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Current Known Bugs list

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Re: Current Known Bugs list

Postby DennisBergkamp » 09 Feb 2010, 19:34

I see what's wrong. In cards.txt I wrote the tap add: {manasymbol} keyword incorrectly ("tap add: G" instead of "tap: add G").

Make sure the top four cards in cards.txt (just open it in a text editor like notepad, it's found in the \res subfolder) look like this:

Code: Select all
Raging Ravine
no cost
Land
no text
tap: add R
tap: add G
Comes into play tapped.

Creeping Tar Pit
no cost
Land
no text
tap: add U
tap: add B
Comes into play tapped.

Stirring Wildwood
no cost
Land
no text
tap: add G
tap: add W
Comes into play tapped.

Celestial Colonnade
no cost
Land
no text
tap: add W
tap: add U
Comes into play tapped.
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Re: Current Known Bugs list

Postby Marek14 » 09 Feb 2010, 21:50

I drew an extra card in my draw step after computer played Overbeing of Myth.
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Re: Current Known Bugs list

Postby Caranthol » 09 Feb 2010, 23:22

Good night.

I played an Invincible Hymn when I had 915 cards in my library and only get 15 lif total.

EDIT: Sorry, I got the 915 life, but the counter only shows 2 digits.
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Re: Current Known Bugs list

Postby freestorageaccount » 10 Feb 2010, 01:19

You can use the ability of Hoofprints of the Stag during the opponent's turn. Good for eating up the Storm (life-gain) decks' Warrior Angel.

My Meglonoth with Sangrite Surge was blocked by a Ridgetop Raptor and dealt only one shot of eight to the dome; is this due to the double double (i.e., quadruple :roll: ) strike?
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Re: Current Known Bugs list

Postby slappysquirrel » 10 Feb 2010, 02:19

i played today 1/26 version, and noticed that when the computer played carnophage, it wasnt paying 2 life, and the creature never was tapped as a result either. it was as if it was all free.
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Re: Current Known Bugs list

Postby LutherBlissett » 10 Feb 2010, 12:14

Is the Dunerider Outlaw considered to be a black creature?

If so, Nocturnal Raid doesn't buff it's attack +2 as it should be.
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Re: Current Known Bugs list

Postby Mr.Chaos » 10 Feb 2010, 19:34

So far, I did not experiment much with the different display options Forge offers. But tonight, I decided to see just what was possible. (using the 0206beta version that was lost in the site-reset)
I just worked my way down the list, played a game in a new color, tried a few more without playing a game in them, just looking at them in the menu and got down to the "MAGELLAN" option. Selecting this gives me the following error message:
(other display settings still work as intended, just "MAGELLAN" malfunctions.)
---------------------------
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


org.jvnet.substance.skin.SubstanceMagellanLookAndFeel


Version:
Forge -- official beta: $Date: 2010-02-04 04:57:00 -0600 (Thu, 04 Feb 2010) $, SVN revision: $Revision: 32

Detailed error trace:
java.lang.ClassNotFoundException: org.jvnet.substance.skin.SubstanceMagellanLookAndFeel
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.swing.SwingUtilities.loadSystemClass(Unknown Source)
at javax.swing.UIManager.setLookAndFeel(Unknown Source)
at forge.Gui_NewGame$LookAndFeelAction.actionPerformed(Gui_NewGame.java:695)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
---------------------------
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Mr.Chaos » 10 Feb 2010, 19:50

Another bit of weirdness occured while using the NAPKIN display during a game.
See attached screenshot.
It is a detail of the upper left part of the gamescreen. I have a Figure of Destiny in play and a portion of the art of that card can be seen next to the OK button, in the CANCEL button spot. :shock: :lol:

Oh! I just minimized the screen and when I brought it back up, the CANCEL button was back to normal.
Still, it is a strange glitch that I never saw before. :roll:
Attachments
disfigured.jpg
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 10 Feb 2010, 20:36

Ah yeah, I noticed this too with the Napkin LAF, not sure why it happens. It's still my favorite theme though :)
By the way, be sure to turn on "Use LAF fonts" in the main game menu (Options) when using Napkin. It looks so much more awesome.

