Feature Requests Thread
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Re: Feature Requests Thread
by psillusionist » 21 Jan 2010, 02:50
I second the requests for an Undo feature (in case you clicked something wrong) and a 15-card sideboard feature which can hopefully be accessed after your 1st match.
Also, would it be possible to make the loser of the previous round choose whether he wants to go 1st or 2nd in the next round like the way they do it in tournaments?
Also, would it be possible to make the loser of the previous round choose whether he wants to go 1st or 2nd in the next round like the way they do it in tournaments?
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Re: Feature Requests Thread
by LutherBlissett » 22 Jan 2010, 11:39
And/Or save a randomised deck within the game.Corwin72 wrote:I would love it if after you finished a match the deck selection screen remembered what deck you had selected.
I've been playing randomly generated decks in order to see some of the cards in action and it would be great to be able to save and replay that random killer deck.
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Re: Feature Requests Thread
by zerker2000 » 23 Jan 2010, 22:43
Yes, and you have a lot more cards too, right?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Feature Requests Thread
by weirdingway » 26 Jan 2010, 16:30
Any plans for multiplayer against (and with) the AI?
It's ok if my AI partner(s) are not smart enough to know how to help me and just defend themselves.
It's ok if my AI partner(s) are not smart enough to know how to help me and just defend themselves.
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Re: Feature Requests Thread
by zerker2000 » 27 Jan 2010, 01:43
Hmph. "...kind of debris to show enemy ship damage?" | "...expect us to rewrite the entire physics engine?"
.

O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Feature Requests Thread
by DennisBergkamp » 28 Jan 2010, 21:19
With the change of the single check at the end of the attack phase for abilities triggering on attack (implemented a bunch of versions ago), I just added functionality to remove an attacker with a right click. It feels good to at least fulfill one of these requests 

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Re: Feature Requests Thread
by zerker2000 » 29 Jan 2010, 02:17
Yay! Any of the obvious bugs resulting from "whenever <description> attacks" <- Click Left-Right-Left-Right-Left-Right... present?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Feature Requests Thread
by DennisBergkamp » 29 Jan 2010, 03:52
Nope, I don't think so (since checks are made in the phase AFTER declaring attackers). However, cards that have "this creature attacks each turn if able" could potentially be prevented from attacking, so I'll have to fix that.
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Re: Feature Requests Thread
by Rob Cashwalker » 29 Jan 2010, 04:06
Can you also right-click a blocker to remove it from combat?
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Re: Feature Requests Thread
by DennisBergkamp » 29 Jan 2010, 05:53
No, not yet, because we don't check for triggers on creatures blocking in one place (it triggers as a blocker is declared). This would allow for some interesting cheats (ie block with Jedit Ojanen of Efrava, remove from combat, block again, remove, etc.). First we have to implement checks on block triggers at one single time (after all blockers are declared).
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Re: Feature Requests Thread
by silly freak » 29 Jan 2010, 15:22
how about removing compy's creatures from combat?
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where's the "trust me, that will work!" switch for the compiler?
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where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Feature Requests Thread
by DennisBergkamp » 29 Jan 2010, 19:19
Haven't tried that yet, but I don't think that's possible... computer's attackers are declared instantly, and the next input phase happens right away (during which attackers can't be added or removed anymore).
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Re: Feature Requests Thread
by slappysquirrel » 16 Feb 2010, 07:38
well i played a long time ago. so,, therefore i dont know some of the card abilities. some of them i've look at the help file and they aren't there. for instance:horsemanship,devour (found out that one the hard way),changeling,soulshift,wither (huh?),cascade,champion a creature, well you get the drift. yes ive noticed some "phrases" have turned into abilities etc. but well,, there's a lot of new concepts.
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Re: Feature Requests Thread
by Fallen » 24 Feb 2010, 16:45
Been lurking for a long time and finally decided to register. Let me start by thanking the entire development team for a fantastic bit of work
I've not touched real-life magic for almost 8 years now but I've always been following it through the internet and I must say that being able to play it on single player is awesome. Loved the microprose game but the interface is a bit clunky, so the sleek forge version is awesome.
But I digress, since this is a feature request thread, I was thinking if is possible to add sorting cards by set in the deck editor. Maybe even filter cards so that only cards from a certain block is available (i.e only cards for the standard WorldWake enviroment).

I've not touched real-life magic for almost 8 years now but I've always been following it through the internet and I must say that being able to play it on single player is awesome. Loved the microprose game but the interface is a bit clunky, so the sleek forge version is awesome.

But I digress, since this is a feature request thread, I was thinking if is possible to add sorting cards by set in the deck editor. Maybe even filter cards so that only cards from a certain block is available (i.e only cards for the standard WorldWake enviroment).
Re: Feature Requests Thread
by Almost_Clever » 24 Feb 2010, 18:11
Horsemanship -- similar to flying, attacking creatures with horsemanship can only be blocked by creatures with horsemanshipslappysquirrel wrote:well i played a long time ago. so,, therefore i dont know some of the card abilities. some of them i've look at the help file and they aren't there. for instance:horsemanship,devour (found out that one the hard way),changeling,soulshift,wither (huh?),cascade,champion a creature, well you get the drift. yes ive noticed some "phrases" have turned into abilities etc. but well,, there's a lot of new concepts.
Devour -- sacrifice any number of creatures when a creature with devour comes into play to get +1/+1 counters (multiplier defined by the creature with devour -- Devour 2 means the creature gets twice as many counters as the number of creatures sacrificed) and often some additional bonus
Changeling -- creature has all other creature types with any associated benefits or drawbacks
Soulshift -- when creature with soulshift X is put into graveyard you may return a spirit card with casting cost X or less to your hand
Wither -- damage from a creature with wither is applied as -1/-1 counters
Cascade -- when you play a spell with cascade you may reveal cards from your library until you come to a non-land card with a lower casting cost than the original spell; you may cast that spell without paying its casting cost
Champion -- when a creature with champion comes into play, you must exile (used to be remove from the game

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