well), but the card image window in draft mode clips the bottom of the card. The image is clipped enough that you can't see the power and toughness. (If somebody fixes this, could they also resize the column widths in the pack ["Choose one card"] and deck windows ["Previously Picked Cards"] to match the column widths for the deck editors? Thanks in advance.)
Flame Javelin does not use snow red mana as red mana. In fact, if you put the mana in the mana pool first, it does not use snow mana at all (and gives you an error message).
Snow lands are not stacked properly while playing and three-quarters of the land just use the generic text box instead of actual card images.
Funny I've never noticed that by the way, I haven't used the draft feature in ages...
One way to fix the Snow lands not showing up right now, as a quick temporary fix... is to add this to your card-pictures_other.txt (found in res/pics_link ) :
- Code: Select all
snow_covered_forest1.jpg http://[server]/CS/Snow-Covered%20Forest.full.jpg
snow_covered_forest2.jpg http://[server]/CS/Snow-Covered%20Forest.full.jpg
snow_covered_forest3.jpg http://[server]/CS/Snow-Covered%20Forest.full.jpg
snow_covered_island1.jpg http://[server]/CS/Snow-Covered%20Island.full.jpg
snow_covered_island2.jpg http://[server]/CS/Snow-Covered%20Island.full.jpg
snow_covered_island3.jpg http://[server]/CS/Snow-Covered%20Island.full.jpg
snow_covered_mountain1.jpg http://[server]/CS/Snow-Covered%20Mountain.full.jpg
snow_covered_mountain2.jpg http://[server]/CS/Snow-Covered%20Mountain.full.jpg
snow_covered_mountain3.jpg http://[server]/CS/Snow-Covered%20Mountain.full.jpg
snow_covered_plains1.jpg http://[server]/CS/Snow-Covered%20Plains.full.jpg
snow_covered_plains2.jpg http://[server]/CS/Snow-Covered%20Plains.full.jpg
snow_covered_plains3.jpg http://[server]/CS/Snow-Covered%20Plains.full.jpg
snow_covered_swamp1.jpg http://[server]/CS/Snow-Covered%20Swamp.full.jpg
snow_covered_swamp2.jpg http://[server]/CS/Snow-Covered%20Swamp.full.jpg
snow_covered_swamp3.jpg http://[server]/CS/Snow-Covered%20Swamp.full.jpg
I will fix this for the next version though, and maybe just use the two variations for each snow covered land.
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Re: Current Known Bugs list
by Corwin72 » 27 Jan 2010, 20:21
In the 01 26 build Maelstrom Pulse does not cascade correctly. When cast off of a cascade it requires the mana to be paid.
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Re: Current Known Bugs list
by Marek14 » 27 Jan 2010, 20:46
Darksteel Colossus doesn't have a creature type specified. It's supposed to be a Golem.
Re: Current Known Bugs list
by DennisBergkamp » 27 Jan 2010, 20:48
Doh, you're right. There will currently be a bunch of other cards it won't work with. Anyway, at least it's easy to fix...Corwin72 wrote:In the 01 26 build Maelstrom Pulse does not cascade correctly. When cast off of a cascade it requires the mana to be paid.
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Re: Current Known Bugs list
by Corwin72 » 27 Jan 2010, 21:13
I am also getting some odd effects when Maelstrom Pulse targets a kobold token created from Kher Keep. It will only destroy the one targeted.
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Re: Current Known Bugs list
by freestorageaccount » 28 Jan 2010, 01:02
If a face-down creature goes to the graveyard, its real name is displayed correctly, but the card image shown is still morph.jpg.
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Re: Current Known Bugs list
by zerker2000 » 28 Jan 2010, 04:07
Hmm: is it possible to have face-down cards in the graveyard? I know it's technically viewable by both sides, but I know there are cards that exile face down...
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list
by Marek14 » 28 Jan 2010, 07:04
No, you can't have face-down cards in graveyard.zerker2000 wrote:Hmm: is it possible to have face-down cards in the graveyard? I know it's technically viewable by both sides, but I know there are cards that exile face down...
In fact, whenever a face-down card leaves the battlefield, it's revealed beforehand (this doesn't trigger "turning face-up" abilities). If you Boomerang opponent's morph, you'll learn what it was.
This rule exists to prevent cheating (like playing random cards face-down, then returning them to your hand so you wouldn't be discovered).
Re: Current Known Bugs list
by DennisBergkamp » 28 Jan 2010, 18:24
I can't seem to make cards show face down in the graveyard, however, I did notice that the large picture shown when hovering over a morphed card, will not be morph.jpg, but the actual card picture! This is bad, and I'll see if I can fix this.
I also finished implementing the parsing and mana abilities for cards like Priest of Titania. I found out some interesting things... setDescription(orig) in Ability_Mana doesn't actually do anything. I started out by passing the keyword (for Priest of Titania) as "tap: add G:Count$TypeOnBattlefield.Elf", no matter what I set the description to in setDescription(), the only thing that would show up in game was the keyword itself.
I also finished implementing the parsing and mana abilities for cards like Priest of Titania. I found out some interesting things... setDescription(orig) in Ability_Mana doesn't actually do anything. I started out by passing the keyword (for Priest of Titania) as "tap: add G:Count$TypeOnBattlefield.Elf", no matter what I set the description to in setDescription(), the only thing that would show up in game was the keyword itself.
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Re: Current Known Bugs list
by zerker2000 » 29 Jan 2010, 02:12
What does a debug on getText (mousing over Priest of Titania after setting the breakpoint) turn up? Is the ability present? If not, it was probably an issue of skipping the parser in CardFactory; if so, what is the description of the ability object(and is it even being used)?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list
by DennisBergkamp » 29 Jan 2010, 05:45
The ability's description is the keyword itself ("tap: add G:Count$TypeOnBattlefield.Elf").zerker2000 wrote:What does a debug on getText (mousing over Priest of Titania after setting the breakpoint) turn up? Is the ability present? If not, it was probably an issue of skipping the parser in CardFactory; if so, what is the description of the ability object(and is it even being used)?
Anyway, it works fine now, because I just use and parse the String "tap: add G to your mana pool for each Elf on the battlefield."
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