EDIT: Good catch on the Magellan, I'll remove that option, since it doesn't work.
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Re: Current Known Bugs list

Postby Almost_Clever » 11 Feb 2010, 03:50

One of the spellbombs (Sunbeam Spellbomb) only has the "draw a card" ability.
When Lu Xun, Scholar General deals combat damage to the computer you must draw a card.
I got the message at the beginning of a game that Dunerider Outlaw got a +1/+1 counter (from the end of the previous game).
I know it has been reported several times before, but Funeral Charm does not have the swampwalking ability option. Is there some fundamental reason why not?
Shroud prevents creatures' innate abilities from actually doing anything(apparently because they all are implemented as targeted abilities). Giving a creature shroud (via Zephid's Embrace or Whispersilk Cloak, for example) then makes it impossible to get any appreciable affect from a lot of creatures' built-in abilities. Phyrexian Battleflies / Pit Imp with shroud may activate its ability more than twice in a turn, but will not ever receive the +1/+0 bonus. Deeptread Merrow will not get islandwalk. Blockade Runner will not become unblockable (unless equipped with Whispersilk Cloak :wink: ). These abilities are not targeted abilities and should able to be activated even when the creature has shroud.
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Re: Current Known Bugs list

Postby indicatie » 11 Feb 2010, 08:05

Just like Mr.Chaos, I've never experimented with the display options until now.
While using Sahara, I'm losing some options in the Quest start screen (Resizable Game Area + Stack AI Land) and also in-game (Stop at end of Turn + Play Sound). See for yourself.
Attachments
No Options 2.jpg
Where are Stop at end of Turn + Play Sound?
No Options 2.jpg (9.84 KiB) Viewed 4114 times
No Options.jpg
Where are Resizable Game Area + Stack AI Land?
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Re: Current Known Bugs list

Postby Chris H. » 11 Feb 2010, 12:39

I know it has been reported several times before, but Funeral Charm does not have the swampwalking ability option. Is there some fundamental reason why not?
`
I think that the simplest reason is that people "run out of steam" and they do so because of a variety of reasons.

When I first found the Forge project I realized that a number of cards were unfinished. At that time I added a note to several of the cards that I found that were unfinished and then I also ran out of steam.

After the project went to SVN several people completed some of the unfinished cards and I added missing notes to the others. I spent some time attempting to complete Funeral Charm and some issues came up. Eventually, the charm cards will be keyword only and will not be hard coded.

I have not been very active recently, real life situations. My wife broke her arm and it looks like we will need to schedule surgery for her. Our area has been hit by several large snow storms and this has complicated our current lives.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 11 Feb 2010, 17:04

Anyone wanna guess what happens if you try to destroy a token?
Code: Select all
ameAction : destroy() invalid card.getOwner() - Goblin (7813)


Version:
Forge -- official beta: 10/01/17, SVN revision: 323

Detailed error trace:
java.lang.RuntimeException: GameAction : destroy() invalid card.getOwner() - Goblin (7813)
   at forge.GameAction.sacrificeDestroy(GameAction.java:675)
   at forge.GameAction.destroy(GameAction.java:792)
   at forge.GameAction.checkStateEffects(GameAction.java:485)
   at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:50)
   at forge.GuiInput.selectButtonOK(GuiInput.java:32)
...
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Re: Current Known Bugs list

Postby DennisBergkamp » 11 Feb 2010, 17:35

Chris H. wrote:
I know it has been reported several times before, but Funeral Charm does not have the swampwalking ability option. Is there some fundamental reason why not?
I think that the simplest reason is that people "run out of steam" and they do so because of a variety of reasons.

When I first found the Forge project I realized that a number of cards were unfinished. At that time I added a note to several of the cards that I found that were unfinished and then I also ran out of steam.

After the project went to SVN several people completed some of the unfinished cards and I added missing notes to the others. I spent some time attempting to complete Funeral Charm and some issues came up. Eventually, the charm cards will be keyword only and will not be hard coded.

I have not been very active recently, real life situations. My wife broke her arm and it looks like we will need to schedule surgery for her. Our area has been hit by several large snow storms and this has complicated our current lives.
Sorry to hear that Chris :( Yeah, we have a lot of snow here now as well (10 inches or so), but I'm guessing it's not as bad as on the east coast.

And yes, I guess it's because people "run out of steam", I'll try to fix it at some point though.
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Re: Current Known Bugs list

Postby DennisBergkamp » 11 Feb 2010, 17:36

Rob Cashwalker wrote:Anyone wanna guess what happens if you try to destroy a token?
Code: Select all
ameAction : destroy() invalid card.getOwner() - Goblin (7813)


Version:
Forge -- official beta: 10/01/17, SVN revision: 323

Detailed error trace:
java.lang.RuntimeException: GameAction : destroy() invalid card.getOwner() - Goblin (7813)
   at forge.GameAction.sacrificeDestroy(GameAction.java:675)
   at forge.GameAction.destroy(GameAction.java:792)
   at forge.GameAction.checkStateEffects(GameAction.java:485)
   at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:50)
   at forge.GuiInput.selectButtonOK(GuiInput.java:32)
...
Weird, I'm pretty sure I've fixed this already (I also can't reproduce this). Do you remember how this Goblin token was created?
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